Imperator: Rome

Imperator: Rome

Imperator: Invictus
1,951 Comments
CheeseMerchant 3 minutes ago 
Anybody knows a fix for the stutters this mod causes when a day passes? everything was nice and well untill i unpaused.....

i am running it on a 12th gen i7 and a RTX 3070, Far exceeding recommended specs.
Godofredo de Bouillón Jun 17 @ 2:19am 
Well, I'm back for another year to thank the whole Invictus team and to encourage them to continue with this passion as far as they can. I'm sure Paradox is watching you closely, even if the player base is small. I have a feeling that Paradox has learned from their mistakes for an Imperator 2.

Snowlet, I particularly want to thank you. About a year ago you trusted me to improve the Spanish translation and due to force majeure I didn't continue it. In addition to this, I have no knowledge of using Github, I followed the manuals but... it was very difficult for me.

Maybe, without wanting to commit myself again, I can make an improved local Spanish translation and send it to you somehow through the official Discord.

I'll keep an eye on this comment section for your feedback.

Thanks a billion, guys. You are the best example of community
Energywelder Jun 13 @ 12:23pm 
Hi there, the eastern glory event which is supposed to start a civil war is freezing my game for literal hours on end.

While checking the cause i commented the hidden_effect part of the event option and i honestly cant figure out how its supposed to work because the now visible effect matches the error log, that its trying to set the owner of various regions to its current owner, Rome.
MarshmallowSlam Jun 13 @ 6:23am 
Why has Teutonian culture been changed to Cimbrian? Since you have already given a unique heritage to them, it's little off putting. Just as asking this as a RP standpoint.
Snowlet  [author] Jun 10 @ 10:42am 
@✠ Sigmar ✠ A smart man needs only few words to understand the meaning of what one is trying to say...
Anyway, yes the mod fully works, there are no major issues that Invictus has with 2.0.5. Every issue you will see will either be the same in 2.0.4 and will be fixed if reported to us or be a vanilla bug that Paradox still needs to fix.
Supermash Jun 9 @ 12:05pm 
i cannot garantie the game won't crash in 100 years because of a bug. we work hard to fix even vanilla things. But i can assure you it won't be because of the 2.05. play and you will enjoy
✠ Sigmar ✠ Jun 9 @ 12:04pm 
Again, you don't understand what I am asking. My worry is not an immediate crash. My worry is that the absence of an immediate crash makes you THINK it works after a short and superficial test when in reality, some incompatibility caused by the changes of 2.0.5 might only turn up later and force me to abandon a campaign after wasting several hours on it. The fact that you need so many attempts to even grasp the issue (as well as the inaccuracy with which you reference the game versions even after I corrected you) does not make me trust in your answer, because you don't seem very precise in general.

So, please tell me when the patch for this mod is scheduled to come out instead.
Supermash Jun 9 @ 11:54am 
i am part of the invictus team. Yes i can assure you. It is working. You can start a game and don't have an immediate crash. If that the case report on our discord so we can investigate
✠ Sigmar ✠ Jun 9 @ 11:00am 
Again, Supermash: Does "working" mean that you can start the game, or does it run without issues for a whole playthrough? How did you test it? Are you part of the creator team who would know for sure?
Supermash Jun 9 @ 10:47am 
Invictus is working with 2.05 and 2.04 but soon only with 2.05 with the next patch
✠ Sigmar ✠ Jun 9 @ 10:37am 
By "this is working with 2.0[.]5", do you mean the game starts, or does it run without bugs caused by version incompatibility? I am asking specifically for this update because it changes several things aimed at modding features.
Supermash Jun 9 @ 10:30am 
this is working with 2.05
✠ Sigmar ✠ Jun 9 @ 10:27am 
Is this mod still compatible with 2.0.5? Or would I have to roll back to an earlier version? In that case: Which one exactly?
Snowlet  [author] Jun 8 @ 3:12pm 
@MJD There's nothing in the mod that should be causing daily processing issues. Try running the game for 20 years and see if it improves. Some dead countries early may speed up the game drastically depending on your bottleneck.
MJD Jun 8 @ 7:46am 
So what I'm seeing is that vanilla seems to stutter once at month end, whereas Invictus is stuttering at every day end. Is it intended that is does significantly more processing at day end vs month end?
Snowlet  [author] Jun 8 @ 5:47am 
@MJD That should definitely not be happening, I have only a moderately stronger CPU and even on speed 5 you shouldn't be lagging. Check whether it's a GPU issue, if so turn down some graphic settings and experiment. Alternatively also disable ANY other mod, it may be a poor optimization from somewhere else.
MJD Jun 8 @ 3:14am 
Sadly it increases stuttering massively for me vs Vanilla, even when just moving the camera across the map on speed 1. In fact speed 1 with invictus performs about as well as speed 4 in vanilla. I have a 5800X3D too. If you have any tips for optimising the modded version game please let me know.
Snowlet  [author] Jun 4 @ 2:27pm 
@MJD There shouldn't be that big of an impact. We generally try and keep performance optimised.
MJD Jun 4 @ 8:44am 
Is there any way to reduce the stutter on each day tick? It's 10x worse than vanilla , I guess due to more going on in the background.
Snowlet  [author] May 30 @ 6:52am 
@danvish ADI revival? Also I can promise you it's not those modifiers, they don't cause crashes.
If you can send us the save, preferably through Discord we can check.

