Space Engineers

Space Engineers

Stealth Drive (Cloaking)
Viser 1-10 af 39 forekomster
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Opdatering: 19. feb. 2024 kl. 18:04

Fix heatsinks damaging characters outside the damage area

Opdatering: 17. feb. 2024 kl. 17:43

Fix a crash when drive or heatsink is closed

Opdatering: 11. sep. 2023 kl. 22:24

Change EntityFlag value used to mark stealthed entities from 0x1000000 to 0x20000000
This should fix turrets targeting stealthed grids.

Opdatering: 29. mar. 2023 kl. 15:23

Opdatering: 17. mar. 2023 kl. 23:32

Opdatering: 16. mar. 2023 kl. 16:11

Fixed grids not properly decloaking if a thruster was destroyed in the process.
Fixed armour blocks remaining as visual-only frames if destroyed while cloaked.

Opdatering: 23. jan. 2023 kl. 11:55

Fixed floating point inaccuracy resulting in armour blocks incorrectly taking damage from heatsinks at large distances from world origin.

Added detailed logging of possible issues loading config file.

Opdatering: 31. dec. 2022 kl. 17:38

Fixed incorrect damage application to armor blocks by venting heat sinks.

Opdatering: 31. dec. 2022 kl. 16:01

Fixed heat sink DoDamage setting not being respected.

Opdatering: 17. dec. 2022 kl. 20:11

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