Stellaris

Stellaris

! Sartek Tradition - Ascension Perk Merger
Showing 31-40 of 101 entries
< 1  2  3  4  5  6 ... 11 >
Update: Jun 18, 2024 @ 7:39pm

* Added weapon_lost_tech_weapon_damage_mult = 0.33 (ZOFE) to AP Archaeoengineers as suggested by @Aphyxia
* ZOFE has no changes to Ascensions or Traditions so it is compatible already.
* Updated vanilla comparison files for next update.

Thanks for your suggestion!

Update: Jun 18, 2024 @ 6:54am

* Added ACOT compatibility. (Cosmogenesis conditions)
* Added base game (3.12.5) variable effect for AP Cosmogenesis: -cosmogenesis_world_advanced_logic_produced-

Update: May 31, 2024 @ 1:14pm

Ascension Perks and Paths:

  • Merged script conditions for Xeno-Compatibility AP when you use Dynamic Political Events mod.
  • Merged script conditions for Empires Expanded mod for Organo-machine interface, Engineered evolution and Consecrated Worlds APs.
  • Added respective placeholders to reduce error log size.
  • Added an event to detect and create a custom global flag for Ascension Perks Broadened (This mod includes a few global flags, but they are only used to verify if AP tiers are unlocked; they are not reliable for determining if Ascension Perks Broadened is active or not since the user could select one option or the other).
  • Created a unity ascension path for Gestalts since they were missing one in comparison to regular empires when using a lot of Ascension Perk mods. Please refer to the newly uploaded screenshot. AP Unity of Thoughts (Reworked Advanced Ascensions) and AP Our true vision (Ascension Perks Broadened) REQUIRE AP One Purpose (Expanded Stellaris Ascension Perks). Thus, the prerequisite for initiating the ascension path is having Expanded Stellaris Ascension Perks activated.

Economic categories:
  • planet_bio_trophies now has a new parent (parent = planet_culture_workers), this is a vanilla change.
  • Added - modifier_type = add - ship_nanite_swarmer so it resembles how it works for every other ship.
  • By default - ship_nanite_swarmer - has a - triggered_cost_modifier - but now with this mod there is also a triggered_upkeep_modifier so it resembles how it works for every other ship.

Update: May 15, 2024 @ 10:17am

It seems planetary Diversity changed "has_origin = origin_pd_tree_of_life" TO "has_origin = origin_pd_aw_tree_of_life" in a few APs (Detox, Hive Worlds and World Shaper), mod updated to reflect these changes.

Update: May 10, 2024 @ 1:51pm

Ascension Perks and Paths:

  • Ascension Perks and Paths now have new script rules for newest DLC
  • Adjusted some ascension perks' conditions to reflect vanilla changes.
  • Cosmogenesis rules added.
  • Aquatic robots rules added.
  • Mod dependencies will be adjusted later as other mods get updated. (NOTE TO MYSELF)
  • Cleaned up error log by adding some placeholders.

Economic Categories:
  • After the 3.12 update trade_routes no longer use a -generate_mult_modifiers = produces-
  • NOTE FOR MYSELF: Vanilla ships now use -modifier_types = {mult}- instead of -modifier_types = {add}-; my mod still has both.
  • Added planet_buildings_clone_vats and expanded mult and add modifiers just like other buildings.
  • Added script for -planet_virtual_jobs-; -planet_organic_batteries-; -planet_jobs_cyborg_worker-; -planet_jobs_robot_worker-.
  • Updated planet_managers, planet_priests, planet_telepaths script.
  • Added script for -planet_bath_attendants_individual_machine-; -planet_neural_chips-.
  • Updated pop_category_workers; pop_category_specialists; pop_category_rulers.

LOCALIZATION - Ascension Perks and Paths:
  • mod_campaigns_upkeep_mult: Campaign upkeep

Update: Mar 27, 2024 @ 7:47pm

Economic categories

Districts

Update: Mar 23, 2024 @ 9:48pm

Bump for multiplayer testing.

Update: Mar 22, 2024 @ 9:26pm

    Economic Categories
  • Added support for z Expanded Traits, Civics, Pops, and More.
  • Added triggered_upkeep_modifier for some jobs.
  • Added instances of { is_pop_category = simple_drone is_pop_category = resident_gestalt }

    Ascension Perks
    All APs as applicable:
  • Added support for z Expanded Traits, Civics, Pops, and More.
  • Changed from - has_ethic = ethic_gestalt_consciousness - to - is_gestalt = yes - (No changes if playing with vanilla ethics)
  • Changed from - has_valid_civic = civic_fanatic_purifiers - to - is_homicidal = yes - (This effectively means that not just purifiers but also machine terminators and devouring swarms are included if only playing vanilla ethics)
  • AI weight include Expanded Pops changes.

    Lord of War:
  • Updated old - leader_generals_cost_mult - to - leader_commanders_unity_cost_mult -
  • Added - leader_commanders_unity_upkeep_mult - to complement - leader_commanders_unity_cost_mult - and make it more useful.

    Become the Crisis:
  • Added a NOR gate that only activates in the Possible block whenever Expanded Pops is active. This NOR gate includes rules for Expanded Pops' new governments.

    Hydrocentric:
  • Added rules for Marine trait and Dry Skin trait.
  • Added rules for Machine Servitors and Interactions with new traits.

