Hearts of Iron IV

Hearts of Iron IV

Colonial Expansion
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Update: Mar 23, 2022 @ 8:41pm

-Factories have been tweaked. Each state gives 4 civs and 2 mils now
-Asian countries will now try to at least get their former territory
-Spain has been fixed. Hopefully no more pain now
-Ideologies should now be able to be swapped by every country
-England is now no longer permanently debuffed by -0.10 weekly stability
-Instead of events, there are now 2 new game rules. One is for hyper colonization, whereas the other is for random AI (currently experimental and probably acts wierd)
-Working on Advisors, but France, Germany, and England are fixed

Update: Mar 22, 2022 @ 10:19am

-Very quick hotfix for the cheat mode, as it was a last-second addition and therefore not coded correctly.

Update: Mar 22, 2022 @ 10:02am

-Hotfix regarding colonizing foreign land
-Bugfix with focus tree not giving doctrine bonus
-Added a decision on game start, whether to play normal mode or cheat mode.

Update: Mar 21, 2022 @ 3:25pm

-Added (Very Limited) Compatibility with Kaiserreich, North America Divided, Old World Blues. Already compatible with Great War. Also note that this mod should be compatible with the vast majority of mods.

Update: Mar 21, 2022 @ 3:06pm

-Major nations get a custom idea with colonial benefits, such as faster colonial/integrating speed, lower costs, and more! Note this is not finished, as more detailed versions of the ideas, as well as more countries having them will come in the future.
-A rework of some of the code to allow for custom Idea effects. Please report any bugs you see.
-USA now starts with civilian economy
-Bugfix regarding cruiser requirements

Update: Mar 19, 2022 @ 5:31pm

Hotfix for light cruiser requirements

Update: Mar 19, 2022 @ 6:30am

𝐍𝐞𝐰 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐬:

-Colonizing in the black sea requires either Istanbul or a coastal state from the black sea, and colonizing from the black sea requires either owning Istanbul, or having military access from their leader
-Shortened the time it took to colonize/integrate from 30 days/60 days to 20/40
-You are now able to integrate 3 states at once
-All majors have the default focus tree now. Minors are able to change their focus tree by selecting the decision.
-Added a new distance limiter, requiring more light cruisers the further out you colonize.
-Made AI far less likely to take european stuff through coastal colonization (So no india in northern russia or finland in spain)

Update: Mar 18, 2022 @ 6:28am

𝙃𝙐𝙂𝙀 𝘽𝙐𝙂𝙁𝙄𝙓

-Fixed crashes
-Made AI more competent (although still need to be worked on)
-Fixed issues such as
-Taking land in places where the country hasn't spawned would keep cores there
-AI being crazy and doing some weird things

Update: Mar 17, 2022 @ 8:02pm

Update: Mar 16, 2022 @ 9:17am