Stellaris

Stellaris

! Sartek Tradition - Ascension Perk Merger
613 Comments
solovibin420 1 hour ago 
the goat fr
A-Sartek  [author] 1 hour ago 
@Ethric It is always a pleasure, and hey, thank you for passing by, it really means a lot to me. :selphinehappy::momomoon:
Ethric 8 hours ago 
Thanks for the great mod and the work you put into making/maintaining it.
A-Sartek  [author] 10 hours ago 
Hey, you are welcome :)

Regarding Better Perks... It has been supported since v3.14 but I did mark everything as incompatible while I was working on v4.0. Maybe that is why?

I suggest using Better Perks for the biggest buffs across all APs. My mod will detect it and add those changes automatically.
kahvipensas 11 hours ago 
Yay, huge thanks for updating! And some extra praise for keeping your compatibility list up-to-date, it makes managing things a lot easier for us mod users.

BTW, has Better Perks been supported before? I swear I've seen it as not-supported, but you've marked it as OK now.
A-Sartek  [author] 11 hours ago 
Thank you @ranma100 :praisesun:
ranma100 14 hours ago 
Good to,see this mod back.
A-Sartek  [author] 14 hours ago 
I just updated the mod to 4.0.*! Even though I wish Stellaris updates stabilize a bit more, I think enough mods are compatible with 4.0.* for this upload to make sense.

Thank you for your patience:
@Seneschul
@kahvipensas
@AdamMarkIV
@Atlantispy
@Tigertycoon
@Lan
@thorman123456789
@everyone

For anyone that wants to rollback, you can use the legacy 3.14 data in the auxiliary folder. (This is for @waning crescent moon and @everyone still in 3.14)
Seneschul Jun 16 @ 1:03pm 
4.0 update please and thank you <3
Legacy folder if one must.
A-Sartek  [author] Jun 16 @ 9:20am 
Alright, lets see what the others say.
kahvipensas Jun 16 @ 2:31am 
I think updating to 4.0 but leaving the 3.14 legacy folder might be a good option. Even though the game is still very buggy, many mods have been updated to work with it (as much as anything can be considered to work with the mess the game is).
A-Sartek  [author] Jun 15 @ 2:27pm 
Totally valid point and yea I was planning to add a legacy 3.14 folder inside this mod so anyone can rollback at any time. Additionally, I've been deterred from updating the mod because the game is in a perpetual 4.0 beta and now they are leaving for the summer with another half baked beta release.

What do y'all think? Should I leave it in 3.14 for a bit more or should I push the 4.0 update?
waning crescent moon Jun 14 @ 8:41pm 
Since it looks like you're very close to a 4.0 version, would it be possible to upload a legacy 3.14 version for us version boomers who are still playing it once it comes out? I obviously don't expect any support or updates for it but it would be nice to not have to worry about my save game breaking one morning and having to fiddle with the mods.
A-Sartek  [author] Jun 12 @ 8:21pm 
@AdamMarkIV My mod has load order overrides to avoid other mods (current and/or outdated) making changes that could conflict or that take away features. Merging effects whenever is applicable.

Easiest way to fix that is to simply name a file ~z_machine_age.txt (something that starts with ~ or z), then add it to the ascension_perks folder within a local mod, copy and paste vanilla machine age AP script into that txt file and done. That fix does not account for other mods changes to machine age (if any, from your mod list) but it will show up and work like in vanilla at the very least.

I hope that helps you out a bit.
AdamMarkIV Jun 11 @ 9:12pm 
Hi @A-Sartek! I have been using your mod to fix a bug with a mod called "A Lot of Traditions" (16 slots). With that mod, the Perk "Machine Age" would not show up, but your mod fixed it.

Now, with 4.0 version, your mod seems to not work currently, and I understand that you need some time to update it, but I wanted to ask: what in that mod could cause that? And is there a workaround without your mod that I can use to fix it for now? (Btw love your mod, great work!)

Thanks for your attention!
A-Sartek  [author] Jun 9 @ 9:35am 
@Atlantispy My hands are full atm, it is a neat idea but I think we just have to be patient and wait until the author gets motivated.
Atlantispy Jun 6 @ 5:37am 
Also, I know it's not necessarily something that is your place, but the Unique Ascension Perks author has said they won't be updating at least for 4.0. Would you consider taking it over for 4.0, or incorporating into ESAP?
Atlantispy Jun 6 @ 5:13am 
Next weekend is hype! Find it hard to play without your stuff now!
A-Sartek  [author] Jun 5 @ 7:23pm 
@Tigertycoon Understandable, I would say that ETA is next weekend.

@Charly_Maxx Thanks! :praisesun:.
Charly_Maxx Jun 5 @ 3:26pm 
Great Mod :winter2019happyyul:
Tigertycoon Jun 5 @ 5:06am 
Do you maybe have a new ETA? Just so i can plan to start a Game in the near Future or wait.
A-Sartek  [author] Jun 2 @ 8:30am 
I had a chance recently to try some stuff from this mod in multiplayer, something that would probably be added in a future patch but not in the upcoming patch. just letting y'all know that I haven't forgotten about the update.

