Imperator: Rome

Imperator: Rome

Imperator: Invictus
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Update: Mar 15 @ 12:20pm

V1.9.2 - 'Sophia' update, a major AI upgrade part 2: (save-compatible)
Major changes:
- AI countries are now able to properly change laws. (Previously they couldn't do it at all, outside of events and alike. This especially affects Tribes who can now go down either Centralization or Decentralization)
- Implemented proper logic for state investment in AI countries and removed them ignoring the scaling gold cost
- Improved AI decision making regarding commerce economic policies.
- AI now properly bribes, gives free hands, gives out subsidies in order to prevent civil wars (they do have restrictions for roleplay purposes and to prevent them never having a civil war)
- AI now has to actually pay for character interactions like players do (AI is still far better at it than before)
- AI now has proper strategies for choosing diplomatic stances, they'll no longer swap constantly which caused them to waste Political Influence
- AI now no longer cheats to reform from being a tribe (combined with the new AI law strategy they'll still be able to reform)
- AI now has proper strategy for picking national ideas
- AI now properly performs sacrifices if they are below 50 stability (AI did not do it always before, and now they'll spend their excess Political influence on it)
- Many minor tweaks to the AI strategies introduced in the previous updates improving them even more, all thanks to Anbeeld

AI will now perform considerably better in several areas, will no longer cheat and performance remains the same.

Changes:
- New Coat of Arms, mainly for Iberians: Garmania, Oppidania, Mantasia, Lobetania, Deitania, Bardulia, Cempsia, Elbocoria, Mastia, Cynetia, Locri, Hipponion, Achola
- Made many improvements to the German translation of the mod
- Yuezhi now use the Sogdian levy template
- Military service law now only gives 7.5% levy size modifier instead of 10%
- Mercenary reliance now gives 4% levy size instead of 3.5%
- Noble retinues now give 15 cohort start experience instead of 10
- Carthage's Xanthippan Reforms law now no longer gives an extra 5 cohort start experience
- Mercantile stance now gives 20% commerce modifier instead of 25%
- Domineering stance now gives extra 25% tribute income modifier and integration speed increased to 0.35 from 0.25
- Nerfed many of Nepals modifiers and its Fiefdoms
- Italic and Puntic religious modifiers are now inline with other religions
- Forming Thessalian League now requires being of the Hellenic culture group
- Prevented tradegood events from firing for tradegoods that are not actually available in your country
- Slave revolts now properly keep track of amount of slaves that joined and are defeated

Bugfixes:
- Fixed dozens of smaller errors mainly causing error log spam
- Fixed a vanilla bug also affecting several mission trees breaking svalues (the numbers being checked in mission tasks would occasionally be wrong)
- Fixed misuse of the religious unity trigger
- Yuezhi should now always properly declare on a country when their invasion starts
- Fixed the Belgae civil war having a wrong name
- Fixed several modifiers not being actually given decide appearing in the mission task
- Fixed several spelling errors

Update: Feb 16 @ 11:11am

V1.9.1 - 'Sophia' update, a major AI upgrade: (save-compatible)
Major changes:
- Completely reworked how AI countries choose inventions by setting various situational priorities to all the important ones thanks to Anbeeld
- Completely reworked how AI countries choose what to build by setting various situational priorities to all the buildings, except forts due to logic behind them being hardcoded, thanks to Anbeeld
- Replaced rarely fired and pretty basic vanilla event for AI city founding with a more sophisticated custom script. (AI still does not cheat, they pay the same cost as a player with the same requirements)
- Increased unit XP gained from battles
- Nerfed various XP decay modifiers
- Removed several sources of starting unit experience
- 100% unit XP now gives only 25% decrease in damage taken instead of 30%
- Increased minimum length a levy raised before the unit XP gives military experience upon being lowered from 8 to 12 months
- Tribes receive reduced experience decay and decentralized tribes gain increased starting unit experience
- AI is now slightly more likely to train its legions
- Small adjustments to AI triggers to national ideas to decrease likelihood of very suboptimal choices

Net effect of these changes is a vastly improved AI economy, research and military

