Stellaris

Stellaris

! Sartek Tradition - Ascension Perk Merger
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Update: Aug 13 @ 3:05pm

Left ap_imperial_basis and ap_engineered_excellency (APB Mod perks) out of reroll capabilities due to granting civic points and biological trait points respectively.

Update: Aug 13 @ 3:03pm

Testing ap_imperial_basis and ap_engineered_excellency reroll.

Update: Aug 13 @ 3:02pm

Added reroll capabilities to most perks from Ascension Perks Broadened.
(Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2786371128 ).

Update: Aug 11 @ 11:30am

Mastery of Nature was not restricted for Planetscapers, it is now fixed, this was a remnant of Expanded Pops prior changes. (Thanks for the feedback @Fenrisúlfr).

Update: Jul 5 @ 6:30pm

Better Perks changes have been added (Thanks for the feedback @Aphyxia).

Update: Jul 3 @ 3:04pm

* Added new scripted variable placeholder for ESAP mod.
* Added new re-roll function via edict for Vanilla perks, ESAP perks and a single Empires Expanded Perks (the only one that does not add "permanent" changes to society).
* Made an override ap_our_true_vision and AAR_ap_ETHIC in order to hide them from Hive Minds since this mod offers equivalent alternatives to ALL Gestalts. (Thanks for the feedback @Graion Dilach)
* Better Perks no longer grant -leader_skill_levels = 5- (Thanks for the report @Aphyxia)

Update: Jun 22 @ 5:57am

* Added Better Perks hydrocentric trait tooltip.
* Mastery of Nature no longer adds buildings when used with Better Perks mod, buffs are now swapped to districts. (Thanks for the report @Aphyxia)
* Slightly adjusted all perks to reflect Better Perks additions.
* Fixed localization reference "aap_mechromancy_zombie_machine" to "ap_mechromancy_zombie_machine".
* Created an inline toggle for ACOT tooltip -"must_know_about_fe" and trigger- -acot_cosmogenesis_alpha_condition_check = yes-.
* Switched Kek origins scripted variable from @KO_galactic_core_maximum_hyper_check to @kek_origins_active. (Thanks a lot for your collaboration @ Kekadoodle  !)

Update: Jun 20 @ 4:45am

* Added compatibility for Kek's Origins: Created inline toggles for -has_origin = KO_ZroTouched- in Engineered Evolution AP, Flesh is Weak AP and Synthetic Evolution AP.

Update: Jun 20 @ 3:16am

* Added Empires Expanded changes; empires with civic_hive_manipulators_of_life are now able to pick Engineered Evolution AP early like Overtuned empires and the potential trigger changed. (Thanks for the report @kNow Name!)

* Added -damage_vs_country_type_giga_eawaf_sirens_mult = 0.5- to Defenders of the Galaxy AP. (Thanks for the report @kNow Name!)

Update: Jun 19 @ 9:58am

* Cleaning up some bits of unused script (scripted triggers) related to Monopolist Crisis Path, ACOT and Gigastructures.
* Deactivated last bits of Organic Zealots compatibility, until we get an update for that mod.
* Fixed ap_one_vision potential check that was supposed to have a NOT gate. (Thanks for the report @Aphyxia!)