Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
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Update: Aug 31, 2022 @ 12:11am

[Soviet Changes]
Focus Tree:
- Tractor Factories Focus total civs per state 8 -> 6
- Expand The Tractor Plants Focus total civs per state 12 -> 9
- Urbanization of Society Focus total civs per state 12 -> 9
- Establish the Tolkachi Spirit Production Efficiency Retention and Growth 10% -> 5%
- Secure the new Conquests Focus now once again gives 80% compliance instead of cores
- Order 270 now grants a bonus 5% division recovery rate
- Germans are coming grants an additional 5% mil build speed
- Removed Mines Focus
Army Left Side:
- Tank Development Program Focus research bonus for Armor 75% -> 50%
- Improve Infantry Tactics Focus no longer grants 1(tooltip claims 5 but it was wrong) Entrenchment
Army Right Side:
- Soviet 'New Ideas' now grants 2 doctrine cost reductions instead of 1
- Soviet 'Follow the Germans' now grants 2 doctrine cost reductions instead of 1
- Soviet 'Study Spain' now grants 2 doctrine cost reductions instead of 1
- Soviet 'Mass Mechanization' now grants 2 doctrine cost reductions instead of 1
- Soviet 'Stalin's Sledgehammer' now grants 2 doctrine cost reductions instead of 1
- Soviet 'Study Blitzkrieg' now grants 100 xp instead of 50
- Soviet 'Hold Wargames' now grants 100 xp instead of 50
- Soviet 'New Officer Corp' now grants an additional level to defense and logistics
Other Soviet:
- Soviet T100 Tank IC increased from 34 to 38
- Operation Barbarossa buff now lasts 150 days instead of 120, but will instantly be removed if the Soviets do Order 270, Defend Stalingrad, or Defend Moscow
- Soviet T34 research now grants access to medium turrets so Mongolia doesn't have to research heavy tanks to make medium tanks
- Added an event pop up to let soviets know they can evacuate industry and when 'Invaders Must Die' first becomes available
- Soviet Propaganda has been given icons in order to help better tell at a glance what affects they might have https://i.imgur.com/kEribCE.png

[Spanish Civil War]
- Republican Spain now will start with divisions along the frontline instead of stacked behind in large clumps, though garrisons in the cities still exist
- To compensate for the lack of land that can be taken quickly and therefore a larger frontline, Nationalist Spain has been given 7 additional militia, which means Nationalist and Republican Spain will have the same total number of divisions
- The 7 divisions are in Burgos, Valladolid, and Badajoz
- A level 2 airfield has also been added to Burgos to allow for more room to field Air Volunteers or Lend Lease fighters
https://i.imgur.com/Vudy7zA.jpg

[USA]
- USA Begin Rearmament, Selective Training Act, Two Ocean Navy, and Lend Lease Act now have tooltips to explain the threshold of Congressional supported needed, and when they change
- USA Lend Lease Act Bugs fixed for requirements, where it was requiring too many representatives to use. New Rules: "If War Support is under 40, a high level of support is needed. Over 40 requires medium congressional support, over 60 requires low congressional support. Being at War will mean no congressional support needed."
- USA bug where they were allowed to ask for military access and docking rights while they still had the 'Not Our War' spirit fixed
- USA "Join the Allies" decisions will automatically add them to the allies

[Spawn ins]
- Soviet Union Spawn Ins for Leningrad, Stalingrad, and Moscow now will be spread out throughout the soviet controlled portions of the state rather than just in the city center itself
- Starting XP for those divisions set to .2, which means no buffs or debuffs. This is down from the .5 for Leningrad and Moscow (20% bonus) but up from the 0 from Stalingrad. (-20% bonus)
https://i.imgur.com/DnZpkz8.jpg
- UK Home Guard will now spawn in the 40 divisions across the country and not all in London. Its also based on the amount of states taken, so if the Axis take a state the UK wont get the spawn ins from that state. It's 2 per state and the remaining 8 spread between the high pop areas.
- UK can only get the French spawn ins if they control Southern England, and they will only spawn in Southern England
https://i.imgur.com/CUEr4GG.jpg

