RimWorld

RimWorld

Weapon Mastery
Showing 1-10 of 72 entries
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Update: Oct 30 @ 1:47pm
by Sk

v2.3.8

- Add a reset weapon name dev gizmo
- Update weapon naming

Update: Oct 29 @ 7:43am
by Sk

v2.3.7

- Fix stat calculation NRE error

Update: Oct 26 @ 4:53am
by Sk

v2.3.6

fix class mastery not working when weapon mastery is disabled

Update: Sep 14 @ 10:42pm
by Sk

v2.3.5

Fix renaming weapons at 0% chance

Update: Jul 26 @ 2:01pm
by Sk

v2.3.4

- Prevent mod from freezing game while loading by executing patching after game loads asynchronously

Update: Jul 19 @ 9:52am
by Sk

v2.3.3

fix: null reference when SimpleSidearms Compat is enabled

Update: Jul 15 @ 1:42pm
by Sk

v2.3.2

fix Vanilla Weapons Expanded broken patch

Update: Jul 15 @ 10:30am
by Sk

v2.3.0

- Remove weapon equipped hediff and use ThoughtWorker class for mood bonus
- Add patches for Anomaly and Biotech
- Add 50 more weapon names
- Add def injected translation for thoughts
- Rename single weapon mastery system to "Weapon Bond"
- Update translations based on previous change
- Improve ModSettingsWindow layout
- Remove obsolete MasteryCompData file
- Remove unused functions in Core

v2.3.1
- Big names list

Update: Jun 14, 2022 @ 12:10am

v2.2.3

- Allow disabling weapon naming by settings its chance to 0%

Update: Jun 12, 2022 @ 2:53pm

v2.2.2

- Fix bugs with patches