Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
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Update: Oct 21, 2022 @ 10:41pm

Checksum 5cb5 on main version||On Open Beta patch Checksum is ff9b
- Carrier Deck Sizes fixed
- Some console Errors around Engine Graphics are fixed
- Numerous advisor portraits fixed
- France will once again have Mali flip back to Free France when taking West Africa
- Germany, Soviet Union, France, and Poland no longer start with Air Cannons researched

Update: Oct 21, 2022 @ 10:43am

Mod is once again BBA Compatable, Checksum 52ff

- Chang Kai Shek now has the 'True Leader of China' Trait
- China is renamed Republic of China
- Only Advisor Chiefs give XP instead of all of the advisors (like how it is in Vanilla)
- Panzer 4 and other starting tank designs that weren't tanks now have valid starting configurations
- Vine Boom Sound Effect from News Events removed
- 'State of the Pacific' modifier for the Allies now will only start applying the debuff after the Germans are at war with the soviets to prevent it from being used to take Africa
- USA/Japan Island hopping now provides a flat stability/war support loss instead of ticking due to the changes made to war support and stability
- USA debuffs for losing their islands in the pacific now applies to the other axis nations and not just Germany
- Appoint Raeder focus for Germany now shows the correct tooltip
- Fuel for aircraft fixed and put to a reasonable level, scales only with engine level and not with airframe tier
- Interwar Airframe no longer used as the icon for all other airframes
- Transport Planes cost reduced and stats buffed due to the changes to how they work
- Air fuel Techs in the Industry tree are removed
- Fixed a console error complaining every time China tried to do scorched earth related to no one owning tibet
- New Icons added for Aircraft Engines
- Wasteland Nation is once again removed
- Carrier Fleet Designers fixed to grant extra Aircraft Capacity
- Air should be less tanky

TFB's naval code had begun to become unwieldy and the naval meta becoming stale, and combined with the numerous changes Paradox have made to Navy calculations left us at a point to need to do a major overhaul of the Naval System. We decided to kill 2 birds with one stone by reverting the majority of the Naval code to Vanilla, and patch back in the specific things that were most well received about the Navy. As such, there are far too many changes to list. Speed, Damage, Armor, Ship Slots, all of them have lots of updates. Short term expectations are for ships to be somewhat more expensive but also slightly harder to kill.

Key things in Navy we intend to keep:
- Torpedos were in a good spot where they were less accurate than Vanilla but crit harder
- Cruisers are locked to only having 1 medium/light battery on them in the turret slot
- Mines are disabled

Major Changes:
- We are going to being experimenting with having a limit to the number of carriers in a fleet so that way the deathballs aren't quite as aggressive
- Radar, Engine, and Armor is being brought closer to Vanilla balance values for now
- Naval Defines are being reworked
- Nations will have less starting research for Navy completed overall
- Fewer guns for battleships as most of them were unusable anyway
- All the Vanilla Dual Purpose changes are being brought in

For the current patch, everything above is brought in except for the following which will be in in a future patch soon:
- Naval Define Rework (The carrier stacking limit is set to 12 and we shall see how it plays out for now)
- More Attention to ship refitting, making it easier/cheaper
- Regrouping the Navy's into 1 port

DOCTRINE CHANGES


Fleet in Being Doctrine Changes:
- Battlefleet Concentration Strike Force Movement Org Loss Bonus reduced from -40% to -20%
- Hunter Killer Groups Convoy Escort Efficiency reduced from 10% to 5%
- Convoy Sailing Convoy Escort Efficiency reduced from 10% to 5%
- Escort Carriers now grants 25% sub detection for carriers instead of 50%
- Escort Carriers Convoy Escort Efficiency reduced from 20% to 15%
- Integrated Convoy Defense now grants 25% sub detection for carriers instead of 50%

Trade Interdiction Doctrine Changes:
- naval_air_operations now grants 10% naval strike targeting factor
- carrier_operations Max Org for carriers increased from 10 to 20
- naval_air_operations now grants 10% naval strike targeting factor
- floating_airfield_ti Max Org for carriers increased from 10 to 20
- floating_airfield_ti sortie efficiency increased from 10% to 20%
- floating_fortress_ti Max Org for carriers increased from 10 to 20
- battlefleet_concentration_ti now grants 10 org to Battleships, Battlecruisers, and Heavy Cruisers instead of 5
- capital_ship_raiders Max Org for carriers increased from 10 to 20
- capital_ship_raiders no longer gives a -10% surface visibility buff to Battleships and Battlecruisers
- raider_patrols no longer gives a -5% surface visibility buff to cruisers
- combined_operations_raiding Max Org for submarines, cruisers, and Battlecruisers increased from 5 to 10

