Arma 3
Improved Melee System
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Update: Oct 26, 2023 @ 12:37pm

Another small IMS update
Despite the size, it bring some new stuff that will change some elements of gameplay

Added:
Another event handlers, this time for stealth kills.

this setVariable ["IMS_EventHandler_StealthKill",{
_unit = _this select 0;
_victim = _this select 1;
_weapon = _this select 2;
if (captive _unit) then {
_unit setCaptive false;
hint "You have been undetected!";
};
},true];

Using command from here i made a simple script that pushed you out of captive/undercover state once you do a stealth kill. Usefull if you play Antistasi. BUT you need to understand that it is not work like that by default. You would need to execute this script on players in the mission itself for it to work


Now player plays a proper hit animations and cannot attack or push whenever the animation is playing. This is different how things worked before, cause you were able to spam attacks through hit gestures that existed previously. This creates an interesting dynamic, and now allow you to properly do PVP battles using First Person melee. It is not optimised for PVP as good as old 3rd person system, but it is still better and you can have fun with it.

I revamped a stealth kill detection script, so it now properly finds a target not only in your screen range, but also to left and right sides. I also added new simple stealth animations kills for Axe type weapons.


Thats it. This is will be last update for IMS till the end of november. Hope you like it.

Update: Oct 24, 2023 @ 8:41am

Improved melee system small update

**Added:**
```Weapon icons by``` apricot_ale
```Spearhead bayonets compat```
```New out of stamina dodge animation (First video)```

**Tweaked:**
```Melee holsters were causing troubles because of their geometry LOD
Changed the way how CBA settings were displayed making it easier to navigate through them
Changed so weapon will not play *stuck* gesture whenever you kill an enemy
Changed a bunch of audio files to HQ ones
Changed so if you have enabled to activate butt kick sync animations from one hit, system will immediately play the animation on closest ai, instead of actually waiting for you to hit somebody, make it much more responsive. This will only work on regular AI, meanst that you will not be able to instakill Melee AI, Zombies, Custom skeletons etc. (Second video)```


Hopefully you will like new simple additions and tweaks.

Enjoy.

Update: Apr 24, 2023 @ 10:32am

Fixed gun rotating problem with low stamina attack animations

Update: Apr 24, 2023 @ 10:13am

Changer FP anims for One-Handed Weapons
Reanimated anims for FP heavy weapons
New animations with Shield + One handed weapon
Third person animations now look more smooth and more natural
New Low on Stamina animations for each weapon category, you will now not be able to mindlessly swing around
Rebalance with new stamina, you gain your stamina back if successfully hit an enemy
New animations for Halberd/Spear + Shield
New Shield kicking animations
New sounds that will point out to you that you are low on stamina + new visual effect

Update: Apr 17, 2023 @ 3:59pm

Another small hotfix, sorry boyos

Fixed appearing error Undefined behavior: waitUntil returned nil. True or false expected
IMS now works with switchable units.

Update: Apr 17, 2023 @ 11:44am

Fixed problems with update melee holstering:
Weapons do not float after player disconnecting
Holstered weapons do not block your access to go into inventory

Update: Apr 8, 2023 @ 8:25am

Deleted all not necessary particles to improve FPS
Optimized AI behavior in crowd environments to make battles with many AI more stable
Make so most mechanics do not work if player is unconscious or captive

Update: Apr 7, 2023 @ 6:01am

Fixed hit reactions from fists while using default melee mode
Added a small animation easter egg

Update: Apr 7, 2023 @ 3:01am

Added:
Fistfight system overhaul
Proper shadows and materials for weapons
New HUD that dosent break cutRsc command and do not break others custom hud
New idle anims for Longsword and Heavy weapon types
New first person katana moveset
New first person brass knuckles moveset
Sheat system that display equiped melee weapon on your character

Fixed:
Some old code was optimized and re-written (Specifically for fistfights, AI interactions with melee weapons etc)
Optimised some code for ACE compatibility
Fixed Space Marines sliding bug when hit
Hud elements for Lightsabers and force
Fixed ability to punch people through geometry and also optimised geometry detection in first person
And other less interesting stuff

Update: Dec 26, 2022 @ 8:31am

Fixed compatibility problems with my zombies for upcoming update