Imperator: Rome

Imperator: Rome

Imperator: Invictus
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Update: Nov 10, 2021 @ 9:00am

V1.1 - "Herodotus"
New mission trees:

- Added generic mission tree for going independent (3 paths)

- Added mission tree for Kush

- Added mission tree for Judea

- Added mission tree for Scythia

- Added mission trees to the Tamil Kings (Chola, Pandya, and Chera), several variations, 3 trees

- Added mission tree for Bharatavarsha (Indian formable)


Map changes: (all made to be more historical for the time period)

- Added Fezzan (Libya)

- Added lake Tritonis in Tunisia (changed the river setup here to be more historical too)

- Added the Marib Dam wonder and it’s lake

- Expanded the map around Kush

- Changed the Germanic nation setup

- Changed the Germanic region setup (as in governorships)

- Changed the Sardinian nation setup

- Changed the Scythian nation setup

- Changed the Arabian nation and population setup

- Reworked African culture(group)s

- Reworked Scythian culture(group)s

- Reworked Indian culture(group)s

- Renamed Palestine to Canaan

- Removed Spec chars from Province Names


New mechanics:

- Reworked the AI completely based upon Glavius' work

- Reworked all buildings (AI is now also better at building them)

- Added Spearmen unit

- Per neighbouring city, a Settlement gains 4 extra civilization capacity

- Added mechanic for gaining inventions as tribes by sacking

- Made obtaining military traditions count all pops from all integrated cultures (within the right groups) instead of just the largest one

(Meaning if a tradition requires Greek pops, it will count Macedonian+Athenian pops to hit the limit, you no longer need a single huge culture)

- Reworked Tribal Sacrifice


Flavour additions:

- Added flavour events/decisions to the Tamil Kings

- Added flavour events/decisions to Kush/Nubia

- Added flavour events/decisions to Scythian countries

- Added lots of flavour content to Judea (decisions, events, treasures, governments, etc)

- Added heritages to 50+ nations (Anatolia, India, Levant, Afric, Germania...)

- Added cultural inventions to Anatolia, Mesopotamia, Arabia and more

- Added Gallic Smith for Gallic Nations

- Added training camp decisions for Elephants/Camels

- Enabled very severe winters which previously would never trigger

- Gave Invictus wonders unique effects

- Added new military traditions/rebalanced which culture gets which traditions

- Added plenty of new flags around the world

- Added more variety to Female Egyptian names


Art additions/changes:

- Added new character backgrounds (the remaining Seven Wonders, India-related backgrounds, Carthage and Carthaginian tent backgrounds, Jerusalem, and Stonehenge)

- Added new loading screen backgrounds for the mod

- Created new event window art using the vanilla loading screen art and added them to a number of events (NOTE: As of right now, the amount of vanilla loading screen event window art used in events in the mod is low. This will change in future releases as we work out which events this art may be useful in, and even create new events where this art can be most appropriately used).


Balance changes:

- Totally reworked Unit and modifier balance (LI has use now, HI been nerfed, etc)

- Slave revolts cannot happen first 10 years of game

- Slave revolts now require less than 15% happiness

- Code rework to the Hellenistic Empire Tree

- Changed the conditions for the Israel formable

- Made Epirus tree more sensible with requirements

- Made Epirus tree give Satraps (meaning no diplo slot) instead of Client States

- Prevent Seleucids AI from declaring war manually for the first year to fix edge-cases with Diadochi war

- Made mission to become an Empire as Rome easier so you're more likely to see the unique flavour events and Roman Civil war

- Made AI Rome smarter, better and scarier

- Allows primary heirs to do Anabasis

- Made assaults do 25% more damage

- Made slaves distribute over 5 provinces instead of 3

- Made 4 missions appear instead of 3 in the mission screen

- Made it so you can't seize estates from very disloyal people

- Removed levy size modifiers from heritages

- Changed the price of certain trade goods to nerf commerce for non-commercial states


Various stuff:

- Improved performance with Food code

- Translated a lot more content to Spanish

- Translated missing important localization to German

- Finished French Translation

- Made it so you can't spy on people through player mapmode

- Improved the localization for Carthage

- Renamed Alexander (the Great) to Alexandros for consistency with other characters’ names


Bugfixes:

- Fixed various missing icons spamming the error log

- Fixed Punic puppet tree not making you independent

- Fixed Indian Empire mission tree requiring you to own a non-existent province

- Fixed the decision to embrace ways of war remaining visible and clickable after embracing the ways of war

- Fixed duplicating events like Alexander's grave

- Fixed wrong names for several characters

- Fixed infinite money glitch with Bankruptcy buttons

- Seleucids missions now check the right territory for the Mediterranean capital

- Fixed Irish Albion formable not always appearing

- Fixed a localization bug with techspread event

- Changed conditions for Mummification decision

- Fixed the Macedonian missions to be more consistent

- Fixed Slave Raiding not always being enabled due to Vanilla bug

- Fixed Hellenistic Empire Tree not giving correct primary culture

- Fixed Hellenstic Empire subjects deleting modifiers

- Fixed Antigonids collapsing when making Corinth a Subject

- Fixed Thracian mission tree Edge-cases and sensibilised requirements

(You no longer need to fight Athens to finish your first mission tree)

