Stellaris

Stellaris

! Sartek Tradition - Ascension Perk Merger
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Opdatering: 22. mar. 2024 kl. 21:26

    Economic Categories
  • Added support for z Expanded Traits, Civics, Pops, and More.
  • Added triggered_upkeep_modifier for some jobs.
  • Added instances of { is_pop_category = simple_drone is_pop_category = resident_gestalt }

    Ascension Perks
    All APs as applicable:
  • Added support for z Expanded Traits, Civics, Pops, and More.
  • Changed from - has_ethic = ethic_gestalt_consciousness - to - is_gestalt = yes - (No changes if playing with vanilla ethics)
  • Changed from - has_valid_civic = civic_fanatic_purifiers - to - is_homicidal = yes - (This effectively means that not just purifiers but also machine terminators and devouring swarms are included if only playing vanilla ethics)
  • AI weight include Expanded Pops changes.

    Lord of War:
  • Updated old - leader_generals_cost_mult - to - leader_commanders_unity_cost_mult -
  • Added - leader_commanders_unity_upkeep_mult - to complement - leader_commanders_unity_cost_mult - and make it more useful.

    Become the Crisis:
  • Added a NOR gate that only activates in the Possible block whenever Expanded Pops is active. This NOR gate includes rules for Expanded Pops' new governments.

    Hydrocentric:
  • Added rules for Marine trait and Dry Skin trait.
  • Added rules for Machine Servitors and Interactions with new traits.

    Nihilistic Acquisition:
  • Added AI weight for Befrienders (hah, they REALLY want some friends)
  • Added rules for Eternal Freedon AP, Living Hosts civic and Emancipators civic.

    World Shaper:
  • Detox AP effects are merged with World Shaper AP only when using Expanded Pops mod.

    Galactic Force Projection:
  • Balanced Naval Cap bonuses to use only a mult modifier.

    Defender of the Galaxy:
  • Increased damage against space fauna threats just like in Expanded Pops. (I was not expecting a mod that has nothing to do with APs to alter this in an interesting way).

    Executive Vigor:
  • Added Campaign upkeep reduction -20%.

    Imperial Prerogative:
  • Added script for "improved_core_worlds" (Expanded Pops mod).

    Machine Worlds:
  • Now grants a similar buff like World Shaper AP (terraform_speed_mult = 0.25 & terraforming_cost_mult = -0.25)

    Hive Worlds:
  • Now grants a similar buff like World Shaper AP (terraform_speed_mult = 0.25 & terraforming_cost_mult = -0.25)

    Detox:
  • Deactivated while using Expanded Pops mod because World Shaper does the same when using that mod.

    Ascension Paths:
  • Added compatibility for primitive cyborgs origin an living hosts civic (Expanded Pops mod).\
  • Erased old script "add_research_option = tech_synthetic_leaders && hidden_effect = { country_event = { id = utopia.2545 }}"

    Scripted Variables
  • Added support for z Expanded Traits, Civics, Pops, and More.

    Scripted Triggers
  • Added sartek_planet_jobs_merg_habitats from Economy mod, since it was needed baseline. Please consider using Merger of rules for further compatibility.

    Descriptor
  • Added proper dependencies.

    Localization
  • leader_commanders_unity_cost_mult:0 "Commanders Unity Cost"
  • leader_commanders_unity_upkeep_mult:0 "Commanders Unity Upkeep"

Opdatering: 15. mar. 2024 kl. 4:04

Script >

  • Added Megastructures Tradition support, now Galactic Wonders and/or Master Builders would not be pickable (as intended with this mod) if you decide to use the Tradition tree instead. (Yea, I agree double dipping by selecting the tree AND the ascension perks would be broken).
  • Fixed missing localization for modifiers from Archaeoengineers and Defender of the Galaxy. (see below)

Localization >
  • mod_damage_vs_country_type_ruined_marauders_mult: "Damage to Ruined Marauders"
  • mod_damage_vs_country_type_marauder_raiders_mult: "Damage to Marauder Raiders"
  • mod_country_minor_artifacts_produces_mult: "Minor Artifacts Produced"
  • mod_starbase_buildings_minor_artifacts_cost_mult: "Starbase Buildings Artifacts Cost"
  • mod_starbase_modules_minor_artifacts_cost_mult: "Starbase Modules Artifacts Cost"
  • mod_planet_priests_consumer_goods_upkeep_mult: "Priests Goods Upkeep"

Opdatering: 5. mar. 2024 kl. 19:55

3.11 Compatibility list>

Economic Categories>

  • Added vanilla script -trade = { parent = country }-
  • Added vanilla script for megastructures_gateways
  • Added a vanilla triggered_produces_modifier for planet_livestock, this check is done so that livestock working zoo jobs don't inherit the modifier.
  • Since this mod also generates upkeep modifiers for livestock, in order to keep things symmetrical I also added a triggered_upkeep_modifier.
  • Overwrited a vanilla script with -planet_squires = { parent = planet_jobs_productive } category in order to reflect vanilla changes.
  • Rehauled planet_knights category in order to reflect vanilla changes.
  • It seems Stellaris devs got rid of their "special hack" with their now removed knights_independent_category so I erased it as well. (Quote from script so it is documented somewhere and if it is used in the future: #DO NOT ASSIGN A PARENT TO THIS. #It is a special hack. The normal job modifiers apply via knights_unity/research_output_modifier script values in the jobs)
  • Added generate add & mult modifiers to planet_pops.
  • Added generate add & mult modifiers to hab_deposits.

