Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
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Update: Jun 17, 2022 @ 9:53am

Checksum: 01c6

-When Japan does strike the west focus, they get wargoal on Canada instead of declaring
-Improved Naval shell piercing techs changed to 1940
-When annexing the Czechs you will now get working 38t's instead of empty Chassis
-T-28 can only use light guns as main armament
-UK given a starting design of Matilda 1 (It's not a good tank)
-Air Range Changes:
Interwar Fighter 450 ->550
Fighter 1 550->700
Fighter 2 720 ->900
Fighter 3 900 -> 1100
Fighter 4 1300 ->1400
CV Fighter 1 520 -> 560
CV Fighter 2 690 -> 800
CV Fighter 3 850 -> 960
CAS 1 600 -> 700
CAS 2 800 -> 900
CAS 3 900 -> 1100
CAS 4 1300 -> 1400

Update: Jun 12, 2022 @ 10:44am

checksum 0880

-Soviets can Morb Economy now
-Himmler/Bormann issue fixed where selecting one would lock you out of the other
-Strike the West declares on CAN/SAF/MAL/INS (Canada will get reverted next patch to a wargoal)

Air Changes:
-Fighter 2s range will no longer reach central Germany to prevent escorted strat bombing in 1939.
-Italy will require the Mediterranean islands to effectively contest the RAF in Africa.
-Heavy fighters had their range set to be slightly higher now relative to the fighters.
-Strat bombers should be interceptable now, heavy fighters are also more effective against them.

-Strat Bomber 1 Air Defense 35 -> 32
-Strat Bomber 2 Air Defense 45 -> 42
-Strat Bomber 3 Air Defense 55 -> 52
-Strat Bomber 4 Air Defense 65 -> 62
-Heavy Fighter 1 Range 1300 -> 1200
-Heavy Fighter 2 Range 1700 -> 1500
-Heavy Fighter 3 Range 2000 -> 1800
-Heavy Fighter 4 Range 2500 -> 2300
-Interwar Fighter Range 570 -> 450
-Fighter 1 Range 700 -> 550
-Fighter 2 Range 1000 -> 720
-Fighter 3 Range 1200 -> 900
-Fighter 4 Range 1500 -> 1300
-Jet Fighter 1 Range 1800 -> 1200
-Jet Fighter 2 Range 2500 -> 1500
-Carrier 1 Range 456 -> 450
-Carrier 2 Range 560 -> 520
-Carrier 3 Range 800 -> 690
-CAS 1 Range 700 -> 600
-CAS 2 Range 1000 -> 800
-CAS 3 Range 1200 -> 900
-CAS 4 Range 1500 -> 1300
-Jet CAS Range 2000 -> 1300

Rocket Changes:
-Advanced Rocket Engines moved from 1945 to 1946 tech
-Added 32/50/80 air defense to strategic rockets.

Update: Jun 10, 2022 @ 11:51pm

checksum 19b2
- SAF will no longer take control of colonies captured by the Axis
- Infrastructure can now be strat-bombed again
- MIN_NAVAL_EQUIPMENT_CONVERSION_IC_COST_FACTOR .05 -> .20
- MIN_LAND_EQUIPMENT_CONVERSION_IC_COST_FACTOR .05 -> .20
- Matching Vanilla, tank turrets and guns now have a small dismantle cost of 0.5 or 1 IC each
- Finnish focus granting 400 German Light tanks now use the correct NSB tanks
- Japan starts with Logistics Companies researched
- Fix to the Japanese Soviet Border war to prevent Japan from always losing 10% war support and 100 political power
- Added US States for Delaware, Massachusetts, Connecticut, Rhode Island, Vermont, New Hampshire

Update: Jun 6, 2022 @ 10:08am

Checksum 941d

- Jet CAS Air Attack 30 -> 25
- Jet CAS Air Defense 30 -> 25
- Jet CAS Air Ground Attack 40 -> 35
- Jet CAS Naval Strike Attack 30 -> 15
- Jet CAS Naval Strike Targeting 20 -> 10
- Some Advisor Portraits Fixed
- AI Germany won't Barb if France is alive
- Demobilization Decision when you have between 50% and 55% war support fixed
- Japanese Air and Bomber Innovations use Air XP instead of Army XP
- Belgian Congo will no longer flip to Belgium whenever any country capitulates

Update: Jun 2, 2022 @ 10:03pm

Checksum d5b1

-Convoy Priority changed so imports go before lend lease
-India can change manpower laws even when not a dominion
-French and Soviet Metal Propaganda now gives the correct metals
-French Metals now in French Canada (which is cored) instead of French Guyana
-Vichy France Metals Propaganda now will spawn in mainland France instead of in French Guyana
-Italian Steel Focuses should no longer go to the same state, causing the 4th one to get destroyed
-Ireland can now be annexed after France has capitulated, gaining their troops and 60% compliance
-Peace Conferences should now trigger if a player has capitulated
-Boost gained through winning the US Elections by large margins displayed
-States with 12 or more Electoral Votes should now have a 99% chance of staying in their Political Party
-A number of Text Localizations cleaned up
-USA and SOV have been given AI's that should make them act more realistic
-Chinese AI should not be quite at good at beating AI Japan
-AI Japan won't go to war with the allies while at war with China
-If both Manchukuo and Japan are AI, they won't get the Marco Polo Bridge debuff
-AI Brazil and USA will try to join the allies on their own now

