Imperator: Rome

Imperator: Rome

Imperator: Invictus
2,152 Comments
vini 19 hours ago 
Has the Odrysian bug been fixed yet? I haven't played in a few months sorry
etihwsac Nov 10 @ 9:32am 
i have a question. why is the previous version of invictus not showing any of the stuff in the menu when starting a new game? (i have tried to play with the previous version on steam but it doesn't seem to want to work. i have put it in it's own specific list of mods and it does not let me use the features of invictus. i have tried it by it's self and i have tried it with other mods. if i recall correctly then i even tried a different update of imperator Rome to see if it would work for the mod, the only thing i don't think i have tried is unsubscribing from the current version of the mod)
Snowlet  [author] Nov 10 @ 5:43am 
@mikulakerr Unsubscribe and try and get rid of both versions before resubscribing.
mikulakerr Nov 9 @ 6:50am 
When Downloading Invictus from the workshop, two versions of the Mod are placed in my library, one smaller in size, one larger. Running with both enabled, or just the smaller, causes near-instant crash. Running with the just the larger enabled causes the game to work normally but none of the content for Invictus (most obvious because the Invictus Loading screen is gone.).

Best Wishes
Jack Greedy Nov 8 @ 5:45am 
Thank You for Your efforts entire Modding Team, You are making something very beautiful and important here.
Taksist22 Nov 6 @ 11:59pm 
@Snowlet wow, thank you very much, it helped
Snowlet  [author] Nov 6 @ 11:33am 
@Taksist22 improved buildings 2.0 is likely the issue...
Taksist22 Nov 6 @ 7:28am 
@Snowlet invictus, timelite extension for invictus, 2.0 better ui, virtual limes , improved buildings 2.0 and crisis of the thid century
Snowlet  [author] Nov 6 @ 6:36am 
@Taksist22 This is 100% a submod issue. Which mods are you using?
Taksist22 Nov 5 @ 10:40pm 
I don't know if this is a problem with this particular mod or with the submods, but for some reason the AI has stopped building ports and ships. Everyone with 0 ships and demolishes all their ports. Has anyone encountered this?
Licarious Fenrir Nov 1 @ 6:57am 
@eriomenco.dorel
Go through your mod list it sounds like you have a incompatible mod that updates the map_data/default.map file.
eriomenco.dorel Nov 1 @ 6:52am 
Why do rivers now are like provinces where could be population and buildings?
JulianTheApostle Oct 26 @ 12:47pm 
This is a very niche question. But while playing as Byzantion, I want to keep the original color and name but gain the benefits of the "Hellespontine District" formable...

How can I do this? Do I need to edit game files? Is it worth it to do so?
etihwsac Oct 26 @ 9:28am 
just checked the wiki and apparently the reason why it doesn't show up is because the dictatorship innovations are not available as a democratic republic (which is the type you start with when you reform into a republic) which is kind of annoying (because you need to reach a certain tech level and sometimes additional requirements to switch) but also somewhat understandable (if a nation just became a republic then why would they entertain the idea of a dictatorship), but from a realistic point of view it should also be a weak point for a republic early on (the beginning years of a newly established republic would realistically be unstable and ambitious people would see it as a opportunity for more power)
Gulpeknut Oct 26 @ 8:14am 
The game keeps crashing after a few months in game, any reason for this? My pc isn't the problem I think
Snowlet  [author] Oct 26 @ 6:30am 
@etihwsac It should just show up if you're a republic. Try reloading the save.
etihwsac Oct 23 @ 9:49pm 
i have a question about the dictatorship innovation, what do you need for it to appear if you became a republic starting as a tribe? (both with and without invictus, i just like the option of doing it as a way to help generate political influence but i don't know why i can't find the option for the innovation if i don't start as a nation such as Rome)
YOUR FATHER!!!! Oct 21 @ 12:41pm 
any eta for upcomming update ?
etihwsac Oct 21 @ 9:48am 
ok. thanks for letting me know, but like i was saying another option could be to change the option that directly gives gold so it calculates it the same way as imprisoned characters (i have a neutral opinion about either option. you could fix the current option so it gives a more reasonable amount of gold. or you could restore the option to imprison enemy leaders, or perhaps you could keep both options with the change i suggested for the one that skips the imprisonment which then allows the imprison option as a way to decide who to keep around and who not to while the other option would be a way to purely make money)
Snowlet  [author] Oct 21 @ 9:08am 
@etihwsac We've gone back and forth internally about the option. We're reintroducing the ability to imprison leaders next update.
etihwsac Oct 21 @ 7:58am 
if it's fine to ask. what happened to the option to imprison the leaders of a nation you annexed?. the closest thing to it i found was an option that seems to only give 5 gold, i get if this was how a way for the game to crash was removed but only 5 gold for the lives of all leaders of a nation doesn't feel like enough (if it used the way that it works for selling imprisoned characters then it would feel more fair because then you just sped up the process, but now your not getting enough gold for the option to be viable)
Zipzopdippidybopbop Oct 21 @ 1:29am 
Good to know - thanks for the quick replies!
Snowlet  [author] Oct 20 @ 6:52pm 
@Zipzopdippidybopbop Yeah those wouldn't be removed upon conquest/rebellion/civil war/whatever
Zipzopdippidybopbop Oct 20 @ 9:59am 
I'm asking as specifically, it had an effect on my Build Roads mod. However I've now implemented a "permanent_province_modifier" effect onto the roads. I assume that task events in I:R should not remove such modifiers?
Snowlet  [author] Oct 20 @ 6:14am 
@Zipzopdippidybopbop Well those don't count for the script preserving province investments
Zipzopdippidybopbop Oct 20 @ 1:22am 
@Snowlet

