Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Monsters have NO healthbar at all.
I love your mod. But for some reason healthbars do NOT appear on monsters.
Healthbars only appear on bandits. Could you please help me ??
UVHM = Ultimate Vault Hunter Mode
They're difficulty options, the latter being tougher than the other.
local monster_seed = monster.seed() or 1
monster_seed = tonumber(tostring(monster_seed):sub(1, 19))
math.randomseed(math.floor(monster_seed))
It stopped dying mysteriously after I tried to change the code
Just a mistake of mine from testing mech mods.
https://pastebin.com/V8tiQeGA
I dont know, maybe I should blame this mod or your monster core.
official client, ofc
I do suggest doing what you were going to do with adding FU minibosses to the Monster Core anyway, just in case.
@Awbawlisk the Tormentor: I... uh... didn't do anything yet, I was planning on updating the monster core to include the FU miniboss.
stack traceback:
[C]: in ?
[C]: in function 'math.randomseed'
[string "/monsters/monster_bl3health.lua"]:16: in function <[string "/monsters/monster_bl3health.lua"]:5>
Log error messages are mostly in this format
@柠檬: I'm going to need a log file, that should tell me what's happening.
Which mod are the minibosses from?
https://pastebin.com/i1ZE1HBM
Only difference is, now the error giving a new line number...
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/stats/bl3_shared/elementalResistancesUpdate...."]:17: attempt to index a nil value (field '?')
It used to be : 14: before, now it's 17, but other than that, it's still the same error. (This was after updating to the new latest). I'm gonna need to test to see if this issue also persists elsewhere for now.
Any specific active mayhem modifiers?
https://pastebin.com/AVmuLsvt
[14:28:27.945] [Error] Exception while calling script init: (LuaException) Error code 2, [string "/monsters/monster_bl3health.lua"]:20: attempt to call a nil value (global 'damageListener')
stack traceback:
[C]: in global 'damageListener'
[string "/monsters/monster_bl3health.lua"]:20: in upvalue 'ivrpgOldInit'
[string "/monsters/ivrpgmonster.lua"]:14: in function <[string "/monsters/ivrpgmonster.lua"]:13>
it seems to be related to RPG growth.
[code]
interface_multiplier = 1 + world.getProperty("bl3HealthNPCmultiplier",0.0)
healthbar_count = status.statusProperty("maxHealthBars",1)
health_multiplier = healthbar_count * interface_multiplier
damage = status.stat("maxHealth") * health_multiplier
[/code]
But I can't replicate enemies becoming invincible, any error logs?
P.S: do I need the linked mod in your recent message to fix the invincibility issue or is it already incorporated in your latest update?
https://steamcommunity.com/sharedfiles/filedetails/?id=3014571970
Though, I could include the fix in here, hold on
you have a missing space which is causing syntax errors