Conan Exiles

Conan Exiles

Savage Wilds 1.5.54
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Update: May 12, 2022 @ 2:33am

Additions
  • Another two memories have opened in the Veil of Memories

Fixes
  • Fixed a number of visual glitches
  • Fixed a non-interactable lorebook

Changes
  • Altered the light in the northern snowlands slightly

Update: Mar 31, 2022 @ 2:02am

Additions
  • The Winged Death now shares the spawn that White Death has and has a 33% chance of spawning
  • The Emissary of Abhoth now has a slim chance of spawning in The Ruins of Xun'Sha
  • The Emissary of Haon-Dor and the Emissary of Tsathoggua now has a slim chance of spawning in The Hunting Cabin
  • Certain buildings in Murun may now be entered and have an interior
  • Added some secrets in some of the already existing camps including several new caves or sublocations

Fixes
  • Fixed a number of visual glitches
  • Fixed an issue where collision for shipwreck events could still hang around
  • Hyperboreans should now dislike all other factions equally - that's just how they roll
  • Fixed an issue where the Murun Bankers would show up even when turned off
  • Cleansed some floating seaweed and other artifacts from the Archipelago
  • Adjusted some collision issues in the Sunken Forge that could cause characters to fall through the cracks

Changes
  • Pulled back the light intensity at the Glowing Pond
  • Changed the emote stances for Guards in Murun from "Guard" to "None" because they looked a bit silly
  • It's now possible to sit on the tall stools at Tania's Inn in Murun

Update: Feb 17, 2022 @ 2:09am

Additions
  • Added a third pre-made admin build zone called The Archipelago at TeleportPlayer -299000 234000 -15100
  • Added interactables to teach thrall and pet emotes to various camps in the world.
  • Added the White Death boss as a random encounter at The Burial Mounds

Fixes
  • Fixed a number of visual glitches and geometrical shenanigans
  • Fixed an issue where a couple of spawn points were not set up right
  • Fixed an issue where Aridis wouldn't spawn properly in The Cistern

Changes
  • Increased the lighting from the Glowing pond POI

Update: Jan 26, 2022 @ 8:29am

Additions
  • Added the loot from the Grave Matters event to Vala in No Mans Land

Fixes
  • Fixed a few anti-climb volumes inside the volcano
  • Fixed an issue where it was possible to swim in the Veil of Memories instead of getting teleported
  • Fixed a number of visual glitches and geometrical shenanigans
  • Fixed icon display for Thrall Merchants. They will once again display the Icon of the Thrall's profession.

Update: Dec 16, 2021 @ 3:22am

Additions
Fixes
  • Fixed an issue where a couple of landmasses had broken and left checkerboard textures

Update: Dec 8, 2021 @ 10:28am

Additions
  • Population Control: It's now possible to increase the density of wildlife on Savage Wilds. By using the console command "DC SWToggleMoreWildlife" (or through the SWAdmin panel) you can toggle this additional population on/off (it's off by default). We recommend a server restart after running this command. Also - be aware that more population increases stress on servers, since more actors need to be available.

Fixes
  • Fixed a number of visual glitches
  • Fixed an invisible wall inside the Vala dungeon
  • Adjusted the collision volume in an area on the eastern side of the map to adhere more closely to the wall
  • Fixed an issue with the event "Monster Parts Party" that would prevent it from spawning
  • Fixed a number of "None" spawntable entries for certain camps

Changes

    Update: Nov 25, 2021 @ 4:24am

    Additions

      Fixes
      • Fixed various smaller visual glitches, spelling errors and other minor stuff
      • Veiled Memory Darfari should no longer be yelling about Ymir
      • Adjusted a teleport volume that intersected with the eastern edge of Ruins of Xun'Sha
      • Adjusted the location of a non-interactable chest in one of the Veiled memories

      Changes
      • Increased the time the door stays open in the first Veiled Memory
      • Added some more loot chests in the second Veiled Memory

