Arma 3
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Improved Melee System
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Data Type: Mod
File Size
Posted
Updated
530.524 MB
Nov 18, 2020 @ 7:47am
Oct 26, 2023 @ 12:37pm
69 Change Notes ( view )

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Improved Melee System

Description
Improved Melee System (or IMS:Remastered) is a mod that will allow you to fight with melee weapons, bayonets etc.

Lambs compat patch
- https://steamcommunity.com/sharedfiles/filedetails/?id=3032643455&searchtext=

Version: 1.3
Halo Related Weapons
: https://steamcommunity.com/sharedfiles/filedetails/?id=2933180786&tscn=1676524721
Lightsabers
: https://steamcommunity.com/sharedfiles/filedetails/?id=2323185592
Warhammer Related Weapons
: https://steamcommunity.com/sharedfiles/filedetails/?id=2656715911
Weapons for Space Marines
: https://steamcommunity.com/sharedfiles/filedetails/?id=2497022047

Long story short:
I originaly made that mod with using MOCAP Melee animations and code, it was taked down by original author, and its fully understandble. I decided that i will make my own melee system, and starded working in late 2018. (Maybe someone remember original post on BIS Community page, yep, that was me).
After almost 2 years of development, project abandonment, restoration and rework of animations and code from scratch 2 times, I am ready to provide you with my main project.
Of course, this mod does not contain everything that I planned, but it will be added later with updates.

IMS:
So what does this mod contain?

Let's talk about this separately.
First Person Melee
This is a complete overhaul for a melee system. It includes a completly new fighting style similar to Dying Light or Darktide. New animations, sounds and much more. BE AWARE THAT FIRST PERSON MELEE WAS DESIGNED TO BE USED IN PVE SCENARIOS AND MIGHT NOT WORK PROPERLY IN PVP.

Custom IMS camera!
A little explanation why i added it. So in IMS i am trying to create a fast paced hit, block an' dodge gameplay like in DS, FH etc. And for that i use switchMove command that immediately switch animation of a character. Its not always smooth, but it gives you full control over your character. But main problem that it creates weird screen flickering every time whenever you swing. I get used to it, but recently i was playing a lot with my melee system and my eyes start hurting every time i swing. So i found a solution. Custom camera deletes all of the screen flickering and gives you ability to change distance in-game. It's very good whenever you in a huge fight or playing as a Space Marine. Unfortunately camera creates a few problems. Since you actually playing not as your character, but as a camera, it dosent allow you to open your inventory, use custom actions added through addAction. So i was debating whenever i should add that in the main mod or not. And i added. But, it is toogable, and only activates when you take melee weapon out. Both server and client can decide whenever custom camera will be active or not. I also added so if you not use ace or any other mod that allow you to put your weapon on the back, IMS add this option. So i you put your main weapon away in vanilla game you will not be stuck in custom camera and will not be able to do anything. You will be able to put your weapon on back and custom camera will be disabled until you will take melee weapon out.

Core mechanics and animations
  • First Person (Dying Light, Darktide style) and a Third Person (Dark souls alike) gameplay that you can switch on a fly
  • Different executions while fighing with your buttstock
  • Various movesets for different weapon types (Swords,Knifes, Axes, Poleaxes etc) and melee system with blocks, leg kicks and dodges.
  • Fist fights with different attacks, blocks, executions and stealth options
  • AI that can use different melee wepon types and have different tactics how to approach player. (You can spawn it trough Editor or Zeus. If you just give a normal ai a melee weapon it will not use it!).
  • Special bayonet system.
  • You can check and customize your controls through Options - Controls - Configure addons - WebKnight's Melee
  • Stealth executions and special AI that was writted specifically to create stealth gameplay. (You can use stealth executions even if you have melee weapon in your inventory).
  • COMMUNITY FRAMEWORK - NOW YOU CAN CREATE YOUR OWN WEAPONS. Please join my discord to know how to make melee weapons.
  • Fully workable Space Marines melee with different skills and atacks.

Weapons and equipment
  • The mod itself contains various melee models that was taked from Sketchfab (all right and credits belongs to their authors) or was maded by my good friend PhoenixTREAL and Morket.
  • Same for shields. You can find 'em in NVG slot. They was maded by PhoenixTREAL too for post-apocalyptic setting.

Compatibility
Mod fully works with ACE3, PIR, TIOW, Star Wars.

