Imperator: Rome

Imperator: Rome

Imperator: Invictus
Showing 21-30 of 72 entries
< 1  2  3  4  5 ... 8 >
Update: Jun 6, 2023 @ 3:29pm

V1.6e - Pantheion: (save-compatible)
- AI no longer cancels missions player began for 60 years (mainly for multiplayer)
- Sugar isn't food but Honey is now (this may cause you to have invisible farming settlements in Sugar territories)
- Changed Proto-European names
- Fixed a wrongly named file
- Amun is now unlocked for Cyrenaicans
- AI can now use the generic Subject Independence missions
- Fixed AI getting stuck with a lot of missions
- Fixed State improvements not being properly checked for Epirus and Sparta missions
- Fixed spamming Skythoi trader event
- Fixed some effectsin the Roman Illyrian missions
- Improved some Cappadocian tooltips
- Fixed a Cyrenaican mission allowing you to complete it by allying Egypt
- Fixed Dumnonian missions not properly checking for the office of High Priest
- Fixed Fezzani missions being repeatable after a day
- Improved a tooltip in the Cisalpine Gaul missions
- Blocked Judean missions for AI
- Shifted some Kush tasks to make more sense (might cause you to have unconnected completed task)
- Improved Highlights/Tooltips for Nabatean missions
- Fixed a Pauravan Hellenic task not properly bypassing
- Added some highlights for Pauravan missions
- Fixed Saxonia getting a generic flag
- Fixed a Tasm task being impossible to complete in some circumstances
- Fixed a Tasm task requiring a hard to get Military tradition
- Fixed a Tasm task not declaring on Seleucids
- Replaced wrong culture with wrong culture group happiness in a Lankan modifier
- Updated modifier tooltips for pops
- Fixed a duplicate Nautaka province name
- Cleaned up some files
- Pritania can be formed as a monarchy/republic now
- Updated tradegoods event to not have extreme costs or negative tradegoods
- Fixed Cheran bloodline not applying properly at gamestart
- You no longer get a free innovation without paying in a generic building event
- Shortened the time the Cyrenaican intervention in Crete turns it into a subject (checks every 30 days)
- Night watch event now only fires after 550
- Local shrine to gods event now only fires for players
- Added button to compact Mercenary and Military traditions GUI
- Fixed a number of spelling errors
- Renamed some Nuragic (Sardinia mainly) countries/territories
- Updated Dahae/Building events/Nuragic missions loc
- Changed ages for Heptateza Heptazid, Prepelaos Prepelaid and Eupolemon Eupolemosid
- PYK, ORE and KAO tags now have appropriate tech
- Added some citizens to Steppe tribes

Update: May 21, 2023 @ 6:48pm

V1.6d - Pantheion: (save-compatible)
- Added new building models for Insular Celts - Credits to MattTheLegoMan
- Added some Egyptian cultural localization for territories
- Fixed Ajivika not getting access to their caste laws
- Fixed Dumnonian mission forcibly aborting itself and added a condition for if Osismia dies
- Fixed a broken Tasm task and forming Arabia no longer blocks access to the second mission
- Fixed gorilla hide/sword of winds spam
- Fixed some Macedonian missions not giving Military experience
- Fixed divorcing yourself
- Fixed some broken treasure modifiers
- Fixed a broken Pauravan mission task
- Murder in the Market event now reduces income instead of increasing
- Changed Odryssian Kingdom's colour
- Desecrated grove now provides cheaper building materials
- Added some Cyrenaican diaspora pops in Bactria
- Updated the Caledonian heritage
- price_force_divorce_cost_modifier now has localization
- Fixed a number of spelling errors
- Nerfed pharaoh trait