[France]
- French Army Tree reshuffled to make a meaningfull choice between offense and Defense, where what you pick pre-cap will affect your post-cap choices
- French Aircraft Industry focus merged into the 'Form the State Arsenals' focus. Two 42 day focuses merged to being one 70 day focus, and the decisions were all merged together but at a higher cost
- French Navy tree reduced but is now 42 days each instead of 70
- New Army Branch in the Free France Focus Tree, where your decision pre cap determines if you can go for Special Forces / motorized-mech or motorized-mech/Tanks
- New Naval Branch in the Free France Focus Tree, taking focuses out of base France and adding them here
- New Air Branch in the Free France Focus Tree, taking focuses that were part of the 'aggressive' branch in Republic of France and adding them here
- New Espionage Branch in the Free France Focus Tree, hopefully to encourage more French Players to invest into the French Resistance in France
- Starting French Tank Chassis other than the B1 can no longer use radios
- Expectations overall is a slightly weaker Republican France, and a signifigantly stronger Free France
https://i.imgur.com/yq0nqyM.jpg

[Other]
- Medium Assault Gun Fort Attack 75 -> 70
- Medium Assault Gun Metropolis Attack 60 -> 65
- Heavy Assault Gun Fort Attack 100 -> 90
- Heavy Assault Gun Metropolis Attack 100 -> 95
- Medium SPG Amphibious Debuff 100 -> 80
- Heavy SPG Amphibious Debuff 500 -> 160
- Heavy SPG Urban Buff 160 -> 75
- Heavy SPG Metropolis Buff 200 -> 100
- Heavy SPG Town Buff 100 -> 50
- Heavy SPG Fort Buff 360 -> 180
- Hungarian 38m Breakthrough reduced from 30 -> 25
- Hungarian 44m IC cost reduced from 36 -> 33
- Italian decision to join the war Debuff for not doing so decreased from 25% to 20%
- AST and SAF get support equipment production during game start
- France now gets support equipment, Horse Equipment, Squad Equipment, Radio Equipment, and Special Forces Equipment production during game start
- Canadian Walkie-Talkie bonus now also applies to Radios
- Canadian Ram Tank focus now only gives a 1/2 year ahead of time penalty reduction instead of 1 year
- Canadian Ram Tank IC cost increased from 20 to 22
- Fatherless debuff for Naval Bombers decreased from 200% to 100%
- NZL Maori Affairs Act now grants 1 Offmap civ instead of -5 stability
- NZL Amend the Maori Affairs Act now grants 2 civs
- Japan now will have a generic artillery design company available after completing 'Artillery Innovations'
- Paratrooper Training Time decreased from 200 to 160
- Paratrooper Defense malus reduced from -0.25 to -0.15
- Maneuver Warfare Spirit now grants 5% Army Armor Attack Factor
- Operational Reserve Spirit Supply Grace reduced from 168 to 84 hours
- Germany will also lose Good Weather Army debuff if the soviets declare on them now
- Fixed a spelling error in Italian Propaganda
- Italy will now longer try to Italianize their core of Istria
- New Mexico Portraits thanks to FoxDie24
- New Danish General thanks to FoxDie24

