Starbound

Starbound

Borderlands 3 Custom Health bars
Showing 31-40 of 54 entries
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Update: May 13, 2021 @ 10:22am

-Fixed "Damage Resistance" from some BL2 Shields not working on NPCs.
-Fixed "Energy Shields" not working on NPCs when "Only Display" option was selected and using "BL2 Shields".

Update: Apr 9, 2021 @ 11:11am

-Revewied elemental resistances and fixed some of them not matching the desired value.

Update: Mar 31, 2021 @ 12:55pm

-Added a patch for an upcoming mod.

Update: Mar 27, 2021 @ 9:19pm

-Updated GUI to allow space for the player health bar options.
-Changed how "protection" is used, works as normal, but if above 100, then it divides it between 99.99985 and the rest.
This grants heavily increased damage resistance above 100, and never immunity.
-Some comparisions:
100 armor = 1 Million damage needed for 1 damage received.
200 armor = 1 Trillion damage needed for 2 damage received.
300 armor = 1 Quintillion damage needed for 3 damage received.
400 armor = 1 Septillion damage needed for 5 damage received.

Update: Mar 22, 2021 @ 1:45pm

-Fixed healthbars not rendering when health was at 100% and a shield was present.
-Fixed external energy shield not working when using "BL2 shields" and the only display option.
-Made Hand-shields apply before custom energy shields, felt weird being applied later.
-Added support for custom damage particles. (Currently "Infinitus")

-Added a new image, "overlay", used by setting it via "setStatusProperty("shieldOverlay",[overlay])".
-This image renders on top of the custom shield bar.
-Image is assumed to be 27px * 5px. (Suppor for HD versions later)

-Added support for "BL2 Shields" Absorb type shields.

Update: Feb 8, 2021 @ 12:26pm

-Fixed elemental resistances not applying when an external energy shield was active.

Update: Feb 7, 2021 @ 9:51am

-Added a new file "/scripts/interfaceLimits.config", that contains some slider limits for the interface, like
max health bars or max health multiplier and precision.
-Updated elemental resistances for shields, I have no idea why were they not from BL3.
-Changed again how the rendering works, simply separated code so that texture-packs are easier. (use patches now)
-Added support for "Borderlands 2 Shields" NPC shielding options.
-Energy Shield support. (requires NPC Shields or BL2 Shields) (status.statusProperty("damageAbsorption") & status.statusProperty("maxDamageAbsorption"))
-Hopefully fixed some monsters dying in 1 hit. (missing "return" to avoid monsters no affected by this mod)
-Fixed a bug with punchy making the healthbar blink rally fast.

Update: Jan 17, 2021 @ 9:52am

-Fixed "Only Visual" option not updating visually.

Update: Dec 9, 2020 @ 10:25am

-Hopefully fixed generated fish-monsters insta-death.

Update: Nov 27, 2020 @ 4:36pm

-Made the hitbox of the healthbar almost non-existant, so that any monster commands can be applied normally.
-Fixed "Use only as display" still multipling max health.
-Made "Use only as display" actually work correctly, now custom code is completly ignored for this mod.
-Increased priority to 900, a temporary fix while the other mod is ready.