- Put Capua back in Capua

- Fixed bunch of small items causing problems

- Fixed missing regency code for Tanists

- Fixed broken Armenian capital modifier

Update: Aug 7, 2021 @ 7:51am

V1.0.3a - "Spartacus" hotfix
- Fixed Macedonian missions instantly cancelling for Nations like Epirus
- Slightly changed the conditions for getting Empire rank from Macedonian missions
(Antipatrid legacy isn't required anymore so Epirus should be able to do it)
- Fixed the Hellenistic Empire Satrapies so their primary culture is now integrated
- Fixed the Hellenistic Empire Satrapies so they no longer form nations and lose the Satrapy name
- Fixed the conditions for Restoring the Argead dynasty, you now need to own Pella and you will now always receive the right heritage

Update: Aug 7, 2021 @ 4:05am

V1.0.3 - "Spartacus"
- Completely reworked how Slave Revolts work internally
(Basically a total internal rework, you now can get 1/3 slaves back and the victory event now fires properly after a month)
- Fixed being able to spy on people through the player mapmode
- Updated Spanish translation for Gamerules, Macedonian content, treasures, cultural decisions and more
- Improved all the localization for the new Carthage content
- Made the new Carthage tree possibly by changing a tradegood on the map
- Put Capua back in Capua, and Changed Ostia Antica to just Ostia
- Updated Hellenistic Empire tree to be more reasonable in conditions and effects
- Updated Epirote trees to give more reasonable subjects and have better demands
- Updated the Macedonian tree to now properly give the Empire government type
- Updated conditions for the Irish Albion formable so you can see the effects from the beginning
- Updated all Territory names to only use Latin characters
- Updated Seleucid Babylon tree to only require 85% cultural unity, down from 90%
- Fixed Seleucids declaring a normal war against Antigonids sometimes
- Fixed Seleucids syrian missions checking Antigoneia instead of Seleukia Peria
- Fixed Antigonids collapsing when making Corinth a feudatory
(all territories can be owned by subjects too now)
- Fixed custom bloodline techs having wrong effects and not properly appearing

Update: Jul 28, 2021 @ 9:02am

V1.0.2c - "Just the Beginning" hotfix
- Actually fixed all broken tooltips and missions in Macedon this time

Update: Jul 25, 2021 @ 1:04am

V1.0.2b - "Just the beginning" hotfix
- Translated new Iberian Deities to Spanish
- Updated French Translation for Israel Formable
- Fixed a lot of bugs with the Macedonian trees
- Fixed Argead tech not appearing
- You now only get the Lighthouse mission if you have the Antipatrid bloodline, not all Macedonian trees like before
- Fixed a bug where League of Corinth doesn't properly annex small states

Update: Jul 18, 2021 @ 9:57am

V1.0.2a - "Just the beginning" hotfix
- Major powers now have access to full legion laws as a temporary workaround
- Removed inappropriate loc from a formable
- Fixed a bug with the Macedon Rhodopes tree checking the wrong province

Update: Jul 12, 2021 @ 8:48am

V1.0.2 - "Just the beginning"
- Added new technologies to certain bloodlines

- Fixed the Macedonian mission trees

- Fixed the Galatian invasion triggers

- Fixed slave revolts in the first 8 years of the game

- Fixed the Irish content not appearing, Hibernia playthrough now has content

- Some more things have been translated to Spanish

- Added a button to Give up claims, mainly useful for making your puppets happy.

- Fixed the health bar on Characters appearing and displaying the exact health percentage.

- Consolidated military traditions code and added better tooltips

- Fixed unit abilities not being unlocked from new Military traditions

- Removed some levy_size modifiers from heritages (mainly Roman and Carthaginian heritages)

- Removed invisible scroll areas from console

- Fixed AI_plans potentially causing tribes not to expand

- Changed Byzantine heritage (-5% morale changed to -3% slave output)

- Changed some if’s to trigger_if’s to make the error log stop complaining

- Fixed prisoners giving you stab hits, as a temporary workaround for invisible prisoners

- Changed Mauryan heritage so it collapses more (added -10 loyalty of characters)

- Satraps no longer take diplo slots, same as feudatories

Update: Jul 3, 2021 @ 8:22am

Just me deleting the Github folder again...

Update: Jul 3, 2021 @ 6:28am

V1.0.1b - "Pyrrhic Victory"
- Fixed Icon not appearing in the workshop
- Fixed a missing duration modifier to the Samnium truce

Update: Jul 3, 2021 @ 5:46am

V1.0.1 - “Pyrrhic Victory”
Balancing:
- Totally reworked Historical Roman and Epirote expansion
(Epirus will now invade the South of Italy and fight for dominance against the Romans, the Romans have had their aggression lowered early-game to simulate historical expansion.)
- Added a starting truce between Rome and Samnium
- Made Thracian AI smarter by using a workaround so they integrate Odryssian sooner
- Added some more CoA’s to Germania
- City states have been buffed to compensate for the new food changes
(They get an extra trade route, more food and a slightly higher popcap)
- Made settlement buildings 40 units cheaper to compensate for less trade goods on the map

New content:
- Added a beautiful new icon

Bugfixes:
- Recoloured Thracian culture group to not use the same colour as another group
- Fixed not becoming independent from the Punic puppet missions
- Fixed Mummification not working properly
- Fixed Teutonia not having Cimbrian culture
- Fixed a lot of wrong file encoding bugs
- Fixed broken German localization
- Fixed being able to Form Israel more than once
- Fixed edge-cases with succession breaking thanks to Commander Kings
- Fixed edge-case with Galatian event firing more than once
- Deleted a duplicate file