Conan Exiles

Conan Exiles

Savage Wilds 1.5.54
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Update: Aug 24, 2021 @ 3:08am

Additions
  • Added a new, small dungeonette in No-Mans-Land called "House of Vala" (Thank you, Vala, for reporting bugs - and also following the bugreporting format)

Fixes
  • Fixed a number of teleports that weren't working since last patch
  • Fixed reported interactables not working (there may be more but hoping we caught them all)
  • Fixed some visual errors and inconsistencies
  • Implemented a (potential) fix for NPCs spawning in movie stages and disappearing
  • Fixed a disappearing chest in the cave beneath Old Trade Docks

Update: Aug 20, 2021 @ 8:53am

Fixes
  • Recompiled NPC blueprints to reduce error-log spamspamspamspam

Update: Aug 19, 2021 @ 12:18pm

Additions
  • Added new caves and grottos in various places in the world Giant's Pathway, Old Trade Docks

Fixes
  • Fixed a number of visual glitches and imperfections
  • Fixed a location on the west side of the map where it was possible to climb in mid-air
  • Removed loading screen hint about being able to smelt obsidian at home
  • Fixed a base-game issue that was brought up a lot where the "DO NOT USE" thrall would appear. Now this thrall is named "Confused traveler" - this is a change in name only

Update: Jul 1, 2021 @ 2:52am

Additions
  • Added some more interactables to camps here and there

Fixes
  • Fixed an issue where, if you have Savage Wilds installed but ran the normal map, Shamalla wouldn't sell the correct recipes
  • Fixed an issue where the Boatswain boss on No Mans Land wouldn't spawn
  • Building near Clan Culann and on top of the Atlantean Tomb should no longer prevent NPCs spawning there
  • Fixed a number of visual glitches and imperfections

Changes
  • Now that the Volcanic Forge exists within the confines of No Mans Land, the recipe for smelting Obsidian is no longer available 'for free'
  • Lowered the amount of Eldarium given out in any given Eldarium chest

Update: Jun 17, 2021 @ 3:20am

Additions
  • Added four more admin Movie-stage areas, two of which use skyboxes instead of being enclosed by walls (locations can be found in the description of the mod)
  • Added an slight echo audio-volume to the Sunken Forge

Fixes
  • Fixed a number of visual glitches and imperfections
  • Water step sounds should now be back
  • Fixed a potential undermeshing problem in the Last Refuge
  • Removed a duplicate map marker of "Old Smuggler's Way" that was possible to discover while in admin mode at coordinates 0,0,0
  • Fixed an issue where part of the volcano had an underwater post processing volume
  • Fixed an issue where a couple of graves in No Mans Land wouldn't get dug up even if you had the Gravedigger shovel
  • Added navmesh blockers at Nkosi's Redoubt to prevent certain encounters plopping down into the water and becoming braindead (note - this is not a sure-fire fix but helps a bit)

Changes

    Update: Jun 11, 2021 @ 3:52am

    Additions
    • The Mask of the Witch Queen now drops from Louhi

    Fixes
    • Fixed an issue where the corpses in the Northern Towers didn't always spawn immediately on server restart
    • Fixed a number of visual glitches and imperfections
    • Fixed an issue in the Black Blood Crypt where it was somehow possible to squeeze through the floor in a location
    • The Evolved Mutates are now correctly marked as minibosses, not full bosses and are a bit hardier

    Changes
    • Adjusted XP Rates from Mutates in The Sunken Forge

    Update: Jun 10, 2021 @ 2:59am

    Additions
    • Added No Mans Land. This is a new high-level dungeon hub area accessible from Shima. This dungeon hub comes with several teleports to new dungeons, caves and other places to dig your fangs into. More information can be found at the bottom of this patch-note in its own section.
    • Added fresnel effects to ocean and inland lakes water areas
    • Added music to the Island admin-build area
    • Added a mapmarker to the locust cave in the Hyrkanian area - "Crawlskin Cavern"
    • The Red Mother now spawns in the red dragon area
    • Petrusco the sandstorm maniac can now be found in Murun
    • The Jagged Scourgestone piece will now drop from the giant crocodile in the Cistern
    • The Shattered Scourgestone piece will now drop in the Red Rock Outpost camp
    • The Broken Scourgestone piece will now drop from the Locust Queen inside the Crawlskin cavern
    • Added Lemurian and Votary purges in the Volcano
    • Added three more movie-stage levels (teleport locations listed in the mod description)
    • For server-owners that might want to grant the Savage Wilds Convergence Trap, we made an item called "Grimoire of the Void" which, when used, teaches the Savage Wilds version of the recipe to the player using it. This item needs to be handed out by admins.
    • Savage Wilds now has a Website[savagewilds.com] where it's possible to download the .pak file without Steam! (Special thanks to Eric Shon! We owe you greatly!)

