Crusader Kings III

Crusader Kings III

Princes of Darkness
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Update: Dec 11 @ 10:40pm

# Princes of Darkness, "Blood & Silk", Version 1.18.2, 12/12/2025

- Compatability with 1.18.2

## Tweaks to Judges
- Added Elior, a landed Judge in the county of Kurdistan. He is not bookmarked, but he has a unique intro event and an alternative followup after doing the "Contact the Magi" objective
- Added alternative requirements to the "Strengthening the Judges" objective
- Added some clarifying text to the "Strengthening the Judges" objective that mentions how it'll unlock further content
- Added alternative requirements to the "Contact the Ashkenazic Judges" objective so that it can be done by splats who can't have diplomatic relations with Vampires

## Gameplay additions
- Added dynasty legacy perks for Nagaraja
- Added a new event for Jürgen von Verden where he may choose to further his influence to the Livonian Orders
- Added two new starting events for Sejanus
- Added an illustrious armor in Asia #to help accomplish the wheel of ages objectives without having to umbra gamble

## Gameplay changes
- Tweaks to Lasombra dynasty legacies
- If you have the Nomad DLC, the Anda now get access to the vanilla "nomad only" MaA
- There is now a checkbox to tick to get alerted of Panegyra you can join in the activities tab (it's off by default because GUI is hard). It should fix Panegyra no longer giving an alert to join since PDX changed these alerts to GUI side in AUH
- The Crimson Fever is now rarer
- The murderer trait doesn't give a general opinion modifier anymore
- Removed some sources of house relation changes #this system can get very spammy with PoD big dynasties
- Any duel where getting wounded is possible now inflicts 1 aggravated damage to the loser
- Jurgen von Verden and Lucretia von Hartz now have access to the Teutonic MaA (representing their pull in the order)
- The Consolidate China CB is now independent ruler only
- Reduced the AI willingness to spam the player for boardgames requests. Nerds
- Gift of Apis now gives animal xp even if not focused on animal lifestyles
- Fewer characters will take the prestigious nickname of "the dunged"
- The destroy the masquerade decision now only cares about landed hunters
- Reduced the very high modifier that makes the AI prioritizes feuding houses members for murder targets instead of other more relevant ones
- Tweaked the Shih first decision to not be doable day 1 by Ma Yuan
- Clarified that "Making peace" actually means "Gets a truce" for the Shih thoughtful action power
- The Thrall hook is now strong. Selling your soul is kind of a big deal.
- Etrius' character interaction is now more impactful but with more cooldown to make it less annoying to use
- Increased the numbers required for the malnourished/obese modifiers #It's not possible to completely disable them but this increase should make them more unlikely to happen
- Touchstones no longer consider your own opinion of the candidate for aptitude since you can't really influence it
- Iceland is now Norse cultured once more
- Artifacts related decisions are now flagged as major to make them more visible
- Made the lion and wolf shapeshift forms more different since they are unlocked at the same time
- To become the dominant Uji of Japan, you now need to hold land in Japan
- Your amount of Artifact shards in the crafting interface is now only visible if you can use them

## Graphics
- Reenabled the glowing eye shader for gold statue forms and the like
- Tweaked the map lighting on the medium and far zoom levels, for slightly cooler colors and a darker paper map
- Fixed the portraits in the bookmark menu so they're no longer blurry on lower render scales
- Fixed icon for Tomb building
- Added 4 new DNAs for: Osobei Vasilevitch, Jürgen von Verden, Isouda de Blaise, Montrovant

## Bugfixes
- Paradox fixed the engine bug affecting large mods like AGOT and PoD in 1.18.2. Artifacts have their proper icons and Royal Court graphics again, and relationship reasons are no longer hidden
- Another fix for duchy buildings getting replaced at random
- Fixed an event bypassing diseases resistance and thus giving the black plague to immortals
- Characters who can't die from wounds will no longer suffer from lethal heart attacks
- Small misc fixes (vanilla loca for scouts travel options, duplicate artifacts, commander promoted not mortal)
- Command thrall can no longer ask for baronies (hence domicile) titles
- Dhampyrs aren't forced to become Shih if created from the ruler designer anymore
- The AI will now longer try to destroy the Biblia Negra (even though it's the moral thing to do)
- Fix the AI being made infirm by asking stuff from the spirits
- Fix the crown authority laws having disappeared
- Re enabled the PoD specific possibility for vassals to holy war which was lost with AUH
- Fixed the shadow society ascendant not unlocking MaA as intended
- Mycenean is now correctly spelled Mycenaean instead, making PoD playable once again
- The "naked tempters" (not mine, PDX script name) from the "Pilgrimage brothels" will always be mortals now and not completely random supernaturals
- Fixed some issues in the low war KJ, GC Constantinople Aqueduct and Lighthouse buildings
- Supernaturals aren't immune to diseases they shouldn't be anymore(Vampires and Scourge, etc).
- Fixed characters getting stuck after losing an Umbra duel
- Fixed bug with Thrall Title 'Stealing'
- Completely disabled Legend Actions
- AI will always change their faith upon becoming cultist
- Hidden Thin-blooded alchemy traits, since they are not implemented
- Fixed loca for Initiation and Ordination Schemes
- Fixed loca for Commune with Abyss Event
- Raise building contract now gives a building modifier instead of a direct building (because we have too many buildings set to account for)
- Fix an asset issue for ashen caravans
- Fixed bug where clones would infinitely amass KJ perk modifiers
- Removed left-overs from old mummies
- Fixed Shih, since they DID NOT work. AT ALL
- Marconius stopped cheating by having necromancy paths while not having necromancy
- mystic_lifestyle.1007 will now longer make ill characters by bypassing every safety check
- Changed the camp purposes tooltips to no longer refer to vanilla buildings
- Trying another fix for vassals going to war despite revoked rights to do so
- The "My Precious" achievement has been changed to be achievable again. It's not technically a new one, so those who unlocked it in the past will still have it

