Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
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Update: Aug 1 @ 9:51pm

checksum 8f0f
- Fixed a bug with the game rule for Fatherless
- Fixed a bug with the game rule for Danzig Autodeclare
- Fixed a bug where some finish focuses could spawn factories in Soviet Occupied Karjalla
- Fixed a bug where Neutral Finland could accidentally be forced to make their choice about removing lone wolf during the winter war
- Soviet "Germans are Coming" Mil Factory construction speed buff 20% -> 30%
- German eco focuses that were 14 days increased to 21 (net increase of 35 days)
- UK Fighter Cost branch no longer gives 3% agility
- UK Fighter Stat branch had its capstone reduced from 10% air attack to 5% air Attack

Update: Jul 31 @ 9:58pm

checksum 27a0
- Integrated hotkeys for Naval Invasions and Paradrops from the "Naval Invasion Hotkey" mod. D for naval invasion, shift d for floating harbor, G for paradrop
- Assault Gun/SPG MIO's now get access to the tank specific MIO Policies
- Fixed a bug where the Airland Battle capstone doctrine gave soft attack bonus instead of hard attack bonus for airborne light armor, ranger, and long range patrol recon
- "Marines Expeditionary Support" marine doctrine capstone now also applies to Pack Artillery and Pack AT
- Swapped around the file name of the new Romania tree to replace the old one (only relevant for people doing submods)
- 22 Supply hubs have been removed across Africa (Elisabethville, Nazareth, Jerusalem, Nairobi, South West of Port Sudan, Mozambique, Namibia (x3), South Suez, Salisbury, South Africa (x6),West of Dar es Salaam, Ma'an, South of Asyut, Aswan, Ethiopia)
- Removed some railways that only connected those supply hubs to the grid

Update: Jul 30 @ 10:10pm

checksum 329a

- Movement Cost Rock 1.5 -> 2
- Movement Cost Jungle 1.5 -> 2
- Movement Cost Desert 2.5 -> 2
- Supply flow penalty Urban -0.2 -> -0.18
- Supply flow penalty Town -0.2 -> -0.14
- Supply flow penalty Desert 0.14 -> 0.16
- Enemy Air Superiority Bonus Factor Mountain -0.10 -> -0.15
- Enemy Air Superiority Bonus Factor Jungle -0.10 -> -0.15
- Enemy CAS Present Factor Jungle -0.10 -> -0.15
- Fixed Romanian Tooltip claiming that Carol's Personality Cult gave 30% consumer goods instead of 30% stability
- Romania can get access to light turret 2 through the Czech tank or French tank focus instead of just through the German one
- Majors start with Armored Car 1 research
- Armored Car 1 research now includes light open turret, light superstructure, and light open superstructure, but not diesel engines
- Fixed a bug where Mot Heavy AT, Mot Heavy ART, and Motorized were not always getting the correct "mobile" bonuses from things like Doctrine
- Fixed a bug where the Control Panel pop-up to create a new group would sometimes be off screen

Update: Jul 29 @ 10:00pm

checksum 7d91
- Fixed a Typo in the UK Focus name, and an unlocalized MIO Trait
- Yugo now correctly will get the upgraded general when sending them to the SCW
- Tooltip updated to reflect that if Nationalist Spain loses, the general picked for the upgrade as Bulgaria and Yugo will be random
- Characters not available on game start should now get the benefit of the game rule to increase general cap. Had to be done 1 by 1 so if you find any that are missed please identify them. (Note for modders, the every_unit_leader scope doesn't apply to characters who are already made but aren't visible until a focus is done.)
- Tankograd now unlocks the ZIS Chassis for Mongolia and the KSR
- Finnish continuation war will declare on the KSR as well
- Debuff at 50% resistance in a state has its Damage to Garrisons reduced from 100% to 50%
- Garrison Manpower lost by Attack = 0.02 -> 0.015 -- Ratio of manpower lost by garrison at each attack on garrison (this number will be reduced by the hardness of garrison template)
- Added a scaling boost to compliance where at 100% compliance you get -25% resistance damage to garrisons

