Imperator: Rome

Imperator: Rome

Imperator: Invictus
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Update: Jul 12, 2022 @ 2:56pm

V1.4a - Ptolemaios
Reupload and minor graphical fixes.

Update: Jul 12, 2022 @ 2:44pm

Paradoxlauncher uploaded a fault version, apologies

Update: Jul 12, 2022 @ 7:31am

V1.4 - Ptolemaios (breaks saves)

New mission trees:
- 2 Regional trees for Aksum
- Large tree for Aremoricans
- Regional tree for Argos
- Huge tree for Bithynia with new bloodline and new characters
- Large tree for Bohemia
- Large tree for Cisalpine Gaul countries
- Large tree for Mauretania and Massaesylia
- Regional tree for the Roman Invasion of Britain available after invading Gaul
- 4 trees for Thebes

Map changes:
- Added new trade goods: Cedar, Myrrh, Cinnabar, Lapis, Jade, Fruit and Silphium
- Expanded map in East-Africa/Horn of Africa
- Expanded map in the European Steppes
- Reworked the Physical terrain in Africa/Steppe (heightmap, trees and general visuals)
- Added several rivers in Africa: Gabgaba, Awash, Allaqi
- Added several lakes in Africa, most notably: Lake Bazensis and Salinae Tubunensis
- Reworked Cultures in East-Africa, Germania, Britannia and the Steppes
- Added Waaqi faith in the Horn of Africa full along with a dozen relevant deities
- Added Athenian Acropolis (made by MattTheLegoMan)
- Added straits to the Maldives

Added content:
- Added tagswitching to: Mauryan rebelions, Bithynia and Cyrenaican Libya revolt
- Added Slavia, Liguria and Punt as formables
- Added some decisions for Apocopa (in the Horn of Africa)
- Added and rebalanced around 40-50 heritages around the world
- Added Germanic flavor events
- Added 50+ kemetic flavor events
- Added several character schemes (Characters will develop/exploit holdings, convert/assimilate pops there, improve their own status/wealth and more)
- Added new character interactions (combat corruption, dueling, divorce, force a retirement, increase popularity, offer citizenship/protection, prove legitimacy, suggest training and retire your ruler)
- Added flags for (Indo-Greeks, Liguria, Shunga, Satavahana, Ionia, Istros, Mesembria, Apollonia Pontica and about 20+ more)
- Added more emblems/patterns for dynamic flag generation (thanks MattTheLegoMan)
- Added deities for Hindus and Zoroastrians
- Added 47 decisions related to trade goods with 10 accompanying events

Changes:
- Improved target character and province GUI with relevant information being visible
- Resized the tradescreen and rebalanced Trade good categories
- Most bloodlines no longer give base-stats, just modifiers
- Slightly increased stats from the growing up scheme
- Made font appear over Trees (Thanks Terrapass)
- Rebellions/civil wars now get roughly as many military traditions as the player has instead of starting with none
- Rebellions will now be more difficult, larger rebellions where multiple disloyal states band together against you will happen more often
- Made Cyrenaica unable to be annexed by the AI if it's a player within the first 4 years
- Changed some of the requirements for the Cyrenaican mission tasks
- Removed Fire disaster
- Slightly reduced Disaster frequency
- Nerfed Stonehenge from Noble ratio to Noble output
- Reworked the Gandarian missions with more sensible requirements
- Tweaked building modification display, now includes more sensical modifiers
- Tweaked seducing governors, now has time restrictions to prevent abuse
- Increased centralization for Cisalpine Gauls
- Sligthly changed requirements for Frankish missions
- Added lots of tooltips to Germanic missions
- Increased variation in mission task pictures for Germanic, Indian, Rhodes and Fezzani missions
- Increased corruption requirement for imposing fines
- Anatolian culture group now uses custom Anatolian gfx
- Changed the effects of the Kemetic Deity 'Isis' from food to a stability modifier
- Consolidated internal files to make maintenance easier