Update: Aug 17, 2022 @ 8:08am

Checksum e8a0

Fix for Medium Cannon Tiers

Update: Aug 16, 2022 @ 10:27pm

Checksum 1099

Cleanup and Standardization:
-Training Time for all tanks that are 2 combat width set at 200, all 1 and 0 widths set to 180
-Assault Gun Supply Consumption for lights/mediums/heavies from .3/.35/.5 -> .3/.35/.4
-SPG Supply Consumption from .18/.22/.4 -> .18/.22/.26
-SPG Supply Consumption Factor from .05/.06/.1 -> .05/.06/.07
-1 Anti Air removed from HQ Companies
-Armored Car Recon Org 40 -> 20
-Military Police Manpower reduced 600 -> 500
-Military Police Training Time increased 80 -> 120
-Motorized AA Training Time decreased 150 -> 120
-Light TD Breakthrough modifier decreased from -.95 to -.85 to match medium and heavy tanks
-Assault Guns now belong in the 'Frontline Battalions' Bonus category for doctrine
-Rocket Artillery now are of type 'rocketry'
-All Anti-air brigades now are of type 'anti-air'
-Pack AT now gets benefits from front_line bonuses instead of Artillery bonuses
-Many ship errors for starting ship designs addressed
-Some ships have gained a module due to this, where the destroyer doesn't have a slot it does in vanilla, but had an empty slot it could be put in
-Naval Mines completely removed, including off of any ships that have them on game start
-The Starting Research for a lot of nations has had some amount of standardization, granting more starting tech to nations
1) Raj starts with Artillery
2) Mexico starts with support equipment
3) Bulgaria starts with Artillery
4) Manchukuo starts with support equipment
5) Canada starts with trucks
6) Ireland starts with trucks
7) Hungary starts with trucks
8) Bulgaria starts with Radios
Before Picture: https://i.imgur.com/3tX854p.png
After Picture: https://i.imgur.com/98kKM8l.png
-Starting Support Companies:
-All Major Nations start with them all unlocked
-All Minor Nations start with Recon and Engineers unlocked
-Only Nation to lose tech is the Czechs
-A Chinese starting template had Logistics Companies, which has been removed
-Before Picture: https://i.imgur.com/SYqX2Kv.png
-After Picture: https://i.imgur.com/Xgdg2PF.png
-Nations with Free Factories and the research for certain items will now start with 1 factory with 50% efficiency on it. They are done in order from left to right on the sheet based on free factories. Note that Ireland, Brazil, Mexico, and the Philippines didn't have enough factories to cover everything they had research for.
Before: https://i.imgur.com/Qoan09E.png
After: https://i.imgur.com/gRym8xH.png

Bug Fixes:
-Fixed a bug where Raj 'Industrial Expansion Focus' showed only 2 factories instead of 4
-Increased Max Mills, Civs, and Dockyards in a state to 99 (Note, this doesn't change the building slots available. Think of like how Refineries are capped at 3, factories are no longer capped at 30 in a state when we have 40 slots)
-Note, this also applies to offmaps, so a bug where soviets weren't getting all of their offmaps has been fixed. 'Mobilize the Gulags' will now give all 60 factories
-Bug where sometimes the US Wouldn't get all 10 dockyards from 2 Ocean Navy was fixed
-Germans Wunderwaffe focus to get the MAUS removed as we don't have that anymore
-USA 'United We Are Strong' Propaganda now correctly gives Weekly Stability, as does the Allied minor version
-Japanese Compliance Gain from their Propaganda increased from .01 to .02, and the corresponding Axis Propaganda increased from .005 to .01, because only 2 significant figures are allowed
-Description of Bulgarian focus for the Spanish Civil War no longer claims you get a trait for the general, as this is broken both in the mod and in Vanilla
-Medium Cannon Terminology cleaned up

Other:
-Cavalry now gains access to bonuses from the Infantry Radio Tech
-Panzer Leader and Cavalry Leader now only reduce army size by 16 instead of 20
-Partially to prevent a bug where if you had both you could have an infinite number of divisions under the general without getting a penalty
-T100 can't use radios anymore
-The Army Spirit for Organizer will always grant the skill

Update: Aug 12, 2022 @ 10:12am

checksum bdfb

Refit Cost Changes
Light Turret 2 -> 1
Medium Turret cost 5 -> 3
Heavy Turret cost 8 -> 5
Light Gun (Tiers 1 - 3) cost 3 -> 1
Medium Gun (Tiers 4 - 6) cost 2 -> 1
Improved Equipment Conversion research moved from a 1940 to a 1939 tech
Equipment Conversion speed Bonus 25% -> 40% for Improved and Advanced Equipment Conversion
Hungary Equipment Conversion modifier increased from 25% to 40%
Repeating Focus Equipment Conversion modifier increased from 30% to 40%

Net Changes over the past 2 patches:
- All Light Turret and Armored Car Turret Types Refit Cost increased 0.5 -> 1
- All Medium Turret Types Refit Cost increased 1 -> 3
- All Heavy Turret Types Refit Cost increased 2 -> 5
- All Medium Main Armament Types Refit Cost increased 1 -> 2
- All Heavy Main Armament Types Refit Cost increased 1 -> 3
- Repeating Focus for Conversion decreased from 50% to 40%
- Hungary refit idea reduced from 50% to 40%
- Improved Equipment Conversion changed from 1938 to 1949 tech
- Advanced Equipment Conversion changed from 1940 to 1942 tech