Script>
  • Erased unused event sartekmerger.02
  • Added a NOR gate at ap_become_the_crisis' top ai_weight modifier.
  • Added ai_weight modifiers to ap_galactic_force_projection.
  • Added an ai_weight modifier to ap_defender_of_the_galaxy and lowered base factor from 20 to 5.
  • Compacted an ai_weight from ap_defender_of_the_galaxy so it works like in Vanilla. This one is used so AI does not pick this perk if they are a crisis-type country, compacted version works the same, allegedly there is no need to individually add crisis countries one by one, however due to how Gigastructures still uses the previous weight structure I left any crisis from that mod individually added to the AI weight (For example if for some reason Katsens are not detected as a crisis country). This could change in the future if this safeguard is no longer needed
  • Updated an ai_weight in ap_interstellar_dominion so it is less resource demanding, it no longer checks any fleets with a colossus instead it only checks if the country has ap_colossus.
  • Updated ap_galactic_contender ai_weight factors.
  • Added ai_weight modifiers to ap_imperial_prerogative.
  • Added ai_weight modifiers to ap_detox.
  • Erased unused modifiers: admiral_exp_gain and general_skill_levels.

Opdatering: 28. nov. 2023 kl. 7:03

Quickfix (for Stellaris 3.10) >

  • Erased .bak for Ascension Paths file in order for changes to take effect.

Opdatering: 28. nov. 2023 kl. 7:02

Quickfix (for Stellaris 3.10) >

  • Further adjustments for Ascension Paths, adjusting them to replicate vanilla features.

Opdatering: 27. nov. 2023 kl. 10:02

Critical update> Fixed missing brackets in merged economic categories.

Sorry for the inconvenience @everyone :sleepyjill:

Opdatering: 26. nov. 2023 kl. 20:33

3.10 Compatibility list>

  • Included 3.10 changes to economic categories, including empire size, officials, commander scripts and more.
  • Added [country_scientist_cap_add = 1] to [ap_archaeoengineers].
  • Buffed ap_galactic_force_projection with newly added 3.10 vanilla modifiers.
  • Added [country_commander_cap_add = 1] to [ap_eternal_vigilance].
  • Erased [custom_tooltip = "allow_decision_mastery_of_nature"] as it was no longer used in vanilla.
  • Changed [ap_imperial_prerogative]'s [country_leader_cap_add = 2] to [country_official_cap_add = 2] instead.
  • Changed [ap_transcendent_learning] by deactivating [country_leader_pool_size] and [country_leader_cap_add] and replacing this with [country_scientist_cap_add = 2]. (This could come back if I test 3.10 more)
  • Erased [custom_tooltip = "ap_shared_destiny_effect"] as it was no longer used in vanilla.
  • Added [country_official_cap_add = 1] and [commercial_pact_mult = 0.20] to [ap_universal_transactions].
  • Replaced [country_leader_cap_add] with [country_government_civic_points_add = 1] in [ap_executive_vigor] according to latest ESAP issues which is also the same amount with Utopian Dream.

Opdatering: 19. sep. 2023 kl. 20:26

Added a list of dependencies in the descriptor.mod file as suggested by @KaneDraco

Opdatering: 17. sep. 2023 kl. 21:23

Mod has been updated to the latest version.
Update V3.2 (for Stellaris 3.9.*) >
3.9 Compatibility list>
GENERAL UPDATE>

  • Added starbase_shipyard_build_minor_artifacts_cost_mult to Archaeoengineers AP.
  • Incorporated changes for Void Dweller AP.
  • Added Mechromancy AP.
  • Updated Economic Categories file.
ECONOMIC CATEGORIES>
  • Added planet_rangers category
  • Incorporated changes to habitat districts
  • planet_bio_trophies now has a new parent category ( parent = planet_culture_workers ) instead of ( parent = planet_jobs )
  • Added planet_traders category
  • Added hab_deposits category
  • Added hab_research_deposits category
  • Added hab_mining_deposits category

Opdatering: 4. aug. 2023 kl. 19:32

Quickfix V3.1 (for Stellaris 3.8) >

  • There were instances when the AI would unlock perks too fast (when they prioritize unity bonuses from mods) and were able to get mega-engineering really early when unlocking AP Galactic wonders, effectively crippling their tech research due to the lack of research output or research bonuses. Thanks for the report @ShinyNobody

  • The solution is to grant them research progress (not just unlocking the techs) towards any expensive mega-structure techs, this actually makes games harder but avoids the AI getting stuck researching really expensive techs.