Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Opdatering: 24. jan. 2024 kl. 4:58

Marauders battle rifle fire rate lowered to be more akin to a semi auto and damage slightly increased, was more like a HMG analog, spread reduced as well. TTK was too high especially when bots had it.

Opdatering: 23. jan. 2024 kl. 15:08

value was wrong on two items hotfix

Opdatering: 23. jan. 2024 kl. 14:57

Jovian suit acid removed, hazrad compatible now, acts as a radiation protection enviromental armor.

a few more minor price tweaks.

Opdatering: 23. jan. 2024 kl. 9:30

Forgot to push some changes.

Various items should spawn more frequently.

Advanced tool kits are much cheaper down to 750 base after long testing on campaign, they show up slightly earlier to account for less wrecks in vanilla gameplay.

Advanced SMG is a straight upgrade besides higher skill to the SMG and costs a toolkit now.

Opdatering: 23. jan. 2024 kl. 5:36

Fixed sprites (vanilla lol) Ceremonial sword and Scrap cannon

Fixed bug in shooting depleted SMG ammo spawning weird textures due.

Opdatering: 23. jan. 2024 kl. 2:05

fixed the damn depleted ammo bizzaro sprite. update made a nothing png show the whole sprite sheet in miniature.

Opdatering: 22. jan. 2024 kl. 9:04

Updated Spasm gun values after game/testing this morning. Rods are now exactly like fuel rods in that they have quality and stack to 8 to put them it on par as the "battle rifle" to the fissile accelerators sniper cannon. It is however a VERY unwieldly weapon due to its uneven output.

few weapons missing reloadskill, slight tweaks to a few weapons rate of fire and damage. few were firing slighty too slow or fast vs damage out put.

Opdatering: 22. jan. 2024 kl. 0:22

Spasm rifle changed heavily projectile is single target due to uneven damage where a headshot was doing less damage than a arm, arm and torso hit.

Gun causes much more trauma on single headshots including progressive stun. TTK is low but guarenteed to quickly incapacitate, does similar damage to monsters as before though they are more resiliant to the stun effects.

A smaller portion of the damage was done in burns. This will be mild in NT, but the other damage is much more likely to result in death than in vanilla due to cascading effects.

Opdatering: 21. jan. 2024 kl. 15:42

trying to fix issue with SMG weapons creating a bizzare haze effect when npc's fire them.

Adjusted spasm shots.

Opdatering: 21. jan. 2024 kl. 2:43

hotfix