Base Strike Doctrine Changes:
- carrier_battlegroups no longer grants 10% sortie efficiency


Naval XP cost per Doctrine doubled from 50 to 100

Update: Oct 14, 2022 @ 9:35am

Reverted back to pre-BBA Patch due to prolific desync issues caused by the base game in MP


If you would like to play on the Beta for the Next patch which will be BBA compatible, please use this mod, Their Experimental Bruh, or TEB: https://steamcommunity.com/sharedfiles/filedetails/?id=2854106417

Update: Oct 4, 2022 @ 6:04pm

Checksum: 06a6

Patch notes:
- TFB is now compatible with By Blood Alone, and should be played with that DLC
- New Air Designer implemented
- Naval balance altered
- New Italian Designers
- NO Ethipoian or Swiss changes were imported
- War Support has been changed to the new variant
- Medium Turret 3 is now unlocked with the T44 tank, but can still be put on the T34 tank.
- Panther research cost increased
- Italian Focus to give Romania civs no longer puts them in Dbrojoua sometimes
- Namibia Air Zone named correctly
- Wasteland Nation re-added as sending aircraft over an airzone where a state doesn't belong to anyone would cause the game to crash

Piercing
- Partial Piercing has been implemented like in Vanilla
- AT 1 Piercing decreased from 40 to 25
- AT 2 Piercing decreased from 60 to 40
- AT 3 Piercing decreased from 80 to 55
- AT 4 Piercing decreased from 90 to 70
- AT Squeeze 1 Piercing decreased from 50 to 40
- AT Squeeze 2 Piercing decreased from 80 to 70
- Pack AT 1 Piercing decreased from 40 to 25
- HAT 1 Piercing decreased from 100 to 70
- Raketenwerfer Piercing decreased from 100 to 70
- HAT 2 Piercing decreased from 125 to 100
- Tank gun piercing and armor has not yet been changed, but will in a future patch. Expectation is that piercing for some guns will be nerfed and some buffed with the max armor for some tanks being increased to create a better gradient


NOTE: Expect numerous bugs and broken things related to Air and Navy as we work through fixing all of said bugs. Amerikabomber doesn't work and is known. Might update patch notes list with other known bugs as they come in

Update: Sep 16, 2022 @ 8:23pm

checksum 7466

- Mao has been taken out back and shot
- Vine Integrations
- Bug where turning Genghis Khan's Force Ghost into a Advisor would make you unable to remove him and didn't have a picture
- A fix for some technology exploits with the Spy Mission for stealing random stuff has been implemented, swapping out providing a tech with a 10000% research bonus for it.

The following tanks may no longer use Medium Turret 3:
- German P3 and P4
- Commonwealth Cruiser Mk II and Cruiser MK IV
- Japanese Chi-Ro and Chi-Ha,
- French S35
- Italian M11/39
- Generic Basic Medium

Update: Sep 8, 2022 @ 11:45pm

Patch Notes (checksum 0fe3):
-The amount of strongholds the Allies need to hold to not have any debuff has been doubled, spreading out the places Japan needs to attack. The value of each location though has been halved to compensate.
-There are also 3 locations that start in ECAPS hands that the allies can also take in order to lower the debuff in place of retaking an island. Those are Bangkok, Taiwan, and Nanjing
-Terrain added to Iwo Jima, Saipan, and Guam so they are not all the same terrain the entire state
-Fixed a bug where Siam couldn't access tank sharing
-Danish General Spirit can no longer be rolled.

Update: Sep 7, 2022 @ 8:35am

checksum 4ad9

Hotifx

The following were supposed to be in the prior patch but were not and have been added:
- Heavy Cruiser Guns no longer grant a 40% bonus to ship HP
- Cruisers are now required to use Armor

