Starbound

Starbound

Borderlands 3 Custom Health bars
Viser 41-50 af 54 forekomster
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Opdatering: 26. nov. 2020 kl. 10:13

-Added "Elithian Races" elemental colors for numbers.
-Fixed some inconsistencies on damage requests and is now more inline with vanilla.
-Fixed entities getting "Environmental" damage. (They are not meant to)
-Apparently "Glitch" NPCs are different, I have no idea why, this update somehow fixed it, but they are weaker. (no special treatment has been given, is an actual mistery)
-Made the healthbar dissapear faster after killing the entity.

Opdatering: 21. nov. 2020 kl. 19:29

Temporary rollback, Erchius Horrors is unkillable again.
use /entityeval status.setResource("health",0)

Opdatering: 21. nov. 2020 kl. 8:30

-Fixed "Erchius Horror" being totally immune.
-Moved some things around for consistency and ease to change for me.
-Added support for very big numbers.
-Added Option to not display numbers.
-Buffed "Burning" and "Poison" effects by 100%.
-Made priority 0, to not load after other mods unnecessaraly.

Opdatering: 15. nov. 2020 kl. 17:56

Opdatering: 15. nov. 2020 kl. 17:23

Read the discussion. (V.2)

Opdatering: 12. okt. 2020 kl. 18:25

-Made the "Ballista" in the "Baron's Keep" mission have only 1 healthbar of flesh type.
-Removed the healthbar from the "Big Ape Colonel" hologram.
-Fixed bosses getting wrong elemental resistances (were being added twice).
-Added custom combinations to most vanilla monsters.

Opdatering: 13. sep. 2020 kl. 13:39

-Fixed "Immune" damage not showing.

Opdatering: 13. sep. 2020 kl. 10:26

-Fixed Punchy nor working when using "Pandora's Box"
-Added new functionality to Punchy, by crafting (at the spinning wheel) and using a "Punchy Health Type Changer" on a punchy, it's health will change, so you can test your weapons effectiveness

Opdatering: 12. sep. 2020 kl. 19:37

-"Regen" health type now regens 5% every second.
-Added support for space monsters.
-Removed some patches not intended for this mod.

Opdatering: 11. sep. 2020 kl. 14:17

-Matched "Shield" and "Super Shield" elemental resistances, increased "Super Shield's" damage resistance by 10%.
-Changed "Stone" damage resistance and physical and explosive resistance so that is is now a weakness.