Imperator: Rome

Imperator: Rome

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Imperator: Invictus
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1.490 GB
Jun 30, 2021 @ 9:03am
Mar 8 @ 12:24pm
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Imperator: Invictus

Description
Imperator: Invictus is a grand modpack and community update to Imperator: Rome, also found on Nexusmods here[www.nexusmods.com].
(Achievement compatible, works on Ironman and MacOS now)

To continue old saves, use the 1.10.1.1 version from: https://www.nexusmods.com/imperatorrome/mods/1?tab=files.
We also have a wiki: https://imperator.paradoxwikis.com/Imperator_Invictus

Major mod features: V1.11.0.3 - Germanicus:
  • A vastly improved AI based upon Anbeeld and Glavius' work
  • Tons of new Mission trees (list is below)
  • Map expansions in North-Africa, East-Africa, European Steppes, Burma and more
  • Reworked map setup in: Anatolia, Arabia, Iberia, the Balkans, Greece, Germania, Sardinia, Ukraine, the Steppes and East-Africa with several new nation tags
  • Added many new impassable mountain ranges in North-Africa, Iberia and India
  • Added new navigable rivers, and missing lakes to the map
  • Added several wonders (with 3d models) including the Second Temple, the Marib Dam, Athenian Acropolis, the Ziggurat of Ur and more
  • Improved vanilla Building and Unit models
  • Dynamic food production and consumption system with varied Seasons and increased importance
  • A total rebalance/rework of all Buildings
  • A total rebalance of Military Units (including cultural names)
  • A total rebalance of Wonders
  • A total rebalance of Laws
  • Added the Spearmen unit type
  • Added 8 new tradegoods: Cedar, Sugar, Myrrh, Cinnabar, Lapis, Jade, Fruit and Silphium
  • Historical Galatian invasion decisions and events (mission tree is under development)
  • Historical but dynamic Mauryan collapse
  • Historical but dynamic Parthian invasion
  • Optional Gamerules for the Reworked Diadochi CB, Dynastic Names for the Diadochi, the seasonal food and more
  • A dynamic character Background art system
  • 200+ new generic events
  • Dozens of new Schemes, Ambitions and Character interactions
  • Spartan Diarchy reflecting Sparta’s historical government form of 2 Kings.
  • Tons of new custom art for Deities, Cities, Wonders and more
  • Flavour events for Kemetics/Germanics/Illyrians and more (100+)
  • Larger revolts for when other provinces are close to rebelling
  • Added tons of Deities to forgotten religions (150+) and dozens of new religions
  • Added tons of Treasures spread around the World
  • Lots of custom, unique decisions
  • 7 new disasters: floods, landslides, droughts, (sand)storms, avalanches and locusts
  • Buffed early-game tribes for increased survivability and military importance
  • Many new Military traditions and reworked military tradition requirements
  • New heritages spread around the world (100+)
  • Improved Wonder Building
  • Tons of balance changes to make the game better, including important character stats, bloodline traits and general modifiers
  • A lot of new cultural inventions (60+)
  • More historical AI behaviour, including Epirote invasion of Italy
  • Reimplemented the old Slave Revolt mechanic
  • 4 languages to play in: English, German, French and Spanish
  • And many other various pieces of content/flavour