Bayonet system work with this list of mods and DLC.
  • Nassau
  • There is Only War
  • Imperial Conquest
  • H2H
  • IFA3
  • Faces of War
  • Unsung
  • KA Weapons Pack NEW
  • Global Mobilization
  • S.O.G. Prairie Fire
  • Spearhead 1944
  • Grimdark armory
  • JSDF
  • TB-68 and TB-68M Battle Rifles

Melee system work with this list of mods
  • KA Weapons Pack NEW
  • Melee Weapons Pack
  • Aftermath
  • Lightsabers and Force
  • Ramiris Melee
  • Jmax Roman mod
But only if you instal this compatibility mod! - https://steamcommunity.com/sharedfiles/filedetails/?id=2291180429 (you need that one only for KA weapons and Melee Weapon pack. Bayonets and other mods works without it).

If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w

What will be added in future?
  • Various bug and optimization fixes


Main Credits:
MOCAP Melee, My friends - inspiration.
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
Survival weapon pack by Not Good Enough: https://sketchfab.com/Not_Good_Enough
Small hammer and Axe by re1monsen: https://sketchfab.com/re1monsen
Brush Axe by Yogensia: https://sketchfab.com/3d-models/brush-axe-46aaadd34b89446c88c80236f52fc57e
Fire axe by Sir Erdees: https://sketchfab.com/3d-models/fire-axe-13a4830a711b469ebd4f740fe56e40b6
Mixamo - for animation examples.
Morket - knifes, pipe styled sword and clone assasin blades models.
Adapterus - Melee Weapon Models
PhoenixTREAL - Melee weapon models
Izhi, Starleech, Gandalf, Agn12, Nya Edelweiss, Piston, Jagerboy and others for Alpha and Closed beta tests.
Panzer, GoreChild - for awesome opportunity to work with Space Marines skeleton and bring melee to 'em.
Dos - for helping with models.
My patreons - for supporting my work.


If you like what i am doing please join one of the patrons!
https://www.patreon.com/webknightsworkshop

Popular Discussions View All (39)
120
Feb 2 @ 6:46am
Bug Reports
Mallekip
11
Mar 2 @ 4:59am
Stops working when continuing from a saved game
Mr Noseybonk
7
Feb 20, 2024 @ 9:22am
Make AI more aggressive/suicidal charge?
Khorne Flakes
1,387 Comments
retiredsock Mar 12 @ 5:36pm 
is there any way to stop the melee weapons pulling out the binoculars? Purely for aesthetic reasons
Little French Mar 8 @ 8:06am 
Kuro! Mar 6 @ 2:05pm 
DCO compat?
Qwerty2jam Feb 25 @ 9:09pm 
Hey Webknight, a thought for if you get around to doing more work on this;
- Some sort of UI that allows us to edit the damage dealt and damage received on a per person basis would be amazing, something tied to the models attributes menu maybe?
- In the same vein, either the ability to edit an individual units stamina (either total amount of consumption rate)

The idea here being I want to have a Knight that can take more blows in his plate armour than a Man-at-Arms does, given it's scripted damage though I cannot find a mod/piece of code that would allow me to do that.

Cheers!
HBAOplus Feb 25 @ 6:27pm 
@donza
try unbinded its keybinding
donza Feb 23 @ 2:02pm 
Is there any way to disable dodging with the melee weapons?

On a mission I am making you will fall through the object and I don't see any other option in the addon settings beside disable dodge with a rifle.
Ehauntym Feb 23 @ 3:54am 
I found a small solution to the "save game problem" in single player. It's a bit complicated but it works. Before you restart the game, copy the saved game you need to another folder.

Detailed instructions:
You can find the save file under
documents -> Arma-otherprofiles -> "yourname" -> Saved -> missions -> "scenarioname"

There you will find all your saved games. Copy that one you want to keep into another folder where you can find it again.

Then you start the game and the mission NEW. Do not load a game. You will receive a message that all your saves will be deleted. That's ok. The game starts and melee combat works again. Then copy the save game from the other folder back into the folder:
documents -> Arma-otherprofiles -> "yourname" -> Saved -> missions -> "scenarioname"

Now in the game you can click on “load” and the old save will be back. You load it and everything works.
OneBadger51 Feb 19 @ 7:36am 
Is there any way to turn off the knockdown animation when hitting someone with fists?
Typhoeus Feb 5 @ 6:13pm 
any chance we can get an ace medical compatability patch?
Scorpion Feb 5 @ 4:41pm 
a additional mod with a little more realistic sounds would be nice, because nobody would be able to simply kick someones head in