Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
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Update: Apr 4 @ 9:23pm

- Torpedo Hit Profile 115 -> 110 (less accurate)
- Naval Detection Chance Multiplier for Air Superiority 15% -> 20%
- Fixed a bug where countries other than Germany were getting a SH Railway gun spawned for them when finishing their Special Project

Update: Apr 3 @ 10:07pm

checksum 5ac9
- Soviet hidden railway gun speed boost to counteract their Command Economy now also applies to Super Heavy Railway Guns
- Super Heavy Railway Gun Special Project now gives you a half finished SH Railway Gun instead of a finished one
- Iran can no longer get to the air designer
- Fixed a bug where Re-gaining the mainland as Vichy or Free-France would lock you out of Tank Research
- Fixed a bug where Japanese starting Medium AG's weren't correctly created and therefore couldn't be used or lend leased
- Fixed some errors in saves related to Armored Support Vehicles trying to get 3 levels of reliability
- Fixed Ice Carrier design error trying to add cruiser armor

Previous Patch but not mentioned:
- Full Autarky now simply requires you to own all the german states and not own all of the land within all core states
- Partial Autarky now simply requires less than 10% surrender progress instead of owning all the land within all core states

Update: Apr 2 @ 9:54pm

checksum 3b29

- Reduced HP Penalty for an Artillery/AT Division from -2 to -1
- Reduced Org Penalty for an Artillery/AT division from -5 to -3
- Turned the Engineer and HQ Org Multiplier for inf from 5% to 4%
- Mountaineer Special Forces Equipment Needed 25 -> 30
- Mountain Artillery Special Forces Doctrine now gives the 10% breakthrough multiplier to pack artillery, horse drawn heavy artillery and rocket artillery as well
- EQ Combat Loss Factor = 0.8 -> 0.75 -- % of equipment lost to strength ratio in combat
- All Artillery (standard) is gaining 1 more soft attack and 1 more breakthrough
- DP Artillery is gaining 2 hard attack
- Inf Equipment Defense is decreased from 10/12/15/19/22 to 8/10/13/17
- Inf Equipment 2 Soft Attack 7 -> 6
- Inf Equipment 3 Soft Attack 10 -> 9
- Inf Equipment 4 Soft Attack 14 -> 13

Update: Apr 1 @ 9:50pm

Updated content only

Update: Mar 27 @ 9:59pm

checksum 4f95
Updated to 1.16.3
- Lots of small stuff incorporated from it
- AC's made slightly cheaper
- Himmler Focus Fix
- Minor Doctrine Tweaks

Normal stuff:
- Fixed a bug where the Autobahn focus claimed it was adding infra to Puerto Rico (was just a tooltip bug)
- Bomber Aces can now be used on both strat bombers and Tac Bombers
- Sturmtruppe Battalion updated to TFB Numbers
- Bahawalpur now has a core from Pakistan so they will get added to it in the Partition
- Fixed some of the Yugo focuses and gave them more lines they start production on.
- Germany now starts with a Production Line of Panzer 1s
- Assault Gun MIO's now also somewhat apply to Self Propelled Artillery
- Hungarian Idea for Cost Reduction on Assault Guns actually set to Assault guns, and half value given to SPG's (Instead of just full value to SPGs)
- German Left Side Eco focus for increased trade per factory changed from 10 to 20
- Super Heavy Railway Gun SP Complexity increased from medium to large (each prototype gives less progress boost)
- Fixed the Special Project for Rocket Interceptors giving an Air Designer Module instead of a Chassis

Update: Mar 24 @ 10:12pm

checksum 6959
- Iraq tree gives the TFB levels of steel
- French "General Work Council" Dockyard and Factory output 7.5% -> 5%
- French "Reorganize the Aviation Industry" now only gives 2 75% industry bonuses instead of 3
- French Owned Ivory Coast now starts with 4 infrastructure instead of 5
- South Danish states and South Schleswig now have TFB levels of infrastructure
- Infra Bonus per level 6% -> 7%
- Engineer Trait fort attack 10% -> 5%
- Canadian Field Marshal Charles Folkes no longer has Brilliant Strategist or Trickster, and his logistics skill is reduced from 6 to 4
- Canadian General Bert Hoffmeister no longer has Trickster or Engineer, and his attack and logistics skills reduced from 5 to 4
- Canadian General Harry Crerar has had his level reduced to level 2, and his planning and logistics skills reduced from 3 to 2
- Canadian General Guy Simonds has had his level reduced from 4 to 3, and logistics skill from 4 to 3. He no longer starts with Commando or Naval Invader, but these can be regained in Inf Canada path

