Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
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Update: Jun 7 @ 6:08am

checksum 149f - Tournament Changes

IF YOU NEED TO ACCESS YOUR OLD SAVES OR WERE MID GAME, USE TEB INSTEAD

https://steamcommunity.com/sharedfiles/filedetails/?id=2854106417

- Updated to the Paradox patches in May
- The Community Cup starting conditions are being added as a second scenario, which starts on Jan 2nd. It includes the Resource and State control changes, as well as the eco law changes for Japan and the Soviet Union, and the moving of China's capital
- A large number of tags were cut, reducing save size and improving hotjoin speed. This does however, ruin all saves you attempt to load from before this update. Please use TEB for now in order to view saves.
- Added a game-rule to determine whether wave 1 and 2 of china are Casualties AND surrender progress, or Casualties OR surrender progress
- Added a game-rule that Italy has to join the war in 90 days or 270 days instead of 180.
- Added a game-rule to enable the VP System added for the Community Cup, requiring 11/15 VP's to start a 500 day ticking timer to victory. Note that I may choose to change these VP locations, as they were not the ones I thought would be the best. (That being said, big thanks to Red Baron for allowing me to port this to TFB)
- Add game-rule to not require Manpower for German/Hungarian focuses
- Add game-rule to block denying Sudetenland/Fate of Czechs
- Add game-rule to force Danzig or War to auto-declare
- Add game-rule to determine if Soviets can send volunteers to China
- Add game-rule to share intel between the allied factions on game start instead of at Barb/StrikeTheWest
- Add game-rule to prevent Japan from leaving out the USA
- Add game rule to prevent people from warning others about the Naval Treaty
- Update Soviet Surrender Progress focuses to factor in when the CommunityCup flag is in place
- Add game-rule to prevent Anschluss from being denied
- Add game-rule to prevent Tangiers from being denied
- German AI should now go to war in mid-39 more consistently
- Minimap size increased 50%
- Soviets have +10% bonus production speed to railways and supplyhubs
- An Empty focus tree has been added for modders to use. Currently applies to more countries than I intend it to, will walk some of them back
- New GUI added to the paradrop/Naval Invasion UI to take you to that state (Thanks to Deversus for the code for this)
- USA and UK start with max trade opinion
- Resistance Activity against TFB custom buildings temporarily removed due to it not working correctly
- Admiral GUI moved to the center of the screen and made smaller for peasants who lack 4K monitors
- Radar Special Project is now hidden from view to prevent people from taking it since you get it from research
- Brazilian, German, and Siamese AI will now prioritize doing rubber tech
- TFB's assault Engineers no longer effect speed
- Expanded Host Tool with more functionality
- Carriers will no longer be built with 4 plane wings auto filling into them, so you don't have to click away to get your preferred composition
- Tweaked the location of the GUI for the Admirals for Command Limit, and have given a button to disable them completely
- Tweaked the GUI for State of the Pacific so when its disabled it wont show


New Submod called Their Competitive Bruh (TCB) With other 2025 Community Cup Tournament Changes. You will want that for the full Tournament Experience

https://steamcommunity.com/sharedfiles/filedetails/?id=3494757305

Update: Apr 29 @ 10:57pm

- Updated to 1.16.5
- Note that equipment saving for tanks probably wont work for the same reason presets didn't

Additional note, I will look in the future to incorporate the new RAJ path that stays with the UK into TFB, but not shortly. One of the downsides to the new RAJ tree and the reason I kept EIC in for so long is I wanted more than one RAJ path like how we used to have, now this tree fills that niche. No ETA for its inclusion.