Update: May 25, 2022 @ 10:50pm

Checksum 8f5e

- Only 1 Steel Refinery can be built per state
- Panther Armor 90 -> 80
- M24 Chaffee Chasis can now use Tier 4 Weapons
- Hetzer Chassis Can now use Tier 6 Weapons
- All Nations now start with 1 factory on trains at 50 efficiency
- Charles De Gaulle no longer removed when becoming Free France
- Fixes for tank localization around what turrets unlock what tiers of armaments
- Soviet Zis30 Light Tank can now use up to tier 6, from 3
- Hungarian Light Tanks can now use light turret 3
- Italian l6t turrets tweaked
- UK, GER, SOV all start with a basic marine template they should have gotten for starting the game with marines researched
- Fixed a bug where generals who reached level 4 and 6 weren't moved up to the next advisor tier
- German Resources should no longer spawn in the state that Italy gets Resource Rights over
- Mongolia Forced Urbanization grants 4 build slots instead of 2, and Stability from -20% -> -15%
- Italian Social Republic is no longer a puppet of Germany (this is to fix bugs)
- Italian Social Republic now gives away 20% of military and civilian economy to Germany
- Italian Social Republic surrender limit up to 5% from 0%
- Soviet IS3 and German Lowe tank now gets access to Heavy Casemate
- Generic Advanced Medium Tank moved to 1943 tech
- Heavy Turret 3 IC 20 -> 16
- Heavy Turret 3 Hardness 2.5% -> 5%
- Heavy Turret 3 Speed -25% -> -15%
- Modern Turret IC 12 -> 14
- Modern Turret Hardness 7.5% -> 2.5%
- Modern Turret Speed 0% -> -10%
- Modern Blitzkrieg and Air Land Battle Doctrines now give Ground Support instead of CAS Attack factor (As the latter doesn't work)

Update: May 20, 2022 @ 10:07am

Checksum 0b3c

General Changes:

-Scout planes can be used on Carriers
-Spies no longer can gain XP
-Bulgaria, Canada, Hungary, India, New Zeeland, Romania, and South Africa all were given a number of slight focus tree coding tweaks, only difference you should notice is that their focus trees now can use the filters in the top right for their Vanilla focuses
-Vichy France no longer loses their 'Rebuild the French Military' spirit after reaching 35 mills

Tank Changes:

-Armored Cars now have their own armament system and the turret system is reworked
-Numerous Light Tank changes increasing breakthrough, and making most of them cheaper.
-Soviets now get Casemate in 1941 instead of 1939
- Italy can now research Light Turret 3
- Small Squeezebore can now be used for regular tanks
- Small Squeezebore Soft Attack 16 -> 18
- Small Squeezebore Hard Attack 34 -> 30
- Small Squeezebore Piercing 70 -> 55
- Small Squeezebore Reliability 0 -> -0.05
- Small Squeezebore 2 can now be used for regular tanks
- Small Squeezebore 2 Soft Attack 20 -> 22
- Small Squeezebore 2 Hard Attack 40 -> 36
- Small Squeezebore 2 Piercing 90 -> 70
- Small Squeezebore 2 Reliability 0 -> -0.05
- Medium Cannon 2 Piercing 50 -> 55
- Medium Cannon 3 Piercing 65 -> 70
- Squeezebore can now be used for regular tanks
- Squeezebore Hard Attack 34 -> 40
- Hull Flamethrower Soft Attack 15 -> 10
- Hull Flamethrower Hardness 0 -> -0.1

Superior Firepower Doctrine Changes:

- Superior Firepower 10% Soft and Hard Attack for all front line units -> All infantry and Militia
- Concentrated Fire Plans Hard Attack 10% -> 5%
- Shock and Awe Soft Attack 10% -> 5%
- Combined Arms no longer grants 5% soft attack

Update: May 18, 2022 @ 11:04am

Howitzer 1 Soft attack from 38 to 30
T34 can now use Medium Turret 3
Some stuff for Bulgaria we don't use was removed
Fixed Heavy Casemate can now use Tier 5-7 guns natively
Open Heavy Turret can now use Tier 7 guns natively
Small Gun 2 soft attack 22 -> 24, Hard attack 18 -> 20
Small Gun 3 soft attack 28 -> 30, Hard attack 24 -> 28
Medium Gun 2 soft attack 36 -> 39, Hard attack 28 -> 31
Medium Gun 3 soft attack 42 -> 45, Hard attack 32 -> 35
Medium Gun 4 soft attack 48 -> 49, Hard attack 36 -> 39

Update: May 14, 2022 @ 10:02am

Checksum: b4cd

- USA 'Contain Japan' Decision fixed
- Spacing for Japanese Zero Focus fixed
- Ireland can use Shared Commonwealth Designers
- Ace Chance reduced
- Chinese AI Waves will now show up in their Spirits so you know how many waves have spawned
- Mannerheim Line focus will now Bypass if you don't control it

Tanks:
- Generic Tank Tree Basic Medium Tank has only 1 extra module
- Generic Tank Tree Improved Medium Tank now has 2 extra modules
- Generic Tank Tree Advanced Medium Tank now has 2 extra modules
- Generic Tank Tree Improved Medium Tank grants Medium Turret 2 instead of 3
- Generic Tank Tree Advanced Medium Tank grants Medium Turret 2 instead of 3
- Matilda 1 Heavy Tank can no longer use Tier 5 by default
- Matilda 2 Heavy Tank can no longer use Tier 5 by default
- Valentine Heavy Tank can no longer use Tier 5 by default

- Heavy Turret 1 enables using Tier 7 Armaments
- Medium Turret 1 fixed
- Soviet KV1 now can use up to Tier 4 by Default

Update: May 13, 2022 @ 10:50am