Soviet Union Changes
- Soviet Infantry Mobilization template changed from 9 Infantry, 1 Anti Tank, and 1 Artillery brigades to 7 Infantry, 3 Anti Tank, and 3 Artillery brigades
- Stalingrad will spawn an additional 15 divisions (25 -> 40)
- Soviet 'Allied Lend Lease' focus now gives the most current Artillery and Anti-Tank instead of Artillery and Anti-Tank 1
- Soviet 1st and 2nd wave mobilization grants an additional division per state ( 3 -> 4 for first wave and 2 -> 3 for second wave)
- New Soviet Focuses 'Slacken Infantry Standards' and 'Slacken Armor Standards' grant techs that will decrease the amount of equipment required per soviet division, each taking 28 days.
- Slacken Infantry reduces required equipment by 20 Infantry equipment and 5 squad equipment per infantry battalion and 5 infantry equipment per Militia. It is locked behind Order 270
-Slacken Armor reduces required equipment by 16 motorized from motorized brigades, 12 mechanized and 4 motorized from mechanized brigades, -4 chassis for all Self Propelled Artillery and Tank Destroyers, and -8 chassis for all Tanks and Assault Guns (AKA 20% less chassis per brigade). It is locked behind Tankograd

Other:
-South Africa can now Support Appeasement even if the UK is at war
-Right side Manchukuo now gets access to the Captain of Industry, and War Industrialist/backroom backstabber that left side does
-Pack AT and Pack AT 2 soft attack increased from 0 to 2
-Pack AT Tungsten cost 25 -> 10
-Pack AT 2 piercing increased from 75 to 80

Update: Aug 10, 2022 @ 10:19am

Checksum ca5a

Bug Fixes

- Change to add 4 rows of mills reverted.
- New Event on game start if someone is playing a nation that normally is only for the AI, to help reduce the number of unexpected ghost players
- Japan will now lose their 'Ichi Go' spirit after China caps so it can't be used against the allies
- German 'Jägernotprogramm' Focus, USA 'Strategic Bombing' Focus, NZL 'Expand the NZPAF' Focus, 'Spirit of Genghis' leader trait and the 'Agility-focused Aircraft Designer' all now correctly use carrier naval bombers instead of regular naval bombers
- Fixed an issue where when Finland would win the winter war, the soviets wouldn't suffer the negative consequences

Balance Changes
- Small Caliber Guns 1 (AA Stat Buff Research 1) no longer grants 5% Hard Attack to AT, Motorized AT, and Light Tank Destroyers
- Small Caliber Guns 2 (AA Stat Buff Research 2) no longer grants 5% Hard Attack to AT, Motorized AT, and Light Tank Destroyers, but does grant 5% hard attack to Pack AT
- Medium Caliber Guns 1 (Artillery Stat Buff Research 1) no longer grants 5% Soft Attack to Light or Medium Self Propelled Artillery, but does grant 5% hard attack to AT and Motorized AT
- Medium Caliber Guns 2 (Artillery Stat Buff Research 2) no longer grants 5% Soft Attack to Light or Medium Self Propelled Artillery
- Medium Caliber Guns 3 (Artillery Stat Buff Research 3) no longer grants 5% Soft Attack to Light or Medium Self Propelled Artillery
- Modern Medium Caliber Guns (Artillery Stat Buff Research 4) no longer grants 5% Soft Attack to Light or Medium Self Propelled Artillery
- Light Self Propelled Artillery Soft Attack Malice increased from 25% to 30%
- Light Tank Destroyer Hard Attack Malice increased from 25% to 30%
- All Light Turret and Armored Car Turret Types Refit Cost increased 0.5 -> 2
- All Medium Turret Types Refit Cost increased 1 -> 5
- All Heavy Turret Types Refit Cost increased 2 -> 8
- All Main Armament Types Refit Cost increased 1 -> 3
- Repeating Focus for Conversion decreased from 50% to 30%
- Hungary refit idea reduced from 50% to 25%
- Better Equipment Conversion techs now branch out of the Advanced instead of Improved Machining tools
- Improved Equipment Conversion changed from 1938 to 1940 tech, bonus decreased from 40% to 25%
- Advanced Equipment Conversion changed from 1940 to 1942 tech, bonus decreased from 40% to 25%
- El Aghelia now has 2 land forts
- Benghazi now has 3 land forts
- Tobruk has 4 land forts, up from 3
- Bardia has 3 land forts up from 2
- Italian Desert Tyles bordering the UK in Libya now have 2 land forts instead of 1
- 2 New tiles next to Sevastopol, each with high level forts on them to enable a better defense during a siege of the city
- Panzer Expert gives 5% armor Defense instead of 5% armor speed
-Mobile warfare army spirit gives 6% div recovery instead of 5% armor speed
-Mobile warfare division spirit gives -10% org loss on movement instead of 5% armor speed