Bugfixes:
- Fixed Armenian traditions not unlocking properly
- Fixed a thousand or more spelling errors
- Fixed bug where switching primary culture would leave you with no primary culture in edge-cases
- Fixed infinite costs and looping of Locusts event
- Added missing combat modifiers against Engineers and Supply trains so they don't fight like Infantry
- Fixed naval raiding being unavailable for Pirates and Cilicians
- Fixed the Port Assault being blocked with nations who don't have the Archimedes death ray
- Rooting out Pirates now works for Carthage
- Only added day 1 food boost to provinces with an owner
- Fixed edge-case bugs with the neigbouring City modifier
- Fixed a mixup with Iberian province names (Asta and Hasta are now correctly placed)
- Fixed broken trigger for Flamethrowers invention, Boeotia keeps access now after forming other nations
- Fixed broken effects in the Judea tree
- Fixed broken trigger in the Macedonian lighthouse tree
- Fixed not getting manpower from becoming an Oligarchy in the Carthaginian Bomilcar revolution tree
- Made all Numidian inventions also available to the Fezzani
- Fixed Carthaginian laws being available to Punics
- Fixed a bunch of missing Deities for Hellenics
- Removed flags being generated with wrong emblems
- Continued Spanish/French translation

Update: Apr 17, 2022 @ 3:32pm

V1.3.1b (Save-compatible)
- Fix to Ptolemaic Kingdom name not appearing
- Fixed Scythian mission tree requiring unobtainable military traditions
- Fixed the localization of an Iberian province

Update: Apr 16, 2022 @ 10:05am

v1.3.1a (save-compatible)
- Patch notes added to menu
- Fix to flags not generating properly
- File version number change

Update: Apr 15, 2022 @ 3:36pm

V1.3.1 (Breaks saves) roughly ranked in order of importance:
- Added 7 new disasters: floods, landslides, droughts, (sand)storms, avalanches and Locusts
- Increased civ value for Empires to 25 from 20
- Extreme nerf of all bloodlines, removed free stats, only gives modifiers now
- Reorganised a lot of files
- 3 new military tradition sets (Anatolian, Germanic/Baltic, Steppe/Bactrian)
- Changed divinity law to require only 8 zeal (down from 10) and 70 stab
- Simplified unlocking military traditions, population check only performed when changing culture status
- Slightly reduced winter effect
- Made dictatorship inventions appear always for republics as most people missed having to appoint a dictator
- Tweaked AI to build higher lvl ports
- Unleashed Roman AI a bit earlier
- Made AI play more like a player by being aggressive
- Fixed flatmap to include lakes (missing African lakes on the actual map will come next update)
- Fixed early Cyrenaican Magas missions
- Added a bunch of cultural inventions to Punics, Balkan cultures and several greek states
- Added new flag borders thanks to MattTheLegoman
- Added new proto-slavic forts thanks to MattTheLegoman
- Cyrenaica should no longer get annexed by AI when it is a player
- Fixed Mithridates events not firing
- Added a lot of new Loading Tips
- AI now places its treasures in available holy sites
- New mission task icons thanks to Pureon
- Fixed Scythian names
- Added a strait to Frisia and Maldives
- Added the claw of Syracuse (makes it impossible to navally attack Syracuse)
- Made bosporan missions available to City-states on the Black sea
- Fixed missing modifiers/effects from Fezzan missions
- Added a lot of new heritages to Steppes and more
- Rebalanced heritages
- Added flags to many nations like Tyras
- Fixed a lot of bugs in Saxonian mission trees
- Ensured Warm Period modifier cannot be lost early
- Reworked colours of Regions
- Internally reworked parts of Macedonian tree to stop bugs
- Fixed Maurya not marrying properly with the peace treaty
- Fixed the Generic mission blocker so its clearer which mission should be chosen
- Reduced requirements for Roman Empire in Eastern Glory tree
- Rebalanced some military traditions
- Rebalanced Scythian tribal path (general buff)
- Added missing Antolian subterranean dwelling invention
- Fixed a lot of broken dynamic province names
- Reworked effects of some Deities
- Fixed punic puppet missions
- Made techspread event fire a bit longer
- Fixed broken Humility laws
- Removed some errors from the error log
- Small fixes to Judean tree
- Lots of fixed spelling mistakes
- Translated Bharat trees to French
- A lot of fixes to French translation
- A lot of fixes to Spanish translation
- Fixed heritage localization

