Crusader Kings III

Crusader Kings III

7,227 ratings
Princes of Darkness
30
12
10
9
5
3
3
3
3
2
443
189
133
133
116
106
54
47
35
34
30
28
25
25
23
23
22
21
21
13
8
7
6
1,542
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.056 GB
Sep 1, 2020 @ 12:11pm
May 8 @ 1:23am
153 Change Notes ( view )

Subscribe to download
Princes of Darkness

In 1 collection by Sparc
Princes of Darkness Compatible Mods
59 items
Description
Dark Ages just got a whole lot darker. Play Crusader Kings III as a vampire, hunter, werewolf, changeling, mummy or demon! You are the Prince of the city! Inspired by the World of Darkness, Dark Ages: Vampire, Vampire: the Masquerade...

Princes of Darkness "Descent of the Dragons" Update, Version 1.19.0.5, May 8th, 2026
Compatible with CK3 1.19.0.5 "Scribe" Update

Mokolé, Fera, Hengeyokai, Wyrm expansion, Tzimisce Rework (including Vicissitude), Ghoul Rework, Infernalism rework, Demon Domiciles and Landless Demons, Nagaraja submod integration, Impundulu submod integration, New Bloodlines (Mnemachiens and Chilren of Ennamaru), Sorcery Rebalance, Scheme Defenses Rework, Beatific Rework, Unlimited Power (Prowess up to 1000), (Almost) No Levies integration, AI improvements, Game play additions and changes, History updates, Graphics updates, Debugging and Bugfixes

https://www.princesofdarknessmod.com/wiki/index.php/Change_Log#Princes_of_Darkness,_"Descent_of_the_Dragons",_Version_1.19.0.3,_4/21/2026

Princes of Darkness is an overhaul of the base game, aimed at bringing the World of Darkness into life in Crusader Kings 3. As such, it has many gameplay concepts altered, and use the extensive lore of its world to propose a different experience all around.

You can support us on Patreon (which includes access to the developer build of the mod.) https://www.patreon.com/princesofdarkness

You also are welcome to join us on Discord. https://discord.gg/vAkbCdK

We are also on Twitter. https://twitter.com/PrincesofDarkn5

We are also on Reddit. https://www.reddit.com/r/PrincesOfDarknessCK3/

Princes of Darkness Mod is part of the Dark Pack, officially sanctioned World of Darkness Fan Activity. See: https://www.paradoxinteractive.com/games/world-of-darkness/community/dark-pack-agreement

The first thing to note is that, as a Vampire, you are immortal... sort of. You won't die of old age or disease, but being put to the torch or decapitated will still end your unlife. As such, succession is a lesser, but still present, concern for you. In the same vein, Marriages can't produce children, so they are mostly a political tool available to a select few religions. Religions are a core part of the gameplay, even more than in CK3. Here, it represents the core philosophical tenets of your character, which help him not fall to the Beast. Indeed, the Beast -a literal manifestation of your inner monstrosity- is one of your worst foes, and managing your stress is paramount to not fall prey to it, as it would mean your character has become a feral wight, resulting in his abdication.Take notice of your hunger, a core modifier representing your need for blood. Hunger is used for many schemes and powers, and replenish slowly or with active hunting.

1230 AD: "The War of Princes" is the period of conflict in Cainite history that began shortly after the fall of Constantinople to the Fourth Crusade in 1204. The term refers to the conflicts over territory that the various princes of Europe fought after the end of the Long Night. The War of Princes began shortly before the Inquisition was formed. Although the Inquisitors were initially used as tools by the elders, they soon became a greater threat to the Cainites than the Cainites were to one another. Although it is not clear exactly when the War of Princes ended, it would have likely been forced to a conclusion with the advent of the Anarch Revolt, if not sooner. Will you be able to win conclusively the War before the mortals start their uprising against their rightful masters?

This is the successor mod to Princes of Darkness for Crusader Kings II. Same team has developed both mods.