New set of Timed Decisions Added
-When France first goes to war with Germany, a new ticking decision for Italy will appear(in addition to an event notifying them of it)
-If Italy does not join the war 120 days after France is at war with Germany, they will lose 25 Stability, and 25 War Support.
-If Italy has still not gone to war 60 days after that, then the UK will be given a wargoal on Italy
-The intention of this change is to give the allies the ability/encourage them to be aggressive and try to take Italian Africa, and for the Germans to quickly deal with France and send tanks down to help, and prevent Italy from simply waiting for a year before joining the war after all of Africa is fully built up

Update: Aug 5, 2022 @ 9:11am

Checksum 3146

Brazil, Ireland, Mexico, and New Zealand have had fathers added to tell them what to do
The S35 and B1 Chassis for France start the game researched. There is now an additional Light Tank Tech for 1942 which lets you upgrade the armor on the H41/R42 and grants armored turret 3
German JU 86 and Do 17 now have the correct level of max upgrades on game start instead of having 10 or 5 levels like Vanilla
Venture Capitalist Buffed from 2.5% construction speed to 5% construction speed
Venture Capitalist now grants 5% Resource Gain Efficiency
Amerika Bomber Range reduced to 2km

Update: Jul 31, 2022 @ 10:17am

River Penalties for Tanks:

Heavy Assult Gun Attack and Movement increased from -35 to -40%
Heavy Tank Attack and Movement increased from -35 to -40%
Heavy Self Propelled Artillery Attack and Movement increased from -35 to -40%
Light Tank Destroyer Attack and Movement increased from -10% to -15%
Heavy Tank Destroyer Attack and Movement increased from -30 to -40%

Other:
-You can now have 4 rows of Military Factories in order to better illustrate that you can have up to 200 per line
-Australian Air and Radar focuses will now only work in states you still control

Special Forces Changes:
-Marines
-Added 5% defense in marshes and jungles
-Added 15% attack in jungle
-Added 5% movement in jungles
-River Attack nerfed from 25% to 15%
-Mountanieers Mountain Attack increased from 10% to 30%
-Paratroopers
-Added 20% defense in Urban
-Added 30% defense in Metropolis
-Added 10% defense in towns
-Added 5% defense in forests and hills
-Added 10% defense in mountains, jungles, and marshes
-Pack Artillery
-Added 5% attack in Forests, Hills, and jungles
-Added 10% attack in Marshes and Mountains

Tanks:
-Soviet BT5 IC recuded from 14 to 10
-Soviet BT7 IC recuded from 16 to 12
-Soviet T50 IC recuded from 20 to 12
-Soviet T70 IC recuded from 22 to 14

Supply Changes:
-Supply hub added to the nothern most provence in Crimea
-Supply hub added to Gabes in Tunisia
-Supply hub added to sirte in Libya
-Added level 1 railways across Tunisia and Libya

