Crusader Kings III

Crusader Kings III

Princes of Darkness
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Update: Aug 22, 2023 @ 12:11pm

# Princes of Darkness, "Roma Aeterna, Brujah Panegrya", Version 1.10.0, Change Log, 8/22/2023

# Compatible with Crusader Kings 3 version 1.10.0 "Quill" update, Wards & Wardens Event Pack DLC
- Only hunters get access to the adult education activity
- The rite of passage decision is moved from tribal only to werewolf only
- The hostages DLC mechanic is in, but our characters generally care less about it than vanilla mortals
- The (powerful) new 5th tiers of education have been given to a very select number of great persons and canon characters
- Nightification of some illustrations

## The Brujah Panegyra
- What it is? Described in Libellus Sanguinus, this is an event where the Brujah clan celebrate their Greek roots by re enacting their own, tweaked, version of the Olympics games.
- What's in game? They can be held (Brujah only, AI or not) as a normal activity. They can be joined (any vampire, except infernalist, Brujah are healing their public relations). You can participate in the contests, win prizes (money, prestige, stress loss). Various events will happen to help or hinder your performance and give you some flavor about this competition. As tournaments are disabled for them, this is also the only way for vampires to earn the Hastiluder (renamed Contestant in the mod) trait and level it up.
- What to not expect? A vanilla tournament like interface. It's DLC locked so it can be used and very difficult to recreate from scratch as well. So it’s closer to the “small activities” like hunts in scope and presentation. An advantage of that being that the Panegyra is available to every player, and isn’t locked by Tours and Tournaments DLC.
- Panegyra hosts now get a dynasty prestige bonus (depending on accommodations level) at the end of a successful panegyra
- Added 3 Panegyra archery downtime events
- Added three downtime events for the Panegyra Kerykes
- Added 6 events for the Panegyra (boxing and board game contests)
- Added 6 Panegyra events (horse race and wrestling downtime)
- Tryharding during a Panegyra contest now give you a chance to up your contestant trait
- The grace period to join a newly created Panegyra has been extended
- Players winning a panegyra contest will now get the contestant trait 100% of the time, not just a shot at it
- Removed the DLC (ToTo) lock on the Panegyra. Wanted to clarify some things before doing it, it's now available as a normal activity for everyone as intended, instead of a grand activity for only ToTo owners

## Grand City of Rome
- What is a Grand City? Well basically, we missed the Great Works from CK2 so much that we turned an entire city into one.
- Some locations in the World of Darkness are very important to both the mortal and the supernatural world. Yet we don’t have a good way to portray this unique flavor, since in CK3, all holdings are the same. All castles are the same and all cities are the same. And we can’t really get around that, unless we were to create an entirely new holding type from scratch. So we did just that.
- Rome is our first Grand City, and we hope to add more in future updates. Being the ruler of such a prestigious location should feel exciting and unique, and so each Grand City will have hand-tailored mechanics attached to it. They take a lot investment, yet offer a big pay-off.
- There are 3 different versions of Rome, depending on the type of character who holds the city. Well… technically Werewolves have a fourth version, but it’s basically “ignore the city and go frolicking in the woods instead”. Everyone else can occupy the Grand City, and get unique mechanics in return:
- Roma Aeterna (Rome for Vampires): A Vampire who holds Rome will be able to build up its 13 historical districts, each of which is assigned to a specific Clan. If you want to upgrade the buildings beyond tier 1, you will need to employ a Primogen of the respective Clan. Higher upgrades require higher-skilled Primogen. This could be more or less difficult, depending on the Clan. At tier 3, the districts will unlock new abilities for their owner. This is a common theme with Grand Cities. Upgrading them is more difficult, but there’s always something exciting in store for those who do. Note that you can only build a district if your Clan has access to the Primogen position in the first place. So only Setites can build the Setite district, for instance. We made sure that those “minority” Clans get some especially strong abilities in return, considering they’d have to wrest control of Rome from Camilla first. (I’m quite a fan of the Ravnos and the Banu Haqim districts, myself.)
- St. Peter’s City (Rome for the Shadow Inquisition): Inquisitors will notice that they have a new objective pointing them in the direction of Rome. Beating Camilla as a Hunter is a tall order, but if you manage to do it and take Rome for yourself, you can create a new headquarters for the Inquisition in the monastery of San Michele. Upgrading its buildings to the maximum tier will require you to help the other Inquisition Orders. These are late-game objectives, and the buildings will appropriately unlock powerful abilities.
- Eternal Rome (Rome for everyone else). Other supernaturals might not have such an intimate history with Rome, but they can still make use of its historical landmarks. What would you do if you could restore the Colosseum to its former glory? I’ll let your imagination fill in the rest.


