Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: Feb 14, 2024 @ 5:14pm

operator rifle bug fixed

Update: Feb 13, 2024 @ 8:42pm

Split Battle rifle into the previous Bullpup rifle and a new faster firing two handed Bullpup Rifle that builds into the marauder rifle.

Fixes for the lasers.

More NPC loadouts.

Going to work on a big update now where abandoned outposts are overhauled with better classification of enemy types and combat behaviors.

Now that that is a more stable base of talent and advanced part kit weapons I want to bring back more unique wreck loot weapons.

Update: Feb 13, 2024 @ 12:19am

reduced structure damage on SMG, Jovian SMG and light pistol.

Some minor fixes and corrections to spelling.

Update: Feb 12, 2024 @ 1:42pm

SSL rifle limited penetration mechanic removed and used on Marauder battle rifle. SSL is now a bolt thrower that fires bladed darts with an aluminized c-4 core. Causing large primary hit damage followed by a small intense explosion.

New updated inventory icons

changes to the new Jovian SMG and Service pistol to be more effective.

Update: Feb 11, 2024 @ 8:37pm

secret error in .png hotfix ffs

Update: Feb 11, 2024 @ 8:14pm

Weapons.xml was unsaved when uploaded great.

Fixed new pistol magazine issue.

Hotfix and also NUMEROUS new gun sprites will be uploading the new improved wall of weapons shortly

New separatist weapons better color match existing "blue grey" weapons.

Update: Feb 11, 2024 @ 6:18pm

Thinking about the theme of VWO having too much front end loading and with the new sprites I wanted to make a lower end SMG and Pistol that both had a lot of ammo but low damage. Cost effective but not ineffective where you just don't use them. So with that we have the Service Pistol and Jovian SMG loading the same 30 rounds of 7.62 pistol bullets in cheap stamped aluminium magazines.

A number of "hand tooled" weapons such as many of the Separitist and a few Coalition like the Automatic Rifle have a 2% bonus to damage for each level of quality, max 6%. This makes the new low tier SMG and Service pistol get a little extra edge if they are well made, however they sufffer from a low base damage bullet.

Laser sprites have been vastly improved, the normal laser acts as a VERY weak thin cone flash light while the tactical heavy pistol is much brighter. This will make both of them more useful when exploring wrecks and other dark areas.

Update: Feb 10, 2024 @ 5:57pm

Hotfix for missing sprites for Light Pistol and Shotgun Revolver, New revolver sprite is going to be allocated for a wreck/treasure pistol. Error on my part as I did not see the replaced/moved weapons on the sprite sheet.

Update: Feb 10, 2024 @ 5:16pm

fixed whitespace issue on the damn SSL magazine.

More updated sprites for the Defensive Carbine and the LMG!

Update: Feb 10, 2024 @ 3:07pm

Some new gun updates and reworks using new textures by Larry Yang.

First we have the Micro SSL Rifle, a 10 round 11m rifle firing Self-propelled Super-cavitating Long-range darts. Has a bit of a arc in atmosphere but shoots very straight under water. Uses special limited penetration code so it can hit the same target twice bypassing armor plate but doesn't go very far once it hits a door or wall.

Repeating rifle rework, fires faster and more accurately and is now an archaic looking ti-alloy and plastic fixed magazine battle rifle, it has a large hollow stock to store banadges or some misc items.

Marauder rifle rework, has limited penetration code like SSL rifle allowing it to hit very hard, this is the marksmens equivilent of the HMG.

some small graphical tweaks to many of the guns to look better when held.

Next few updates are going to focus on weaponry then we will see more faction and abadoned mission reworks.