Arma 3
Improved Melee System
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Update: Jun 16, 2021 @ 3:49pm

Updated files for Contemptor Dreadnought
https://steamcommunity.com/sharedfiles/filedetails/?id=2330164630

Update: May 27, 2021 @ 8:20am

Hotfix released:

Fixed: Thunderhammer no longer destroy modules plased via zeus or eden editor.
Fixed: Executions and Skills now works properly with ACE3
Fixed: Some minor AI Tweaks
Fixed: ACE3 damage tweaks for space marines melee

Update: May 25, 2021 @ 10:04am

Small hotfix:

Fixed: Force usage ability (Lightsabers and Force mod)
Fixed: Ability to use roll or dodge in mid-air.
FIxed: Knifes and Powerfists no longer use rolling on RMB. Instead you get a message that you cant block with that weapon. You are still able to roll on key that you set.
Fixed: Ai with knifes and Powerfists no longer use block and instead dodge your attacks.

Update: May 24, 2021 @ 2:57pm

IMPROVED MELEE SYSTEM UPDATE:
Added: **Space Marines Melee** (you can read about how it works in My Discord, in #webknights-wiki channel). (I do not bring any weapons in a mod itself, they will be uploaded to the workshop as standalone mod).
This mod:
Added: You can now **create and define your own bayonets and shields that will work with melee**. Check My Discord, , #webknights-wiki to know how to do that.
Added: CBA Setting to **add melee weapons to the unit in any mission**. So now you are able to use a melee even in official campaign! (disabled by default).
Added: New two handed moveset.
Added: Bayonet charge (Very alpha stage) by the AI that you can execute via script: **this spawn IMS_AI_MakeAiGoBayonetScript;** or use it through Zeus (Check your Settings - Configure Addons - WebKnights Melee for button to execute that script via Zeus).
Added: Compatibility with S.O.G. Prairie Fire

Fixed: **WBK_DisableHud** command was disabling stamina recovering.
Fixed: Stealth AI behaviour after seeing or hearing an enemy.
Fixed: **ALL OF THE AI AND MECHANICS NOW WORK PROPERLY ON DEDICATED SERVERS**
Fixed: Stealth Execution hitbox spawning method. Now execution should work without problems.
Fixed: Sounds spawning method that should improve overhaul performance
Fixed: Some code parts was re-writen to not send parts of the code to dedicated server that should improve stability and fps on server itself.

Update: May 1, 2021 @ 1:51am

IMS LaF HotFix:
1) Fixed "Error Undefined variable in expression: ims_lightsabers"
2) Re-writed projectile system for jedi/syth so its works good and understandble now.

Update: Mar 6, 2021 @ 9:32am

New Improved melee system update is out.
I decided to split it in two parts, because i needed to fix some stuff before my dreadnought mod will came out.
But i also include new stuff, such as:
Knifes moveset.
New animation for shields + Attack behind the shield with spear. (Press block and then press leg punch button)
Ace scripting update.
Performance update.
New armor detection system. (For Aftermath and
Dreadnoughts only for now)
Community framework update. (Added knifes)
Melee System on remote controlled units (Zeus). (Partially. Will contain some bugs, but now you are able to use melee on AI).
Support for other mods that have bayonets.
Ability to disable melee stamina bar that can be useful when you creating screenshots. (WBK_ShowHud = false/true).


Second part of the update will be available ASAP after dreadnought release.

Update: Mar 6, 2021 @ 1:10am

Update: Mar 4, 2021 @ 7:59pm

Update: Mar 4, 2021 @ 5:39am

Update: Mar 4, 2021 @ 5:35am