Stellaris

Stellaris

! Sartek Tradition - Ascension Perk Merger
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Update: Jun 19 @ 9:58am

* Cleaning up some bits of unused script (scripted triggers) related to Monopolist Crisis Path, ACOT and Gigastructures.
* Deactivated last bits of Organic Zealots compatibility, until we get an update for that mod.
* Fixed ap_one_vision potential check that was supposed to have a NOT gate. (Thanks for the report @Aphyxia!)

Update: Jun 18 @ 5:00pm

* Further Planetary Diversity tweaks in ascension paths, preparing for future PD updates.

Update: Jun 18 @ 9:36am

* Inline toggles were not accepting mathematical operations for more complex toggles, therefore, I just simplified inline toggles for Planetary Diversity and ZOFE.
* Deactivated some Planetary Diversity conditions that are not used by Gateman (PD mod's author).
* Fixed Worthy Perks change to Detox perk because it was using "planet_jobs_worker_(advanced resource)_produces_mult" instead of "planet_jobs_(advanced resource)_produces_mult", 4.0 now produces more advanced resources from specialists rather than workers and the perk would barely have an effect if left as it is.
* Fixed localization across all languages.

Update: Jun 18 @ 7:03am

INITIAL V4.0.* UPDATE:

* Economic categories are no longer touched to avoid compatibility issues with other mods and is also no longer required since relevant mods moved away from major economic categories modding.
* Dropped compatibility for Electroids Species Pack until mod gets updated.
* Dropped compatibility for Unique Ascension Perks until mod gets updated.
* Dropped compatibility for -z Expanded Traits, Civics, Pops, and More- until mod gets updated.
* Dropped compatibility for Aesthetic Cinematic Gameplay until mod gets updated.
* Dropped compatibility for Civic: Organic Zealots until mod gets updated.
* Dropped compatibility for Megastructures Tradition (3.12) until mod gets updated.
* Dropped compatibility for Plentiful Perks and Traditions, there is a lot of 4.0 features from this mod that are broken, it needs an update.
* Plentiful Perks and Traditions starbase fix is no longer required since this mod is unsupported but also because the starbase initial limit is no longer changed by this mod, the Plentiful starbase fix is now commented out but the file is there as a reminder to check on this mod later.
* Merged interesting ascension effects from -z Expanded Traits, Civics, Pops, and More- without the need to have that mod active.
* Commented out bits of Forgotten Queens mod compatibility until mod gets updated to v4.0.
* Created inline toggles for Gigastructures.
* Created inline toggles for More Events mod.
* Created inline toggles for Planetary Diversity. (it detects main mod or any submod), toggle could be improved for specific submods once all submods are released.
* Created inline toggles for Dynamic Political Events.
* Created inline toggles for Monopolist Crisis Path.
* Created inline toggles for Empires Expanded.
* Created inline toggles for Reworked Advanced Ascension (Note for myself: bridge unity APs).
* Created inline toggles for ZOFE (detects if vanilla or sandbox is active).
* Cleaned up leftover bits of localization fixes (replacement folder) for Celestial Manipulation (UAP and Stellar Manipulation Mod).
* Cleaned up leftover bits of localization fixes (replacement folder) for Expanded Stellaris Ascension Perks (it is already integrated in that mod).
* Added compatibility checks for -has_ascension_perk = ap_behemoths-, -has_valid_civic = civic_hive_familiar_face-, -is_wilderness_empire = no-, -has_origin = origin_wilderness-, -has_trait = trait_auto_hab_preference-, -can_research_technology = tech_ring_world-, -has_origin = origin_fallen_empire_hive-.
* Buffed ap_archaeoengineers, -starbase_shipyard_build_minor_artifacts_cost_mult- is now 20% instead of 10% (vanilla change).
* Buffed colossus with lower maintenance cost for ships and lower war exhaustion gain (vanilla change).
* It seems Paradox integrated a rule from Bug branch for Hive worlds [is_lithoid_devouring_swarm = no # Lithoid devouring swarms consume worlds and cannot improve them (since they never get terraforming tech)] (this is now vanilla)
* Added Wilderness, Evolutionary Predators and general Biogenesis DLC rules to all ascension paths.
* Added Overtuned rule for ap_engineered_evolution so they can get it as a second perk.
* Added Clone army rules for ap_engineered_evolution since they switched from potential to possible with IF triggers.
* Added Unplugged Origin rules for ap_the_flesh_is_weak.
* Changed "pop" instances to "pop_group".
* Switched leader_commanders_unity_upkeep_mult to leader_commanders_unity_upkeep_add in ap_lord_of_war.
* Fixed instances of planet_priests to planet_bureaucrats, proper swaps are already set in place for 4.0 and the category is merged.
* Fixed a modifier referring to governor and switched it to officials. (leader_officials_cost_mult).
* Fixed trade_value_mult and replaced it with country_trade_produces_mult.
* Fixed pop_growth and replaced it with logistic_growth_mult.
* Adjusted modifier values with Worthy Perks mod latest changes.

Update: Feb 28 @ 5:07pm

* Added compatibility for Monopolist Crisis Path changes.

Update: Jan 24 @ 9:43am

* Added supporting documentation in auxiliary folder.
If you create mods you can use the following scripted variables to detect my mod(s):

# @sartek_ascmgr_main_mod_active = 1 (Ascension Perk and Tradition Merger mod)
# @sartek_afusion_mod_active = 1 (Ascension Path Fusion submod)
# @sartek_vanilla_mod_active = 1 (Vanilla modifiers submod)
# @sartek_dem_mod_active = 1 (Disctrict and Economy Merger submod)

Update: Jan 22 @ 8:04pm

* Erased compatibility bridge between Unique Ascension Perks, Stellar Manipulation and Hyperquasaric Megaconstruction. This compatch is no longer required since Tempest (Hyperquasaric Megaconstruction and Stellar Manipulation's author) informed me they changed the AP name (now it is: ap_stellar_manip). Now these three mods work flawlessly without an external patch!

(Note: Unique Ascension Perks changes to some vanilla perks still require a merge from Sartek Merger depending on your mod list, any questions feel free to ask here in the comment section)

Thanks for the heads up @Tempest!


* Updated some of the relevant entries in the Compatibility List

Update: Dec 9, 2024 @ 8:33pm

* Reworked ships economic category, now it looks similar to vanilla in structure but keeping ships from different mods.

Update: Nov 19, 2024 @ 10:54am

Erased some comments/reminders from Cosmogenesis AP since they are no longer required.

Update: Nov 19, 2024 @ 10:40am

* Added placeholder for acot_cosmogenesis_alpha_condition_check. Cosmogenesis AP now detects that ACOT trigger without causing issues for non-ACOT users.