Update: Sep 7, 2022 @ 12:01am

Checksum ebb0

[Naval Changes]
AA Batteries:
- Ship AA Battery 1 Air Attack increased from 2 -> 3
- Ship AA Battery 2 Air Attack increased from 3 -> 4.5
- Ship AA Battery 3 Air Attack increased from 4 -> 6
- Ship AA Battery 4 Air Attack increased from 6 -> 9
Engine Changes:
- Cruiser Engine 3 Speed increased from 7 to 8
- Cruiser Engine 4 Speed increased from 7 to 9
- Cruiser Engine 4 IC decreased from 670 to 640
Armor Changes:
- Battleship Armor 1 Speed Debuff decreased from 20% -> 10%
- Battleship Armor 1 Strength Buff increased from 5% -> 10%
- Battleship Armor 1 Steel Cost increased from 10 -> 15
- Battleship Armor 2 Speed Debuff decreased from 20% -> 15%
- Battleship Armor 2 Strength Buff increased from 10% -> 15%
- Battleship Armor 2 Steel Cost increased from 10 -> 20
- Battleship Armor 3 Strength Buff increased from 15% -> 20%
- Battleship Armor 3 Steel Cost increased from 20 -> 25
- Fast Battleship Armor 2 Speed Debuff decreased from 10% -> 5%
- Fast Battleship Armor 2 Strength Buff decreased from 10% -> 7.5%
- Fast Battleship Armor 3 Strength Buff decreased from 15% -> 12.5%
- Fast Battleship Armor 3 Steel Cost increased from 10 -> 15
- Battlecruiser 1 Armor Steel Cost increased from 0 -> 8
- Battlecruiser 1 Armor Speed Debuff increased from 10% -> 15%
- Battlecruiser 2 Armor Steel Cost increased from 10 -> 13
Cruiser Changes:
- All Cruiser Armor now grants 5 Visibility
- Cruiser Armor 1 Strength Buff increased from 0% -> 5%
- Cruiser Armor 1 Steel Cost increased from 0 -> 5
- Cruiser Armor 1 IC Cost decreased from 400 -> 300
- Cruiser Armor 2 Strength Buff increased from 5% -> 10%
- Cruiser Armor 3 Strength Buff increased from 10% -> 15%
- Cruiser Armor 3 IC Cost increased from 800 -> 900
- Cruiser Armor 3 Steel Cost increased from 10 -> 15
- Cruiser Armor 4 Strength Buff increased from 15% -> 20%
Other:
- Battleship Range increased by 500 from 3000, 3500, 4000 to 3500, 4000, 4500

[Pacific]
-The following Islands are now multiple tiles:
Iwo Jima
Saipan
Guam
Wake Island
Midway
-Many Pacific Islands now have their own Air and Sea Zone
-New spirit on allied nations called "The State of the Pacific" which will grant them a factory output debuff and attack and defense bonus against the EU Axis debuff if Japan takes too many important locations. This will help incentive the allies to fight in the Pacific.
-FLOATING_HARBOR_INITIAL_SUPPLY_FLOW increased from 2.6 to 3.0
-FLOATING_HARBOR_STARTING_PENALTY_PER_PROVINCE decreased from 0.8 to 0.6
-FLOATING_HARBOR_ADDED_PENALTY_PER_PROVINCE decreased from 0.8 to 0.6
-New Zeeland Coastal Defense Focus now grants an additional naval fort on each port
-Australian Naval Auxiliary Control Naval fort Production speed increased from 50% to 75%
-USA "Man the Guns" Propaganda dockyard output increased from 10% to 15%
-Australia, New Zeeland, and India all had their buff to core defense increased by 10% for the highest level from 20% to 30%, and 5% at losing 1 location from 15% to 20%. Losing 2 locations brings them back to 10 and 5% core defense respectively.
-USA Revenue Act of 1942 Focus consumer goods increased from -5% to -10%
-USA Wartime Industry Civ to Mil conversion Increased 30% -> 40%
-USA Wartime Industry Production Efficiency Max Increased 5% -> 15%
-USA Wartime Industry Dockyard Build Speed Increased 25% -> 30%
-USA Spirit for losing 3 islands to Japan now grants -5% factory output and 10% debuff against Germany, up from 7.5% debuff
-USA Spirit for losing 4 islands to Japan now grants -10% factory output and 15% debuff against Germany, up from 10% debuff

[Other]
-AIR_SUPPLY_CONVERSION_SCALE decreased from .1 to .07 (should nerf the amount of supply supply planes give)
-Supply missions now cost 1.2 instead of 1 fuel
-Supply Missions now cost .25 Command Power per plane instead of .20
-Deep Battle loses 24 hours of supply grace across 2 doctrines, and 12 from the Supply Spirit the doctrine gives. This will put max supply grace at 1 week.
-Grand Battle Plan 'Tip of the Spear' Spirit Special Forces Supply Grace decreased from 240 hours to 168 hours(down to 1 week)

Update: Sep 1, 2022 @ 9:41am

Hotfix for Free France Focus Tree where some focuses couldn't be completed after capitulating

Also in this patch:
Siam and Yugo now benefit from German Tank Sharing
Free France no longer has the option to choose to be Vichy after capitulating to prevent miss clicks

Update: Aug 31, 2022 @ 9:32am

checksum: c942

Hotifx to revert "USA bug where they were allowed to ask for military access and docking rights while they still had the 'Not Our War' spirit fixed"

Will remain as is for now until later Pacific changes make it so USA doesn't need to be in India Day 1 in order to prevent it from falling