Crusader Kings III

Crusader Kings III

2,134 ratings
Princes of Darkness
42
76
19
128
46
23
85
6
22
9
16
13
3
5
8
4
5
4
4
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
955.249 MB
Sep 1, 2020 @ 12:11pm
Jun 8 @ 7:50pm
34 Change Notes ( view )

Subscribe to download
Princes of Darkness

In 1 collection by Sparc
Princes of Darkness Compatible Mods
12 items
Description
Dark Ages just got a whole lot darker. Play Crusader Kings III as an immortal vampire! You are the Prince of the city! Inspired by the World of Darkness, Dark Ages: Vampire, Vampire: the Masquerade, Vampire: the Requiem, etc...

Mod updated! Compatible with CK3 1.4 Azure. Blood Cults and Silk update! June 8, 2021.

If you are familiar with the mod, please take the Player Survey, we want your opinions about what can be improved: https://www.princesofdarknessmod.com/player-survey/

We have a wiki which has a lot of information about how to play the mod: https://github.com/PrincesOfDarknessMod/POD-for-CK3-Wiki/wiki

Please note, this mod is not compatible with Nope's Vampirism and Lycanthropy mods. Princes of Darkness mod is very complicated and modifies many aspects of the vanilla game including GUI elements. It is not compatible with most other mods. A list of mods that are/were compatible can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2217730835

More details on the Paradox Plaza Crusader Kings III User Mod Forum.

You can support us on Patreon (which includes access to our developer build of the mod). https://www.patreon.com/princesofdarkness

You can join our Discord server. https://discord.gg/vAkbCdK

We are also on Twitter. https://twitter.com/PrincesofDarkn5

Princes of Darkness Mod is part of the Dark Pack, officially sanctioned World of Darkness Fan Activity. https://www.worldofdarkness.com/dark-pack



Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.

Notice: This Mod is Princes of Darkness Mod Team material and is not official World of Darkness materials

Both White Wolf and Paradox Interactive have explicitly granted permission for this Mod. The Dark Pack license was expanded with this particular Mod in mind:

"Mods to Paradox Interactive games: any mods you create using World of Darkness IP shall be governed by the Paradox Mod policy, which you can find here https://www.paradoxplaza.com/mod-static-info-ca.html

This is the successor mod to Princes of Darkness for Crusader Kings II. Same team has developed both mods.

Princes of Darkness is an overhaul of the base game, aimed at bringing the World of Darkness into life in Crusader Kings 3. As such, it has many gameplay concepts altered, and use the extensive lore of its world to propose a different experience all around.

The first thing to note is that, as a Vampire, you are immortal... sort of. You won't die of old age or disease, but being put to the torch or decapitated will still end your unlife. As such, succession is a lesser, but still present, concern for you. In the same vein, Marriages can't produce children, so they are mostly a political tool available to a select few religions. Religions are a core part of the gameplay, even more than in CK3. Here, it represents the core philosophical tenets of your character, which help him not fall to the Beast. Indeed, the Beast -a literal manifestation of your inner monstrosity- is one of your worst foes, and managing your stress is paramount to not fall prey to it, as it would mean your character has become a feral wight, resulting in his abdication. Take notice of your hunger, a core modifier representing your need for blood. Hunger is used for many schemes and powers, and replenish slowly or with active hunting.

Vampires are slow at learning new things. As such, you still have access to the base lifestyles, but at a lower rate of progression. You can instead choose to invest your time into the disciplines, opening the powers of the damned for your use. Buildings represent your influence over the mortal populace. Most are capped by a stat like control and you will have to choose how to balance these. Note that major centers of populations, represented by high development duchy capitals are the biggest asset any Prince can dream of. Warfare is sensibly altered, with a bigger emphasis on knights. The prowess of your knights can easily overcome a much more numerous foe, especially if mostly composed of levies. As such, be very wary of high prowess hostile Vampires. In a world full of deceit and tricks, intrigue plays a bigger role. There are new schemes to discover, some linked to your powers, and most of the characters have secrets better left untold... or used for blackmail if their religion allows it.

