Starbound

Starbound

Borderlands 3 Custom Health bars
Showing 41-50 of 54 entries
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Update: Nov 26, 2020 @ 10:13am

-Added "Elithian Races" elemental colors for numbers.
-Fixed some inconsistencies on damage requests and is now more inline with vanilla.
-Fixed entities getting "Environmental" damage. (They are not meant to)
-Apparently "Glitch" NPCs are different, I have no idea why, this update somehow fixed it, but they are weaker. (no special treatment has been given, is an actual mistery)
-Made the healthbar dissapear faster after killing the entity.

Update: Nov 21, 2020 @ 7:29pm

Temporary rollback, Erchius Horrors is unkillable again.
use /entityeval status.setResource("health",0)

Update: Nov 21, 2020 @ 8:30am

-Fixed "Erchius Horror" being totally immune.
-Moved some things around for consistency and ease to change for me.
-Added support for very big numbers.
-Added Option to not display numbers.
-Buffed "Burning" and "Poison" effects by 100%.
-Made priority 0, to not load after other mods unnecessaraly.

Update: Nov 15, 2020 @ 5:56pm

Update: Nov 15, 2020 @ 5:23pm

Read the discussion. (V.2)

Update: Oct 12, 2020 @ 6:25pm

-Made the "Ballista" in the "Baron's Keep" mission have only 1 healthbar of flesh type.
-Removed the healthbar from the "Big Ape Colonel" hologram.
-Fixed bosses getting wrong elemental resistances (were being added twice).
-Added custom combinations to most vanilla monsters.

Update: Sep 13, 2020 @ 1:39pm

-Fixed "Immune" damage not showing.

Update: Sep 13, 2020 @ 10:26am

-Fixed Punchy nor working when using "Pandora's Box"
-Added new functionality to Punchy, by crafting (at the spinning wheel) and using a "Punchy Health Type Changer" on a punchy, it's health will change, so you can test your weapons effectiveness

Update: Sep 12, 2020 @ 7:37pm

-"Regen" health type now regens 5% every second.
-Added support for space monsters.
-Removed some patches not intended for this mod.

Update: Sep 11, 2020 @ 2:17pm

-Matched "Shield" and "Super Shield" elemental resistances, increased "Super Shield's" damage resistance by 10%.
-Changed "Stone" damage resistance and physical and explosive resistance so that is is now a weakness.