Navy:
- Base Guns Cooldown Torpedo 4 -> 5
- Submarine Base Torpedo Reveal Chance 4.5% -> 5%
- Lancer trait no longer has "Superior Tactician" as a parent
- Drill Master Torpedo Cooldown Reduction -15% -> -25%
- Battleship Adherent Ship AA debuff reduced from 20% to 10%
- Unit Leader Trait Slot Per Level for admirals reduced from .5 to .35 (Referenced traits are the ones you manually select, not the ones you can grind for)

New:
1,2, will have 1 trait
3,4,5 will have 2 traits
6,7,8 will have 3
9 will have 4
Old:
1,2 will have 1 trait
2,3 will have 2 traits
4,5 will have 3
6,7 will have 4
8,9 will have 5

Update: Mar 17 @ 10:11pm

checksum 4dba
- Implemented a refresh of the Yugo tree designed by Peef. Contains 3 paths, the Democratic path for the AI, and 2 Fascists paths. One for when there is a Bulgaria, and one for if there isn't a Bulgaria player
- Fixed a bug where using the old Raj tree would prevent you from having MIOs
- Romania can now do National Humiliation of Bulgaria doesn't exist (AKA they couldn't steal Dobruja)
- RAJ Government budget shortfall now goes away upon going free
- Operation Countenance should now transfer the correct states
- Fixed Marcus Island and Mandalay Strategic Region text
- Air Base Damage Factor .2 -> .1 (Made harder to bomb)
- AA Building IC Cost 2500 -> 2000
- Small Gun 3 Soft Attack 23 -> 25
- Small Gun 3 Hard Attack 27 -> 30

Update: Mar 15 @ 4:10pm

650f
- Fixed an issue where you needed to own Tessarim instead of East Suez to repair the suez

Update: Mar 15 @ 8:24am

b158
- Fixed tooltip for Blockade Runner
- Germany starts with a factory on Panzer 3 and Panzer 4
- Raj Goa will bypass if they own Goa
- Shared Commonwealth focus for Infantry MIO now will correctly update the RAJ one
- ADMIRAL_TASKFORCE_CAP = 10 -> 5 -- admirals will start getting penalties after this amount of taskforces
- Torpedo hit profile 120 -> 115
- Light gun hit profile 50 -> 55

Update: Mar 14 @ 10:44pm

079d

- Aircraft Supply Usage .45 -> .25
- Signal Company and Armored Signal Company org 80 -> 60
- Boosted AG's by 5-10% attack in cities and across rivers
- HQ Org 100 -> 80
- HQ now gives 5% org bonus to ALL infantry instead of 3% to just light infantry
- Destroyer 1 Hull HP 25 -> 30
- Blockade Runner trait can now be gained when ships are above 30 KPH instead of 37
- Iron side trait now only costs 300xp instead of 500
- Lancer now grants 15% screen penetration factor up from 10%
- Big Guns Expert now grants 10% Attack to BB, BC, and SHBB instead of BB,BC and HC
- Raiding Designer "Spotting Tops" trait now gives 3% surface detection instead of -3% surface visibility
- The first 3 traits in Battleline MIO's on the left side now only apply to BB, BC, SHBB instead of also applying to Heavy Cruisers
- USA's "Brooklyn Naval Yard" Dockyard Expansion bonus now applies to only BB/BC/SHBB instead of also to HC
- 1942 Destroyer research cost reduced as it was the only one at 2 instead of 1.5
- Armor technology research cost increased from 1.25 to 1.5 to be in line with all other research
- Torpedo Crit Damage Multiplier reduced from 4 to 3.75
- Light Batteries added Armor Piercing per battery reduced from .2/.25/.3/.35 to .1/.15/.2/.25
- Heavy Cruiser Battery Speed debuff increased from 4/5/6/7% to 7/8/9/10%
- Cruiser Armor reduced from 3/7/9/12 to 3/6.5/8.5/11
- Saint Lawrence no longer has a Dam
- Uk Home Guard now spawns as 20w militia instead of 20w inf with artillery and AT
- Nerfed EIC Raj
- Nerfed the custom Raj policy from 10% efficiency cap gain and factor to 7.5%
- If Raj buys French indo-china Japan will now ask it for the land
- Re-added the "Eastern Barrier" spirit to Raj
- Elephants now are slower than Motorized
- Fixed an issue where the todt change last patch didn't apply always