Update: Jul 28 @ 10:20pm

checksum c5dc

Patch Notes:
- Implemented a wide range of Performance Improvements. Those running submods should check compare `TFB` to `TEB` to see the full change log. Check discord post for the list of files
- In particular though, anyone using a fork with GER_is_friend_for_norwegian_strait still in the German scripted triggers, remove it. The Danish and Swedish ones are fine but the Norwegian one tanks performance for some reason, and also was not a historical invasion route anyway
- Additionally, all usage of Game Rules in daily on_actions have been replaced with a flag instead, as a flag is much more performant than checking the game rule in the on_daily loop. This might brick old saves.
- For the moment, `TEB` has been updated to point to the patch prior to today.
- Added a game rule to set naval MIO cap to 99
- Moved the `Control Panel` into a spot the host can see now as it was covered by the host tool pop up when I shifted it over to make room for the VP GUI. Reminder to use this to help balance nations for *your* lobby if you disagree with how base TFB balance is.
- Hid 1 Canadian, 2 German, and 1 Mexican advisor who could never be selected
- Changed 1 of the Canadian air chiefs from Air Combat Training to Ground Support since combat training gives no XP
- Changed 1 of the Italian Air Chiefs from combat training to safety since combat training gives no XP
- Fixed a bug where using the game rule for a set volunteer limit for Spain wouldn't fall off after Japan went to war, letting the soviets send more volunteers to China than intended
- Fixed a bug with the Localization and Images for Battlecruiser Armor Schemes
- Fixed new Player tooltip about the Mountain Gun
- Siam/Raj/Australian tech unlocked by focus to make their special forces better in the jungle now correctly applies to Arditti and Marine Commandos as well. The tooltip also correctly states "legged special forces" instead of "all special forces"
- Fixed a bug where Arditti weren't getting the right terrain bonuses
- Fixed intercontinental bombers using Vanilla resource and IC numbers instead of TFB ones
- Fixed an issue where the Gurkha Rifles spawned in battalion could allow unintended support companies
- Yamamoto is no longer available as a Bulgarian Scientist

Army Leaders:
- Generals and Field Marshalls are now capped at 20 divisions instead of 40 (Game rule exists)
- Skirmisher, Paratrooper, and Camouflage Expert now reduces division limit by 12
- Cavalry Leader and Panzer Leader now reduce max army size by 14
- Panzer and Combined Arms Expert now increase division limit by 2
- Can no longer gain Skilled Staffer XP if you have Panzer Leader, Cavalry Leader, Skirmisher, Paratrooper, and Camouflage Expert, and vice versa
- Cavalry Leader 7.5% attack bonus -> 10% attack bonus
- Panzer Leader 5% attack bonus -> 7.5% attack bonus
- Re-add tooltip stating that the academies effect officer stats, such as Elan Academy granting a 50% chance at +1 to attack

Allies:
- Added new "Arsenal of Democracy" that gives people the ability to get significant Equipment Subsidies for US and UK equipment to encourage international Market Use
- UK Decisions are accessible after the UK is at war and you are in the faction with them
- USA Decisions are accessible after the Lend Lease Act, or for the convoy decision after Liberty Ships
- USA Neutrality Act now increases Lend Lease Tension by 100%
- All Ideologies can now host governments in exile
- Commonwealth Shared Tree post capitulation Mills reduced from 10 to 4
- French "Appeal to Overseas Territories" Mills reduced from 10 to 5
- Non Aligned Brazil event to take Portuguese Territories now doesn't take China and Indian ones
- French "Automobiles" focus now also can have the research bonus apply to armored cars
- Fixed Congo Decisions using Vanilla values for resources, and moved the continuous focus over a bit so it doesn't block things
- Willkie's New Deal is now correctly named

Tanks:
- When Germany unlocks tanks, it will have a pre-generated tank for each equipment type (AG, AA, etc.) to try to reduce the issue of License Equipment bugs when changing equipment type of licensed tanks
- Japan, Manchu and Siam removed from German Tank Sharing
- Japanese T01 Chi-He Armor 40 -> 45
- Japanese T03 Chi-Nu Armor 50 -> 60
- Italy has a 1938 Light Tank Tech that will let you mount a Light Tank Casemate onto the L3/33 Tankette Chassis for use in making TD's/AG's with them as Italy
- Bulgaria can't produce Armored Cars while they have Army Restrictions
- Armored Car AA is now correctly counted as exclusive to other AA
- Should be able to use more MIO's to research the generic Armor techs for tanks, and the Heavy Turret 2 research is now correctly categorized as a heavy research
- Gibraltar now gives a debuff to light/medium/heavy tanks/AG/TDs/SPGs and Land Cruisers attack, defense, and movement by 90%