    Fixes
    • The Mad Hermit should now spawn properly
    • Fixed an area in the Ruins of Xun'Sha where you'd fall between cliffs and get stuck
    • Fixed a number of cases where wildlife spawned too close to camps and would aggro them
    • Fixed an issue where the huts in the north-east redwood forest had gone awol
    • Various visual glitches fixed
    • Fixed an exploit in the Northern Towers
    • Fixed a number of missing and ill-adjusted anti-undermesh volumes
    • Fixed a missing building blocker volume inside the three towers in the north
    • Text on the character creation note is now back to what it should be
    • Interaction with the monolith behind the skeletal dragon will now also grant you the Medium and Light feats for Dragonbone/hide armor
    • Fixed a number of Hyperborean camps that wouldn't grant the journey-step for exploring them
    • Ursa Major (Giant Bear) will now drop a legendary key
    • The player head in character creation should no longer be going awol when playing on the Siptah map while having Savage Wilds loaded
    • Implemented a backup journeystep completion trigger for the Ruins of XunSha that will trigger when going near Shima in the Ruins of Xun'Sha
    • Fixed an issue with Pearl vendors where it was possible to buy items much cheaper than intended

    Changes
    • Adjusted several cave lights and post processing volumes (including the admin Dungeon build area)
    • Adjusted (most) campfires, bonfires and torches to have sounds attached to them
    • Siptah monsters in Savage Wilds have had their loot-tables updated to match those on Siptah
    • Talking to merchants and Shima should now resolve the "Find somebody to talk to" journeystep
    • Adjusted spawnrates for Cimmerian and Nordheimer T4 fighters, since they were way too plentiful after 2.4
    • Reduced XP from Louhi
    • Added more humans to several purges

    No Mans Land
    A while ago, Icy from the server No Mans Land commissioned Snowhunter (of Warmaker and Winecellar fame) to make him a dungeon for his server. Icy then approached us to ask if we wanted to implement that dungeon on Savage Wilds, and so we have.

    We also implemented a number of additional dungeons to create a complete Dungeon Hub area where you can explore, find secrets, fight powerful bosses and of course, get new recipes and loot.

    And so - we now have completed the Dungeon Hub, which we call "No Mans Land", as an homage to Icy and his community and within this hub, you can find the following unique locations:

    • The Sunken Forge, by Snowhunter and Icy
    • The Blackblood Crypt, by WildCypher
    • The Lost Atheneum, by WildCypher
    • The Engineer's Prison, by WildCypher
    • No Man's Land dungeon-hub, by WildCypher

    Each of these areas provide lore, challenges and encounters - we hope you enjoy No Mans Land - bring a big sword!

    Update: Apr 22, 2021 @ 9:44am

    Additions

    Fixes
    • Removed an extra cliff that had managed to wedge itself in a bad location
    • Fixed a crash regarding W_Note that would happen on multiplayer games

    Changes

    Update: Apr 22, 2021 @ 8:00am

    Additions
    • Added a new cavern - Hollowed Glacier grotto in the north-east
    • The portal at Throne of the Witch now leads somewhere
    • It's now possible to enter the Three Towers in the north
    • The cult of Zath has established a safe-house in Murun where you can learn the religion
    • Unlocked the area south-east of Maelgwyn's Glen
    • Hyrkanian Priest spawns may now also spawn Priests of Zath
    • Added feats for the The Forgotten Clan Banner and Heirs of the North Banner (You will need to explore to find these)
    • Added banners to Cimmerian and Vanir Villages
    • Added new Rocknose variety spawns (Obsidian, Black Ice, Ice, Moss, Iron, Silver, Gold, Crystal variants)

    Fixes
    • We believe we've finally stomped out any merchants that keep re-appearing - should this happen again, please report it
    • Fixed an issue where teleporting to Shima at Wolfrun could make you fall through the world
    • Fixed a number of small gameplay/visual glitches and imperfections
    • Fixed missing Obsidian weapon recipes in the Abandoned Mine
    • Added a backup-trigger for the Journeystep to discover the Volcano - it should now (re)-trigger when going near Shima
    • The Atlantean King should now hopefully be less derpy
    • Fixed an errant blocker volume to the south
    • Lava in the Last Refuge now causes damage
    • Clan Culann priests in the Last Refuge may now spawn as T4 priests
    • Implemented a backup journey step fix for Vestfold, The Crone and The Ruined Abode. Revisiting these locations should now re-trigger these journey-steps

    Changes
    • Lowered the spawn chance for Dalinsia
    • Louhi will now grow stronger the longer the fight takes
    • Hyperboreans will now (randomly) drop epic quality Hyperborean armors
    • Hyrkanians have been working out and should now present a greater challenge
    • T3 and T4 Hyrkanians will now (randomly) drop epic quality Hyrkanian Armor pieces
    • It is now possible to build in the Glowing Pond

    Update: Apr 9, 2021 @ 8:00am

    Additions
    • Added map markers to two previously unnamed outposts

    Fixes
    • The Thrall Merchant Ludepius was a crook! We have flogged him with a wet noodle and should no longer cheat you.
    • Implemented a failsafe for insistent merchants that kept getting turned on (wait.. what?)

    Changes
    • Increased the XP given out from Hyperboreans
    • Increased the quality of the Hyperborean loot-pools to include rare drops
    • Decreased XP given out for Louhi by 50%