Crusader Kings III

Crusader Kings III

5,157 ratings
Princes of Darkness
File Size
1.688 GB
Sep 1, 2020 @ 12:11pm
May 15 @ 6:32am
95 Change Notes ( view )

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Princes of Darkness

In 1 collection by Sparc
Princes of Darkness Compatible Mods
45 items
Dark Ages just got a whole lot darker. Play Crusader Kings III as a vampire, hunter, werewolf, changeling, mummy or demon! You are the Prince of the city! Inspired by the World of Darkness, Dark Ages: Vampire, Vampire: the Masquerade...

"Hunters & Heists" Update, Version, Hotfix 1, May 10, 2024

Compatible with CK3 1.12.5 "Scythe" and "Legends of the Dead" DLC

Compatible Community Flavor Pack (CFP) with no compatibility submod patch required. If you are using Community Flavor Pack (CFP), put it BEFORE Princes of Darkness Mod in your load order.

This mod works with Agima's "Better Barbershop" if you install the very small "POD + Better Barbershop Compatibility Patch" mod located at

Load Order with Better Barbershop is:
Princes of Darkness
Better Barbershop
POD + Better Barbershop

If you are using the Community Flavor Pack and better Barbershop, the Load Order is:
Community Flavor Pack
Princes of Darkness
Better Barbershop
POD + Better Barbershop

If you are having trouble installing the mod you can try unsubscribing/subscribing. You can also try downloading it from mods at paradox plaza, nexus mods or mod db. Then do a manual install:

Princes of Darkness is an overhaul of the base game, aimed at bringing the World of Darkness into life in Crusader Kings 3. As such, it has many gameplay concepts altered, and use the extensive lore of its world to propose a different experience all around.

You can support us on Patreon (which includes access to the developer build of the mod.)

You also are welcome to join us on Discord.

We are also on Twitter.

We are also on Reddit.

Princes of Darkness Mod is part of the Dark Pack, officially sanctioned World of Darkness Fan Activity. See:

The first thing to note is that, as a Vampire, you are immortal... sort of. You won't die of old age or disease, but being put to the torch or decapitated will still end your unlife. As such, succession is a lesser, but still present, concern for you. In the same vein, Marriages can't produce children, so they are mostly a political tool available to a select few religions. Religions are a core part of the gameplay, even more than in CK3. Here, it represents the core philosophical tenets of your character, which help him not fall to the Beast. Indeed, the Beast -a literal manifestation of your inner monstrosity- is one of your worst foes, and managing your stress is paramount to not fall prey to it, as it would mean your character has become a feral wight, resulting in his abdication.Take notice of your hunger, a core modifier representing your need for blood. Hunger is used for many schemes and powers, and replenish slowly or with active hunting.

1230 AD: "The War of Princes" is the period of conflict in Cainite history that began shortly after the fall of Constantinople to the Fourth Crusade in 1204. The term refers to the conflicts over territory that the various princes of Europe fought after the end of the Long Night. The War of Princes began shortly before the Inquisition was formed. Although the Inquisitors were initially used as tools by the elders, they soon became a greater threat to the Cainites than the Cainites were to one another. Although it is not clear exactly when the War of Princes ended, it would have likely been forced to a conclusion with the advent of the Anarch Revolt, if not sooner. Will you be able to win conclusively the War before the mortals start their uprising against their rightful masters?

This is the successor mod to Princes of Darkness for Crusader Kings II. Same team has developed both mods.

Vampires are slow at learning new things. As such, you still have access to the base lifestyles, but at a lower rate of progression. You can instead choose to invest your time into the disciplines, opening the powers of the damned for your use. Buildings represent your influence over the mortal populace. Most are capped by a stat like control and you will have to choose how to balance these. Note that major centers of populations, represented by high development duchy capitals are the biggest asset any Prince can dream of. Warfare is sensibly altered, with a bigger emphasis on knights. The prowess of your knights can easily overcome a much more numerous foe, especially if mostly composed of levies. As such, be very wary of high prowess hostile Vampires. In a world full of deceit and tricks, intrigue plays a bigger role. There are new schemes to discover, some linked to your powers, and most of the characters have secrets better left untold... or used for blackmail if their religion allows it.