## Vampire Disciplines

### Advanced Auspex
- Discern the Aura: Spawn custom mortal (with gui to set stat). Disabled the discern the aura perk, which is probably not balanceable. It's not the cost that is the issue, it's that you can summon a superhuman with all the traits
- The Mind Revealed: Reveal scheme
- Personality Metamorph: Change personality trait of yourself
- Supernal Awareness: Get warned of scheme agains family or lover
- Omniscience: Reveal secret
- Master of the Dom: Gain or upgrade building in all provinces of capital

### Advanced Celerity
- Precision: Modifier
- Tireless Tread: Modifier
- Quickness: Remove decision cooldown, remove scheme cooldown
- Physical Defiance: Modifier
- Time out of Time: Add scheme progress to every scheme
- Between the Ticks: Temporary buff

### Advanced Chimerstry
- Horrid Blade of the Demons: custom weapon artifact
- Mass Horror: Horrid Reality 2.0
- Aid of the Gandharvas: Modifier
- Mirror's Visage: Another clone that can coexist with shadow twin
- Pseudo Blindness: Modifier
- Sensory Deprivation: Make target blind, deaf...
- Mask of Janus: Copy/Paste DNA from target

### Advanced Obfuscate
- Veil the Legions: Modifier
- Visit Faerieland: Access to dreaming, umbra exploration bonus
- Horrid Countenance: Dread shapeshift option
- Old Friend: Become friend with target
- Create Name: Remove every hook, claim, truce, secret knowledge and relation from target
- Cloak the gathering is now also travel safety instead of advantage

### Advanced Potence
- Relentless Pursuit: Modifier
- Crush: Modifier, War debuff
- Fist of the Titans: Wound every target's knight. Fist of the titans has been nerfed and now has a cost.
- The Forger's Hammer: Buff the weapon
- Lend the Supernatural Vigor: Make target get same prowess as you have for 1 year
- Might of the Heroes: Lot of Prowess

### Advanced Protean
- Adaptability: Modifier
- Homunculus: Create a mortal clone of yourself. Protean homonculus has been nerfed
- Turnabout: Modifier
- Mythic Form: Bygone shapeshift option
- Adaptation: Modifier
- Draught of Phoenix Blood: Resurrection
- Earth meld now gives less scheme resistance, but also travel safety

Read more at: https://www.princesofdarknessmod.com/wiki/index.php/Change_Log#Princes_of_Darkness,_%22Roma_Aeterna,_Brujah_Panegyra%22,_Version_1.10.0,_Change_Log,_August_22,_2023

Update: Jun 21, 2023 @ 5:34pm

Update: Jun 15, 2023 @ 12:42pm

# Princes of Darkness, "Praxis", Version 1.9.2, Change Log, 6/15/2023
- Compatibility for CK3 1.9.2 "Lance"
- PDX accolades interface rework included

## Power Struggles, Diarchies
- Some Kindred struggles for Praxis are now represented with Diarchies using CK3's Power Struggle mechanics for regencies.
- Power Struggles now have various modifiers. For the liege : +Domain limit (scale by the diarch stewardship), +knight limit (scales by diarch martial), +vassal opinion (scales by diarch diplomacy). +stress gain. For the diarch : +stress gain, +prestige.
- Being in a Power Struggle can now be beneficial to you if your diarch is loyal and competent. So getting rid of them is a trade off.
- Characters with an intro starting in a power struggle now have their intro mention it
- Hardestadt and Julia Antasia in the Fiefs of the Black Cross now start in a power struggle.(situational, Julia stance Selfless)
- Salianna and Geoffrey in the Courts of Love now start in a Power Struggle (Salianna dominated, Geoffrey stance : self interested). As such, they aren't "married" anymore and Salianna's custom content has been adapted to this change. A power struggle is a way better representation of their 1230 relationship than a non existent marriage
- Qarakh and Deverra in the Ferals of Livonia now start in a Power Struggle (balanced, Deverra stance : selfless)
Sylvester de Ruiz and Moncada in the Shadow Reconquista now start in a Power Struggle (Moncada dominated, Moncada stance : self interested)
- Fan of the White Exiles now starts in a Power Struggle with Fang Liwan (selfless but utterly dominant)
- Yuri Tvarivich now starts in a power sharing with his sister (balanced, Sophia is selfless)
- Added a way to dynamically start a Power Struggle for both AI and players, finishing to fully enable this mechanic for PoD
- The succession part of the Diarchy/Regency window has been removed. Diarchies aren't inheritable in PoD so it was useless clutter.
-Dynamic diarchies now start at 50 power balance instead of 5. It's now much harder getting rid of a diarch, requiring much more power balance in the liege's favor
- The AI won't try to get rid of a selfess diarch anymore (the player as a diarch is always considered situational loyalty, so can still be dismissed)
- Tweaks to remove some uneeded vanilla intro events and replace some vanilla localization
- Some tweaks to vanilla regencies tooltips for more clarity