    Nihilistic Acquisition:
  • Added AI weight for Befrienders (hah, they REALLY want some friends)
  • Added rules for Eternal Freedon AP, Living Hosts civic and Emancipators civic.

    World Shaper:
  • Detox AP effects are merged with World Shaper AP only when using Expanded Pops mod.

    Galactic Force Projection:
  • Balanced Naval Cap bonuses to use only a mult modifier.

    Defender of the Galaxy:
  • Increased damage against space fauna threats just like in Expanded Pops. (I was not expecting a mod that has nothing to do with APs to alter this in an interesting way).

    Executive Vigor:
  • Added Campaign upkeep reduction -20%.

    Imperial Prerogative:
  • Added script for "improved_core_worlds" (Expanded Pops mod).

    Machine Worlds:
  • Now grants a similar buff like World Shaper AP (terraform_speed_mult = 0.25 & terraforming_cost_mult = -0.25)

    Hive Worlds:
  • Now grants a similar buff like World Shaper AP (terraform_speed_mult = 0.25 & terraforming_cost_mult = -0.25)

    Detox:
  • Deactivated while using Expanded Pops mod because World Shaper does the same when using that mod.

    Ascension Paths:
  • Added compatibility for primitive cyborgs origin an living hosts civic (Expanded Pops mod).\
  • Erased old script "add_research_option = tech_synthetic_leaders && hidden_effect = { country_event = { id = utopia.2545 }}"

    Scripted Variables
  • Added support for z Expanded Traits, Civics, Pops, and More.

    Scripted Triggers
  • Added sartek_planet_jobs_merg_habitats from Economy mod, since it was needed baseline. Please consider using Merger of rules for further compatibility.

    Descriptor
  • Added proper dependencies.

    Localization
  • leader_commanders_unity_cost_mult:0 "Commanders Unity Cost"
  • leader_commanders_unity_upkeep_mult:0 "Commanders Unity Upkeep"

Update: Mar 15, 2024 @ 4:04am

Script >

  • Added Megastructures Tradition support, now Galactic Wonders and/or Master Builders would not be pickable (as intended with this mod) if you decide to use the Tradition tree instead. (Yea, I agree double dipping by selecting the tree AND the ascension perks would be broken).
  • Fixed missing localization for modifiers from Archaeoengineers and Defender of the Galaxy. (see below)

Localization >
  • mod_damage_vs_country_type_ruined_marauders_mult: "Damage to Ruined Marauders"
  • mod_damage_vs_country_type_marauder_raiders_mult: "Damage to Marauder Raiders"
  • mod_country_minor_artifacts_produces_mult: "Minor Artifacts Produced"
  • mod_starbase_buildings_minor_artifacts_cost_mult: "Starbase Buildings Artifacts Cost"
  • mod_starbase_modules_minor_artifacts_cost_mult: "Starbase Modules Artifacts Cost"
  • mod_planet_priests_consumer_goods_upkeep_mult: "Priests Goods Upkeep"

Update: Mar 5, 2024 @ 7:55pm

3.11 Compatibility list>

Economic Categories>

  • Added vanilla script -trade = { parent = country }-
  • Added vanilla script for megastructures_gateways
  • Added a vanilla triggered_produces_modifier for planet_livestock, this check is done so that livestock working zoo jobs don't inherit the modifier.
  • Since this mod also generates upkeep modifiers for livestock, in order to keep things symmetrical I also added a triggered_upkeep_modifier.
  • Overwrited a vanilla script with -planet_squires = { parent = planet_jobs_productive } category in order to reflect vanilla changes.
  • Rehauled planet_knights category in order to reflect vanilla changes.
  • It seems Stellaris devs got rid of their "special hack" with their now removed knights_independent_category so I erased it as well. (Quote from script so it is documented somewhere and if it is used in the future: #DO NOT ASSIGN A PARENT TO THIS. #It is a special hack. The normal job modifiers apply via knights_unity/research_output_modifier script values in the jobs)
  • Added generate add & mult modifiers to planet_pops.
  • Added generate add & mult modifiers to hab_deposits.

Script>
  • Erased unused event sartekmerger.02
  • Added a NOR gate at ap_become_the_crisis' top ai_weight modifier.
  • Added ai_weight modifiers to ap_galactic_force_projection.
  • Added an ai_weight modifier to ap_defender_of_the_galaxy and lowered base factor from 20 to 5.
  • Compacted an ai_weight from ap_defender_of_the_galaxy so it works like in Vanilla. This one is used so AI does not pick this perk if they are a crisis-type country, compacted version works the same, allegedly there is no need to individually add crisis countries one by one, however due to how Gigastructures still uses the previous weight structure I left any crisis from that mod individually added to the AI weight (For example if for some reason Katsens are not detected as a crisis country). This could change in the future if this safeguard is no longer needed
  • Updated an ai_weight in ap_interstellar_dominion so it is less resource demanding, it no longer checks any fleets with a colossus instead it only checks if the country has ap_colossus.
  • Updated ap_galactic_contender ai_weight factors.
  • Added ai_weight modifiers to ap_imperial_prerogative.
  • Added ai_weight modifiers to ap_detox.
  • Erased unused modifiers: admiral_exp_gain and general_skill_levels.