Starbound

Starbound

Borderlands 3 Custom Health bars
Showing 21-30 of 54 entries
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Update: Nov 26, 2024 @ 9:57am

-Reduced global updates, from every 3 seconds to 5 minutes, quick updates are only applied while the interface is open.
-Reduced "status property" updates, should improve network performance.
-Updated health calculation, no longer uses a separate health value, instead, invisibly reduces damage received to match previous health multipliers.
-Fixed a bug that may have caused extra damage to be dealt to NPCs, may not have affected anything before, but now it's gone.
-Fixed excesive knockback resistance launching enemies, vanilla or another mod may still apply knockback incorrectly.
-Added new health type "Ironclad", resilient to temperature changes, weak against poison and electricity.
-Includes a fix for vec2.mul for some status text with wrong parameters.

Update: Jul 9, 2024 @ 2:01pm

-Reduced global updates, from every 3 seconds to 5 minutes, quick updates are only applied while the interface is open.
-Reduced "status property" updates, should improve network performance
-Updated health calculation, no longer uses a separate health value, instead, invisibly reduces damage received to match previous health multipliers.
-Fixed a bug that may have caused extra damage to be dealt to NPCs, may not have affected anything before, but now it's gone.
-Fixed excesive knockback resistance launching enemies, vanilla or another mod may still apply knockback incorrectly.
-Added new health type "Ironclad", resilient to temperature changes, weak against poison and electricity.

Update: Jul 22, 2023 @ 5:14pm

-Added custom health configs to Arcana bosses. This should also fix some unintended duplicating of them.

Update: Jul 21, 2023 @ 5:33pm

-NPC code for "Rough Rider BL2 shield" working.
-Updated "NPC Shield & Bars" compatiblity.
-Fixed elemental resistances not applying after a shield absorbed partial damage.
-Fixed damage numbers not appearing when dealing damage to a BL2 shield on monsters.

Update: Jul 18, 2023 @ 10:10am

-Minor bug fixed, variable name was wrong, could have caused an entity crash somewhere.
-Reverted armor calculation, apparently Lua's indexing function is slower than exponentiation.

Update: Jul 16, 2023 @ 3:16pm

-Reduced visual bar update speed to 6 times a second, instead of every frame. Position is still updated every frame. Seems to make the game smoother, though, there is some mod I uninstalled that also made my game run better, so it may be placebo.
-Changed "Stone" health weaknesses, were a bit high.
-Added the stats "bl3critchance" and "bl3critbonus" to alter critical hits on specified enemies. (change them using stat group modifiers)
-Added "bl3_extraResistance" stat to be accounted as extra damage resistance. (Modifiable outside health bar configs)
-Crit Bonus damage is now 2x. (BL3 Parity)
-Improved armor damage reduction calculation speed, not by much, but it's something, will be better on many fast hits.
-Fixed "kill" hit type not registering.
-Fixed minor bleedthrough damage when NPCs used BL2 shields against elemental damage.
-Health bar entity id is now available at "status.statusProperty("bl3_healthbarId")".
-Added "despawn" message to health bars.
-Found a bug, seems like "bleed" damage from "RPG Growth" when transitioning from "BL2-shields" to "BL3-health", causes damage to ignore armor.
-Added support for custom damage particles, either based on resistance or damageKind. (See patches to know how it works)
-Custom particles colors may not work with "Removed Damage Numbers", a default or aproximate color will be used. (You'll probably notice no diference from the previous version, but without that mod, you may see some color diferences, like with elithian races)

Update: Jan 18, 2022 @ 1:55pm

-Removed Debug Thing

Update: Jan 18, 2022 @ 1:51pm

-Finally fixed the custom damage particles.
-Removed inclued "Infinitus" support, moved to a separate mod.
-Finally fixed "penguin" problems caused by "Pandora's Box".
-Added support for the enemy penguins in the "Dreadwing" mission.
-Rebalanced elements from mods and revised "Stone" health type.
-Reduced "Super Shield" extra resistance by a lot.

Update: Dec 27, 2021 @ 9:58am

-Limited "Health Multiplier" to 11. (101 was for my testing, not intended)
-Fixed an error with "Punchy" damage resistances.
-Added "healthLost" as damage absorbed by a shield.
-Added support for "Hidden" damageSourceKind.
-Added support for changing the default damage particle template.
-Slightly changed how damage particles move to be more like BL3.
-Fixed an issue that removed my custom armor calculation. (don't worry, only affects armor higher than 100 on enemies)
-Fixed "Infinitus" weapons not killing in one hit.
-NPCs and Monsters now use their "seed" to generate bars, so an NPC you see will always get the same health configuration.
-Made any world with the property "nonCombat" ignore healthbars.
-Changed how "protection" is calculated for NPCs and Monsters, will feel similar to "FU", "RPG Growth", "Alternate Armor Scaling" but scales above 100 without limit, also allows for non-limited damage.
-Removed some redundant code.
-Seems like I managed to increase performance by about 25% when multiple healthbars are being rendered.
-Fixed a bug that made bars not render when health was full but not energy shield.
-Made "Anti Status" health work better, preventing most statuses (Even healing), also made it have neutral (0) resistances.
-Made monsters use "Target Material" to select health combination presets. (Only when default is selected)

Update: Oct 2, 2021 @ 1:55pm

Remove "Infinity" particile until next update that will support custom particles dinamically.