RimWorld

RimWorld

Weapon Mastery
347 Comments
Sk  [author] Nov 17 @ 1:10am 
@Sarandis My mod doesn't work with weapons that don't have qualities (masterwork, legendary, etc...). I am pretty sure the weapons that you've mentioned most likely don't have one.
Sarandis Nov 16 @ 9:52am 
As a Class user, the VWE Makeshift weapons do not appear as a definable weapon, can't give them classes. also I use different class names then the default, so i don't know if the makeshift patch even works. also have a few weapons from other mods not appearing: like Grav/Proton/Advanced Recurve Bow from "More Bows" mod, but their two Greatbows do.
Alexander Zagirov Nov 2 @ 4:40pm 
Maybe this error somehow related to weapons with no quality (like thrumbo horn)? I also noticed that it’s impossible to assign those weapons to categories.
BunnyJitsu Oct 31 @ 8:05am 
@Sk slapped it in a discussion for ya.
Sk  [author] Oct 30 @ 11:24pm 
@BunnyJitsu | TTV Can you share an error log with me? I just tested with both vanilla club and vanilla expanded clubs and I didn't get any errors. It's probably a conflict with another mod.
BunnyJitsu Oct 30 @ 3:24pm 
Currently an error is spamming for having a club equipped or any club from Vanilla Expanded tribal weapons.
Pawns just freeze in place.
Sk  [author] Oct 30 @ 1:47pm 
@ZzZombo It already exists in the settings menu. There's a checkbox called "keep original name and quality", it turns the name into the following format:

"WeaponMasteryName" WeaponDefName (Quality)

I updated the mod and changed the format to:

WeaponDefName (Quality) "WeaponMasteryName"

I am assuming that people that enable this option are more interested in the original weapon label with the random generated name being more of a flavor. Unfortunately, due to my poor implementation enabling/disable this checkbox doesn't work retroactively on all weapons. To counteract this, I added a gizmo only visible in dev mode that allows you to reset a weapon's name to its default name. Let me know if you need anything else.
ZzZombo Oct 30 @ 2:44am 
Please add an option to keep the default name in parentheses when renaming weapons, so I could tell at a glance what weapon someone has. And if possible, convert all existing weapons to whatever option player has chosen.
Sk  [author] Oct 29 @ 7:44am 
@sanyarkin I've fixed the issue. Thank you for reporting it.
sanyarkin Oct 29 @ 6:03am 
causes issues with pawns with certain weapons, most notably centipede blasters, causing them to spam errors and not do anything
Sk  [author] Oct 26 @ 4:54am 
@Alexander Zagirov You're right, nice catch! I've updated the mod and fixed the bug.
Alexander Zagirov Oct 23 @ 3:50pm 
@Sk It doesn’t. It works when both bond and class systems are active, but you get double bonuses (obviously). When only class system is active you see bonuses added by levels inside character’s infocard but they do nothing.
Sk  [author] Oct 23 @ 1:18pm 
@Alexander Zagirov I've just tested it and it's working for me. It doesn't work for modded weapons without a patch.
Alexander Zagirov Oct 14 @ 1:14pm 
Class mastery system doesn’t seem to work.
Nameless Keeper Sep 22 @ 4:40am 
Played for two days, along `Rename Your Weapon` (both with turned off automatic renaming) with no issues so far.
Nameless Keeper Sep 15 @ 3:21am 
@Sk Ok; I'm getting home tomorrow and I'm going to check it out.
Sk  [author] Sep 14 @ 10:45pm 
@Nameless Keeper I've updated the mod with a fix that should hope resolve your issue. Try it out and let me know if it works out for you. I can't reliably confirm that it is going to fix your issue since I don't have it in the first place but it's worth a shot.
Nameless Keeper Sep 14 @ 11:51am 
@Sk thanks for the insight! As soon as I can I will check it out.
Sk  [author] Sep 14 @ 11:04am 
@Nameless Keeper Unfortunately, I cannot find this issue from my own testing. It could be a mod conflict or a bug that's really hard to find.