16 Mountains changes to hills in Morocco in Algeria
Casablanca changed into Town
Oran Changed into Town

Assault Pioneers nerfed. Only have 15% more river attack then regular pioneers

Update: Jul 22, 2022 @ 11:23pm

Checksum: 17b2

-Finland decisions to capture soviet tanks removed due to never working right
-Winter War decisions cancel if the war ends
-Romania denying Bessarabia has been given a winter-war-like tune-up to use decisions now.
-note that if Romania denies Bessarabia they won't get their focus for Eastern refugees
-King Rama portrait fixed
-Aloha Bar
-Torpedo hit profile increased from 130 to 150 (nerf)
- Ship Medium Battery 1 heavy attack 12 -> 10
- Ship Medium Battery 1 heavy piercing 18 -> 14
- Ship Medium Battery 2 heavy attack 16 -> 12
- Ship Medium Battery 2 heavy piercing 18 -> 16
- Ship Medium Battery 3 heavy attack 20 -> 16
- Ship Medium Battery 3 heavy piercing 24 -> 20
- Ship Medium Battery 4 heavy attack 22 -> 20
- Ship Medium Battery 4 heavy piercing 24 -> 20
- Ship Medium Battery 4 conversion cost increased from 550 to 1300
- Italy can't bypass the end of the ETH war by making IEA
- Bearer of Artillery won't get randomly assigned anymore
- New Event announcing non historical AI
- Mongolian Spelling Error fixed
- Tank medium hv cannon 3 correctly states its tier
- Medium Squeezebore Cannon 1 correctly states its tier

Numerous Tank Terrain modifier changes, TLDR River crossing penalties cut in half, Tanks take minor defense and movement penalties in rough terrain (full list in morning)

River Highlights:
Light Tank attack and movement -25% -> -15%
Medium Tank attack and movement -40% -> -20%
Heavy Tank attack and movement -60% -> -35%
Light AG attack and movement -35% -> -15%
Medium AG attack and movement -45% -> -20%
Heavy AG attack and movement -60% -> -35%
Heavy SPA attack and movement -50% -> -35%

Mountain Highlights:
Heavy Tank defense 0% -> -20%
Heavy Tank movement 0% -> -30%
Light Tank movement 0% -> -10%


New Support Equipment - Assault Engineers

-Pontoon Bridge research now grants access to Assault Engineers instead of 15% river attack for 10 support and infantry equipment per battalion
-Engineer 2 river attack increased from 10% to 15%
-Engineer 3 fort defense decreased from 15% to 10%
-Engineer 3 5% river attack and 10% movement removed for regular Engineers
-Engineer 3 tech grants assault engineers 15% defense bonus on forts, and the same 2 entrenchment as regular engineers
-Assault Engineer Tech (1942 offshoot) now grants 10% attack and defense in urban tiles, and 20% attack and 10% defense in Metropolis tiles to Assault Engineers
-Assault Engineer Tech (1942 offshoot) no longer grants 5% attack and defense in urban and Metropolis tiles to regular Engineers
-Engineer 4 tech urban attack and defense decreased from 15% to 10% and Metropolis attack from 25% to 20% for regular engineers
-Engineer 4 tech attack decreased from 10% to 5% and defense decreased from 15% to 10% in town tiles for regular engineers
-Engineer 3 tech grants assault engineers 10% attack and defense bonus on urban and metropolis tiles, 10% attack and 15% defense in town tiles, and the same 2 entrenchment as regular engineers

Terrain traits for engineers tweaked to accommodate the new Assault Engineers:
-Forest Attack 5% -> 0
-Forest Defense 10% -> 5%
-Jungle Attack 5% -> 0
-Marsh Attack 5% -> 0
-Marsh Defense 15% -> 10%
-Marsh Movement 20% -> 10%
-Fort Attack 20% -> 10%
-River Attack 30% -> 0
-River Movement 35% -> 25%
-Amphibious Attack 25% -> 15%
-Urban Attack 10% -> 5%
-Urban Defense 15% -> 10%
-Metropolis Attack 20% -> 15%
-Metropolis Defense 25% -> 20%
-Town Defense 10% -> 5%


Terrain Traits for Assault Engineers:
forest attack = 0.05
forest defence = 0.15
forest movement = 0.05
hills defence = 0.1
jungle attack = 0.05
jungle defence = 0.15
marsh attack = 0.05
marsh defence = 0.15
marsh movement = 0.2
fort attack = 0.2
river attack = 0.3
river defence = 0.15
river movement = 0.35
amphibious attack = 0.25
urban attack = 0.1
urban defence = 0.15
dense_urban attack = 0.2
dense_urban defence = 0.25
town attack = 0.05
town defence = 0.1