The World of Darkness is an universe running for more than 30 years now, with hundred of books and other medias covering it. The main idea is that, in our world, several factions of supernaturals creatures are interacting below the surface, creating an underworld full of intrigues and stories. The Vampires of the WoD are mainly the result of the biblical curse against Caine, the first murderer, and most are tracing back their lineage to him in a system they call 'generations'. This dynasty tree of the undeath has branched into several factions, the clans, each with its strength, weakness and geographical power base. In Dark Ages : Vampires, which you are playing now, we are following the undead world at the crossroad of several major crisis. The sack of Constantinople has happened, and broken the major Cainite Empire of the time, having a ripple effect as far as France and Persia. Meanwhile, the Church Inquisition is gathering support and information, almost ready to usher the age of retribution on the cursed bloodsuckers...
Popular Discussions View All (391)
18 hours ago
How to recruit ghoul?
Panzer grenadier
Jun 9 @ 12:05pm
My Lore Breaking Playstyles
Jun 7 @ 2:02am
Make Vassals/Courtiers Diablerize?
Dr. Dog Surgeon
random encounter 19 hours ago 
Another fun way to trap yourself:
Use anything other than a permanent skill or ability to access the umbra, like potions or artifacts, and then stay in the umbra until they run out or you just unequip them.
Or you could enter the umbra in a certain location and then your body gets moved around because you did it while traveling, or your castle gets conquered, etc.
random encounter 20 hours ago 
@ raven: In order to access different parts of the umbra you need:

1. Special skills. Werewolves, Mummies, wraiths and fae have innate abilities for some regions. Vamps, hunters need to learn them. Those abilities only make some parts accessible.
2. Be at a location where the respective part of the umbra has an entry. Discern the shroud/gauntlet etc. costs money for every location, click on the funky violet symbol.

So if you enter the deep umbra in Munich and then move your capital to Berlin, where you have not discerned the gauntlet, then your spirit cannot get back to your body. Just move back the capital or discern the gauntlet in Berlin as well.
Some parts of the umbra are extremely dangerous, such as the labyrinth where wraiths are tortured, the labyrinth where Wyrm is imprisoned, anything too close to oblivion etc. If you enter these locations you can get trapped. Escaping might take years.
Karde  [author] 22 hours ago 
Very unlikely. I'm basically the only active dev working on PoD right now so I can't really spare the time for niche stuff like that.
Maybe in the future when more devs become available, or if someone else does a comp patch.
Hans-Landa Jun 17 @ 8:53pm 
Any chance to make the new Statues mod compatible just like CFP became naturally compatible with it?
Karde  [author] Jun 16 @ 1:02am 
Ion : there was no updates, so I don't know what happened there

Raven : The umbra isn't really my forte, I'm not sure if I can help you. You might be trapped in a specific area of the umbra, there might be options to flee somewhere.
Raven Jun 15 @ 4:33am 
I have to compliment the team on their excellent work, the mod adds a ton of mechanics that breathe new life into CK3.

To this end, I am the "victim" of a situation for which I cannot find the reason: in Umbra the "Open Umbra map" interaction becomes inoperable only for the Shadowlands, Sea of ​​Shadows and Labyrith sections (as well as in all their subsections); not only that, the buttons are marked in red. I really can't figure out what it means, as it was working normally before. Did I miss something?

Keep up the great work! :steamthumbsup:
CanisPugnax Jun 15 @ 1:47am 
A very well made mod, congrats. I'm not a fan of The Masquerade series but honestly thanks to this mod, I'm genuinely curious about the games.
I really like vampires and this mod is the best in the workshop.

I also really like the Annunaki reference and it would be cool to see new Elohim references.

Thanks for the work, I'll consider to donate when I have the occasion :steamhappy:
lonmzjia Jun 12 @ 11:00am 
I haven't played my save in a week or so and tried to reload and now it's saying I'm missing DLC (which is weird). Anyone know if this might be due to an update or something?
random encounter Jun 10 @ 8:51am 
They usually want new temples, especially when they begin their request with
"My lord, I could not help but notice that one of your fiefs still has an empty space for..."
ariantes Jun 10 @ 8:37am 
In my game as one of the Banu Haquim characters in Iberia I get an event occasionally where a zealous vassal asks me to "build an alamut". Sadly, I have no idea what he means as there is no building or holding of that name (except for the original one in Persia of course). What is meant here? Building a castle holding? Upgrading a castle? Or a temple? Please help :)