Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: Jan 24, 2024 @ 4:58am

Marauders battle rifle fire rate lowered to be more akin to a semi auto and damage slightly increased, was more like a HMG analog, spread reduced as well. TTK was too high especially when bots had it.

Update: Jan 23, 2024 @ 3:08pm

value was wrong on two items hotfix

Update: Jan 23, 2024 @ 2:57pm

Jovian suit acid removed, hazrad compatible now, acts as a radiation protection enviromental armor.

a few more minor price tweaks.

Update: Jan 23, 2024 @ 9:30am

Forgot to push some changes.

Various items should spawn more frequently.

Advanced tool kits are much cheaper down to 750 base after long testing on campaign, they show up slightly earlier to account for less wrecks in vanilla gameplay.

Advanced SMG is a straight upgrade besides higher skill to the SMG and costs a toolkit now.

Update: Jan 23, 2024 @ 5:36am

Fixed sprites (vanilla lol) Ceremonial sword and Scrap cannon

Fixed bug in shooting depleted SMG ammo spawning weird textures due.

Update: Jan 23, 2024 @ 2:05am

fixed the damn depleted ammo bizzaro sprite. update made a nothing png show the whole sprite sheet in miniature.

Update: Jan 22, 2024 @ 9:04am

Updated Spasm gun values after game/testing this morning. Rods are now exactly like fuel rods in that they have quality and stack to 8 to put them it on par as the "battle rifle" to the fissile accelerators sniper cannon. It is however a VERY unwieldly weapon due to its uneven output.

few weapons missing reloadskill, slight tweaks to a few weapons rate of fire and damage. few were firing slighty too slow or fast vs damage out put.

Update: Jan 22, 2024 @ 12:22am

Spasm rifle changed heavily projectile is single target due to uneven damage where a headshot was doing less damage than a arm, arm and torso hit.

Gun causes much more trauma on single headshots including progressive stun. TTK is low but guarenteed to quickly incapacitate, does similar damage to monsters as before though they are more resiliant to the stun effects.

A smaller portion of the damage was done in burns. This will be mild in NT, but the other damage is much more likely to result in death than in vanilla due to cascading effects.

Update: Jan 21, 2024 @ 3:42pm

trying to fix issue with SMG weapons creating a bizzare haze effect when npc's fire them.

Adjusted spasm shots.

Update: Jan 21, 2024 @ 2:43am

hotfix