Space Engineers

Space Engineers

Stealth Drive (Cloaking)
正在显示第 11 - 20 项,共 39 项条目
< 1  2  3  4 >
更新于:2022 年 12 月 17 日 下午 5:37

Added <RevealOnDamage> config option, true by default. If set to false, stealthed grids will not be revealed when damaging other grids.

更新于:2022 年 12 月 17 日 下午 5:03

Added 1x1 drive to stealth block variant group

更新于:2022 年 12 月 17 日 下午 5:01

Added 1x1x1 large grid drive (has 10s base stealth time by default)

Stealth drives and heat sinks are now defined in the world/server config file.
This means that you can now define any block of type "UpgradeModule" in the config as either a drive or a heatsink, and it will have the appropriate logic attached.
Note that for the moment, heat sink damage zone is hard-coded to the dimensions of the existing large/small grid heat sink blocks.

Added config options for water interaction:
<WorkInWater> - Disables drive while underwater if false
<WorkOutOfWater> - Disables drive while out of water if false
<WaterTransitionDepth> Height in metres above mean sea level to enable/disable drives at if either of the above settings are false

Fixed <HideThrusterFlames> config option not doing anything
Fixed heat sink <DoDamage> config option not doing anything
Fixed large grid heat sink build stage models

Taking damage will no longer disable stealth if <DamageThreshold> config option is set to 0

更新于:2022 年 10 月 19 日 下午 10:19

更新于:2022 年 9 月 11 日 上午 5:22

Changed the Heat Signal Range modifier to accept values < 1.

更新于:2022 年 9 月 7 日 上午 3:56

Fixed configuration settings not applying to multiplayer clients.

Added additional API methods.

更新于:2022 年 8 月 2 日 下午 11:25

Fixed several bugs with heat sinks causing them to not be counted toward total duration etc.

更新于:2022 年 8 月 2 日 下午 12:37

Fixed oxygen farms unstealthing themselves.

更新于:2022 年 8 月 1 日 下午 5:49

Armour edges are re-enabled and are now hidden dynamically.
Thruster flames are now hidden by default.

更新于:2022 年 7 月 31 日 下午 10:21

Added API for both mod and PB.