Arma 3
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Improved Melee System
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Data Type: Mod
File Size
Posted
Updated
530.524 MB
Nov 18, 2020 @ 7:47am
Oct 26, 2023 @ 12:37pm
69 Change Notes ( view )

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Improved Melee System

Description
Improved Melee System (or IMS:Remastered) is a mod that will allow you to fight with melee weapons, bayonets etc.

Lambs compat patch
- https://steamcommunity.com/sharedfiles/filedetails/?id=3032643455&searchtext=

Version: 1.3
Halo Related Weapons
: https://steamcommunity.com/sharedfiles/filedetails/?id=2933180786&tscn=1676524721
Lightsabers
: https://steamcommunity.com/sharedfiles/filedetails/?id=2323185592
Warhammer Related Weapons
: https://steamcommunity.com/sharedfiles/filedetails/?id=2656715911
Weapons for Space Marines
: https://steamcommunity.com/sharedfiles/filedetails/?id=2497022047

Long story short:
I originaly made that mod with using MOCAP Melee animations and code, it was taked down by original author, and its fully understandble. I decided that i will make my own melee system, and starded working in late 2018. (Maybe someone remember original post on BIS Community page, yep, that was me).
After almost 2 years of development, project abandonment, restoration and rework of animations and code from scratch 2 times, I am ready to provide you with my main project.
Of course, this mod does not contain everything that I planned, but it will be added later with updates.

IMS:
So what does this mod contain?

Let's talk about this separately.
First Person Melee
This is a complete overhaul for a melee system. It includes a completly new fighting style similar to Dying Light or Darktide. New animations, sounds and much more. BE AWARE THAT FIRST PERSON MELEE WAS DESIGNED TO BE USED IN PVE SCENARIOS AND MIGHT NOT WORK PROPERLY IN PVP.

Custom IMS camera!
A little explanation why i added it. So in IMS i am trying to create a fast paced hit, block an' dodge gameplay like in DS, FH etc. And for that i use switchMove command that immediately switch animation of a character. Its not always smooth, but it gives you full control over your character. But main problem that it creates weird screen flickering every time whenever you swing. I get used to it, but recently i was playing a lot with my melee system and my eyes start hurting every time i swing. So i found a solution. Custom camera deletes all of the screen flickering and gives you ability to change distance in-game. It's very good whenever you in a huge fight or playing as a Space Marine. Unfortunately camera creates a few problems. Since you actually playing not as your character, but as a camera, it dosent allow you to open your inventory, use custom actions added through addAction. So i was debating whenever i should add that in the main mod or not. And i added. But, it is toogable, and only activates when you take melee weapon out. Both server and client can decide whenever custom camera will be active or not. I also added so if you not use ace or any other mod that allow you to put your weapon on the back, IMS add this option. So i you put your main weapon away in vanilla game you will not be stuck in custom camera and will not be able to do anything. You will be able to put your weapon on back and custom camera will be disabled until you will take melee weapon out.

Core mechanics and animations
  • First Person (Dying Light, Darktide style) and a Third Person (Dark souls alike) gameplay that you can switch on a fly
  • Different executions while fighing with your buttstock
  • Various movesets for different weapon types (Swords,Knifes, Axes, Poleaxes etc) and melee system with blocks, leg kicks and dodges.
  • Fist fights with different attacks, blocks, executions and stealth options
  • AI that can use different melee wepon types and have different tactics how to approach player. (You can spawn it trough Editor or Zeus. If you just give a normal ai a melee weapon it will not use it!).
  • Special bayonet system.
  • You can check and customize your controls through Options - Controls - Configure addons - WebKnight's Melee
  • Stealth executions and special AI that was writted specifically to create stealth gameplay. (You can use stealth executions even if you have melee weapon in your inventory).
  • COMMUNITY FRAMEWORK - NOW YOU CAN CREATE YOUR OWN WEAPONS. Please join my discord to know how to make melee weapons.
  • Fully workable Space Marines melee with different skills and atacks.

Weapons and equipment
  • The mod itself contains various melee models that was taked from Sketchfab (all right and credits belongs to their authors) or was maded by my good friend PhoenixTREAL and Morket.
  • Same for shields. You can find 'em in NVG slot. They was maded by PhoenixTREAL too for post-apocalyptic setting.

