Space Engineers

Space Engineers

Stealth Drive (Cloaking)
Näytetään 11–20 / 39
< 1  2  3  4 >
Päivitys: 17.12.2022 klo 17.37

Added <RevealOnDamage> config option, true by default. If set to false, stealthed grids will not be revealed when damaging other grids.

Päivitys: 17.12.2022 klo 17.03

Added 1x1 drive to stealth block variant group

Päivitys: 17.12.2022 klo 17.01

Added 1x1x1 large grid drive (has 10s base stealth time by default)

Stealth drives and heat sinks are now defined in the world/server config file.
This means that you can now define any block of type "UpgradeModule" in the config as either a drive or a heatsink, and it will have the appropriate logic attached.
Note that for the moment, heat sink damage zone is hard-coded to the dimensions of the existing large/small grid heat sink blocks.

Added config options for water interaction:
<WorkInWater> - Disables drive while underwater if false
<WorkOutOfWater> - Disables drive while out of water if false
<WaterTransitionDepth> Height in metres above mean sea level to enable/disable drives at if either of the above settings are false

Fixed <HideThrusterFlames> config option not doing anything
Fixed heat sink <DoDamage> config option not doing anything
Fixed large grid heat sink build stage models

Taking damage will no longer disable stealth if <DamageThreshold> config option is set to 0

Päivitys: 19.10.2022 klo 22.19

Päivitys: 11.9.2022 klo 5.22

Changed the Heat Signal Range modifier to accept values < 1.

Päivitys: 7.9.2022 klo 3.56

Fixed configuration settings not applying to multiplayer clients.

Added additional API methods.

Päivitys: 2.8.2022 klo 23.25

Fixed several bugs with heat sinks causing them to not be counted toward total duration etc.

Päivitys: 2.8.2022 klo 12.37

Fixed oxygen farms unstealthing themselves.

Päivitys: 1.8.2022 klo 17.49

Armour edges are re-enabled and are now hidden dynamically.
Thruster flames are now hidden by default.

Päivitys: 31.7.2022 klo 22.21

Added API for both mod and PB.