Starbound

Starbound

Borderlands 3 Custom Health bars
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Update: Dec 30, 2024 @ 7:11pm

-Removed the "monster.lua" and related replacing files, so now "Monster Core" is mandatory for functionality with monsters.

Update: Dec 28, 2024 @ 4:25pm

-Changed how "Anti Status" works a bit, now it doesn't include "statusImmunity" to everything, it is a list of status immunities. (It's more compatible)
-Added "Boss Super Shield"
-Changed type code health calculation to use "maxHealth" as it no longer uses a custom health resource.

Update: Dec 28, 2024 @ 9:07am

-Upgraded the final hit detection to display damage numbers too.
-Edgecase fix.
-Fixed visual bug where the bottom healthbar wasn't animating depletion correctly.

Update: Dec 27, 2024 @ 10:23am

-Hopefully the final fix for "randomseed".

Update: Dec 26, 2024 @ 11:56am

-Added a check to update the healthbar before the entity dies. (Makes the healthbar display it's last hit)
-Another fix for "randomseed" errors.
-Added "metal" monster health configuration, some obscure monster used it.
-Added "self.heightDifference" to the healthbar image calculations that allows for smaller images or different stacking methods.
-Fixed the damage delay not applying on world-entering.

Update: Dec 26, 2024 @ 10:53am

-Testing mistake
-Temporary revert

Update: Dec 25, 2024 @ 9:18pm

-Added a check to update the healthbar before the entity dies. (Makes the healthbar display it's last hit)
-Another fix for "randomseed" errors.
-Added "metal" monster health configuration, some obscure monster used it.
-Added "self.heightDifference" to the healthbar image calculations that allows for smaller images or different stacking methods.

Update: Dec 20, 2024 @ 11:22pm

-Made the healthbar update a bit more consistent.
-Fixed support for "Reconstruction Core".

Update: Dec 20, 2024 @ 9:30pm

-Lowered crit damage to 2. (BL3 parity)
-Hopefully fixed a nil indexable check.

Update: Dec 20, 2024 @ 8:48pm

-Forgot to remove a log text