Changes:
- Adjusted several countries starting monarchy type (Cappadocia is now a stratocratic monarchy for example)
- Fixed a number of bugs in the Turdetanian trees and added several tasks
- Moved several modifiers to more appropriate locations, effect remains identical for gameplay
- Cleaned up several redundant files
- Buffed Androphagian heritage, now gets 10% extra food instead of smear character cost modifier
- Reintroduced the vanilla stability decay from having prisoners abroad due to the bugs related to it being fixed in 2.0.4
- Bad monsoons now have a greater impact

Bugfixes:
- Fixed Bactrian traditions not properly unlocking military colonies
- Fixed Greater Arachosia locking out the Indo-Greek formable
- City of angels decisions should now only be takeable once per game
- Fezzani mission tree should no longer break upon forming Fezzan
- Fixed several small bugs in the Phoenician tree and formable
- Fixes several bugs related to the Diadochi collapse and the rise of new countries like in Cyprus
- Made several spelling adjustments and added some missing localization
- Updated partially Spanish and German translations
- Added many sanity checks to prevent error log spam

Update: Jan 10 @ 5:59pm

V1.9.0.2: Thales (Save-Compatible)
- Revamped the new Phoenician tree based upon feedback (not entirely save-compatible for people playing as them)
- Kings can no longer turn themselves into a Gallus
- Added punic minority pops in Syria, Cilicia and Palestine regions
- Tweaked Carian flag
- Improvements and tweaks to the Antigonid collapse to provide a smoother and more logical result
- Reintroduced Fezzan formable decision
- Original culture, capital location or dynasty now determines which flag and colour you get as Cyprus
- Added new flags for Cyprus variants and the Pirate Illyria content
- Added some missing localization
- Small improvements and fixes to Bosporan mission tree
- Fixed several bugs in the Turdetanian trees
- Fixed Cappadocian content not accounting for Lesser Armenia
- Lots of very small bugfixes, tweaks and optimizations

Update: Dec 31, 2024 @ 6:09am

V1.9.0.1: Thales (Save-Compatible)
- Integrated the new Great Wonders Refined update containing new Persian models,
full credits to JULIANOS, go check his mod out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2421502831
- Added decision allowing players to build the Kition Kothon wonder
- Added additional flavour and fixes for Cyprus
- Fixed Chandragupta not dying in the event proclaiming his death
- Fixed the new Iberian bloodline not appearing properly
- Askalon can now only be bought after the 4th Diadochi war is over
- Rebalanced Cyrenaican Secure Area decision
- Made several small adjustments to the new Turdetanian trees
- Added some new Iberian family names
- Added a new task to the Thracian Hellespont and the Phoenician mission tree
- Adapted sanity checks in Mauryan collapse preventing a softlock due to bad corruption trait
- Added missing localization to several places like Bactria
- Made many very small fixes, like a missing effect or flavour event
- Cleaned up several files of duplicates and small errors
- Hundreds more smaller changes and fixes not worth mentioning

Update: Dec 24, 2024 @ 7:30am

V1.9 - Thales (breaks saves, use Nexusmods 1.8.0.2 version to continue old saves)
New/expanded mission trees:
- Added 2 new full mission trees for Turdetanians and reworked the tree they already had
- Added 2 full mission trees for the Ionian cultured tags
- Added full mission tree for Armenia, Bosporan Kingdom, Miletos and the Phoenician tags
- Expanded starting Cyrenaica tree and added a new path
- Expanded Hellenistic Empire tree

Added content:
- Added several new Phoenician tags and reworked their borders
- Added new and reworked Turdetanian tags to better represent the situation in the 4th century Baetica
- Added Androphagian migratory tag
- Added Oracle of Delphi and the Asklepion Epidauros as Great Wonders at gamestart
- Added several new formables like, Aeolia, Ionia, Troas and Hellespontine Phrygia
- Added lots of new events concerning relations between Diadochi and various historical situations that happened
- Added new Local Modifiers arround Baetica, like The Gadeiras or the Iberian Pyrite Belt
- Added unique Heritages to every Turdetanian tag
- Added historical Great Families to some Turdetanian tags
- Added the Turdetanian Coalition Event Chain if Carthage launches an invasion of the region, referring to the the 237 BC Invasion of Hamilcar Barca
- Added character interaction to grant a clan autonomy
- Dozens of custom flags have been added and reworked
- Expanded namelists for several cultures and groups
- Added and reworked triggers for a dozen deities around the world
- Added Arganthonios bloodlines for Iberians seeking to prove their legitimacy through the Turdetanian Missions
- Added dozens of predefined rulers and families to tags around the world