If you're using other mods, likely one of them is the cause of the crash.
danvish May 30 @ 2:42am 
Game keeps on crashing, multiple save games, multiple game starts. ChatGPT claims it's either ADI revival or problematic modifiers like "Local goods modifier", "local_fort", etc.
dirty.pant.leg May 25 @ 10:44am 
ETA on next content update?
lahocsm001 May 25 @ 9:53am 
I did, multiple times. And I did not download any submod. Funnily enough, I think I have the newest mission trees (I got Thebes as a recommended country), so it might have updated. I just don't know why those Christmas icons persist. I don't know why.
Snowlet  [author] May 25 @ 3:45am 
@lahocsm001 It's been more than a year ago since we had christmas unit icons. Try unsubscribing and resubscribing as you might have a very outdated version. Alternatively you downloaded the christmas unit icon mod and forgot to disable it?
lahocsm001 May 24 @ 2:07am 
Is there any way to turn off the Christmas unit icons? I got the latest version.
Gorbian May 19 @ 3:43pm 
Is it possible to allow a player to build wonders without any effects, or is this something that's hardcoded?
Snowlet  [author] May 18 @ 10:29pm 
@cartieralien It doesn't need to be updated. There are no bugs for the update on our end so we'll push all compatibility stuff making use of new features whenever we publish our next content update.
The only things you might notice which are both vanilla bugs is the fort limit modifier not appearing, most noticeable in province investments and sometimes a citizen modifier appearing duplicated many times but that's just a visual bug.
cartieralien May 18 @ 7:24pm 
Will the mod be updated for the patch in April or does it not need to be? Just wanna know if I should start a new save or wait if the mod needs to be updated.
Damocles May 15 @ 2:59am 
@KRT™coolrastaman why not just use terra indomita mod?
Snowlet  [author] May 12 @ 1:45pm 
@KRT™coolrastaman That shouldn't crash, send me a full error log after crashing yeah
KRT™coolrastaman May 12 @ 1:38pm 
@snowlet
2.0 better ui
invictus
INR
Invictus more cultural names
music player +

in this order. If you need a log please let me know.
Snowlet  [author] May 12 @ 1:27pm 
@KRT™coolrastaman That says nothing sadly, what mods are you using? A full list please.
KRT™coolrastaman May 12 @ 12:31pm 
I keep getting ctds every few months in game, I run a tight modlist. These are some entries form error log:
[21:24:58][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 85" in file: "common/modifiers/00_egypt_missions.txt" near line: 85
[21:24:58][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 93" in file: "common/modifiers/00_egypt_missions.txt" near line: 93
[21:24:58][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 108" in file: "common/modifiers/00_egypt_missions.txt" near line: 108
(many similar errors follow)
Snowlet  [author] May 12 @ 10:47am 
@luftwaffel Need more info than that. Send me an error log on Discord or dm's
YOUR FATHER!!!! May 12 @ 10:36am 
@Snowlet It's good to know it will be fixed. I will wait patiently. P.S. Thank you; your mod and effort are a big part of why this game is still alive.
luftwaffel May 12 @ 8:39am 
Mod crashes after a month ingame
Snowlet  [author] May 12 @ 8:25am 
@YOUR FATHER!!!! It's a vanilla issue, we cannot fix it until Paradox does soonish.
Supermash May 12 @ 5:06am 
not yet. We did try a fix but it doesn't work. Actually all the modifiers about that doesn't work
YOUR FATHER!!!! May 12 @ 1:34am 
Is your mod fixing the issue with fortifying province where fort levels are not adding +1

