Conan Exiles

Conan Exiles

Savage Wilds 1.5.42
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Update: May 27 @ 7:49am

Additions
  • Added the Khitai merchant for the Tiger's Truncheon (amongst other items) to Murun

Update: Apr 22 @ 5:07am

Additions
  • Added a Wendigo boss near the Wintergarde Outpost

Fixes
  • Fixed a minor loot problem that caused two NPCs not to drop T4 golem parts or coffer treasures

Changes
  • Removed some fog particles in the Lost Valley to make it less obnoxious.

Update: Mar 25 @ 6:45am

Additions
  • Added a new dungeon, the Murun Sewers. This dungeon is accessible from, well... yeah. This new dungeon has some new loot in it, and features various menacing menaces and foeful foes as well as traps, lore, and secrets!

Fixes
  • Removed debug messages when using the Shima Caravan system
  • Corrected an issue with floating graves in one of the Grave Matters events
  • Corrected the health for Xalthsr's Mouthpiece boss, and she no longer has 750 HP
  • Fixed an issue where the seating height for the tall stools in one of the Taverns in Murun was set too low

Update: Dec 12, 2024 @ 8:07am

Additions
  • The Yothga plant and Imperial Wizard armors can now be learned near Barracks of the Dead
  • Hjorthrimul and Gjenmundbu can now be learned near Snowhearth
  • Added a pack of wolves near Ragnar's Folly to accomodate the lore a bit better.

Changes
  • Placeable Shimas and Meshpecks are now able to communicate with Shima on Savage Wilds.

Update: Oct 17, 2024 @ 5:18am

Additions
  • Added thrall cages to select camps across the Savage Wilds
  • Added boss spawns to two caves that did not have them before
  • Added the final memory at the Notch and Arrow Tavern

Changes
  • Removed the Essence drops from the rewards list for Events when 'Random Item' reward-schema is active (the ???? Essences have no function on SW anymore since the purge revamp).
  • Reactivated the Khitai Bounty hunters in Murun. We will not deactivate these again, as the event seems to be recurring.
  • It is no longer possible to place thralls in the crafting station in the Citadel of the Lost Legion, since it would break how the new needs-system in the base game works. It is still possible to craft things in those stations, though.

Fixes
  • Fixed a missing description in one of the 'Message in a Bottle' items
  • Fixed an issue where Hyperborean Thrall AI was misbehaving in combat. They should now be much more intelligent
  • Fixed an issue where several items were marked as 'consumable' even though they shouldn't have been

Update: Jun 13, 2024 @ 6:23am

Louhi, the Witch Queen has spoken! The demon-god of beasts Jhebbal Sag has released his champions upon the world. The Grey God, Borri commands his chosen people to war!

He has bestowed upon our Witch Queen the knowledge to tear our way into the Demon God's hidden realm, and there we must go on a Savage Hunt to slaughter his so-called champions and claim their teeth as trophies!

Borri has promised all who heed his call will be favored by the Choosers of the Slain and be returned to the fight, rather than taken to their afterlife.


Additions
  • Added 3 more movie stages (teleport coordinates are in the mod information)
  • Added the Hyperborean Build set - this build set is available as a T3 buildset and does not need to be found in the world
  • Added the Hunt to Savage Wilds. This is not a time-limited event, but a new area accessible from inside the White Hand Citadel. While inside the domain of the beast-lord, you can hunt for the Champions of Jhebbal Sag. Dying inside this realm has the option of respawning inside it. Please note: You do not need the lures for the Savage Hunt.[/list
    Fixes
    • Fixed an issue with a legendary chest in the Northern Towers not giving up it's goodies
    • Fixed an issue where dying would show white images instead of the image of The Pit when selecting respawn points (Thank you, f0x!)
    • Fixed an issue where the UI would incorrectly display in/activated merchants in some cases

Update: Apr 2, 2024 @ 5:22am

Additions
  • Added a blacksmith and smelter spawn at The Last Bastion
  • Added a PVE Raid - the Witch Queen Louhi and her White Hand have set up a raid in the frozen north.[/list
    Fixes
    • Fixed an issue where Hyperboreans would sometimes spawn as very weak Frost Giants
    • Fixed a number of assets using textures, meshes and animations, and loot that was never part of the base game cook, and so these assets would never show up in Savage Wilds. Most of these have simply been removed - you won't notice them since they were never there, and some have been replaced. This will also reduce the error-log spam ever so slightly (Thank you for providing an server log dump, Thugra Khotan!)
    • It's now easier to enter Tanis Tavern and sitting in the high stools next to the bar no longer clips your legs through it
    • Fixed an issue in the Citadel that prevented players from using the crafting stations there
    • Replaced a line of Roger E Howhard writing that mentioned 'shotguns' with 'spears'. That's what you get for writing these things when it's 3am.

    Changes
    • Lowered the droprate for Skeleton Keys from Hyperborean Witches from 33% to 5% since they are not bosses
    • Removed the Bounty-Hunters from Murun, since they are no longer an active feature in the base game[/list

Update: Dec 21, 2023 @ 3:14pm

Fixes
  • Fixed a issue that would cause merchants to sometimes crash. Also fixed the conversion UI table.

Update: Dec 21, 2023 @ 2:12am

Changes
  • Changes have been made to the cost for Shima and merchants. These costs have been adjusted to account for changes in the Funcom economy and exchange rates. This means that costs for Shima teleports and merchants have gone up to match.
  • We have changed the icons for Gold, Silver, and Bronze coin to make them more distinct from each other
  • Changes have been made to the post processing of the snow areas in Savage Wilds to make them less dreary.

Update: Dec 14, 2023 @ 5:18am

Fixes
  • Savage Wilds Mountaineer journey ought to unlock properly
  • Fixed a few erronious loot-tables
  • Fixed a stuck spot near the Orkallion entrance
  • Fixed a location in the Lemurian Mausoleum where small characters could squeeze through
  • Fixed an issue where the Territory Managers for some creatures were placed too far away and making them never spawn in Singleplayer. For those of you that play singleplayer, you will notice an uptick in the amount of creatures hanging around. (Thanks to Leorik for finding a great repro-case for this!)