Axis:
- German Autarky Tooltip box shouldn't block any focuses anymore
- German 'Form the Zentrale Planning' Lack of Resource Penalty -10% -> -5%
- German 'Create the Rustungsstab' bombing damage reduction -10% -> -5%
- German 'German Armament Rationalization' swapped from 5% cap to 5% efficiency gain
- Non Aligned Finland "Lone Wolf" now has +100% wargoal justify against time
- Non Aligned Finland with the "Lone Wolf" spirit is not forced to join the war 180 days after Barb
- Non Aligned Finland 'Expand State Military Factories' Factory output 3% -> 5%, Mill production speed 5% -> 10%
- Non Aligned Finland 'Modernize the Industry' Efficiency Gain Factor 10% -> 15%
- Romania rework. Air navy and Eco trees are basically the same. Army reworked to allow both infantry and tanks. Political tree entirely reworked, with gameplay split a bit more between interwar politics and what happened when they started losing land
- Axis Minors can now do the production Propaganda when Germany does the KDF Wagen factories instead of totaler krieg

Comintern:
- Fixed KSR Dissidents focus not giving weekly stab
- Mongolia and KSR now also have the 20% trade cost debuff with UK/USA/FRA
- Soviet focus in their Persian corridor branch will no longer spawn in factories in KSR territory
- KSR Focus "Favored by Stalin" license production speed buff decreases from 50% to 25%
- Winter War tweaked such that Soviets have to actually sustain casualties in order to do the Bluchr paths. 250k for the far right side, and 125k if you pick him as the secondary marshal
- The decisions that you use to click as the Soviets during the Winter War in order to get a stat buff but locked you out of the Cav path is now gone. In its place, the decisions at the 125k and 250k mark will auto trigger to block paths
- Demand Bessarabia automatically will cancel the Czech guarantee of Romania

Update: Jul 18 @ 10:34pm

5895
- KSR can no longer send volunteers
- KSR is no longer a puppet but just in the faction with the Soviets getting cheaper resources from them to keep the prevention of civ boosting
- KSR Soviet Leadership weekly stab reduced from .2 to .1
- KSR Kazakh Socialism weekly stab reduced from .3 to .1, and war support from .2 to .1
- KSR planning capstone planning max/planning speed reduced from 10% to 5%
- Increased KSR industry by 6 civs and 2 mills
- KSR can no longer send or receive expeditionary units unless they are at war with Japan
- Yugo can no longer send or receive Expeditionary units if they are fascist
- Winter War Spirit now gives -80% Industry Bombing Factor
- Going "Lone Wolf" as Finland and having the soviets initiate the continuation war should now correctly give Finland the ability to remove the spirit
- No more free war support for the USA if Mexico goes Communist
- Fixed a number of Text Collisions

Update: Jul 18 @ 6:21am

40f7
- Fixed KSR Stability and War Support ticking from their political tree (there is a difference between weekly war support and weekly war support factor. The latter doesn't seem to work. Same for Stab)
- KSR Infantry Equipment focuses changed from giving 50% research and 50% Ahead of time to 100% Research and 10% Ahead of time
- When doing the KSR Infantry Equipment focus, a hidden modifier is applied to the Soviets and the Mongolians that will increase the production cost to license Infantry Equipment from KSR by 50%. Those who remember the pre AAT Finland tree will have seen this modifier before
- Flamethrower (Main gun, not side mounted) IC 5 -> 4, Reliability -10% -> -5%, and now adds 5 breakthrough
- Hess event should no longer show up if you have completed "Rally the Industrialists"
- Fixed an issue where the Swedish Trade Deal for Germany was giving 1 civ instead of the 3 it claimed
- Raj Tea Exports can only be done 4 times instead of 5. The Civ variant now costs 50 pp instead of 75, the construction variant now gives 2.5% construction instead of 5% and costs 50 pp instead of 10