The World of Darkness is an universe running for more than 30 years now, with hundred of books and other medias covering it. The main idea is that, in our world, several factions of supernaturals creatures are interacting below the surface, creating an underworld full of intrigues and stories. The Vampires of the WoD are mainly the result of the biblical curse against Caine, the first murderer, and most are tracing back their lineage to him in a system they call 'generations'. This dynasty tree of the undeath has branched into several factions, the clans, each with its strength, weakness and geographical power base. In Dark Ages : Vampires, which you are playing now, we are following the undead world at the crossroad of several major crisis. The sack of Constantinople has happened, and broken the major Cainite Empire of the time, having a ripple effect as far as France and Persia. Meanwhile, the Church Inquisition is gathering support and information, almost ready to usher the age of retribution on the cursed bloodsuckers...

1230 AD: "The War of Princes" is the period of conflict in Cainite history that began shortly after the fall of Constantinople to the Fourth Crusade in 1204. The term refers to the conflicts over territory that the various princes of Europe fought after the end of the Long Night. The War of Princes began shortly before the Inquisition was formed. Although the Inquisitors were initially used as tools by the elders, they soon became a greater threat to the Cainites than the Cainites were to one another. Although it is not clear exactly when the War of Princes ended, it would have likely been forced to a conclusion with the advent of the Anarch Revolt, if not sooner. Will you be able to win conclusively the War before the mortals start their uprising against their rightful masters?

Thank you for your interest and support!

Popular Discussions View All (128)
494
7 hours ago
PINNED: Bugs and troubleshooting
Sparc
5
Sep 17 @ 8:58am
Is there a way to be the first Vampire?
PhazePyre
6
Aug 22 @ 7:52pm
Perk points, and why they dont go into play?
Deeper Ninja
< >
2,082 Comments
Sparc  [author] 16 hours ago 
Cpt_PoepeSnoep, 100 stat man is not included with our mod. One hundred stat man does use a similar trait index # for their 100 stat trait that we use for for a trait in our mod. Also, if you had 100 stat mod running, saved your game, then removed the mod, then loaded the saved game... the trait index may still be the same.
Cpt_PoepeSnoep 17 hours ago 
@Sparc, i keep running into 100 stat men who keep dominating everything. Is 100 stat man included in your mod, or is this because i used to have the 100 stat man mod and I cant seem to delete it fully. Thx. I dont know where else to look anymore.
Mr Crowley 21 hours ago 
i'm a little confused about holy arts, as the knights of Acre I can knight my new prospects but none get Aute De Fay, even though they all take conviction focus. So I succeed and have 17 perks that I can never spend because the holy arts are just not present. Is there a way they can get the holy arts for the knights of Acre? If not is there a way to stop them from spending years on a focus they can't use?
Sparc  [author] Sep 20 @ 10:12pm 
Dr Wondertainment Gabriel w/ no. It has not. There are updates to the development build on GitHub almost daily. We hope to have a release in October. There should be some development diaries posted soon. We gave an update of what was coming with a trailer at ModCon in July.
is mod development stopped this year? last update was in june
Sparc  [author] Sep 19 @ 8:54am 
capitulo101, you're welcome!
Dan Sep 18 @ 4:28pm 
Lore question: If Jamal "the undefeated" of the Banu Haqim were a muslim during his breathing days, shouldn't he then be considerably younger like 600 -700 years old and not an ancient? It would also explain how Ur-Shulgi could so easily overpower him and stake him later if he is one of the youngest childe of Haqim.
capitulo101 Sep 18 @ 2:18pm 
Hello there. I just want to say a Big thanks yours for the aswesome job with the mod . It is beatiful & very well done . Thank yous guys.
GetLogan Sep 18 @ 1:53pm 
Hey was curious because some friends and I we're looking to make Norse Vampire hunters, What religion allows and encourages hunting?

I have yet to find one and have been scrolling for awhile.
Sparc  [author] Sep 17 @ 4:41pm 
JackSEC, its a reward for specific decisions. Its not open to all vampires.

https://github.com/PrincesOfDarknessMod/POD-for-CK3-Wiki/wiki/Objectives-in-1230