Stellaris

Stellaris

! Sartek Tradition - Ascension Perk Merger
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Update: Nov 28, 2023 @ 7:03am

Quickfix (for Stellaris 3.10) >

  • Erased .bak for Ascension Paths file in order for changes to take effect.

Update: Nov 28, 2023 @ 7:02am

Quickfix (for Stellaris 3.10) >

  • Further adjustments for Ascension Paths, adjusting them to replicate vanilla features.

Update: Nov 27, 2023 @ 10:02am

Critical update> Fixed missing brackets in merged economic categories.

Sorry for the inconvenience @everyone :sleepyjill:

Update: Nov 26, 2023 @ 8:33pm

3.10 Compatibility list>

  • Included 3.10 changes to economic categories, including empire size, officials, commander scripts and more.
  • Added [country_scientist_cap_add = 1] to [ap_archaeoengineers].
  • Buffed ap_galactic_force_projection with newly added 3.10 vanilla modifiers.
  • Added [country_commander_cap_add = 1] to [ap_eternal_vigilance].
  • Erased [custom_tooltip = "allow_decision_mastery_of_nature"] as it was no longer used in vanilla.
  • Changed [ap_imperial_prerogative]'s [country_leader_cap_add = 2] to [country_official_cap_add = 2] instead.
  • Changed [ap_transcendent_learning] by deactivating [country_leader_pool_size] and [country_leader_cap_add] and replacing this with [country_scientist_cap_add = 2]. (This could come back if I test 3.10 more)
  • Erased [custom_tooltip = "ap_shared_destiny_effect"] as it was no longer used in vanilla.
  • Added [country_official_cap_add = 1] and [commercial_pact_mult = 0.20] to [ap_universal_transactions].
  • Replaced [country_leader_cap_add] with [country_government_civic_points_add = 1] in [ap_executive_vigor] according to latest ESAP issues which is also the same amount with Utopian Dream.

Update: Sep 19, 2023 @ 8:26pm

Added a list of dependencies in the descriptor.mod file as suggested by @KaneDraco

Update: Sep 17, 2023 @ 9:23pm

Mod has been updated to the latest version.
Update V3.2 (for Stellaris 3.9.*) >
3.9 Compatibility list>
GENERAL UPDATE>

  • Added starbase_shipyard_build_minor_artifacts_cost_mult to Archaeoengineers AP.
  • Incorporated changes for Void Dweller AP.
  • Added Mechromancy AP.
  • Updated Economic Categories file.
ECONOMIC CATEGORIES>
  • Added planet_rangers category
  • Incorporated changes to habitat districts
  • planet_bio_trophies now has a new parent category ( parent = planet_culture_workers ) instead of ( parent = planet_jobs )
  • Added planet_traders category
  • Added hab_deposits category
  • Added hab_research_deposits category
  • Added hab_mining_deposits category

Update: Aug 4, 2023 @ 7:32pm

Quickfix V3.1 (for Stellaris 3.8) >

  • There were instances when the AI would unlock perks too fast (when they prioritize unity bonuses from mods) and were able to get mega-engineering really early when unlocking AP Galactic wonders, effectively crippling their tech research due to the lack of research output or research bonuses. Thanks for the report @ShinyNobody

  • The solution is to grant them research progress (not just unlocking the techs) towards any expensive mega-structure techs, this actually makes games harder but avoids the AI getting stuck researching really expensive techs.

    Update: Jul 26, 2023 @ 9:12pm

    Quickfix V3.1 (for Stellaris 3.8) >

      Sartek TAP merger now accounts changes from Electroids Species Pack which overwrites the potential block in the following Ascension Perks:
      • ap_the_flesh_is_weak
      • ap_hive_worlds
      • ap_arcology_project
      • ap_organo_machine_interfacing
      • ap_synthetic_evolution

    Update: Jul 16, 2023 @ 7:03pm

    Uploaded for previous changes to take effect.

    Update: Jul 16, 2023 @ 7:00pm

    Quickfix V3.1 (for Stellaris 3.8) >
    For everyone using Plentiful - Extra Perks:

    • The fix for starbase modules is back, there is no full file overwrite but rather a FIOS overwrite that is confirmed it works and is more compatible with everything else that modifies the 00_static_modifiers file.