Mission trees:
  • 6 new Mission trees for Cyrenaica
  • 4 new Mission trees for Thebes
  • 3 new Mission trees for Macedon and Turdetanians
  • 2 new mission trees for Aksumites, Etruria, Ionians, Gymnaesians, Heraclea Pontica, Kios, Rhodes, Maurya, Patauion, Samnium, Sardinians, Suebians, Tasm, Tayuan, Ingvaeonics into Saxonia, Istvaeonics into Francia and the Tamil Kings (Chola, Chera and Pandya)
  • 1 new large Mission tree for Albania, Albion, Atropatene, Armenia, Arvernia, Bosporan Kingdom, Bharatvarsha, Bithynia, Cappadocia, Judea, Kalinga, Kush, Lanka, Miletos, Mauretania/Massaesylia, Nabatea, Nabhapakti, Parthia, Indo-Parthia, Satrap of Parthia, Paurava, Persis, Samaria, Scythia, Sogdia, Tibet, Treveria, Vasconia, Veneto, Yamnat, Zhangzhung
  • 1 new regional mission tree for Aremoricans, Argos, Arseka, Bastarnae/Sciria, Blemmia, Bohemia, Caledonia, Carthage, Cisalpine Gaul, Colchis, Cretans, Dahae, Dumnonia, Eburonia, Fezzani, Fugandulu, Germania, Getae, Gordyene, Gothonics, Hibernians, Legia, Paphlagonia, Iberia, Icenia, Korkyra, Messapia, Phoenicians, Odrysia, Qataba, Rhaetia Roman invasions of Britain/Rhaetia/Illyria, Scandia, Saba, Siculia, Tylos, Umbria, Vandals, Yaudheya and Zygia
  • Generic mission trees for Illyrian pirates, Punic subjects, regular subjects and Greek Black Sea republics
  • Generic mission tree for Bharat
  • 7 Mission trees for Bactria into Indo-greek Kingdom

Invictus is Latin for unconquered, undefeated; our English word 'invincible' takes its root here.

Given the unfortunate news concerning the game status, we thought it best to combat an attitude of defeat with a fighting spirit.

This mod is our effort to prevent this great game from going gently into that dark night. Thus we are embarking upon a grand effort by the modding community (based around the Imperator mod COOP) to develop community-driven DLC and keep the game alive.

It is not our intent to completely overhaul the game mechanics, as we want people to be able to play the mod and understand everything while having only played Vanilla.

Links:
Discord: https://discord.gg/5K9fd3qSjx. (Active community, receives weekly teasers and announcements)
Official twitter: https://twitter.com/InvictusMod
Follow our dev diaries on the PDX forums: https://forum.paradoxplaza.com/forum/threads/mod-imperator-invictus.1473328/

In terms of suggestions, our goal is that anyone familiar with only vanilla Imperator should be able to pick up the mod and play without trouble, all features must be either historical or reasonably plausible and fun.

As this is a community project, we will listen to and work in the interest of the Imperator: Rome community and we look forward to hearing from you!

Compatibility!
Check the linked steam collection to see all compatible mods and the exact order they should be loaded in, the mods are interchangeable.

If you find any bugs, you should contact us in the Bugs channel on our Discord, or place a message in the Bugs steam discussion, please do not use comments for Bug reports.

Credits to the Invictus team and everyone who helped us in no particular order.
Devs:
Snowlet, Jphiloponus, Mike Bittersteel, Dementive, Erik Erik, Hannibal_theCannibal, Izn, OmegaCorps, Palando, Parcipal, Paulus, Sealionforever, Thymos, Torugu, Tudhaliya, Aerozona, Diskianterezh, gmb360, Idonea, IhateTrains, Olivenkranz, Shocky27, Stallone, Typhion, Zorgoball, rickinator9, Acult, TheMadRegent, derekmark, MikeW, Two-Coops, Anbeeld, duart_77, peterson6852, Zamensis, YanLibra66, Supermash
Artists:
Aquizar, CrazyZombie, Fildez, Nerdman3000, RetconCrisis, Kailas, crownsteler
Translators
Apollon, Frank, Juanen, Julianus, Lemon, Machiavello, Pilar, Spikos, Vityviktor, Zavarin19, Vintotal
Contributors:
Agamidae, Arkerios, Ben4Peters, DaFoogle, Diego I de Persia, Dustin, Hexon, Kalen, MattTheLegoman, Nebular, Pardo, Presidentstorm, .ianfleming, Shinymewtwo99
Prometheus, Licarious, AtomicFission, Sobisonator, IsaacCat, NPK, Papak
Testers:
Augustus_Caesar, bla, Brasidas, DDJR, FBI Agent, Jake_P, Jandoski, Lil_squindie, llamafanatic, Memer Nener, Pydras, Sav, Somebody, Trewajg, Tuko Tuko, Eel, Mateusz, Salt, BootsandCats, kristibbs
Scholars:
Chehrazad, Derek, Felix Amiculus, Herodotus, INKRSN, Manny, QuietRustler, Sethos, Trarco, Jattel

