Stellaris

Stellaris

! Sartek Tradition - Ascension Perk Merger
Showing 21-30 of 101 entries
< 1  2  3  4  5 ... 11 >
Update: Sep 11, 2024 @ 3:09pm

Economic categories:
* In economic categories, planet_farmers now have: icon = "job_farmer"
* In economic categories, planet_miners now have: icon = icon = "job_miner".
* planet_technician was moved around within the file in vanilla but is unchanged.
* planet_entertainers now have generate_mult_modifiers in vanilla (but always had them with this mod)
* planet_enforcers now have generate_mult_modifiers in vanilla (but always had them with this mod)
* planet_telepaths now have generate_mult_modifiers in vanilla (but always had them with this mod)
* Added new economic categorie: country_storms; planet_astrometeorologists; planet_storm_dancers; planet_buildings_storm_tech; emergency_fund.

Ascension paths and perks:
* Switched some instances of machine and hive authority to is_machine_empire = yes/no and is_hive_empire = yes/no accordingly (based on Vanilla).
* It seems -is_megacorp = no- is now being used in Vanilla instead of -NOT = { has_authority = auth_corporate }- (Thanks random Paradox Scripter)
* Added -is_environmental_architects_empire = yes- check for Mastery of Nature AP

This mod is now fully compatible with 3.13

Update: Sep 9, 2024 @ 2:23pm

Mastery of nature AP had some old Planetary Diversity script from 3.11 (add_research_option = tech_pd_mastery_of_nature), Prior to the fix, it did not grant that old technology (for obvious reasons), nor did it cause the game to crash (However an user reported it crashed their game in 3.12). I wasn't able to reproduce that crash on my end.

That PD technology is no longer used so it is now erased from Mastery of nature AP.

Thanks for the report @[GDC] Michaelus and @SysGabriel

Update: Aug 21, 2024 @ 8:10am

Previous EST fix has to be loaded FIOS in order to work, static_modifier folder reads "!" first.

Update: Aug 20, 2024 @ 7:00pm

Fix for Expanded Stellaris Traditions 3: This is temporal until mod caretakers fix it, it seems pm_est_commerce_2_food and pm_est_commerce_2_minerals were switched around, reflecting incorrect effects in their respective modifiers, it is now fixed with the Sartek merger.

Update: Aug 14, 2024 @ 5:18pm

Now Hyperquasaric Megaconstruction AP gives you add_research_option = tech_quasarcraft_1 when you enable it. (New feature added recently by mod's author) Thank you @Aphyxia for the report.

Update: Jul 9, 2024 @ 10:05am

Added the following global flags to Hyperquasaric Megaconstruction to check if the mod is active or not:
* has_global_flag = gigastructures_enabled
* has_global_flag = quasarmod_enabled

Update: Jul 9, 2024 @ 7:24am

*Added support for Hyperquasaric Megaconstruction following up previous update for UAP + Stellar Manipulation. Now AP Hyperquasaric Megaconstruction chains correctly with Stellar Manipulation.

Update: Jul 8, 2024 @ 10:43am

* Added compatibility between UAP and Stellar Manipulation (Gigastructures submod). It seems both mods shared the same ap string name, now these are separated into two:

ap_stellar_manipulation (Celestial Manipulation for Unique Ascension Perks' mod users)
ap_stellar_manipulation_gigas (Stellar Manipulation from Stellar Manipulation mod)

Update: Jun 22, 2024 @ 10:25am

* Fixed descriptor version, since 3.12.5 (and I guess moving forward) requires "v.3.12.*" instead of "3.12.*".

Update: Jun 20, 2024 @ 7:48pm

Playing with Expanded Stellaris Ascension Perks mod is now optional and all gestalts should have access to One Vision, Imperial Prerogative, Executive Vigor and Transcendent Learning. If you chose to add Expanded Stellaris Ascension Perks mod, Sartek Merger now detects the mod and replaces those perks with their respective Gestalt variants from that other mod. Thanks again @Stetrisky for the report.

Added an scripted variable to detect my mod during parsing (only relevant to other modders).