Update: Jul 17 @ 10:51pm

d3e8
- Naval Escort MIO's now have a MIO Cap of 25 instead of 10
- Fixed an issue where the Germans being able to use the denma, swedish, and norwegian straits during the first 10 days of Weserubung wasn't working correctly. Should also be a much faster check
- Minor performance improvements (additional improvements to come after the weekend)
- Lots more KSR changes, Army tree has better choices and the Eco Tree is more spread out than before. Also gets the same propaganda as Mongolia. Should also now correctly work with Countenance
- Neither KSR nor Mongolia can get to Total Mob during the winter war
- Production Efficiency Growth is now correctly capitalized
- Moved 6 civs and 1 mill from Czech land stolen by Hungary to the Sudetenland
- Moved 2 civs and 2 mills from the Yugo land usually taken by Hungary to Belgrade
- Reduced Mils in German Investments in Hungary from 4 to 2
- Reduced the max factories for Hungary given from "Seek German "contracts" to 2 mills and 1 civ from 4 mills and 2 civs
- Camouflage Trait now gives 20% Cas reduction and -20% air superiority bonus in combat instead of 25%
- Concealment Advisors now give 5/10/15% debuff to enemy Air Superiority Factor instead of 10/15/20%
- German Political Advisors you can never pick are now hidden

Update: Jul 15 @ 10:56pm

checksum 98e1

KSR:
- KSR now starts with 4 inf and 4 cav divs previously in their territory. Divs will transfer if annexed
- Switched from the Swiss Trade Unionist to the Icelandic one (Paradox has like 7 "trade unionists")
- Mao now gives corner fox if picked as leader
- Socialist Economist now takes away consumer good factor instead of giving it
- "Brothers War" Debuff to Mongolia during the Winter War now also applies to KSR and is increased
- "Scalpel for the Soviet Union" Cas reduction reduced from 10% to 5%, and Veterancy Gain from 20% to 10%
- "Religious Taxations" now gives -5% expected consumer goods instead of -10%
- Focus to get annexed as KSR now is locked after June 1st 1936 to prevent dedicated annex builds
- Soviets start with Resource rights in KSR for the main starting resource states except the capital
- "Leadership Contest" now shows you the 3 leaders you can pick from
- Updated Soviet Surrender Progress Focuses to account for the lost KSR VPs (1%)
- KSR no longer starts with Mountaineers paratroopers and fleeting in being but do start with squad weapons and trains
- Starting leader now has "Man of the Nation"
- KSR now starts as a Colony of the Soviets
- KSR is now correctly setup to handle the Competitive game start

Other:
- Arditi now get Mountaineer buffs
- Australian "New South Wales" Tank MIO changed to being a Refurbishment MIO
- NZL "Railways Organization" Tank MIO changed to being a Refurbishment MIO
- The Armored Car MIO the UK has is now available for all Commonwealth nations at game start
- Shared Commonwealth "Humber" MIO is changed from an Armored Car MIO to a Light Tank MIO
- Doing the focus for the Shared Commonwealth Humber MIO will give 3 levels to whoever completes it, instead of unlocking it
- Doing the focus for the Shared Commonwealth Humber MIO will give a 75% research bonus for light armor instead of a 50% bonus to the other members
- Added in Armored Car Tank Destroyers (#1935 #GER #SDKFZ 221 mit SPZB 41), Armored Car Assault Guns, Armored Car AA (#1942 #ENG #T17E2 Staghound), and Armored Car SPGs (#1943 #ENG #T17E3 75mm M2 Howitzer)
- Thanks to "[outdated] More Designing" for the Graphics for the blueprints for the AC's.
- Armored Cars can now use Open, Casemate, and Open Superstructure Turrets
- Armored Car 3's have room for a radio and another special module
- AC's now correctly flagged as being armor instead of motorized

Update: Jul 13 @ 6:55am

checksum C39B
- AC Research gives Light Tank turrets now
- KSR Tree fixed to be allowed to do the artillery focuses
- Potential fix for KSR Civs spawning but not being usable?
- Added a template for KSR to start
- Generic Tree Heavy Tank Research Cost increased from 2 to 2.5, and Turret 2 from 1.5 to 2.5
- Generic Heavy Tank Speed reduced from 5 to 4.5
- Generic Heavy Tank IC increased from 30 to 35
- Generic Heavy Tank breakthrough nerfed from 55 to 50