Could you go to the following folder?
C:\Users\YourUser\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config

There should be a file named Mod_2766683678_WeaponMasteryMod.xml. Open that with notepad or any text editor. There should be a line that has the tag "chancetonameweapon" with a number. If it's not 0 then you haven't updated the settings properly or there's a bug with the settings menu.
Sk  [author] Sep 13 @ 10:03am 
@Nameless Keeper That's probably a bug. I'll fix it and let you know so you can update the mod
Nameless Keeper Sep 13 @ 7:59am 
@Sk Thank you! I already set the chance to rename on level up to 0%; what happened is that the colonists now rename it without even using it in combat. It doesn't really does much to dissuade me from using the mod (it's awesome), I'd just prefer to not have a single identifiable axe in my colony. Thank you regardless; maybe it's something to look into?
Sk  [author] Sep 13 @ 6:08am 
@Nameless Keeper In the settings menu for the mod, you can set the chance of naming a weapon to 0%.
Nameless Keeper Sep 11 @ 7:02pm 
Excellent mod, for starters; is there a way to stop naming of weapons?
Sk  [author] Aug 12 @ 1:19pm 
@Butcho
Yes, it's compatible and even for mods without patches, you can still use the bonding system as that just works on any weapon in general.
Butcho Aug 12 @ 12:45pm 
Hey! Are the vanilla expanded weapons included? Laser for example?
Merlijnvm Jul 15 @ 3:34pm 
@Sk Cheers man, glad to have you back! Hope you are enjoying the new DLC as well
Troublesomeknight Jul 15 @ 3:33pm 
Good to see you're still alive lmao.
Sk  [author] Jul 15 @ 1:46pm 
@Merlijnvm I only managed to test the mod for vanilla. Most of the patches are probably broken since they're so outdated. I thought about removing them honestly but I'll wait and see if I get more error reports. Regardless, I pushed a new version with the fix for VWE.
Merlijnvm Jul 15 @ 1:07pm 
Hi SK Thanks for the update and welcome back. Just wanted to inform you that the mod throws out a error related to vanilla weapons expanded.

[Weapon Mastery] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded) failed
file: C:\Steam\steamapps\workshop\content\294100\2766683678\1.6\Patches\VanillaWeaponsExpanded.xml

[Weapon Mastery] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded) failed
file: C:\Steam\steamapps\workshop\content\294100\2766683678\1.6\Patches\VanillWeaponsExpanded.xml
The Gunslinger Jul 15 @ 11:25am 
TY
Sk  [author] Jul 15 @ 10:36am 
Hi everyone, sorry for the disappearance. I've updated the mod to 1.6 and I will be actively maintaining it for the foreseeable future. Thank you @Mlie for keeping the mod alive.
JessieFeathers Jun 4, 2024 @ 1:41pm 
1.5?
The Gunslinger Apr 12, 2024 @ 10:06am 
Plz update!
PGMP Sep 4, 2023 @ 4:32pm 
- Suggestion - It would be cool if pawns also have a weapon preference when they are generated. That way you can equip that pawn with their weapon of choice.
JessieFeathers Jul 20, 2023 @ 11:25am 
1.4?
FTLSquirrel Mar 4, 2023 @ 5:02pm 
Mile I love you!
Redtor Dec 6, 2022 @ 12:55pm 
@Mlie you beautiful person.
Mlie Dec 6, 2022 @ 12:44pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2898431155
Hope it helps anyone!
pelusa gaming 2013 Dec 4, 2022 @ 12:01pm 
bro will you update to 1.4?
Rainoa Dec 4, 2022 @ 11:00am 
to bad i never know about this mod till after 1.4, i would have loved to try it out =^.^!=

found it from a mod list in a vid sires on the YouTube, looked really amazing, hopefully the author is well & can someday find time to update =^.^=
qc Nov 14, 2022 @ 12:08am 
@TiagoSSJ2007 If I were a modder, your incessant nagging would make me LESS likely to update this mod. Stop it.
pelusa gaming 2013 Nov 13, 2022 @ 9:39pm 
bro 1.4
bearhiderug Nov 8, 2022 @ 4:20pm 
Any option to have the skill gain, and weapon mastery without weapons being renamed?
pelusa gaming 2013 Nov 8, 2022 @ 12:41pm 
1.4 ???
Chiseled Cactus Oct 29, 2022 @ 2:10am 
Hello! definitely looking forward to a 1.4 update if/when you're able to! tried myself, but the knowledge needed was past just a smol edit of "change from 1.3 to 1.4" so I could not.

Thank you for all of your work <3
pelusa gaming 2013 Oct 26, 2022 @ 7:45pm 
1.4?
The Gunslinger Oct 26, 2022 @ 3:20pm 
Update Please
zayden Oct 23, 2022 @ 7:02pm 
pls :)
Nobnab Oct 22, 2022 @ 12:05pm 
yes, pls update
Vinlic Oct 22, 2022 @ 8:14am 
Any plans for update to 1.4?