Changes:
- Reworked the borders in Persia
- Slightly reworked who gets what in the Antigonid collapse
- Made several small adjustments to unit counter stats buffing the weakest units slightly
- Delayed Diadochi aggression allowing the scripted Diadochi wars to more consistently take place
- Carian culture is now in the Hellenic group
- Updated claims you get from the Diadochi mission claims
- Granaries now give slightly more local monthly food modifier 1% -> 2%
- Added levy size modifiers to Levantine and Greek military traditions
- Reworked several modifiers in the Iberian military traditions
- Slightly reworked and nerfed the starting Etrurian missions
- Buffed Mercenary Reliance military law with an extra 1% levy size modifier
- Gallus trait is now given through a character interaction
- Recoloured Punic Republic government type
- Reworked and added a dozen Heritages
- Reworked who can become a Satrapy
- Reworked Pops in Iberia, specially in the Baetica region, adding more density in Baetica and more Punic presence in the region
- Changes in Terrain types and tradegoods in Iberia, specially in Baetica region
- Updated the various Cyrenaican trees
- The Anglo-Saxon mission tree now rewards you with a new Coat of Arms and map colour
- Changed Antigonid mission trees to account for subject owned lands
- AI Carthage can now buy Corsica potentially like a player can
- Made several minor tweaks to area borders
- Added Anglesey/mon and Kallion territories
- Rebalanced dozens of modifiers from missions
- Tweaked dozens of minority pops around the world
- Changed dozens of localization texts both to be more accurate, expanded or fix spelling mistakes

Bugfixes:
- Fixed wrong namelist entries
- Fixed broken senate objectives for Carthage
- Made tons of minor fixes to a dozen mission trees in the mod
- Fixed bonus from Hattic religion being 10x what it should be
- Fixed Eccentric trait not appearing in the technology GUI
- Fixed almost all bugs reported to us since last update, can't write them all down but it's hundreds of varying sizes

Update: Jul 19, 2024 @ 10:35am

V1.8.0.2: Midas (Save-Compatible)
- Tons of albion fixes
- Enabled building roads on unowned provinces
- Fixed duplicate Odrysian revolt event at gamestart
- Fixed Patauion not getting any innovations
- Relaxed the requirements for creating Satraps, reduced territory requirements and made it available to the Anatolian group
- Fixed an impossible Arsekan task
- Fixed an Heraclea Pontican mission checking for the wrong province
- Added a bypass and QOL change to Sogdian missions
- Fixed culture unintegration not properly removing mil trad access
- Fixed farming settlements GUI bug in the macrobuilder
- Bactria will no longer lose access to Bactrian military traditions upon forming a country
- Implemented several localization fixes

Update: Jul 6, 2024 @ 4:22pm

V1.8.0.1: Midas (Save-Compatible)
- Made large amount of fixes to the Albion
- Updated an effect in the Paphlagonian tree
- Fixed several Arsekan events
- Fixed Nubian characters missing body parts
- Fixed Pajewa deity giving a negative effect
- Changed Naval Morale to Naval morale modifier where intended
- Added QOL change to Kalinga mission capital decision
- Fixed Siculians getting the wrong event on starting the mission
- Implemented Gadir's bloodline
- Updated several triggers related to the new bloodlines
- Removed custom console gui now that Vanilla has its gui fixed
- Added some missing localization
- Fixed many localization errors
- Gave Finnic group access to Germanic traditions
- Fixed error log spam

Update: Jul 1, 2024 @ 10:31am

V1.8 - Midas (breaks saves, use nexusmods 1.7.1.1 version to continue old saves)
New/expanded mission trees:
- Added large mission tree for Albion
- Added mission trees for Arseka and Paphlagonia
- Added small mission tree to Siculia
- Added 2 new trees for Patauion, the Spartan colony (can spawn with the eventchain you get as Veneto)