      Update: Nov 18, 2021 @ 2:01am

      Additions
      • A new tavern has opened in the Murun Barracks area. This tavern is intended as both a place where we encourage roleplaying and as a content location. The tavern itself features a fully interactable environment with vendors, lore, and seating. In addition to that, the tavern hosts the Hall of Heroes which leads to the Veil of Memories. These locations are adventuring areas/dungeons unlike the ones we have previously released. These places do have content in terms of lore, bosses and gear to acquire but are tightly tied into the tavern itself and how it functions. You will be able to find items in these memories that you can bring back to the tavern for special rewards from JL Gogan, Anakara and the Jackalope Hunter in there.
      • Added a seasonal event for Christmas. Clan Culann will celebrate together with you all - from the 22nd to 27th of December. As with our previous seasonal Halloween event, the Christmas event can be turned on or off at will through the SWAdmin UI or these console commands:
        DataCmd SWForceSeasonalEvent Xmas On - Makes it so the server always has Christmas
        DataCmd SWForceSeasonalEvent Xmas Off - Makes it so the server never has Christmas
        DataCmd SWForceSeasonalEvent Xmas Reset - Resets Christmas settings to run periodically

      Fixes
      • Fixed various smaller visual glitches
      • The Kitten from the "Kitteh" event now has an expiration timer and delivering the Kitten should remove it correctly from inventory
      • The Event UI should now more reliably be removed when an event has finished

      Changes
      • It should now be possible to harvest the leviathan bosses with tools
      • Added the Min and Max cooldown to world events in the UI (accessible through DataCmd SwAdminToggles)
      • All titan hearts now stack to 10

      Update: Oct 14, 2021 @ 2:55am

      Additions
      • We have added the options for events and seasonal events to the "DataCmd SWAdminToggles" command
      • The following "baby" pets have been added to merchants in Murun: Sand Reaper egg, Shoebill egg, Spider egg sac, Gorilla infant

      Fixes
      • Fixed some small visual glitches here and there
      • The Undead dragon in the "Twinsies!" event will no longer be aggressive to his sibling
      • Fixed an undermesh location in Last Words Cavern
      • Fixed an issue where the "Grave Matters" event would deactivate thralls
      • Fixed an issue with the Crimson Tide pirate events where killing the pirate captain wouldn't trigger event completion
      • Orkallion should no longer spawn under the grate (or it will get the hose again!)
      • Collison for the Stormcatcher objects in events should no longer be weird
      • Events should no longer give out inconsistent amount of rewards (if event rewards are set up on the server)
      • The command to clear events should now remove the map-markers as well
      • Fixed an issue that would make Event On/Off and the Rewards reset back to factory default (as in "Off")

      Changes
      • The map icon for events is now red and more easily spotted
      • Events will now sound off an audio-cue when they are completed
      • Wreck events no longer have a humongous event area (wrecks may pop in visually but this was the lesser of two evils)
      • The Berserker's Rage is now led by Ladagara instead of a puny chieftain

      Update: Oct 7, 2021 @ 3:07am

      Additions
      • Added a new admin command to allow admins to replace loot given out by the random interactables showing up in camps. It's now possible to replace the loot in these containers by typing "DataCmd SWReplaceLoot X Y" where X is the template ID for the loot normally handed out and Y is the replacement loot template ID. You can also use the command "DataCmd SWReplaceLoot Reset" to reset all the loot. So if you don't want certain items to be handed out, it's now possible to remove them.
      • A new cave has been discovered at Maelgwyn's Glen
      • A new cave has been discovered at Red Rock Outpost
      • A new cave has been discovered at Vargrheim
      • Added a seasonal event for Halloween. Murun will celebrate together with you all - from the 15th of October to the 2nd of November. More information below.
      • Added the Voidforge to Savage Wilds; although to get to it, you will need to challenge yourself by defeating five Leviathan bosses to get their hearts. Again, please read separate section below.
      • Added a new Adventure location called "The Lost Valley" which only becomes available once you have unlocked the Voidforge.

      Experimental new feature
      • Added world events to the Savage Wilds game-world. You can read about these in a separate section below.

      Fixes
      • Fixed a number of visual imperfections and glitches
      • Fixed a couple of straggling interactables that would not trigger properly
      • Fixed an issue where some of the bosses in the underwater section of the Sunken Forge would walk into the water and float away
      • Fixed an issue in a reported location where it wasn't possible to harvest rocks
      • Fixed an issue where Silverback Gorillas might not have spawned correctly in the world
      • Fixed an issue where a Giant Bear was missing from the world
      • Fixed an issue where Valeria would not display correctly
      • Adjusted the difficulty for Louhi (and fixed a bug in the process) - Louhi will now clear her damage bonus when she switches target (and can't find one)

      Changes
      • What few icons we have for items, recipes and feats are now marked with an "SW" marker at the bottom left hand corner

      Seasonal Events
      Seasonal events are decorative enhancements to certain camps and/or settlements. As seasonal events trigger in real life, so will the seasonal events in the game (like Halloween).