## Kuei Jin
- Kuei Jin buildings now have a drawback like their vampire "cousins". Since KJ buildings are overall stronger and not gated by dev/tech, the drawback gets stronger each level instead of going down like for vampires.
- Kuei Jin titles now get elective succession like their vampire counterparts as intended
- Kuei-Jin Age Banners
- Kuei Jin are less good at navigating the umbra, making it costlier and slower for them
- Vampires and Kuei Jin can't get the incest secret anymore as they aren't related to their "children"

## Miscellaneous
- Repenting very hard about your diablerie doesn't not make you a diablerist.
- Malkavians can't be cured of their lunacy with true faith anymore
- Fixed Giovanni not having access to Cappadocian/Giovanni primogen post objective
- Fixed a Baali dynasty tree issue
- Allow changes to clothing color in barbershop: You can now choose the color of your shirt like a big boy!
- Nudity returns, you perverts.
- Royal Courts Darkened. Initial patch for 1.9 lacked night time throne rooms. They have been restored.
- Replaced a bunch of illustrations by placeholder night versions. We never replaced BP1 illustrations actively since they were barely used, but they are now used a lot when characters are moving. So we had a lot of instances of sunny backgrounds still
- Compression/Optimization of various CoA/Texture/Illustrations .dds files. Mod should be about half the size it was.
- Made the sunny day event localization less sunny
- Werewolf "skin" will now be a similar color to the werewolf hair. That is a color the player can change in Barbershop.
- Small history changes (Elysium full read)
- Tweaked a travel event behaving weirdly with supernatural secrets
- Tweaked a pilgrimage event removing your secret, it's now used only to remove stress coping traits.
- Another check to make sure that the AI can't sneakily take the disabled activities dynasty legacy
- Elemental MaAs are less numerous
- Horrid reality is now a little less horrid
- Tweaks to lighten an engine intensive niche event (the game looking all the time to make sure the cardinal of the inquisition is an inquisitor)
- Tweaks to berserker kill
- Barons can't build Influence merchant and influence underworld anymore, the two buildings that give county wide control malus
- AI abominations can't embrace anymore
- Fix the AI being petty and being able to put contracts for 0 gold in the web of knives
- Fix for a tour event looking way too deep to find a criminal
- Added drawbacks to some of the most powerful cultural traditions that didn't have one yet
- Fixed an issue with vampires reverting to confederate partition
- Some tweaks to the game setup starting events to avoid spamming players with "your councilor/guest has been killed" at the start (when unwanted splat characters are killed)
- Do not disturb characters moved to Charon's court to reduce the likelihood of them interacting with players in unintended ways
- Fixed a small edge case Elysium event issue
- Teach and Ask for Mentoring Demonology
- As the Possessed, call spirit to possess courtier to make the Possessed
- Valeren update
- Chi Heal update
- Scope fix for Heart of Darkness
- Mummy alchemy interaction
- Torpor check for Ventrue Ethic of Succor interaction
- Mummy effigy interactions
- Shih fixes: Yomi Wan hostility, Gifts from Heaven modifier
- make realm_actor_custom proof against RECIPIENT = this
- marriage modifiers update
- Rename Ishmaelite.dds to lowercase (fixes missing icon on Linux)
- Fixed missing building icons
- Some nerfs to the bonus given by the possessed traits
- Patron character additions
- Updated POD_patrons.info
- Monster forms: new Chiropteran Maruaduer alternative form, Aquarii Gangrel Mariner, Chulorviah Elder Form
- Wraith: move fetter tier checks to right click interaction
- Fera unreleased development: Auspices, Traits, Lifestyles, Rites, Models, Insults, Adoption, Litany
- Fae unreleased development: Arts (Pyretics, Metamorphosis, Kyros, Aphrodesia ), Bookmark, Decisions, enable Tournaments, random Kith diversification
- Error cleaning and suppression
- Localization fixes
- Chinese Translation

