Hearts of Iron IV

Hearts of Iron IV

Colonial Expansion
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Update: Jun 23, 2022 @ 8:44pm

-Added a tank template
-Fixed a decision error

Update: Jun 21, 2022 @ 9:02am

-Fixed a decision not giving all claims/cores back if the state in question is only controlled by said state.

Update: Jun 21, 2022 @ 8:51am

-Fixed giving territory to AI's while neighboring them.
-Fixed an AI bug that has to do with creating colonies.
-Added back britain and japan getting 2 ships each on game start.

Update: Jun 19, 2022 @ 2:53am

-Hotfix for stats resetting when you create a new colony

Update: Jun 19, 2022 @ 1:34am

Fixed AI being braindead

Update: Jun 19, 2022 @ 12:12am

-Added the ability to limit the starting countries to europe, america, or asia in the gamerules

Update: Jun 18, 2022 @ 10:50pm

-Quick hotfix to prevent Unclaimed Territories from forming colonies

Update: Jun 18, 2022 @ 8:30am

Additions:
Added the ability to create colonies abroad.
Added the ability to form the 13 colonies (if your subject has the territory).
Added the ability to dismantle or allow independance to subjects.

Changes:
Changed Germany's power to now be core state cost rather than speed
Changed two powers in the middle colonial power tree, because adding a lv 1 port is pretty useless.

Fixes:
Again, I have fixed the AI leaving the factions and rejoining constantly. This was due to an on_action error.
Herzegovina should now have the cosmetic tag when forming the nation.
Fixed Bastion of Trade and Global Power

Update: Jun 17, 2022 @ 3:55am

Major Changes:
The AI will now take colonial focuses.
Overhauled the vast majority of the AI. They will hopefully stop making questionable decisions so often.
Re-added AI countries of similar power leaving factions, however now it is properly done, so you won't be randomly leaving factions.
Added an aggression system, as well as priorities for the AI.

Quality of Life Changes:
Added an indicator when you have a focus available to get in the colonial focus tree. Also added in text if you meet the actual requirement or not for a focus.
The AI enabling decisions are now hidden behind another country-based decision to prevent any accidental clicking.

Formable Nation Additions/Changes:
Added some info for the Formable nation GUI if you hover over the states.
Added a capital icon to signal your capital. You can now change your capital once per year.


Fixes/Changes/Minor Additions:
Fixed the second start date not giving extended countries the SS colonizer.
Added the option to change the beginning colonizer amount. By default it is now one.
Added the ability to elect leaders when changing to monarchist for Germany and United Kingdom.
Changed how Yugoslavia spawns into the game for the all nations start.
Added Herzegovina to the countries that can form the european formable.
Tweaked some decision requirement.
Changed the AI production line a bit, so they are a little more competent.
Fixed Germany's starting idea giving increased claiming speed on non-cores.
For balancing, I have tweaked a few numbers in the defines. These include building slots, research slots, and more.
Due to some of the newer additions, I have made core and non-core colonizing the same cost at the start.
Fixed Romania/Counties in the black sea having colonization issues.
Fixed Ultimatums/Justification decisions. This includes the AI as well, so no Czech Austria war like 2 months into the game.
Nerfed Japan's and UK's naval dominance early game.
Unclaimed Territories should now export all resources again.
Removed most majors having a huge pp bonus. This was merely a place holder for the Colonial Focuses anyways.

Update: Jun 13, 2022 @ 11:04am

Quick hotfix for communist nations having constant civil war.