Assault Engineers require 100 more manpower than a regular engineer (400)
Assault Engineers require 15 more infantry equipment than a regular engineer (25)
Assault Engineers require 10 more support equipment than a regular engineer (40)
Assault Engineers require 5 more squad equipment than a regular engineer (10)

Image of difference between maxed out assault pioneers vs regular engineers: https://i.imgur.com/HBqjutH.png

Update: Jul 7, 2022 @ 11:42pm

(better patchnotes when I wake up)

-All fleets should now spawn in the same port on game start
-All Air wings should now spawn in the same airport on game start (Exception: Italian planes in Ethiopia, and Japanese naval planes)
-Spirit of the Academy Academies now check if it will work before you spend CP
-Spirit of the Academies given tool-tips
-Canada Race for Rubber removed
-Infantry Factories have 5% less output per tech
-Scout Plane Intel gain increased
-NZL 2znef no longer allows Volunteers
-Paradropping now requires 75% air superiority instead of 90%
-Amphibious tanks supply usage increased
-Bugfix for German 'Warm Weather Army' that prevented them from ever getting winter acclimatization even after the buff is gone
-Field Marshall 'Organization Leader' trait now grants 5% reinforce rate instead of division org
-We are no longer morbing
-Japan Leader Portraits Removed
-Medium Canons renamed so Medium Canon 1 is the first medium Canon again

Update: Jun 30, 2022 @ 12:26am

Checksum a055

-Focus for Spain to Reclaim North Africa now checks to make sure Vichy controls the state instead of owning it
-A few files identical to Vanilla removed
-Some updates to Texticons
-Added 1 steel to Oltenia to fix a bug with Resource Rights

Tank Changes:
- Soviet 'Tank Development Program' focus now grants a 75% bonus instead of a 50%, as well as a 75% bonus for the T70
- Soviet 'Continue the KV Series' Focus now grants 2 50% bonuses to heavy tanks instead of 1
- Soviet 'Continue the KV Series' Focus now grants 2 75% bonuses to heavy Artillery
- Soviet 'Develop the T34' Focus now grants 2 50% bonuses to medium tanks instead of 1
- Tankograd now available at 30% surrender progress (24% if you don't core land) and gives 40% conversion speed
- Cannot put 2 howitzers on Soviet t-35 and cannot put tier 3 weapons on it (needs turret for tier 2)
- Soviet T28 IC 24 -> 22
- Soviet T34 IC 26 -> 24
- Soviet T35 Breakthrough 55 -> 50
- Soviet T-100 moved from 1940 to 1939
- KV1 moved to 41 tech, chassis stats changed to compensate
- Soviet KV1 moved from 1939 to 1941
- Soviet KV1 Speed increased from 5 to 5.5
- Soviet KV1 IC increased from 34 to 35
- Soviet KV1 Armor increased from 75 to 85
- Soviet KV1 Breakthrough increased from 65 to 70
- Upgrade for KV1 is no longer researched
- Soviet SLoped Armor moved from KV1 to IS
- Generic Heavy Tank can't use 2 howitzers
- Hungarian 42M Toldi II Research Cost increased from 1 to 2.5, but remains a 41 tech
- Hungarian Medium 2 now a 43 instead of 44 tech
- Generic Light tanks don't get extra module early
- American Medium Tank Turrets moved from the M2 to the M4, with the M3 now getting a light Turret 2 unlock
- American M2 and M3 Medium tanks now use light instead of medium turrets
- American M2 Medium Tank IC 16 -> 14
- American M2 Medium Tank Reliability 80 -> 75
- American M3 Medium Tank Armor 45 -> 50
- American M3 Medium Tank Reliability 75 -> 80
- New Italian P43 Heavy Tank
- Multi Turret Tanks now no longer get access to Tier 3 weapons by default (German Neub, American M3 Medium, French B1, French 2C)