Update: May 16, 2023 @ 10:34am

V1.6c - Pantheion: (save-compatible)
- Added unit models from Old World Armoury mod, credits to Conqueror/BlackExcellence
- Added Tamil/Lankan/Kalingan/Pauravan/Mauryan unit models
- Fixed a number of broken models thanks to Pureon
- Cleared the error log, again
- Made Galatian invasion playable again
- Rebalanced the emergence economy buttons
- Made several fixes so events don't befriend/impregnate/rival yourself
- Made the final Pauravan mission more interesting
- Generals/admirals will not get proper clothing for the new Invictus culture groups
- Fixed persia requiring a non-existant region
- Added gladiator trait during duels so they wear soldier clothing during events
- Updated game concept localization for military traditions to be less confusing
- Tutoring events now only fire for monarchy
- Fixed Dahae not being able to get the invasion of Seleucids events
- Slightly reduced AI cheating when a rebellion spawns
- Updated tooltips a bit for cultural decisions
- Updated German translation, removed Rhinoceros Diarrhoea
- Disabled joining Antigonids as Judea/Samaria due to a bug
- Disabled joining Cappadocia through effect while in a defensive war temporarily due to a bug
- Updated Fezzani missions to account for edge-case of mines depleting by event
- Reworked some treasure modifiers
- Reworked the Pirate Illyrian heritage
- Reworked some effects in the Pirate Illyrian tree
- Vijaja and Zipoetes bloodlines now work properly
- Refactored bloodline code
- Improved tooltips for Cappadocia
- Blocked AI from taking certain paths
- Reworked some Cappadocian triggers to be less of a hassle
- Fixed Cappadocia unlocking/requiring the wrong military traditions
- Fixed several broken Eburonian effects
- Fixed Dumnonian missions cancelling when Crete isn't formed
- Updated an underpowered Hellenic Deity
- Updated Nabatean tooltips
- Made some minor GUI fixes
- Minor update to Nabatean effects/triggers
- Fixed an area having only wood as tradegood

Update: May 8, 2023 @ 10:03pm

v1.6b - Pantheion (save-compatible, Mauryan collapse may break on existing saves though)
- The Great Destroyer achievement is now obtainable in Invictus using 2.0.4 (it's bugged in vanilla)
- Made Spanish playable again thanks to SantiD (mostly translated)
- Assassinating Ashoka early now no longer causes the collapse if he isn't ruling
- Should Ashoka die early, mission trees and localization will now account for this
- Disease traits now get removed on Death for easier apotheosis
- Added Anbay deity to Arabic
- New Pentapotamia flag
- Fixed sell province button in 2.0.4
- Fixed Nabatean tooltip asking for 2 instead of 5 nobles
- Removed unused languages
- Amyrgia is a migratory tribe now
- Apasiacae is now Heptadic religion
- Improved a number of Tasm tasks
- Fixed the monarchy office assign effect when going from tribe to monarchy
- Updated mission tooltip pictures to look more consistent
- Fixed the Kindah heritage
- Illryian pirate missions now account for the various government types
- Rebalanced some Illyrian pirate missions
- Events about neighbouring barbarians, now require a neighbouring barbarian spawn place
- Fevers spread by port, now require having a port
- Added bloodlines to the Eumenid characters
- Cappadocian rebellion is now the Defender
- Refactored bloodline inheritance (fixes several bloodlines not being transferred)
- Fixed a wrongly bypassing Paurava mission
- Added mission pictures to Paurava
- 'Mac-compatible', not 'mac-compatible'
- It's now Blood of Pharnabazus not Pharnabaces

Update: May 6, 2023 @ 12:26pm

v1.6a - Pantheion (save-compatible)
- Apasiacae are now a Migratory tribe
- Fixed Dumnonian missions requiring an Iberian tradition
- Made the Cappadocian rebellion slightly harder for the player
- Nerfed some broken heritages
- Nabatea now has the gender equality rule
- Cappadocia no longer implodes into multiple civil wars after a player decides to side with the rebellion
- Improved tooltip for a Pauravan mission task
- Fixed some minor spelling errors
- Added Heritage and Patch notes translations in German
- Added a bypass to a Pauravan conquest task
- Fixed error with Tasm "East Omana" mission requiring a city in India instead of Omana
- Added some loc to Yamama al-Zarqa's event so you know why her eyes are now black
- "Investment Opportunities" now properly displays costs
- Added some missing event loc added
- Added a tooltip to Zhangzhung "Rumors of Gemstones" task
- Reworked a modifier from a rare spice event

Update: May 5, 2023 @ 7:36pm

Updating the description, should not affect checksum.