Added content:
- Expanded the map into several Finnic areas like the Baltics, and into Algeria
- Added new Ilmaric faith for the new Finnic areas
- Added 3 new deities for the Cybelene faith
- Added flags for Gadir, Vasconia, Oretania, Eburania, Contestania, Tectosages and 20+ more
- Added new bloodlines to Paphlagonia, Saba and Odrysia
- Added new Clothes for important Roman women by Nerdman3000
- Added more coloured clothing variation
- Added a dozen new inventions to Caucasians and several tags around the world
- Added Indo-Parthian, Phocian Confederation, Pong, Tocharia, Tylis, Volcaea, Greater Armenia, Caria, Delphic Anmphictyony, Locrian League, Scythia and Turan formables


Changes:
- Made it so that Colonies, Tributaries and Tribal vassals are able to declare wars for claims thanks to 2.0.4
- Subjects have reduced aggression to accompany the change that allows them to declare war
- Updated vanilla food tooltips to clarify the effect of seasons
- Implemented the new Wrong Religion modifier in appropriate places
- Eumeneus footsteps achievement is now achievable as the Eumenid kingdom path in Cappadocia
- Ported over several minor changes and fixes we contributed to 2.0.4 that weren't in Invictus yet
- Updated the modifiers for a dozen deities
- Moved Androphagian to the new Finnic culture group
- Updated several cultural naming schemes
- Added and reworked dozens of heritages
- Rebalanced the Monarchy Contract laws
- Revamped the Iberian military traditions
- Revamped parts of the Venetian missions
- Replaced global_cohort_start_experience with global_start_experience
- Rebalanced countless modifiers
- Slightly buffed Chariots against Heavy Cavalry
- Slightly buffed several historical wonders
- Made AI slightly more capable at unlocking new military tradition groups
- AI Seleukids will now only form India if they lost control over Babylon
- Added several missing modifier and Trait icons
- Made the decision to restore the Argead dynasty only available to Macedonian cultured countries
- Implemented Dementive's improvements to the Portrait Editor
- Removed remaining food tradegoods from cities

Bugfixes:
- Stopped Theban revolt from firing multiple times
- Fixed Cincinnatus achievement being unobtainable
- Prisoners, Heads of Families and Mercenary leaders can no longer be send to the Olympics
- Added several QOL changes to Albanian missions
- Made many smaller fixes to most trees in the mod
- Made dozens of smaller fixes thanks to Dementive's Imperator-tiger parser
- Fixed 'destroy pirates' objective not working properly
- Fixed the exploiting slaves character ambition not cancelling properly
- Fixed efficient forts not being flagged as a military great wonder effect
- Fixed spawned wonders not being tier 4 despite being unupgradeable
- Fixed Antigonid missions becoming available when you have the Antigonid bloodline
- Cleaned up and fixed several vanilla Carthaginian mission tasks
- Fixed several cultural province names not being localized
- Fixed military colonies unit ability not properly unlocking
- Fixed military traditions not properly being locked when unintegrating a culture
- Fixed Persian formable not applying the correct flag and adjective
- Made 100+ minor localization adjustments and typo fixes

Update: Mar 15, 2024 @ 7:42am

V1.7.1.1: Ides of March (Save-Compatible)
- Fixed armor not appearing on Characters
- Added Anatolian Ethnicity from 2.0.4
- Fixed some broken Hellenic province localization

Update: Mar 13, 2024 @ 9:15am

V1.7.1 - Ides of March:
(Savegames will have broken characters, to continue older saves, please use the version 1.7.0.3 from the Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=3181950031 or Nexusmods)
- New mission tree for Fugandulu
- Added Vindelicia formable
Out of Sync message no longer shows PC username
- Democrats and Traditionalist will have slightly higher senate support for you now
- Added round tribal house as city centre for Celtics
- Added more round tribal houses to first tier for Celtics
- Olives are now a food tradegood, swapping places with Honey
- Removed Food tradegoods from non-Oasis Cities
- Parthia will now randomly decide which religion to adop
- Roman names should now keep more accurate count of Ancestors
- New namelists for Sabellian, Siculian, Lucanian/Bruttian cultures\n- Added a number of flags, mainly to Iberia
- Fixes to uv mapping of other houses
- Fixed Egyptian model textures
- Fixed Rome not unlocking the Greek military tradition
- Fixed Fezzani not getting their inventions
- Countless nerfs around the mod to overpowered modifiers
- 1000+ fixes to scripting all around the mod, all thanks due to Imperator-Tiger by Dementive