Update: Feb 23, 2022 @ 9:30am

V1.3b - "Ashoka" (save-compatible):
- Francia will now be Blue when formed
- Fixed a bunch of broken localization
- Indo Greek invaders can now form Indo Greek Kingdom
- Cleaned the error log a bit
- Fixed broken bloodline inheritance
- Fixed a bunch of broken vanilla culture switching effects
- Persia can now be formed without annexing a Moroccan tribe

Update: Feb 16, 2022 @ 7:23am

V1.3a - "Ashoka" (save-compatible):
- Fixed a bunch of Cyrenaican bugs
- Fixed several bloodlines
- Internal file reorganization

Update: Feb 9, 2022 @ 3:57pm

V1.3 - "Ashoka"

Map changes:
- Expanded map into Morocco
- Expanded map into Algeria
- Added Maldives
- Improved map quality in newly expanded areas, thanks to MattTheLegoMan
- Changed Central-Asian nation setup
- Changed Moroccan nation setup
- Added Oasis, Desert Hills and Floodplain terrain types around the map

Added content:
- Added full content to Cyrenaica:
Includes 6 full mission trees and plenty of events
- Added missions for Germanics:
Istvaeonics - 1 Tree (form Francia)
Francia - 1 Tree
-------------
Ingvaeonics - 1 Tree (form Saxonia)
Saxonia - 1 Tree
-------------
Marcomannia, Quadia, Suebia - 1 Tree
Semnonia, Suebia - 1 Tree
-------------
Gothonics - 1 Tree
-------------
Vandals - 1 Tree
-------------
Bastarnae and Sciria - 1 Tree
- Added full content for Rhodes:
Including 2 mission trees, flavour events and more
- Added full content to Maurya:
Includes scripted collapse, spread of Buddhism, 2 mission trees and plenty of events.
Scripted collapse includes rebellions, Indo-Greek invasion and more.
First mission tree becomes available once Ashoka becomes ruler
- Custom scripted Central-Asian invasions
- Added Persis to the map as a Satrap
- Added Gedrosia to the map as a Satrap
- Added full content to Anuradhapura
Includes 2 mission trees and flavour events.
- Added large mission tree for Kalinga
- Added large mission tree for Lanka
- Added content to Buddhism including decisions, events and more
- Added large mission tree to Fezzani tribes
- Added Hindu Caste laws
- Added sugar as a tradegood
- Added various new artwork to missions
- New formable: Achaean League, Indo-Scythian Kingdom
- Decisions for Steppe tribes bringing along Steppe horses
- Added custom wonder effects to all historical wonders

Reworked content:
- Rebalanced all wonder effects
To compensate for historical wonders receiving custom effects and thus preventing stacking.
- Extended Kush content
- Reworked progression into Dictatorship
Tech should now appear properly once you appoint a dictator and sensibilised requirements
- Reworked Spearmen movement 2 to 2.5
- Rebalanced Diadochia AI to make them more competitive
- Internally reworked Bloodlines to make them easier to change

Translations:
- Translated over 250 events/missions into Spanish.

Bugfixes:
- Fixed broken Meshes
- Fixed Antigonid mission with broken Bloodline triggers
- Fixed broken cultural province names
- Fixed broken Bactrian mission in the final tree
- Restored Vanilla Punic Deities
- Removed broken Deities
- Fixed some Anatolian technology not appearing
- Fixed various vanilla bugs with GUI thanks to Agamidae
- Fixed not needing Pella to develop it
- Fixed bug where Kush lost its military traditions

Update: Dec 28, 2021 @ 5:49am

V1.2.1 - "A Balancing Update" (save-compatible)
- Rebalanced Wonders completely
- Rebalanced Monarchy military laws
- Actually implemented Characters performance improvements this time
- Removed redundant Imperial code from Macedonian tree
- Fixed Corinthian League not properly annexing small subjects
- Fixed a lot of spelling errors
- More Spanish translation
- Fixed minor GUI errors
- Fixed Hellenic Deities