Stellaris

Stellaris

Star Wars: New Dawn
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Update: May 23, 2022 @ 12:55pm

Patch 0.7.3.1

Fixes:
- Fixed hyper relais and gateways
- Fixed army icons in planet view
- Fixed tooltip on one eng tech
- Fixed a loca error on tooltips
- Fixed subteran empire spawning
- Fixed random names for rebellions/ empires (i hope)
- Fixed shipyards missing on starbases at start (new game)

Changes:
- Adjusted ecumenopolis colony types
- Adjusted unrest events, less strong fleets ( i hope )
- Adjusted subject/ holding windows gfx files

New:
- New Hyperspace Relay model by LoTor

Update: May 19, 2022 @ 12:46pm

Patch 0.7.3

Fixes:
- Fixed Job amount for Hospital
- Fixed Wheel station for Tion
- Fixed some Loca
- Fixed research lab on asteroids

Changes:
- 3.4 compatibility
- Adjusted vong transporter and constructor health/ armor
- Reworked music titles
- Adjusted volume on Jabba's Theme
- Changed tracking values on weapons
- Adjusted space monster repair values

New:
- New vanilla tradition icons by Bosmer
- Seperatist holdout tradition by Bosmer
- New muun portraits by Bosmer
- New planet modifier for Mon Calamari by Bane
- New icon for trade federation type by Bane
- Two new music tracks

new Game Start advised/ dont report clothing issues

Update: Apr 5, 2022 @ 11:32pm

Patch 0.7.2.3

Fixes:
- Pop script fix for CSA
- Fixed colony designation
- Fixed Arkanians not getting clone AP
- Fixed shipyards changing owner after system gain (Harain)

Changes:
- Reduced combat detection range, at 3/4 of the system radius combat starts
- Adjusted relic activation cost

Update: Apr 1, 2022 @ 8:56am

Patch 0.7.2.2

Fixes:
- Fixed species trait window
- Ruined ecumenopolis changing deposits on planet decision
- Fixed dimensional pocket event ship (didn´t test)
- Fixed strikecrafts not upgrading with newer version
- Fixed CSA start on canon map (new game)
- Fixed kamino event possible endless spawning

Changes:
- Adjusted rakguhl serum tech (deposit)
- Adjusted stabase types
- Adjusted some pop jobs
- Removed bureaucratic building from start script (new game)
- Adjusted starting scripts for buildings/ districts/ pops on major empires (new game)

New:
- Added Habitability modifier to starting planets in major empires (new game)
- Fortress districts now produce unity when tradition resistance is frugal is activ

Update: Feb 27, 2022 @ 8:32am

Patch 0.7.2.1

Fixes:
- Fixed some buildings
- Fixed distar events, maybe
- Fixed edict view

Changes:
- Adjusted slavery citizenship

Update: Feb 26, 2022 @ 6:43am

Patch 0.7.2

Fixes:
- Some code fixes
- Fixed Galacians primitive planet
- Fixed rebel alliance not getting strikecraft techs

Changes:
- Adjusted Colony designation for Fortress
- Adjusted Starforge
- Adjusted ship/ strikecraft techs
- Slower asteroid event speed and further away
- Planet modifier also appear random on canon maps now

New:
- New Wip Box
- Comp with 3.3 update


new game

Update: Feb 6, 2022 @ 8:22am

Patch 0.7.1

Fixes:
- Some code fixes
- Fixed disease events
- Fixed arrested dev trait
- Fixed fleet tender tech for rebel alliance

Changes:
- Adjusted districts
- Changed ship speed reduction
- Moved Neimoidia on bigger maps to the side
- Added combat aura to space monster

New:
- Added aura hope for rebel alliance
- Added admiral raddus as leader for the rebel alliance

Update: Feb 3, 2022 @ 11:47am

Patch 0.7 Safe and Secure, Society.

Fixes:
- Fixed civic crafters
- Removed shipspeed event now truly over aura, should give better overall performance, begone every day event tick on all ships
- Fixed ecumenopolis colony designations and habitat
- Fixed some Loca
- Fixed several preferred planet classes for primitives

Changes:
- Changed description/ function for first galactic empire in start menu
- Adjusted opinion modifier for espionage operations
- Adjusted the amount of extorted favors
- Adjusted AI
- Adjusted colony designations
- Adjusted ammunition and electronic cost for ships
- Changed starbase shipyards, up to T1 SD ships can be build on starbases now
- Adjusted starbase module
- Nerfed pirate ships/ station down
- Adjusted research buildings
- Removed oppression policy
- Adjusted federations
- Rebel raid events also now happen for players with Megacorp DLC
- Rebel raid events now for all loyalists
- Rebel points granted by events and outpost were removed
- Adjusted planet_jobs_produces_mult for ecumenopolis
- Reworked how the War in Heaven/ GCW is starting
- Reduced start fleets for GE and CIS on canon map
- Removed start ship techs on canon map to underp the AI a little bit
- Adjusted cloud entity weapon

New:
- Split republic loyalist up into Kingdom of Alderran and Dantari Teritories as playable empires
- Reworked how the Rebellion is formed, depends on Galactic Empire crisis lvl
- Galactic Empire can now go up the crisis path (no nemesis dlc needed)
- Added 8th tradition slot and one more AP slot
- Added recusant ship size side view
- New disease event chain, from Walchicus
- New Nar Shaddaa planet texture
- Added old swfr loca files as .rar for people that want to translate, so they dont start from scratch

Needs a new Game Start for full effect

Update: Jan 10, 2022 @ 4:29am

Patch 0.6.4.2

Fixes:
- Some loca fixes
- Fixed hutt ships weapons

Changes:
- Hyperfuel job adjusted
- Added massdriver to heavy ordance AP
- Removed arrested development trait
- Removed tier 4 weapons on recusant
- Changed dreadnought ion ship section to rebel only

Update: Dec 3, 2021 @ 7:45am

Patch 0.6.4.1

Fixes:
- Missing hyperlane on large map
- Fixed advanced XQ tech
- Some events giving vanilla ressource
- Some loca fixes
- Fixed CC7700 section

Changes:
- Reduced event asteroid health
- Changed loca for terraforming candidate event
- Changed loca for sovereign unification perk
- Adjusted electronics manufacturer job