Update: May 30, 2023 @ 11:50pm

# Princes of Darkness, "Aachen bei Nacht", Version 1.9.1, Change Log, May 31, 2023
- Updates for CK3 1.9.1 (Lance)
- Reworked Germany setup to account for info from the Aachen and Frankfurt books provided by our translators
- Hardestadt's holdings (including castle Hardestadt) are now concentrated around Wurzburg. Roughly the same size and power, and still in contention for the kingdom of East Francia with Julia
- Vampire bookmark only : Bavaria (before fairly centralized under Ilse Reineger) has been shattered into small size domains
- Ilse and her infamous childe Gustav Breidenstein have been moved to their loreful position as future masters of Berlin (hence Brandenburg). The duchy of Ostfalen also goes with them, keeping them as a thorn on the Black Cross side (eastern this time, and not southern)
- Cocceius becomes prince of Aachen/duke of Julich and part of the surroundings duchies as well.
- Other new Aachen and Frankfurt characters have been sprinkled around Germany, replacing less important characters.
- Added Sithis' DNA to the new German chars
- Fixed Werewolf Crinos Form (known issue: leaf)
- Added Werewolf Armored Crinos (known issue: leaf)
- Added Werewolf Hairless Crinos (known issue: leaf)
- Added Werewolf Hairless Armored Crinos (known issue: leaf)
- Update to character view illustrations
- Script notes : recruit_courtier has been replaced by add_courtier. House feud triggering has completely changed.
- Everyone no longer wears floral crowns
- Characters spawned by chain of events now get a lost_duel character flag so that you don't need to imprison them twice in some instances
- Rewrote the "in the name of Horus" objective event text to be less placeholdery
- Karl Shreckt will now disappear instead of just going to the pool if he isn't captured
- Fixed a nickname given by tours taking over all nicknames at the game goes on
- Torpored characters can't be pushed for faction claims anymore
- Fixing some more instances of potentially destroyed unique artifacts
- More artifact safeguards
- Removed two occurrences of incapable potentially being added to immortal characters
- Fixed a very rare occurence of a potion potentially killing immortals
- Fixed incapable characters being able to threaten to depart for their claims
- else_if to else if there's no limit block
- Logic fix to character initialization
- add missing name loca (gehenna omen character)
- removed harmless duplicate fields
- Missing CFP hair and armor added to Barbershop if CFP in load order
- proper scoping for POD_diablerie_piety_loss_effect
- Scope fix in 00_POD_demon_tempt_interactions.txt
- add scopes to character interactions where there's no root
- re-add missing } in textformatting GUI
- fix wrong character id holding c_falkenstein
- Updates to Umbra
- character_travel_speed on perk
- Update resurrection effects
- Update neteru interaction
- Update to demon scheme
- Fera model development
- Chinese Translation