Update: May 5, 2023 @ 7:10pm

V1.6 - Pantheion (new save needed)
Mod is mac-compatible now!
New/expanded mission trees:
- 2 mission trees for Tasm
- Large tree for Cappadocia with many paths
- Large tree for Paurava
- Large tree for Nabatea
- Regional tree for Odrysia
- Regional tree for Dumnonia
- Regional tree for Iberia (the Caucasian country)
- Regional tree for Eburonia
- Regional piracy tree for Illyrians
- Expanded Antigonid's first mission tree
- Expanded Hellenistic empire mission tree
- Expanded later Macedonian mission trees
- Reworked Fezzani missions
- Reworked Numidian missions
- Minor rework to Bactrian and Indo-Greek kingdom missions
- Slightly reworked most of the Germanic mission trees

Map changes:
- Reworked and Expanded Arabia: new South Arabian culture group, interior passage and more
- Reworked and Expanded the Steppes: new cultures, tags and a larger map
- Reworked and Expanded India: 3 new areas, 3 new religions and a new tag setup in Central-India
- Added minority and enslaved pops around the world
- Added many new impassables to Iberia, North-Africa and India
- Added several new navigable rivers
- Added Steppes terrain type (increased movement speed, decreased population capacity)
- Added 150+ deities to every religion around the world
- Added 5 new religions, Illyric, Natic, Agamic, Ajivika and Anahitic
- Hindu has been split up into Agamic and Vedic
- Added new map models to Burma
- Reworked terrain in Arabia and the Steppes (thanks to MattTheLegoman)
- Updated regions setup

Added content:
- Added 200~ generic events
- Added 30~ events for specific religions
- Regional rebellions will no longer cost more than 100 warscore to retake, they'll have larger levies and be consolidated into one country
- Tribes will no longer just collapse, instead they'll turn very aggressive for several decades before finally collapsing into Regions instead of Areas
- Reworked all levy templates to make historical sense, account for military traditions and make AI more intelligent in their usage
- Implemented Crownsteler's Coat of Arms
- Added a number of new Coat of Arm's for formables like Fezzan
- Added dozens of new event pictures
- Added dozens of new icons
- Added a dozen heritages mainly in Illyria
- Added new gamerules: toggleable Galatian invasion/regional rebellions/Mauryan Collapse and Seasonal food, also option for extremely aggresive meme-ai
- Integrated and adapted More Character Traits mod
- Added Alania, Arabia, Odrysian Kingdom and Germania as formables
- Added Gallus decision to Cybelene countries
- Added Persian decision to rebuild Persepolis
- Added cult decision to Illyrians
- Added predefined characters to a number of countries
- Added the new Great work components from Julianos' Great Wonders Refined mod