https://forum.paradoxplaza.com/forum/threads/fortify-provence-broke.1744872/#post-30350304
Amanen001 May 10 @ 11:05am 
@Snowlet non of them work. and yes I did make shore I was using the correct playset. I have tried downloading the nexus version and it works at least
Snowlet  [author] May 10 @ 3:06am 
@Amanen001 Try all the possible troubleshooting steps from here: https://imperator.paradoxwikis.com/Mods
Amanen001 May 9 @ 5:45pm 
this mod does not work for me. I have tried every thing. unsubscribing and resubscribing, veryfing the fliles, create new playset and switch to that to test it and I have eaven tried uninstaling and reinstaling the entire game. nothing is canged not eaven the checksum
Super Clutch May 8 @ 3:06pm 
You can also add treasures to holy sites,
Super Clutch May 8 @ 3:06pm 
You can remove treasures from holy sites. I've done it.
Karamjan Monkey (level-3) May 8 @ 12:07pm 
You may be able to remove treasures, but I know for sure that you can't add treasures to holy sites not in the pantheon.To do that you have to spend 30 stability switching deities back and forth to add a treasure in a holy site not in the pantheon. For me at least this leads me to just ignore treasures after picking the deities I want for the rest of the game, only using treasures maybe a handful of times. I think it would be nice at least to freely add treasures to holy sites of your religion because the treasure mechanic seems very cool and it's a shame it's barely usable. It's not a big issue if it is not modable or there are balance reasons.
Snowlet  [author] May 8 @ 8:16am 
@Super Clutch Invictus ends 1bC, if you played past that you played past the enddate. We don't provide content for that late in the game. If you want content around the rise of Christianity and the Roman Imperial era, there are timeline extender mods.

@Karamjan Monkey (level-3) I swear in Multiplayer I have taken treasures out of non pantheon holy sites. There's a tab for it somewhere I think. May be wrong though and it may just list all of them and not allow you to remove them.
Super Clutch May 7 @ 4:06pm 
I really love Imperator Rome but once I reach 35-40CE and there was no Jesus or Christian Religion event I was like wtf. No fall of Rome? Does this mod include something like that or even continue the game passed 1CE.
Karamjan Monkey (level-3) May 6 @ 4:59pm 
Would the devs please consider allowing players to add and remove treasures in holy sites not in your pantheon? It is really annoying having to switch deities and lose so much stability each time I want to put a treasure into a holy site and makes the treasures mechanic very costly and frustrating to interact with.
dirty.pant.leg May 6 @ 3:11pm 
Would the team consider implementing what Holy Sites Preserved https://steamcommunity.com/sharedfiles/filedetails/?id=2851042704 used to be able to do into the next update of Invictus? Perhaps making it a custom game rule that can be chosen before starting so players can choose if they prefer this or not, like how one can change tag names into Diadochi dynasty names before starting? As well as potentially adding a 3rd option besides just enabling AI holy site desecration or disabling it that enables the AI to desecrate only the holy sites that are not belonging to their religion? How frequently the AI desecrates such a significant amount of the starting holy sites usually within the first 100 years into the game has always been one of the most irritating parts of Imperator for me. This irritation is likely shared by many others considering the fact that the linked mod has 396 subscribers which is, for reference, roughly 63% of the current amount of people playing Imperator.
etihwsac May 4 @ 8:42pm 
i also had a glitch related to that. also i had a decently lucky game as Thrace but now i have very low stability after a war (this is unrelated to any glitch) and some land i took is looking to rebel (i own all of Macedon and the antigonids only own an island in Greece, though the antigonids only exist because they destroyed my navy before i could occupy that island). i am also starting to lag behind in tech because of this conquest, is this run able to be saved before the end date? (i am trying to form Alexander's empire)