:selphinehappy:
Seneschul May 24 @ 12:22pm 
Thanks Sartek!
Looking forward to your stuff!
Atlantispy May 19 @ 8:36am 
Awesome! Can't go without it at this point!
A-Sartek  [author] May 19 @ 8:14am 
@Atlantispy Now that ESAP has been updated to 4.0 I'm able to focus on this mod. It is probably going to take a bit due to IRL time constraints, probably I'll have something ready by the end of the month if not earlier.
Atlantispy May 19 @ 8:08am 
How's the progress going on this? :)
Lan May 11 @ 4:13pm 
Love your work Sartek, excited for your update!
A-Sartek  [author] May 11 @ 3:44pm 
@thorman123456789 I'm currently working on it, but I'm going to hold off on any updates until Tuesday when PDX releases their latest patch and we are out of the beta.
thorman123456789 May 11 @ 2:20pm 
does this work with 4.0?
MrMethane Apr 5 @ 5:35pm 
lmao, what a facepalm moment. Sorry bro guess I'll need to register to be legally blind now.
A-Sartek  [author] Apr 5 @ 9:15am 
@MrMethane That is why you need the Sartek Ascension Fusion sub mod.
MrMethane Apr 5 @ 7:03am 
After a bunch of testing I believe this mod is incompatible with "All Ascension Paths"
PLMMJ Feb 11 @ 10:16am 
Thanks for the goodwill :steamhappy:
A-Sartek  [author] Feb 10 @ 6:14pm 
Nice, good luck with your galaxy!
PLMMJ Feb 10 @ 2:29pm 
Thanks, am currently putting together a modpack and I think I will need this patch
A-Sartek  [author] Feb 10 @ 11:56am 
@PLMMJ Like this:

Any patch with “~”at the beginning of its name. (e.g. ~ Ariphaos Patch)
Your other mods including modded perks and traditions.
*
*
*
! Sartek Ascension Perk Merger
! Sartek Economy District Merger Add-on
Any fix with “!”at the beginning of its name (e.g. ! Merger of Rules)
PLMMJ Feb 10 @ 11:51am 
Load order?
A-Sartek  [author] Dec 16, 2024 @ 5:36am 
Hmm, sometimes I debate whether or not I should change the date in the comp list if it was a minor update. So... maybe I should update that list more frequently my bad!
A-Sartek  [author] Dec 16, 2024 @ 5:32am 
@No Name Yes, that is no problem. However, keep in mind that for many mods (like the Electroids pack or Jump Drive Ascension perk mod), it only requires a single check and is ready to go, even if the date is back from April.
No Name Dec 16, 2024 @ 4:55am 
Is there any chance you can update the compatibility list? I noticed a lot of the list was updated back in April. A lot of mods have updated since then or are no longer up to date.
A-Sartek  [author] Nov 23, 2024 @ 9:30pm 
Hah! I can imagine it and hey thanks dude, your mod is awesome too.

:praisesun:
Lucasif Nov 23, 2024 @ 8:51pm 
Imagine my surprise when I was browsing this mods images and saw my own mods ascension perks in that 6th image haha. Great mod my dude, weird seeing my own pop up as examples in it.
A-Sartek  [author] Nov 19, 2024 @ 9:50am 
Oh I thought I had a subscription to that thread, I totally missed it! I'm adding that comp check now.
H11DN-D4NG3R Nov 19, 2024 @ 9:35am 
Chirumiru ShiRoz:
@ArutamSartek Added a script trigger called acot_cosmogenesis_alpha_condition_check for Cosmo AP.

Said update is also live now. incase you just missed it.
A-Sartek  [author] Nov 19, 2024 @ 9:30am 
@Dukkokun those changes are in. Enjoy and good luck with your curated mod list.
:cool_seagull:
Dukkokun Nov 17, 2024 @ 5:14pm 
It doesn't seem like a TON of changes. And thanks :)
A-Sartek  [author] Nov 17, 2024 @ 3:07pm 
@Dukkokun, nice to see you again! Alright, I have to take a look at it.
Dukkokun Nov 17, 2024 @ 2:15pm 
Hey, Expanded Pops updated and your code might need a small update. Let me know if you need specifics, but a few perks have changed, like eternal vigilance, detox, etc.
A-Sartek  [author] Nov 17, 2024 @ 3:33am 
I tried to do something like:

if = {
limit = { has_global_flag = acot_activated }
sartek_acot_cosmogenesis_potential = yes
}

But, alas it didn't work (trigger is overflowing) in the potential block, I can't do a placeholder for a whole event chain or technologies due to DUPL (Stellaris engine and how it reads technology scripts) issues.

[CN]突击队队员 Thanks for the report it should be fixed now.

For anyone else using ACOT, don't worry AP Cosmogenesis is still there and you can use it, is just less restrictive now and I have to talk with the authors so we can make it work as intended.
[CN]突击队队员 Nov 17, 2024 @ 3:24am 
has_global_flag = acot_activated

ACOT may have this flag enable at gamestart event.