Space Engineers

Space Engineers

Stealth Drive (Cloaking)
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Uppdatering: 17 dec, 2022 @ 17:37

Added <RevealOnDamage> config option, true by default. If set to false, stealthed grids will not be revealed when damaging other grids.

Uppdatering: 17 dec, 2022 @ 17:03

Added 1x1 drive to stealth block variant group

Uppdatering: 17 dec, 2022 @ 17:01

Added 1x1x1 large grid drive (has 10s base stealth time by default)

Stealth drives and heat sinks are now defined in the world/server config file.
This means that you can now define any block of type "UpgradeModule" in the config as either a drive or a heatsink, and it will have the appropriate logic attached.
Note that for the moment, heat sink damage zone is hard-coded to the dimensions of the existing large/small grid heat sink blocks.

Added config options for water interaction:
<WorkInWater> - Disables drive while underwater if false
<WorkOutOfWater> - Disables drive while out of water if false
<WaterTransitionDepth> Height in metres above mean sea level to enable/disable drives at if either of the above settings are false

Fixed <HideThrusterFlames> config option not doing anything
Fixed heat sink <DoDamage> config option not doing anything
Fixed large grid heat sink build stage models

Taking damage will no longer disable stealth if <DamageThreshold> config option is set to 0

Uppdatering: 19 okt, 2022 @ 22:19

Uppdatering: 11 sep, 2022 @ 5:22

Changed the Heat Signal Range modifier to accept values < 1.

Uppdatering: 7 sep, 2022 @ 3:56

Fixed configuration settings not applying to multiplayer clients.

Added additional API methods.

Uppdatering: 2 aug, 2022 @ 23:25

Fixed several bugs with heat sinks causing them to not be counted toward total duration etc.

Uppdatering: 2 aug, 2022 @ 12:37

Fixed oxygen farms unstealthing themselves.

Uppdatering: 1 aug, 2022 @ 17:49

Armour edges are re-enabled and are now hidden dynamically.
Thruster flames are now hidden by default.

Uppdatering: 31 jul, 2022 @ 22:21

Added API for both mod and PB.