Compatibility
Mod fully works with ACE3, PIR, TIOW, Star Wars.

Bayonet system work with this list of mods and DLC.
  • Nassau
  • There is Only War
  • Imperial Conquest
  • H2H
  • IFA3
  • Faces of War
  • Unsung
  • KA Weapons Pack NEW
  • Global Mobilization
  • S.O.G. Prairie Fire
  • Spearhead 1944
  • Grimdark armory
  • JSDF
  • TB-68 and TB-68M Battle Rifles

Melee system work with this list of mods
  • KA Weapons Pack NEW
  • Melee Weapons Pack
  • Aftermath
  • Lightsabers and Force
  • Ramiris Melee
  • Jmax Roman mod
But only if you instal this compatibility mod! - https://steamcommunity.com/sharedfiles/filedetails/?id=2291180429 (you need that one only for KA weapons and Melee Weapon pack. Bayonets and other mods works without it).

If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w

What will be added in future?
  • Various bug and optimization fixes


Main Credits:
MOCAP Melee, My friends - inspiration.
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
Survival weapon pack by Not Good Enough: https://sketchfab.com/Not_Good_Enough
Small hammer and Axe by re1monsen: https://sketchfab.com/re1monsen
Brush Axe by Yogensia: https://sketchfab.com/3d-models/brush-axe-46aaadd34b89446c88c80236f52fc57e
Fire axe by Sir Erdees: https://sketchfab.com/3d-models/fire-axe-13a4830a711b469ebd4f740fe56e40b6
Mixamo - for animation examples.
Morket - knifes, pipe styled sword and clone assasin blades models.
Adapterus - Melee Weapon Models
PhoenixTREAL - Melee weapon models
Izhi, Starleech, Gandalf, Agn12, Nya Edelweiss, Piston, Jagerboy and others for Alpha and Closed beta tests.
Panzer, GoreChild - for awesome opportunity to work with Space Marines skeleton and bring melee to 'em.
Dos - for helping with models.
My patreons - for supporting my work.


If you like what i am doing please join one of the patrons!
https://www.patreon.com/webknightsworkshop

Popular Discussions View All (35)
112
Jul 21 @ 10:35pm
Bug Reports
Mallekip
7
Jan 24 @ 5:17pm
Stops working when continuing from a saved game
Mr Noseybonk
4
Jan 29 @ 4:13am
Dodge key, switch or remove how?
zeinecho96
1,343 Comments
melody 11 hours ago 
HESITATION IS DEFEAT...
Slender Jul 24 @ 11:52am 
Problem: everytime i open a door my character dashes and when im trying, in middle of hotzone, control AI the character starts analizing his weapon. Would be nice an option to change these keybinds.
The Don Jul 6 @ 2:40pm 
Arh thank you Alter, then its not just me being blind
Alter Reich Jul 5 @ 6:09am 
@The Don Bayonets are something provided on other mods like IFA3 and FoW
The Don Jul 1 @ 12:32pm 
I might be a dunce (which seems likely) but I cant seem to find a single bayonet anywhere
ProperCopper Jun 30 @ 7:19am 
but which key
Trooper Jun 3 @ 8:45pm 
I seem to have run into a problem, I've been using the keybinds that were in the settings for the mod and even changed them around a bit, but half of them aren't working for me and I have no idea what i'm doing wrong, does anybody have any tips?
ZUKOV May 26 @ 2:45am 
would be cool to see some melee animations on the new arma reforger bayonets......
Nord May 25 @ 3:20pm 
On 1920x1200 resolution Gestures Menu appears partially off-screen, most of its left part not on the screen and therefore instructions unreadable. Can this be fixed by moving its default position to the right or, better yet, adding X/Y position settings for Gestures Menu to mod settings, so its position on screen could be customized? It seems that Gestures Menu itself isn't affected by HUD settings.
velzevul May 18 @ 10:35am 
hi WebKnight! firstly, thanks for all your mods. they brings endless fun in A3, for sure. it is very cool to see when two units engages in melee during town fight!
but i want to ask you to check work of executions. sometimes, when i tried to "finish" laying on the ground wounded enemy with melee move, we starts to play fighting animation, when we both standing on feet instead of "finishing" animation. same happens when AI runs close to laying wounded enemy. perhaps, it matters - PiR mod is enabled, and unconscious units is its result.