Changes:
- Improved performance due to new 2.0.4 debugging tools
- Deity GUI now shows deity description when hovering
- Removed custom achievement system since 2.0.4 will allow vanilla achievements
- Aqueducts now additionally give 1 civ cap
- Indian caste laws disabled for AI as they can't handle it
- Nerfed a lot of broken modifiers
- Made Parthia more likely to form
- Dahae is now a tier 2 formable instead of tier 3
- Archers have slightly lower maneouver than cavalry now
- Chariots have higher maneouver than infantry now
- Heavy infantry do less damage to spearmen, but take 5% less damage in general
- Light Infantry have a lesser penalty against Heavy Cavalry and Horse Archers
- Spearmen do slightly more damage against Light Infantry, Heavy Infantry, Horse Archers and Chariots
- Improved AI's budgeting skills
- Tweaked AI's diplomatic acceptance values
- AI now accounts for the Levy size modifier
- Improved general AI's ability to declare war
- AI won't go bankrupt when they get spawned units
- AI is slightly better at choosing governor policies
- Improved Carthaginian's AI ability to navigate its missions
- Improved Rome's ability to expand into Gaul
- Made Roman/Dictatorial civil war less likely to crash the game
- New traits are now accounted for in AI decision making
- Improved religious holy site triggers in generic missions
- Added centralization to Steppe Horde government type
- Caucasian culture group now has access to Anatolian/Armenian traditions
- Greek traditions now give more Spearmen bonuses instead of boosting Archers
- Iberian traditions now give Light Infantry bonuses instead of boosting Archers
- Iberian traditions now have bigger Heavy Cavalry bonuses
- Celtic traditions now give Spearmen instead of Heavy infantry bonuses
- Nabatea now has access to Arabian traditions
- Nerfed Nubian archer traditions
- Occidental culture group now has custom Graphics group (combining several models)
- Egyptian AI now accounts for new Cyrenaican content if a player is on it
- Updated tooltips and minor effects in Judean tree
- Ashoka dying should now trigger the collapse instantly instead of having to wait for a yearly tick
- Ptolemaic Kingdom now has access to Pharoah trait
- Updated tradegood triggers so valuable goods now won't get replaced, and all food tradegoods now actually are ones that give food
- Updated a number of province names
- Updated console GUI with QOL features
- Updated Government GUI with QOL features
- Updated Portrait Editor with QOL features
- Updated techonology view GUI to show relevant traits
- Updated localization files
- Expanded French, Spanish and German translations

Bugfixes:
- Cleared the error log
- Made boar actually trigger, no I will not clarify
- In doing the above, fixed many tiny errors not worth noting
- Fixed naval raiding not being unlocked for various countries
- Fixed broken treasure icons
- Fixed a dozen of broken unit models
- Spreading tradegoods by decision no longer replaces other high-value trade goods
- Switching countries using scripted effect will now account for the Noble levies law
- Fixed custom distinctions being untriggerable
- Fixed several broken Macedonian mission tasks
- Fixed several broken Cyrenaican mission tasks
- Fixed several broken Gymnaesian mission tasks
- Fixed a number of small bugs with Cyrenaican mission trees
- Pu culture group now has access to Indian traditions
- Fixed a broken Berber tradition
- Bactria no longer has access to Scythian traditions
- Slave wonder effect now properly gives 20% slave output
- Pyramids now properly give political influence modifier
- Fixed a broken foundry check in Atropatene missions
- Updated Atropatene localization file to be more readable
- Removed duplicate manpower entry in Barracks building
- Fixed broken sogdian emporium modifier
- Consolidated some NOT OR triggers into NOR
- Properly indented a bunch of files
- Scythia region is now in Scythia

Update: Feb 28, 2023 @ 1:12pm

v1.5g
Changes (save-compatible):
- Changed the icon for the mod

Update: Jan 11, 2023 @ 12:16pm

v1.5f
Changes (save-compatible):
- Added Babylonian and Assyrian flag/colours
- Winter storms no longer fire in the desert
- Fixed a bug with Hestian deity
- Added colour to Indian Empire
- Slightly improved AI governor policies
- Fixed some broken Fezzani tasks
- Removed aqueduct from Fezzan at gamestart
- Fixed bad Persian tooltips
- Fixed Scythian games being held in an agrarian province
- Fixed Sogdian bypass and tasks
- Fixed Edge-Case in Suebian missions
- Fixed Edge-Case in Roman missions
- Fixed inverted city found cost modifier
- Updated Deity loc for consistency
- Updated Spanish localization

Update: Jan 4, 2023 @ 10:32am

v1.5e
Changes (save-compatible)
- Reverted accidental commit of unfinished Median content