Update: May 21, 2023 @ 8:02pm

# Princes of Darkness, "Torture and Toreadors", Version 1.9.0.4.1, HotFix, Change Log, May 21, 2023
- Statue shader portrait effects return. Gargoyles are now stony, not fleshy.
- Germany rework 1 and various fixes
- Added 43 characters from the various German sourcebooks #Only scripted for now, not landed or DNA
- Sub mod created: "POD + Better Barbershop Compatibility Patch" mod. Load Order: Princes of Darkness, Better Barbershop then POD + Better Barbershop
- Fixed baytmutasharid being two bonus
- Kemintiri will now change traits and remove the Setite as Sin doctrine to the child of Osiris if she choose her redemption path during her last objective
- The Molochim objective reward has seen a small buff
- Characters that can't hunt can no longer be invited to hunts, which should reduce the number of sneaky werewolves inviting vampires to hunts and then "accidents" happening
- loca: replace hunt gameconcept with activity ty...
- replace SCOPE.GetVariable with THIS.Var
- Scope fixes
- Incarna Gift
- Umbra Tweak
- You should get Legendary Incarna Artifact if reach level 5 in correspond court Demon player won't see the suicidal "Trap me in Abyss" button anymore
- Demon Dread
- Now demon’s revelation will tell you how much dread you need to pass boldness
- Umbra event chance reduced from 1/5 to 1/12
- Umbra kj event chance increased from 1/1201 to 1/133
- Umbra event won't repeat so much
- Umbra event won't get trigged so much
- Umbra explorer is auto-fired when leave your court
- Umbra Fleshing
- Flagellant now give you stress when heal instead prevent you use heal (Doubt with so much stress gain/lose modifier in mod could lead exploit again)
- Remove some spurious scope = none
- Update POD_anteshunts_l_english.yml
- removed root in an effect that doesn't alway work
- Now you need 1000 grace and umbra level 5 to gain incarna fetish
- Fae nerf, artifact interaction should cost same piety to claim artifact
- Setite Hostility
- Split setite part from apohis hostility due to problem it have
- stress_gain_mult Nerf
- Nerfed stress_gain_mult number overall
- Complex trigger cleanup
- Scrollbar on Barbershop returns
- Update 00_PoD_ducal_buildings.txt
- Only player characters get ventrue feeding preference secret now
- stationed ai values changed
- Fix to a tooltip
- removed unused activity loca
- remove duplicate scripted trigger
- Ravnos Chimerstry added to chargen
- killed by animal fix
- Update 00_POD_1230_objectives_fae_decisions.txt
- Update 00_marriage_triggers.txt
- Update POD_religion_docrtineandtenets_l_english
- Various fixes
- Chinese translation
- Blocked a new instance of becoming incapable post battle for immortal characters
- The Gantenbein are now theologian
- Ayr and Iulius are now better Antiquarians, befitting their fame as the best vampire blacksmith
- Predator types aren't a thing for the AI anymore
- Update 00_knight_phase_events.txt - karde5
- Update 00_POD_demon_thrall_interactions.txt
- Delete extra POD_western_legwear_trigger
- add missing loca SAME_PATH_REASON
- Change most positive prowess modifier to prowess_no_portrait
- Change negative prowess_no_portrait modifier to prowess since modifier.log say:
- Extra info: Doesn't affect portraits. Note that you can get some odd results when using negative values for people with negate_prowess_penalty_add
- Update 00_POD_wraith_modifiers.txt
- Update 00_POD_elysium_activity.txt
- Various fixes
- Chinese translation

Update: May 17, 2023 @ 11:16am

# Princes of Darkness, "Torture and Toreadors", Version 1.9.0.4, HotFix, Change Log, May 17, 2023
- Compatibility to integrate Paradox 1.9.0.4 hotfix
- Added 23 lore buttons
- Added Tom's nightyfication of some of the new vanilla illustrations
- Fix for Inquisitors successions issues
- Pilgrimages piety gains nerfed
- Nerfed the ep2 spawned characters stat inflation #Some very high intrigue characters seem to still spawn, but I haven't find the culprit for it yet
- Grand weddings should now start properly
- Fix for activities end being misplaced in war on action
- Fix for activities cooldown
- Pilgrimages now have a cooldown
- Scroll Interaction Menu return, and better!
- Game Rule Categories
- Fixed another high stat outlier
- Nerfed the AI likelihood to go to pilgrimages so that not every vampire be a master pilgrim by 30 years in
- Building Effect Desc
- AI focus fix
- stationed modifier format and loca support
- boosted kj/mummy/demon/fae/wraith/umbra stationed modifier
- Fix can't join your sire dynasty as cadet house as chargen option
- Passing stationed modifier in some building to generic for dumb ai
- Horrid Reality should clean correctly now
- Fix for tiny trait list GUI
- The first neutral totem legacy has been adapted to the new hunt stuff
- Werewolves crinos graphical form has been disabled until it's fixed
- Fix catholic religion in Lubeck
- Updates to Umbra
- Chinese translation

Update: May 12, 2023 @ 8:51pm

Princes of Darkness, "Torture and Toreadors", Version 1.9.0.3, Change Log, May 12, 2023
- Fix issues related to the defines file not overwriting properly when using 01. Need a complete reinstall but shouldn't break saves (incl fix for dynasty renown)
- Players will no longer get soft-locked from progressing further into the game after failing to hunt the animal in the "Hunt: Softly, softly" event.
- Characters in Ruler Designer will now wear clothing, you prudes.
- Elysium and Survey cooldown fix.
- Tour Intent: Lechery, Altruism and Justice.
- Fix for POD death effects
- Resurrection script for tour and travel event
- Chinese translation
- Activity days fix
- Building effect description
- Fix to Umbra triggers
- Fix to Demonology lifestyle track
- Addition of Notre Dame, Cevennes, Phocaea, Zawar, Khetri, Takkeda, Konasamudram, Argentiera, Srebnica, Tudra, Nishapur, Verespatak Mines, and University to Siena, Theravada, Malwa, Kashmir, Sankore, Tamilakam, Bengal and Gujarat.
- Added Church holding to St. Denis
- Holy heal fix scoping and localization
- fix for mercenary character template
- Localization fixes
- Tribal governments can raid