Update: Apr 24 @ 11:16pm

checksum 7577
- Fixed a bug where Ethiopian Supply modifier wasn't falling off correctly after the timer expired
- Panay incident will trigger if it hasn't gone off by June of 1938
- Anti-air Equipment Defense changed from a flat 4 to 4/5/6
- Heavy AA Equipment Defense increased from 4 at all levels to 6/8/10
- Anti Tank Defense increased from 4 at all levels to 4/6/8/10
- AT Hard Attack increased from 14/18/22/26 to 14/19/24/29
- Pack AT Defense increased from a flat 4 to 4/7
- Pack AT 2 Hard Attack increased from 20 to 21
- Heavy AT Equipment Defense increased from a flat 8 to 10/14
- Heavy AT 2 Hard Attack increased from 38 to 40
- Dual Purpose Artillery Defense changed from a flat 8 to 7/9
- Heavy Artillery Defense increased from 4/4/5/6 to 6/8/10/12
- Heavy Artillery Breakthrough increased from 2/5/6/7 to 4/6/8/10
- German Artillery MIO Dual Recoil Mechanism now applies to more artillery types
- Artillery MIO "Stable Platform" defense increased from 3% to 5%
- Artillery MIO "Sliding Breechlock" 3% breakthrough changed to 3% Hard Attack
- Artillery MIO "Rapid Fire" 10% Soft Attack changed to 4% soft Attack
- Artillery MIO "Rapid Fire" 4% Air Attack changed to 8% Air Attack
- Artillery MIO "Light Weight Barrels" capstone no longer requires Mass Production
- Artillery MIO "Mobile Limbers" breakthrough increased from 6% to 10%

Update: Apr 18 @ 9:44pm

Checksum 32c6
- Free France is now always guaranteed to git the Early Mobilization event if Italy is at war with Ethiopia instead of a 50/50 with "Communists in the government"
- USA "Not our war" spirits should now always fall off if the USA goes to war with Germany or Japan
- (potentially) fixed a bug where Iran was choosing to go a non historical path
- Heavy Cruisers Turret HP Multiplier 20% -> 15%
- Heavy Cruiser Turrets now grant -5% torpedo damage reduction and =5% change to getting crit by a torpedo
- Air Combat Damage Carrier Scale 12 -> 7 (Nerf to Carrier Fighters)
- Air Combat Disruption Factor Carrier = 25 -> 500.0 -- multiplier on disruption damage to scale its effects on carrier vs carrier planes (This doesn't seem to work but I updated it anyway)
- Torpedo Hit profile 125 -> 130
- Supremacy Per Ship Per Manpower = 0.08 -> 0.07
- Supremacy Per Ship Per IC = 0.008 -> 0.007
- Fixed a tooltip issue for the Washington Naval Treaty that wasn't working for Super Heavy BB's and CV's
- Fixed an issue where the decision to spawn vichy france in Single Player wasn't including Corsica
- Motorized MIO 3% Breakthrough bonuses increased to 5%
- You can now use the Motorized MIO to research Motorized/Mechanized AA and Motorized Rocket Artillery
- The 3 Researches in the Heavy Artillery branch that granted -2% damage from bombing have been changed to +5% Static Anti Air Damage

Update: Apr 17 @ 10:06pm

c19a
- Nuclear Bombs and ThermoNuclear Bombs now take 3 days to prepare instead of 7 and 30 respectively
- Nuclear Bombs and ThermoNuclear Bombs can now be used against the same target after 10 days
- Nuclear Bombs and ThermoNuclear Bombs now cost 10/20 Command Power instead of 20/50
- All Raids have no been standardized to have Air Superiority grant +75% at 100% air Superiority or -75% at 0% air superiority to success up from what was normally +25% to -25% at 100% and 0% air superiority in most cases
- Fixed a bug where Intercontinental Bombers needed Strat Bomber 3 instead of Strat Bomber 2
- UK Focus to embargo Germany will now actually Embargo Germany
- Decisions to annex AI countries should now no longer be visible if the country's don't exist
- Max number of days a border war will stay open if no one is there at the start reduced from 21 days to 7 days
- Disaster chance increase for Medium Risk operations reduced from 20% to 15%
- Soviet 'Greetings to the Fighters Against Fascism' focus should now more consistently pick Germany over Japan for the bonus
- Raj general 'Mohammad Usman' no longer starts with the Determined trait
- Raj "Tryst with Destiny" Experience Loss Factor reduced from -20% to -10%
- Raj "Tryst with Destiny" Experience Gain Army Factor reduced from 10% to 5%
- Raj "A Tiger Unchained" Special Forces Cap reduced from 4% to 3%, and Mountaineer Attack/Defense factor reduced from 10% to 5%
- Raj "Preamble to the Constitution of India" now gives 7.5% democracy instead of 15%, and 5% stability instead of 10%
- Raj "For the people, By the People" focus now grants its 75% bonuses to Infantry Technology AND Infantry Equipment
- Raj "Ammunition Factory Khadki" now gives 2 military factories instead of 4
- Raj "Indianize the Army" focus now will now grant 1 of Attack or Defense and 1 of Logistics and Planning instead of a wide range of possible options and levels

