Space Engineers

Space Engineers

Stealth Drive (Cloaking)
Näytetään 1–10 / 39
< 1  2  3  4 >
Päivitys: 19.2.2024 klo 18.04

Fix heatsinks damaging characters outside the damage area

Päivitys: 17.2.2024 klo 17.43

Fix a crash when drive or heatsink is closed

Päivitys: 11.9.2023 klo 22.24

Change EntityFlag value used to mark stealthed entities from 0x1000000 to 0x20000000
This should fix turrets targeting stealthed grids.

Päivitys: 29.3.2023 klo 15.23

Päivitys: 17.3.2023 klo 23.32

Päivitys: 16.3.2023 klo 16.11

Fixed grids not properly decloaking if a thruster was destroyed in the process.
Fixed armour blocks remaining as visual-only frames if destroyed while cloaked.

Päivitys: 23.1.2023 klo 11.55

Fixed floating point inaccuracy resulting in armour blocks incorrectly taking damage from heatsinks at large distances from world origin.

Added detailed logging of possible issues loading config file.

Päivitys: 31.12.2022 klo 17.38

Fixed incorrect damage application to armor blocks by venting heat sinks.

Päivitys: 31.12.2022 klo 16.01

Fixed heat sink DoDamage setting not being respected.

Päivitys: 17.12.2022 klo 20.11

null check