Stellaris

Stellaris

Star Wars: New Dawn
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Update: Mar 29, 2023 @ 7:43am

0.8.05 This is the Way

Fixes:
- Comp to Stellaris 3.7
- Disabled Corrupt Survey Data anomaly

Changes:
- Improved AI handling of buildable hyper relays
- Linked Ootmian Pabol trade route to core trade routes
- Eriadu Authority leaders now use proper Imperial clothes
- Rebalanced Ithorian and Skakoan species traits so they're less omnipresent

New:
- Changed Loca code for species from Earboles for handling languages

Update: Mar 3, 2023 @ 5:50am

0.8.04 This is the Way

Fixes:
- Lost Labyrinth event fully disabled
- Galactic Empire AI not picking the New Order Perk
- Updated a couple of systems to use their correct trade route modifiers
- Yoggoy star now has a proper localization key
- Wookiee names now visible
- Various minor loc improvements
- Cryopod event fully disabled
- Grimacing anomaly fully disabled
- The Thrawn event chain should be fully functional now, the final two events now properly grant unique traits to the Grand Admiral Special thanks to Harain for being the miracle worker that he his and making the event chain function

Changes:
- removed trade relays from display in outliner
- Complete overhaul of the Thrawn event localizations, majority if not all of the locs for the special projects and actual events have been greatly improved for coherency and readability
- Some Mandalorian armors from LOTOR introduced to replace certain SWFR armors
- Archeology sites can now appear on colonized planets if an appropriate uncolonized world can't be located

Performance:
- Significant improvement to daily tick with updated Deathstar CB check
- Good improvement to monthly tick with updated pirate spawning logic

New:
- added minor generic events from LOTOR
- New event pictures for Thrawn related events, no more Thrawn staring into the player's soul for each stage of the chain
- Added LOTOR Bith and Gamorrean
- Brand new portrait for Bo-Katan Kryze

Update: Dec 13, 2022 @ 8:17am

0.8.03 This is the Way
3.6.1 Compatibility

Fixes:
- Mando clans producing science ships
- Kwa gateways not working
- Mandalorian Civil War event end choices now work properly
- "Inquiry" and "Benefactors" events in the Mandalorian Civil War chain now have proper event pictures
- The "bring in allies" GCW events now have event pictures
- Chiss names
- Alderaan not having ship weapons

Changes:
- Reduced unity amount Mando Clans produce
- Disabled mysterious labyrinth situation
- Added color tags for stuff relating to the New Order event
- Additional misc. localization changes
- Compatibility for 3.6
- Changed localization structure for Systems and Planets, provided by Кулаков Егор

New:
- Cu'bikad event reimplemented with new code based off the Dabo event from STNC (thanks to Walsh for granting permission)
- Added armors for Clan Kryze
- Added portraits for Fenn Rau and Fenn Shysa (Mandalorian Protector leaders); special thanks to MrAmbiguous/Acid from the community server for the Fenn Shysa portrait)
- Additional female Imperial governor uniform based on Maketh Tua's from Rebels
- New room for Mandalore Sector formable
- New 3.6 traditions have new icons and tiles
- Added setup option to spawn hyperspace relays along trade routes at game start

Update: Oct 11, 2022 @ 9:35am

0.8.02 This is the Way

Fixes:
- Updated to Stellaris 3.5.3
- Improved male Imperial Super Commando portrait
- Mandalorian clothes for pops and leaders working again
- Imperial and Rebel clothes working again
- Fixed wargoal bring into the fold for the empire not appearing
- Once shipyards are removed, still being blocked to build a new megastructure at the same place
- Tech Generator Worlds not showing what it does
- Fixed vong ships glowing up and down on certain parts of the models
- Some more checks on the force events to prevent important/ mando clan leaders from going on their way

Changes:
- Clan Wren should not appear for the Saxon Sector anymore
- Solar Panels modules are buildable again
- Removed autobuild policy since it´s a vanilla feature
- Civil ships now buildable on megastructure shipyards too
- Reworked some of the Megastructure code
- Removed the deconstruct upgrade option for Megastructures, now with a button top right corner
- Adjusted several megastructures
- Some CIS empires are less likely to join the galactic community
- Adjusted Anaxes planet buildings
- Removed capacity for mercenary enclaves, not createable anymore
- Sector size jumps from 4 to 3

New:
- Demolish button top right corner with contact events for Megastructures, by Walchicus
- Hyper Relays now buildable without the Overlord DLC and from the start ( already build ones will bug out )
- Galactic Empire species with slavery citizenship change to residence on first monthly pulse (new game, only player)
- Stabases, habitats and hyperspace relay stations now rotate in system view

Update: Oct 5, 2022 @ 6:58am

0.8.01 This is the Way

Fixes:
- Some localization fixes
- Chiss shipyards on stabases missing (works with new game)
- Mandalorian Clans subject specialization message
- Missing specialization tier icons for mando clans
- Resource checks in the options for the armorer´s gift event
- Tibanna Gas deposit loca fix
- Tech Mining Worlds not showing what it does
- Namelist fixes for empty space in name
- Resource/ Manufacturing buildings req for districts/ buildings fixed
- Starbase reactors should now properly update to the next tier
Changes:
- Adjusted Mando Clan aggrement stuff (works with new game, current game should only be lightly affected with loyalty)
- Adjusted Megastructures cost
- Reworked Tradestations and Offworld Trading Starbase building

