Arma 3
Improved Melee System
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Update: Apr 3, 2022 @ 3:54pm

Improved Melee system small update
Added:
FULL SUPPORT FOR MY UPCOMING ZOMBIE MOD
New sounds for some of the melee weapons and fists mode
IMS Camera now work with fists
Fixed:
Some performance issues with hud
Fixed that Imperial Knight can be killed with thunderhammer
Fixed that ai will try to melee a vehicle if CQC mode is enabled
Some ace command tweaking (Damage should work fine now)


This update is primarily focused to deliver some of the functions that zombie mod is required to work as intended. Bigger updates will be uploaded ASAP.
Love ya all, WebKnight.

Update: Jan 30, 2022 @ 10:19am

Another small update/hotfix for IMS
Added:
New spear/halberd moveset (Old one was made like a 1.5 year ago and animation were too old and didnt fit new ones that i added in recent updates. Now they made with the same quality as others. I will replace a few of my old movesets . You can expect Knife and Saber movesets to be changed in a nearest future.)

Fixed:
Performance issues with new camera. Now everything work like a charm.
New update was breaking custom skeletons, they were able to do side-dodges and buttstock attacks. It is fixed now
Added missing bayonets from H2H mod
Some scripts now work in unscheduled environment.
Players wasnt able to dodge bayonet attacks, now they can.
Some melee weapons were playing executions from other types of melee. It is fixed.


Now it is time to do some Space Marine Overhaul, Halo Melee, Tyranids and Scavens.

Update: Jan 28, 2022 @ 10:41am

Improved Melee System update!
Added:
1) New Custom IMS camera!
A little explanation why i added it. So in IMS i am trying to create a fast paced hit, block an' dodge gameplay like in DS, FH etc. And for that i use switchMove command that immediately switch animation of a character. Its not always smooth, but it gives you full control over your character. But main problem that it creates weird screen flickering every time whenever you swing. I get used to it, but recently i was playing a lot with my melee system and my eyes start hurting every time i swing. So i found a solution. Custom camera deletes all of the screen flickering and gives you ability to change distance in-game. It's very good whenever you in a huge fight or playing as a Space Marine. Unfortunately camera creates a few problems. Since you actually playing not as your character, but as a camera, it dosent allow you to open your inventory, use custom actions added through addAction. So i was debating whenever i should add that in the main mod or not. And i added. But, it is toogable, and only activates when you take melee weapon out. Both server and client can decide whenever custom camera will be active or not. I also added so if you not use ace or any other mod that allow you to put your weapon on the back, IMS add this option. So i you put your main weapon away in vanilla game you will not be stuck in custom camera and will not be able to do anything. You will be able to put your weapon on back and custom camera will be disabled until you will take melee weapon out.
2) New dodges for rifles and normal melee weapons
3) New executions
4) New quick-stab mechanic whenever you use buttstock
Fixed:
Some minor bugs
Now you will not die from fall damage/random shot when you play with lightsaber
Animation smoothness
This update is not that big as i planned, but next one will be.
Await spartan melee and new space marine stuff.
Love ya all,
WebKnight

Update: Dec 22, 2021 @ 5:30am

Improved melee System Hotfix/small update
Fixed:
Space Marines now cannot hit Imperial Knights (Custom skeletons support)
CQC Ai now do not break cutom skeletons

Added:
New game setting that allow you to play sync brawling animation from one hit (If that an AI, good for WW2/WW1/Warhammer scenarios where you mostly do not use melee weapons)

Update: Dec 21, 2021 @ 3:08am

Added support for future custom skeletons

Update: Dec 4, 2021 @ 9:52am

NEW small **IMS** ***Buttstock*** update is out!
Didn't knew how to call that update, so here you go XD
Added:
**Four (Well, eight, but they are sync anims, so it counts as four) new synchronized executions for Rifle Vs Rifle/Pistol/Melee**
Four new hit animations for rifles
Three new attack animations
Five new death animations
New crawling animations

Fixed:
Melee Script Behaviour
AI CQC behaviour (They now work properly and use new animations)
ICP Lasgun was behaving as it has a bayonet

Update: Nov 22, 2021 @ 8:25pm

Forgor to include some missing sounds

Update: Nov 22, 2021 @ 4:45pm

Small Imrpoved Melee System update
Fixed an issue that IMS setting for kill/set unconscious with ace wasnt working
Added a setting so you can set probability of execution upon killing
Added a setting so you can set melee damage multiplier (For example to make all weapons one - shot everything, i am using it for some WW1 and WH40k scenarios)
Fixed an issue that AI will bug out if remote player use leg kick
Added new primary weapon inspection animation

Update: Nov 18, 2021 @ 9:25am

Hotfix:
Fixed t-posing while you put away a lightsaber
Fixed sound problem where sound was dissapearing or coming from one place
FIxed Hybrid AI behaviou in building (They now properly check geometry between them and a target)
Fixed the problem where some variables will not load on character

Update: Nov 17, 2021 @ 9:02am

IMPROVED MELEE SYSTEM: ANNIVERSARY UPDATE!
ONE YEAR AGO FIRST VERSION OF IMS WAS UPLOADED FOR BETA TEST AND THEN WAS FULLY RELEASED DAY AFTERWARDS!
I was working hard for 3 weeks straight to bring most coolest IMS update for you.
One year ago first version of IMS was uploaded for a beta test and after one day became public for everybody.
That was hell of a year for me, IMS have a special place in my heart because of that mod most of you guys know about me.
But we arent talking about my modmaker path, lets talk about the update.
And, oh boy, there is a lot to talk about.
(Because i cannot write too much in discord, i will try to make short, but informative)
Improved Melee System:
Added:
Improved First person view
Six new movesets (OneHanded, Maces and Mauls, Katanas, Heavy Weapons, Lightsabers, Heavy SpaceMarines).
Four new execution animations.
Side dodges
Side attacks
Improved Melee Ai behaviour
NEW Hybrid ai that can use both Rifle and Melee Weapons
New dying animations
New healing/jumping animations
New sounds and New Sound framework
New Framework support
New Weapon Types
HUGE OPTIMISATION PATCH
Bayonet Charge
New game options in Game - Configure Addons section (Client and Server)
New UI elements + you can set position of HUD on your monitor
AI Scripts became lightweight for CPU which means you can spawn melee groups up to 60 units. (Previously you was able to spawn 20).
You now able to check your weapon stats (Check you controls, default keybind is CTRl+7) on EVERY weapon.
Support for custom bayonets.
Support for training weapons (All weapons that deal less then 0.1 damage will became training now)
Ace support optimizations
Scripts and Function optimizations

Lightsabers and Force:
New Katarn Wrist Blade for Clone Commandos (You can find it in items section in arsenal)
New vibroblades
New animations
New Effects
Force Mana System
Proper AI Support

Space Marine Melee and Warhammer in general:
NEW WARHAMMER MELEE WEAPON PACK IS OUT!:
https://steamcommunity.com/sharedfiles/filedetails/?id=2656715911
New movesets for space marines (Shield and Heavy)
New execution animations
New AI behaviour
New walking animations
Optimized effects for special abilities
You can now set so normal humans can hit space marines.


A-a-a-and thats not all, but there is so much stuff in there that i could forgot something, but you probably will find it by yourself.
Thanks you all for support, and especially @King in a Castle
I couldnt finish that update without support of my patreons, so if you want to support me, considere to check my patreon.
https://www.patreon.com/webknightsworkshop
I love you all, stay tuned, because there is more cool stuff to come!
And, have fun!