Arma 3
2,015 ratings
Improved Melee System
Data Type: Mod
File Size
502.325 MB
Nov 18, 2020 @ 7:47am
Dec 26, 2022 @ 8:31am
60 Change Notes ( view )

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Improved Melee System

Improved Melee System (or IMS:Remastered) is a mod that will allow you to fight with melee weapons, bayonets etc.

Version: 1.0
Halo Related Weapons
Warhammer Related Weapons
Weapons for Space Marines

Long story short:
I originaly made that mod with using MOCAP Melee animations and code, it was taked down by original author, and its fully understandble. I decided that i will make my own melee system, and starded working in late 2018. (Maybe someone remember original post on BIS Community page, yep, that was me).
After almost 2 years of development, project abandonment, restoration and rework of animations and code from scratch 2 times, I am ready to provide you with my main project.
Of course, this mod does not contain everything that I planned, but it will be added later with updates.

So what does this mod contain?

Let's talk about this separately.
First Person Melee
This is a complete overhaul for a melee system. It includes a completly new fighting style similar to Dying Light or Darktide. New animations, sounds and much more. BE AWARE THAT FIRST PERSON MELEE WAS DESIGNED TO BE USED IN PVE SCENARIOS AND MIGHT NOT WORK PROPERLY IN PVP.

Custom IMS camera!
A little explanation why i added it. So in IMS i am trying to create a fast paced hit, block an' dodge gameplay like in DS, FH etc. And for that i use switchMove command that immediately switch animation of a character. Its not always smooth, but it gives you full control over your character. But main problem that it creates weird screen flickering every time whenever you swing. I get used to it, but recently i was playing a lot with my melee system and my eyes start hurting every time i swing. So i found a solution. Custom camera deletes all of the screen flickering and gives you ability to change distance in-game. It's very good whenever you in a huge fight or playing as a Space Marine. Unfortunately camera creates a few problems. Since you actually playing not as your character, but as a camera, it dosent allow you to open your inventory, use custom actions added through addAction. So i was debating whenever i should add that in the main mod or not. And i added. But, it is toogable, and only activates when you take melee weapon out. Both server and client can decide whenever custom camera will be active or not. I also added so if you not use ace or any other mod that allow you to put your weapon on the back, IMS add this option. So i you put your main weapon away in vanilla game you will not be stuck in custom camera and will not be able to do anything. You will be able to put your weapon on back and custom camera will be disabled until you will take melee weapon out.

Core mechanics and animations
  • First Person (Dying Light, Darktide style) and a Third Person (Dark souls alike) gameplay that you can switch on a fly
  • Different executions while fighing with your buttstock
  • Various movesets for different weapon types (Swords,Knifes, Axes, Poleaxes etc) and melee system with blocks, leg kicks and dodges.
  • Fist fights with different attacks, blocks, executions and stealth options
  • AI that can use different melee wepon types and have different tactics how to approach player. (You can spawn it trough Editor or Zeus. If you just give a normal ai a melee weapon it will not use it!).
  • Special bayonet system.
  • You can check and customize your controls through Options - Controls - Configure addons - WebKnight's Melee
  • Stealth executions and special AI that was writted specifically to create stealth gameplay. (You can use stealth executions even if you have melee weapon in your inventory).
  • COMMUNITY FRAMEWORK - NOW YOU CAN CREATE YOUR OWN WEAPONS. Please join my discord to know how to make melee weapons.
  • Fully workable Space Marines melee with different skills and atacks.

Weapons and equipment
  • The mod itself contains various melee models that was taked from Sketchfab (all right and credits belongs to their authors) or was maded by my good friend PhoenixTREAL and Morket.
  • Same for shields. You can find 'em in NVG slot. They was maded by PhoenixTREAL too for post-apocalyptic setting.

Mod fully works with ACE3, PIR, TIOW, Star Wars.

Bayonet system work with this list of mods and DLC.
  • Nassau
  • There is Only War
  • Imperial Conquest
  • H2H
  • IFA3
  • Faces of War
  • Unsung
  • KA Weapons Pack NEW
  • Global Mobilization
  • S.O.G. Prairie Fire
  • Grimdark armory
  • JSDF
  • TB-68 and TB-68M Battle Rifles

Melee system work with this list of mods
  • KA Weapons Pack NEW
  • Melee Weapons Pack
  • Aftermath
  • Lightsabers and Force
  • Ramiris Melee
  • Jmax Roman mod
But only if you instal this compatibility mod! - (you need that one only for KA weapons and Melee Weapon pack. Bayonets and other mods works without it).

If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord -

What will be added in future?
  • Various bug and optimization fixes

Main Credits:
MOCAP Melee, My friends - inspiration.
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
Mixamo - for animation examples.
Morket - knife and clone assasin blades models.
Adapterus - Melee Weapon Models
Izhi, Starleech, PhoenixTREAL, Gandalf, Agn12, Nya Edelweiss, Piston, Jagerboy and others for Alpha and Closed beta tests.
Panzer, GoreChild - for awesome opportunity to work with Space Marines skeleton and bring melee to 'em.
Dos - for helping with models.
My patreons - for supporting my work.

If you like what i am doing please join one of the patrons!

Popular Discussions View All (23)
Mar 17 @ 11:38pm
Bug Reports
Dec 11, 2022 @ 4:47pm
Make AI more aggressive/suicidal charge?
Khorne Flakes
Jan 30, 2022 @ 12:58pm
ACE Captive and Surrender Bug
Ham Roller
< >
Numb Mar 16 @ 8:50pm 
when AI attack eachother they both go unconsious
Spazzz Mar 14 @ 7:57pm 
screen skips a frame every time I use a action, makes it very annoying to use.
Pat Mar 12 @ 1:32pm 
Is there any version of this that has melee holsters but as backpacks instead of vests?
Irishdomo Mar 9 @ 2:02pm 
Can there be a stamina loss or stamina max changer for player and AI? I keep running out of stamina and it glitches so it doesn't regain, and I can't attack with no stamina, also a bug I found is that you can't open fist fighting mode with guns in your slot, you have to drop the weapons to use fist fight, also I've had AI enemies attack instantly after getting kick stunned, hit, or just at other times when the player's attacks wouldn't register. I know it'd be a lot but melee AI difficulty changer in settings or unit attributes would be very helpful, if it lowered their reaction times at least
ariel Mar 4 @ 10:18pm 
Again congratulations for this wonderful mod and thanks for such a special contribution to the community.
Query: I have now started experimenting with the stealth unit.
Is there any instruction or video tutorial?
It turns out that I am creating an assassins creed style scenario and I would like to know if the stealth AI can attack and how to achieve that.
Also as a player I can't quite understand how to use it.
Any help or information is appreciated, for example a workshop scenario that works with this unit
🔰Валет🔰 Mar 4 @ 11:07am 
Hello! How to make units fight with assault rifles?
MiniBiggi Mar 3 @ 5:04pm 
Hi Webknight, thank you very much for this excellent mod, you have opened up an entire new world of potential for combat and scenarios in Arma :] I wanted to enquire whether or not it was possible to allow the player to always be holding the weapon forward, such as they do briefly after a melee attack? The posing is fantastic and if possible I'd like to somehow make it a constant :P
fighterpilot45 Feb 24 @ 2:23pm 
how do you execute people
thp801 Feb 16 @ 4:19pm 
For some reason i cannot get the execution animations to work, i know they used to but now they only work when i have a primary weapon equipped and i go to melee
ANTONIDAS Feb 11 @ 1:41pm 
Can you make a Prototype soldier?