Task event. Specifically the Illyrian Revolt.
drpatristic Oct 19 @ 4:09pm 
@Snowlet: Thanks for your prompt response. Ive got a few little mods running. I think I have a mod conflict somewhere. Ill experiment and see what I can come up with.
Snowlet  [author] Oct 19 @ 3:55pm 
@Zipzopdippidybopbop Was this a provincial revolt or triggered by an event/task?
Snowlet  [author] Oct 19 @ 3:55pm 
@drpatristic The error log is lying about this, the entry will always appear. Unless you're actually lategame it can't be that.
You need to send your error log along with the following info:
- Are you using ANY other mods, no matter how small? List them all.
- What year is your campaign in
- Who are you playing
- Have you tried reverting to vanilla 2.0.4 and seeing if the save still crashes
drpatristic Oct 19 @ 3:19pm 
@Snowlet: I'm having the same issue as a few others. It gets to a certain date and crashes no matter what I do. It seems to be the TAG LIMIT issue again. Mod is pretty much unusable for me until this clears up.
Zipzopdippidybopbop Oct 19 @ 6:52am 
Not sure if this is a vanilla problem or I:R issue, but I've noticed that any rebellion (e.g. Illyrian Revolt) deletes provincial modifiers upon holding that particular province. Wasn't this fixed in Vanilla 2.0.4?
Snowlet  [author] Oct 16 @ 10:39am 
Woops sorry this is the link.
https://imperator.paradoxwikis.com/Mods
Snowlet  [author] Oct 16 @ 10:38am 
@yedidyafoster
Check out the troubleshooting steps from here:

@James C You need more than 8 people and atleast one is not a slave. We didn't change this at all.

@GenericUserName We have multiple of these type of reports but we've never been able to identify the issue or any indication as to what it could be.
yedidyafoster Oct 15 @ 4:47pm 
why when i start does the mod not work it just goes to norml imperator?
James C Oct 15 @ 11:36am 
How do you colonization. I'm confused on how to do it. I need less then 8 people? What happened to the previous version?
xSAINTPERKx Oct 14 @ 11:42am 
Luv me Emperor.
Luv me Aries.
Luv me SPQR.
HATE barbarians.
Simple as.
GenericUserName Oct 12 @ 10:12pm 
@Snowlet that you for the quick reply! Any hints on tracking down what is happening? It’s always the same date. I’ve tried being in ears, ending wars, raising levies, etc. and it’s always the same date. Either way, thanks again!
Snowlet  [author] Oct 12 @ 5:45pm 
@GenericUserName The game always gives this error. They changed some backend stuff for 2.0.5 and this error log just now always appears.
GenericUserName Oct 12 @ 5:40pm 
Games crashes on same date (Feb 1 521). Getting this error:

[pdx_assert.cpp:612]: Assertion failed: TagID < NDefines::NGame::TAG_LIMIT

Only in 521, so running out of tag_id's seems a bit odd, right? Invictus is only Mod running.
YOUR FATHER!!!! Oct 9 @ 1:24pm 
@tsnfosst In my case, all is fine. It requires two things: peace and performing religious rituals
tsnfosst Oct 8 @ 11:11am 
Parthia questline is bugged? the first quest require stay in peace but it always claim false. Is it only be triggered by event or what?
Scorppion Oct 8 @ 8:22am 
i have no mod except this one, and there is no save, I'm starting a new game.
Snowlet  [author] Oct 8 @ 6:32am 
@Scorppion Hmm, if you can join the Discord, send me your modlist and save or do it through steam dm's that'd be great.
Scorppion Oct 8 @ 5:45am 
btw, i switched back to 2.0.4 and the problem is still there.
Scorppion Oct 7 @ 10:35pm 
@snowlet so everybody is having the same problem right now with 2.0.5?
Snowlet  [author] Oct 7 @ 4:19pm 
@Scorppion Either get through it, or switch back to 2.0.4 then a few months later switch back.
Scorppion Oct 7 @ 11:13am 
Hi, the game is sttutering with each passing day in game clock, it was in the base game since launch but they fixed it at some point , and now it's back. Is there a solution to fix that? thx.
tsnfosst Oct 6 @ 11:28am 
also Norwich in England hv another bug in his unique quest line, wrong target claim, and u cannot even finish the first mission.
tsnfosst Oct 6 @ 11:12am 
Bug in the quest line of Guardian of Gaul. The second last quest require wise one with more than 9 zeal but u can never submit it even u hire someone who hv 9 zeal or even more.
tsnfosst Oct 6 @ 5:02am 
is it possible to rebalance Italy? Rome is far too strong when comparing to his historical path. Just keep snowballing real too fast. Rome's navy and even Spanish ppl can beat Punic sooo bad, turn out no ai can stop Rome in early game.