      I want Halloween to never start, or never end
      You can turn seasonal events on/off forever if you like by using the following Console-commands (requires a server restart):
      • DataCmd SWForceSeasonalEvent Halloween On - Makes it so the server always has Halloween
      • DataCmd SWForceSeasonalEvent Halloween Off - Makes it so the server never has Halloween
      • DataCmd SWForceSeasonalEvent Halloween Reset - Resets Halloween settings to run periodically

      World Events
      Before we explain what this feature is, we will clarify that this feature is OFF by default. We feel that it is a fun feature, but we don't want to force it onto people. It is also, as mentioned, experimental. Please do report bugs with this feature if you use it.

      What are world events?
      World events are randomly triggered events that take place in the world (specifically inside already existing no-build zones).

      There are many (100+) events that may occur, ranging from lost kittens that need to be found to rogue storm-catchers to be destroyed, to imp raids on encampments and bosses that need to be defeated. These events were added in order to make the world feel more dynamic and more alive.

      What do I get for completing events?
      Rewards for events can be set up as the admins on a server decrees. By default, event rewards are turned off. It's possible to set Event Rewards to be either OFF, TOKEN or RANDOM ITEM by using this command:
      • DataCmd SWEventRewards Off
      • DataCmd SWEventRewards Token
      • DataCmd SWEventRewards Item

      If set to TOKEN, players that are within range of the event will be granted an item called "Token of Heroism". This item doesn't do anything by itself - instead, we encourage server owners to set up their own rewards system using this. If set to ITEM, players in range when the event ends will gain items when the event completes. These items can include rare items such as Legendary Repair Kits, Fragments of Power and Eldarium - although more often than not, what will drop will be resource packs from the base game.

      How do I know where an event can be found?
      When an event starts, a message will appear on your screen about this, and a map-marker with the name of the event will be present on the map. When the event goes away (either from inactivity or from players completing it) the map marker will also disappear.

      How are events triggered?
      When the server starts up (with events activated of course) there is a short period of time (about 10 minutes) until the first event starts. The event will then hang around in the world for up to 2 hours. If noone has gone into the event-area by then, it will go away and a timer will start for the next event to get randomized. We didn't want to flood players with constant popups, and so the timer for this is anywhere between 30 minutes to an hour. This means that during a span of 24 hours, between 10 to 20 events may occur.

      Admin Commands
      At the moment, these are the admin commands for events:
      • DataCmd SWEventStart All - Starts every single event. Yes, really. We don't recommend doing this, but if you're curious as to where events may occur - go ahead. No guarantees about things working correctly if you do this, though.
      • DataCmd SWEventStart Random - Starts a random event
      • DataCmd SWEvents On - Turns events on
      • DataCmd SWEvents Off - Turns events off
      • DataCmd SWEvents Cooldown 1 2 - Sets the Min (1) and Max (2) cooldown between events in seconds (Default is Min 1800 and Max 3600)
      • DataCmd SWStatus - Displays setting/status of events
      • DataCmd SWEventClear - Turns any active event(s) off

      The "SWEventStart" commands WILL work even when the server is set to not run events by itself.

      The Voidforge
      The Voidforge is identical to the one that is found on Siptah in terms of the rewards you can get from it using Fragments of Power. In addition to new recipes, access to the Voidforge also gives you access to the Lost Valley (more about this below) However - getting access to it is slightly more involved.

      Where is the Voidforge located?
      You may enter the area where the Voidforge is located any time you please - the area is right across from Shima in No-Mans-Land. Within the halls of that restored temple, you may find the Voidforge. And another thing.

      How do I get access to the Voidforge?
      The requirements for unlocking the Voidforge will be apparent when you interact with it but we will repeat it here: You will need five different hearts. Each heart is gathered from a Leviathan creature that can be found somewhere in the world.

      What are Leviathans?
      Leviathans are dangerous creatures with unique abilities and/or mechanics. Some of these are more dangerous than others, and will provide a bit more of a challenge than normal world-bosses.

      Where can I find them?
      The locations for the Leviathans are thematic to their nature, and there is lore within the halls of the Voidforge that will hint to their locations. We encourage some exploration to find them.

      What the heck is this portal thing?
      Ah yes, the other thing. The portal leads to the latest adventure zone we call "The Lost Valley". Access to this latest adventure zone requires you to have unlocked the Voidforge and so serves as an additional reward.