New:
- Droid assembly plant building, gets now boni to pop assembly speed when a droid factory is present, also via techs related to droids

Update: Oct 1, 2022 @ 10:45am

Hotfix 0.8a This is the Way

Fixes:
- Mando clan ships having no weapons (needs new gamestart)
- Mando clan AI not building better ships (they should now do that, i hope)
- Wrong tooltip for subject wars in the agreement window
- adjusted generic mando event Armorer´s Gift, should work correctly now
- disabled cubi kad event for now, will be rewritten

Update: Oct 1, 2022 @ 1:52am

Patch 0.8 This is the Way

Fixes:
- Fixed Mosaic of the ones Modifier
- Fixed Ryloth description
- Fixed prescripted rulers having to many traits at start
- Fixed vanilla resources on some holdings
- Fixed loc issue with tibanna gas jobs on colony typ
- Fixed naboo moon name
- Fixed Dantari Territories using the wrong name in sandbox scenarios
- Fixed technology entries overrunning their windows and getting the interface stuck
- Prescripted leaders only for Canon map (Empire Admirals)
- Fixed country formation event reappearing when declined
- Fixed neutral worlds losing all their industry on annexation, they will now receive a standard set of districts
- Fixed non localized species archetypes appearing in goverment window
- Added checks to validate factions before automatically entering the Galactic Civil War
- Fixed Hyperrelays not using sw sounds for jump
- Fixed megastructure shipyards taken over after war not being able to produce ships
- Fixed missing keldabe fleet view icon
- Patch 3.5 combatibility

Changes:
- Adjusted Mandalores deposits
- Adjusted Centurion SD ship template
- Adjusted Kandosii SD ship template
- Nihilus got strikecrafts now
- Adjusted Teroch ship template
- Adjusted Beroya ship template
- Adjusted some starting ruler skill levels
- Adjusted Palpatine and Darth Vaders traits
- Rebel alliance spawned fleet changed, fleet size depends on fleet cap and giving random ships
- Replaced existing Trandoshan portraits with ones adapted from LOTOR
- Adjusted relic Mandalore Mask
- Adjusted Tatooine districts and deposit
- Changed Tatooines apperance
- Adjusted some Sounds
- Improved Large Map -25 Systems in Juvex & Senex Sector + Greater Javin
- Improved the Galactic Civil War event so that it respects major diplomatic changes before pulling nations into the conflict
- Adjusted T2 and T3 corvette evasion
- Adjusted tracking on weapons
- Adjusted buildings that gave % to production, they now need a certain amount of districts or buildings

New:
- Several new planet deposits in Mandalore space
- 5 New mandalorian traditions, 1 of them hidden in the galaxy, 1 locked behind a relic and one locked behind having a certain planet
- 1 New Tradition for Hutts
- 3 New relic icons
- Added 2 new Relics
- Added klingon house mechanic from STNC for Mandalorians, ty Walsh (10 Clans) with events
- Added new Kandosii ship and turret model
- Added new Teroch and turret model
- Added new Beroya ship model
- Added new Starbase models
- New Story events for Mandalorian Empire, not on the small map
- New generic events for Mandalorian Empire
- 4x new formable empires related to Mandalorians, one of them can have the crisisprogression
- Several new holding building icons by Kharak
- Admiral Raddus got a new unique portrait
- Raddus's uniform and a generic brown variant from Squadrons added to Mon Calamari admiral clothes
- New room for weapons/armor/shield tech decisions
- Added six music tracks
- Added new Mandalorian portraits (Leader/ Clothing)
- Added 1 new aura for Mandalorians (from crisis progression)
- Added several new deposits to Tatooine
- Added jawa pops to Tatooine
- Added some events to Tatooine
- Bail Organa now as prescripted leader
- Added a global flag star_wars_new_dawn for other mods to check upon
- Added new espionage operations unlocked with tradition (only Mando/ Hutts) and new events
- New Csilla planet texture
- Added new Rebel clothes
- Added 2 new Loadingscreens
- New Mainmenu background

Sidenote: The Crisis menu for that one formable empire is shared with the Galactic Empire due to limited modding in that area, so live with it!

Update: Oct 1, 2022 @ 1:34am

Update: Jun 21, 2022 @ 11:32am

Patch 0.7.3.3

Fixes:
- Compatible to Stellaris Patch 3.4.4
- Fixed Commercial Enterprise tradition effects on districts
- Palpatine is now human
- Fixed CTD happening with to much ships in one system tied to auras

Changes:
- Adjusted Masterful Crafter Civic
- Droid buildings can now be build if the CIS Holdout Tradition was adopted
- Adjusted deposits and civics that still had admin cap as modifier
- Removed Combat Slowdown as aura and added it as event
- Changed how many corvettes AI wants

Update: May 27, 2022 @ 10:51am

Patch 0.7.3.2

Fixes:
- Fixed relic world spawning with dig site
- Fixed social tech with admin cap as modifier
- Fixed faction gui
- Fixed federation names
- Fixed some button gfx files

Changes:
- Removed AP sovreign unification
- Changed AP imperial perogative
- Adjusted asteroid event
- Adjusted unrest events
- Adjusted defines value for vassalization

New:
- One new loading tip