Update: Apr 11 @ 9:56pm

23a2
- Yugoslavia now must ask Italy if it does the path to take Albania, and can be denied it
- Japan now gains a Spirit when they do the Liaison Conference which gives them +400% time to wargoal justifications that will go away after they dec on the allies. This is to prevent doing Long War for the bonuses and then manually justifying
- Manually justifying on the Soviets as Germany no longer allows you to bypass having the missions to take German Cities. It will add them in all situations where the Axis are the aggressor for Barbarossa
- When Japan does Strike the West and includes the U.S. it will not auto remove the Neutrality ideas from them instead of making them click the decision
- RAJ EIC Path is gone

Update: Apr 10 @ 10:10pm

- Added an improved Host Tool from NSB but created by Fullchord. I then further added the ability to add and remove tension with it in addition to its other benefits like puppeting/freeing countries (which can be used to add countries to a faction if need be), adding resources, or different tech bonuses. Comes with better Events as well when used.

- Fixed a bug with motorized infantry not having the correct speed

Update: Apr 8 @ 9:28pm

2159
- Updated the Naval Testing Decisions to also create 36 cruisers, fixing the Torpedo Cruisers, and tweaked starting armor on 39 ships
- Air Controller Trait Carrier Naval Air Targeting Factor increased from 10% to 20%
- Flight Deck Manager Trait Sortie Efficiency increased from 10% to 20%
- Caustic Personality Ships at Battle Start Debuff reduced from -25% to -10%
- Dual Purpose IC increased from 14.5/17 -> 15/18
- Fuel usage for motorized type brigades standardized to 20%
- Special Forces Equipment is now marked as required in divs that use it
- Fixed a number of divisions not having the correct equipment assigned for controlling speed
- Fixed Doctrine Issue with Fire Brigades not giving 5 org to infantry (thanks Avarice)
- Fixed Central Planning to only give radios to things that normally are given radios so as not to buff the stats of support companies to a high degree. This will require less radios but be a net nerf as there aren't free stats in all battalions now

Update: Apr 6 @ 9:47pm

- Org Debuff to Artillery and AT reduced from -3 to -2
- Engineer, Maintenance, and Recon companies once again have 20 org
- Engineer and Recon multiplicative buff to org increased from 4% to 5%
- Navy Training Experience Factor 0.2 -> 0.25
- Fixed Localization for Canadian Air High Command
- Super Heavy Howitzers and SP Super Heavy Howitzers can now have 50 mills on them
- They also both have 75% reliability instead of 70%
- Super Heavy Howitzer Steel 40 -> 30
- SP Super Heavy Howitzer Steel 40 -> 30 and Tungsten 30 -> 20
- Fixed a bug where Infiltration Assault in GBP Right only applied the recon bonus to normal recon
- Fixed a bug where the Marine Research Tech wasn't giving bonuses to Marine Commandos
- Stronghold Networks also now boost the build speed of Fortresses

Additionally, I have added a number of new Debug decisions to facilitate easier naval testing. These decisions are primarily designed for Bulgaria vs Romania testing of fleets. The decisions should set you up in a position where it should be easy to get to whatever test you want to make.

The decisions:
1) Setup both countries with aircraft and equipment as well as resources and dockyards
2) Bulgaria gets access to all of the allied admirals and most of their naval advisors, and Romania gets the Axis ones.
3) Unlocks all 1940 and earlier tech
4) Can assign National Spirits to the nation representative of the ideas that nations can get (Tora Tora Tora, WATU, etc.)
5) Will generate a large number of Templates for 36/39 ships
6) Spawn in ships from said templates

This will hopefully make it so more people can experiment and play with different fleet compositions so more people can see what strategies/comps they come up with (It also sets me up to more easily do future testing with things preset for me to start looking at).

Update: Apr 5 @ 5:38am

Patch notes:
- Fatherless Invasions spirit for Italy now doesn't apply to Piedmont
- Torpedo Hit Profile 110 -> 125 (Don't mod while sleepy. Now actually decreases torpedo hit chance)
- Navy Leader Experience Scale = 0.25 -> 0.1
- Navy Unit Experience Per Combat Hour 10 -> 2