Italian Army Branch Changes, Each Branch should specialize a doctrine:
Right
-'New Army' Division Org +2.5%
-'New Army' Experienced Soldier Losses -10%
-'New Army' Division Experience Gain -10%
-'New Army' no longer removed the Old Guard
-'Restaff the High Command' Company Power Gain Miltiplier -40% -> -33%
-'Restaff the High Command' experince gain increased to 15% from -5%
-'Restaff the High Command' planning speed increased to 10% from -5%
-'Innovative Theories' bonus to non-mobile warfare set to 25%
-'Innovative Theories' bonus to mobile warfare set to -5%
- No longer need to be in the Axis for 'Learn from the Wehrmacht', but no longer grants tank radio bonus
- German Tank focus removed
Left
-'Support the Old Guard' bonus to non-mobile warfare decreased from 30% to 25%
-'Support the Old Guard' debuff to mobile warfare decreased from -20% to -15%
- Focuses after Trench warfare shifted slightly
- Trench Warfare now frants to generic land doctrine instead of Grand Battleplan
- Assult Tactics now grants a 25% bonus for Grand Battleplan instead of for all doctrine
- Assult Tactics now grants a 25% bonus for Superior Firepower instead of for all doctrine
- Movile Bunkers Focus removed
Middle
-'Riforma Gentile' bonus to non-superior firepower increased from 15% to 25%
-'Riforma Gentile' debuff to non-superior firepower increased 10% to 25%
-'Comando Supremo' debuff to superior firepower increased from -5% to -25%
Middle/Right
- Calvary Modernization Tech Bonus for 1 mech instead of 1 light armor, 2 mech
- New Armor Developments grants 2 armor bonuses instead of 1
- Bersaglieri now grants 1 .5 bonus for mech instead of 2 for motorized and a 40% mobile warfare cost reduction

Naval Changes:
- Screening Bonus Naval Hit Chance = 0.4 -> .2
- Screening Bonus Naval Visibility 0 -> -10%
- Ship Radar 2 Detection 2 -> 4
- Ship Radar 3 Detection 6 -> 9
- Ship Sonar 2 Sub Detection 7 -> 8
- UK WATU spirit navy_submarine_detection_factor .25 -> .1
- UK WATU spirit convoy_escort_efficiency .25 -> .2
- Japan has a new Focus granting an ASW spirit which yields 10% Sub Detection Factor and 20% Convoy Escort Effeciency
- Strat bomber air attack and defense also went down.
1 defense from 32 to 28
2 defense from 42 to 34
3 defense from 52 to 40
4 defense from 62 to 46
1 air attack from 40 to 32
2 air attack from 50 to 38
3 air attack from 60 to 44
4 air attack from 70 to 50

Naval Defines:
- BEST_CAPITALS_TO_SCREENS_RATIO = 0.25 from .50 (capitals / screens ratio used for creating FEX groups in naval combat)
- BASE_GUN_COOLDOWNS TORPEDOS 5 -> 4 (number of hours for a gun to be ready after shooting)
- SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS 2 -> 4 (this screen ratio to num capital/carriers is needed for full screening beyond screen line)
- SCREENING_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING .5 -> 0.33 (screening efficiency (screen to capital ratio) at 0% positioning)
- GUN_HIT_PROFILES TORPEDOS 160 -> 130 (hit profiles for guns if target ih profile is lower the gun will have lower accuracy)
- GUN_HIT_PROFILES SMALL_GUNS 60 -> 55 (hit profiles for guns if target ih profile is lower the gun will have lower accuracy)
- COMBAT_TORPEDO_CRITICAL_CHANCE .2 -> 0.33 (chance for critical hit from torpedo.)
- COMBAT_TORPEDO_CRITICAL_DAMAGE_MULT 2 -> 6.0 (multiplier to damage when got critical hit from torpedo. (Critical hits are devastating as usually torpedo_attack are pretty high base values))
- NNavy.SUPPLY_NEED_FACTOR = 4 -> 0.01 (multiplies supply usage)
- SUBMARINE_HIDE_TIMEOUT 30 -> 24 (Amount of in-game-hours that takes the submarine (with position unrevealed) to hide.)
- SUBMARINE_REVEALED_TIMEOUT 24 -> 16 (Amount of in-game-hours that makes the submarine visible if it is on the defender side.)