Special thanks to:
CK3 Apotheosis - For allowing us to use their Coat of Arms
Conqueror/BlackExcellence/Julianos - For allowing the use of their models.
Agamidae - for helping the whole modding community as COOP lead.
Aquizar - for allowing us to use his high-quality profesional artwork.
MattTheLegoman - for doing amazing work on the Terrain.
Terrapass - for sharing how to make font appear above trees.
Londoninium - for fixing COA textured emblems.
Verneylive - for allowing the use of his background art.
Popular Discussions View All (57)
718
Jun 12 @ 11:33am
PINNED: Report Bugs
Snowlet
6
Oct 8, 2025 @ 6:32am
AI shouldn't do overtuned alt-history mission trees every game
poe_slaw
1
Jan 1 @ 8:22am
Ghost Thrace
gian.zellweger
2,296 Comments
Jul 15 @ 5:24pm 
Every time I see this mod updated, or a future update planned, it warms my jaded heart :steamhappy: Abandoning this game was PDX biggest mistake; antiquity affords so many great possibilities for flavorful gameplay, and it is without question my favorite 'epoch' lol... Much love to the Invicta devs, keep up the great work!
Jul 12 @ 8:15am 
You can see some of the planned updates on the last Dev Diary - https://forum.paradoxplaza.com/forum/threads/mod-imperator-invictus.1473328/page-93#post-31211467

Next release is likely this summer. No ETA for now
Jul 6 @ 5:44am 
Any news or ETA for a new update? P.S. Greatest mod ever.
This mod really brings the game alive. So much content added and completely, utterly for free. It's a damn shame Paradox abandoned this game and let modders toil away in the mines to make this game actually feel complete :(
Jun 24 @ 9:40am 
Are there any further updates planned for current Invictus version?
Jun 19 @ 10:07pm 
Hey I've got a fix for Invictus (no other mods) what worked for me was unsubbing from Invictus, fully uninstalling Imperator, reinstalling it, running it once, verify integrity of files then subbing back to Invictus.

No crashes thus far all the nations are working great, hope that helps someone.
Jun 11 @ 8:55am 
@Talilover Naw not continue just start a new save in Vanilla and no issues. As far as Invictus goes so far I've had crashes with Rome, Saba, Persis, Kush and Sogdia. It seems like an Invictus issue and I have zero other mods running, no changes in my specs or system ect., I think them expanding the map again borked it or something's just deciding to be iffy.

And I've only ever had mayyybe one or two crashes with Invictus via aggressive alt-tabbing and such so this is definitely something on the mod's end gone awry. I tried a clean re-install of the game still just kinda crashes.
Jun 10 @ 3:57pm 
@Kazrim Here and there I would get a crash because of something big going down and memory just farting and giving up (Big nation declares war on me, I declare war on some huge conglomerate of nations, yada yada). Nothing that can really be pinned on invictus imo. Would boil down to me just relaunching the game and hoping it works next time, which was enough

You saying you would continue the same save in vanilla and it wouldn't crash? Thought the game wouldn't even let you do that
Jun 9 @ 11:03pm 
Think something might be wrong getting random crashes never has happened no other mods running. Had crashes so far as Rome and as Saba so I don't think it's region specific, generally happens around 500ish.

Switched to Vanilla to test and had zero crashes, any ideas or do I just need a clean reinstall of the game and everything will be good?
Jun 9 @ 7:52pm 
@FolgoreNaples[ITA] could give a little bit more to go off of, like just this mod and failing to launch or crashing as a month ticks/ something big happens?

@Zezadin Do you have the mod enabled in your playset? You have to add mods to a playset then actually enable them in said playset, this mod doesn't have any dependencies so really shouldn't have any issue launching it