Update: May 11, 2023 @ 9:48pm

Princes of Darkness, "Torture and Toreadors", Version 1.9.0, Change Log, May 11, 2023
- Updates for CK3 1.9.0 (Lance)

- This is a patch to just have POD be playable, we will be looking to solve many outstanding known issues mentioned below in the near future.
- If you have the Tours and Tournaments DLC, certain canon characters will be sporting DLC clothing.
- Tournaments are completely disabled (too off flavor wise for now), we will return to this in the future for things more themeatic to World of Darkness.
- Grand weddings are enabled for players, except the "feast" phase
- Everything else from the DLC is in, except some specific events for specific splats as usual
- All buildings global MaA bonus are now stationed MaA bonus instead except for wonders (to make them stand out even more) and hunters (MaA are their specialty)
- Buildings slots unlocking now follow vanilla's rules of being unlocked by cultural innovations/eras. PoD is way more generous with it though, so you should start with a little less slots than before instead of a lot less. Various buildings now also add building slots.
- Era bonus/malus for MaA aren't a thing anymore. Some nerfs have been made to compensate.
- Some opinion modifiers scripts (obedient, non aggression pact) have been deprecated
- The revenant followup objective has been disabled (used activity script)
- Free states only gets clan taxes/levies (per opinion) but gets a vassal opinion and limit bonus instead (representing their decentralized nature).
- Council positions file has become very prone to silent crash. Handle with care.
- The focus and royal court buttons on the left of opened character portraits have been removed. Simply not enough room left for WoD lore buttons with PDX adding the barbershop button there otherwise. Royal courts are still openable by the right menu button and lifestyle by the bottom left one.
- The scrollbar PoD added to the character interactions menu doesn't work anymore. Back to vanilla (which can open issues for some extreme GUI resolutions).
- Statue graphic effects are missing: Gargoyles are fleshy, no golden God form, etc...
- Script notes : add_building_slot doesn't work anymore and has been replaced by a modifier using building_slot_add. Event background is now called reference. Hidden_effect_new_artifact has become hidden_effect_new_object.
- Fix for a potential break in the childe education event chain
- Reduced Umbra Cost
- Revised Demon and Mummy House Modifiers
- Dark Ages Fae / Changeling: the Dreaming development continues
- Replaced Michaels Obfuscate Advanced with Chimerstry Advanced as written in his sheet
- Markus Musas is now Claudius grandchilder
- Gave Blood Sorcery Advanced to Byebolg, who while lacking a sheet is described as being a Koldunic Sorcerer with mastery over waters and weather and having created his own Revenant line.

Update: Apr 5, 2023 @ 8:56pm

Update: Apr 5, 2023 @ 1:37am

https://www.princesofdarknessmod.com/wiki/index.php/Change_Log#Princes_of_Darkness,_%22Lore_of_the_Clans%22,_Version_1.8.2,_Change_Log,_April_5,_2023

Princes of Darkness, "Lore of the Clans", Version 1.8.2, Change Log, April 5, 2023
* Updates for CK3 1.8.2 (Robe/Elegance of Empire)

* CFP compatiblity with no patch necessary! Improved potrait and throneroom compatibility: This will greatly help future updates from vanilla CK3 as well as make the mod more easily compatible with Community Flavor Pack. Also, some changes to make CFP provided throne rooms in their night version, as well as have some CFP clothing and headgear to appear appropriately on canon characters. Changes to the intro event that check for CFP (like we check for FSB) and provide appropriate warnings and load order advice. A few canon character portraits may need tweaking to match their author's version. As a bonus the player character can pick some fantasy colors for hair. I plan to turn down their saturation a bit in the future. In the future there will be some more fantastical hair colors on fae and other appropriate characters. Now compatible with Full Screen Barbershop (FSB) and Community Flavor Pack (CFP) with no compatibility submod patch required. If you are using Full Screen Barbershop (FSB) and/or Community Flavor Pack (CFP), put them BEFORE Princes of Darkness Mod in your load order.

=== Vampires ===

=== Clan Content ===
https://www.princesofdarknessmod.com/wiki/index.php/Clan_Content