Vampires are slow at learning new things. As such, you still have access to the base lifestyles, but at a lower rate of progression. You can instead choose to invest your time into the disciplines, opening the powers of the damned for your use. Buildings represent your influence over the mortal populace. Most are capped by a stat like control and you will have to choose how to balance these. Note that major centers of populations, represented by high development duchy capitals are the biggest asset any Prince can dream of. Warfare is sensibly altered, with a bigger emphasis on knights. The prowess of your knights can easily overcome a much more numerous foe, especially if mostly composed of levies. As such, be very wary of high prowess hostile Vampires. In a world full of deceit and tricks, intrigue plays a bigger role. There are new schemes to discover, some linked to your powers, and most of the characters have secrets better left untold... or used for blackmail if their religion allows it.

The World of Darkness is an universe running for more than 30 years now, with hundred of books and other medias covering it. The main idea is that, in our world, several factions of supernaturals creatures are interacting below the surface, creating an underworld full of intrigues and stories. The Vampires of the WoD are mainly the result of the biblical curse against Caine, the first murderer, and most are tracing back their lineage to him in a system they call 'generations'. This dynasty tree of the undeath has branched into several factions, the clans, each with its strength, weakness and geographical power base. In Dark Ages : Vampires, which you are playing now, we are following the undead world at the crossroad of several major crisis. The sack of Constantinople has happened, and broken the major Cainite Empire of the time, having a ripple effect as far as France and Persia. Meanwhile, the Church Inquisition is gathering support and information, almost ready to usher the age of retribution on the cursed bloodsuckers...
Popular Discussions View All (519)
1
Jun 8 @ 5:15am
Landless Monster?
GrandMajora
5
Apr 27 @ 6:39am
Preventing the Plague for the Fae
TPEHEP
113
May 8 @ 1:27am
PINNED: Change Log
Sparc
7,325 Comments
Karde  [author]
6 hours ago 
Mortals aren't supposed to be playable.
If you are talking about hunters, they have buildings that can even increase vanilla xp generation.
16 hours ago 
Lifestyle EXP gain is horribly slow for humans I can't do anything for years.
How exactly do you play as a landed or adventurer Hunter when you can't gain EXP?
19 hours ago 
Good Old Chrissy
You are real bad at trying.
https://files.catbox.moe/acwfao.png

Ingovwetrust_1984
Nope. You are looking for a different mod. Mortals in PoD arent part of the politics of the darkness unless they are involved in it like Hunters are.
21 hours ago 
Any chance we could play as non-hunter mortal? Please?
Jun 13 @ 3:30am 
@Shabanash You can't land your vassals courtiers. I tried it in not only as an king/emperor in the mod and in the base game.
Jun 13 @ 3:18am 
Good Old Chrissy

Welcome to CK3, I assume you are new to it?
This didnt destroy your run, you simply got outplayed by a Prince who manages his assets better.
Jun 13 @ 2:34am 
Uhhh I was an adventurer for like 200-300 years working my up the generational food chain. I finally became landed and swore fealty do an emperor as a duke and not long after suddenly ALL my childe just left my court to become random counts across the top realm. They were all councilors and court positions. Like what the ♥♥♥♥ I spent centuries recruiting and building up those characters and my liege presumably just massed jacked every high stat character from my court??? No transfer vassalage or courtier notification or nothing. You can't just land someone in your own vassals court. This basically completely destroyed my immersive run.
Jun 10 @ 3:56am 
gargistzzz

They are a bloodline of Lasombra already. Camarilla (and sects in general) is just a mess thats getting reworked later.
Changeling Interaction is intended, its his special content.
Jun 10 @ 1:46am 
Hello, I'd like to ask two questions about the Kiasyd. First, are there plans to add them to the Lasombra bloodline, as their clan isn't involved in the Camarilla at all? Second, is interaction with changelings limited to the Marconia? Is this a bug or a feature?
Karde  [author]
Jun 8 @ 1:37am 
Nice to hear, thank you