Update: Dec 11 @ 10:39pm

Update: Dec 11 @ 10:12pm

Update: Nov 13 @ 9:58am

# Princes of Darkness, "Blood & Silk", Version 1.18.1.1 11/13/2025

- Compatibility with Crusader Kings III 1.18.1.1 Crane Hotfix and All Under Heaven DLC

## Gameplay additions
- Added an experimental game rule that gives AI rulers free men-at-arms at regular intervals (as long as they have some income to spare). This is a bandaid fix for a vanilla AUH bug that prevents AI characters from recruiting new men-at-arms after the start of the game. You can change this game rule in an ongoing save. There are also additional options to give the AI a 50% or 90% discount on men-at-arms maintenance

## Gameplay changes
- Spirit Companions are now exempt from Knight Loyalty
- The Consolidate China CB will now be available after Hongben's death #This will allow China to be much more dynamic and much more likely to reunite post YEC collapse
- Piyau is now scripted bisexual #Use men as breeding stock and aggressively pleasure women was sadly not an option
- Levies are now less costly to maintain when raised #Levies are kind of an AI/noob trap, so making them cheaper ease that concern
- The "too few spouses" piety penalty has been removed
- KJ pregnancies are no longer five time at risk of miscarriages. KJ now have a fertility malus in their base trait. #Representing the KJ complicated pregnancies as miscarriages is more faithful to the lore but also more annoying gameplay wise, risking ending with dozens miscarriages ballooning the dynasty trees

## Interface
- Overhauled the bookmark map and portrait graphics
- Added a "Choose Sifu" button to the character window sidebar so you can choose dead characters to be related to as custom Kuei-jin
- Edited the House Relations tooltip to clarify that the "Eradicate House" CB is disabled

## Bugfixes
- County religions now get set up during the first loading screen instead of afterwards (no more vanilla religions in Asia on day 1)
- Disabled the Chinese Great Projects from vanilla
- The new culture tradition Scholar Officials will no longer increase the success of learning Spirit Languages if the Spirit is Han
- Fixed Bastet Tribal Gifts focus not showing
- Fixed the silk road buildings never being allowed
- Replaced an useless option in the Kizoku objective by an useful one
- Fixed issues in Zheng, Jiang and Indraja lineages
- Fixed the Knossos labyrinth being so dreadful that it looped you back into being not dreadful at all
- Fixed the DLC requirements for the Adventurer bookmark

Update: Nov 6 @ 11:54am

# Princes of Darkness, "Blood & Silk", Version 1.18.0.2 11/6/2025

## Compatibility
- Compatibility with Crusader Kings III 1.18.0.2 Hotfix Crane and All Under Heaven DLC

## Gameplay changes
- Prowess checks in the Yama King hunts now take Prowess above 100 into account
- Hid the Confucian Education and Burdened traits in the Ruler Designer since we don't use them
- Vanilla artifacts templates have been changed for PoD (so some vanilla artifacts we use, like Hanko's rewards, will now work properly)
- Arms of the sea now has a cooldown
- AI won't change court language anymore (to avoid the entire WoD world speaking Chinese)
- Dragon Medicine (Kuei-Jin Soul Arts) now heals all maims and disfigurements
- Restored the Soul Exchange (Valeren Discipline) interaction after the Kuei-Jin rework removed it by mistake

## History
- Added 48 PoD lore characters to flesh out Japan and Korea
- House Echizen now belongs to the Uji dynasty instead of the Wan Xian

## Graphics
- Added an animated shader to the Inquisitor, Hunter, Werewolf, Bastet, Demon, Mummy, and Fae intro events
- Tweaked the clothes and idle poses for various characters
- Added 9 new DNAs: Pirka, Humamay, Renben, Jayamala, Bo Hui, Ji-so, Gwang Hwa, Anangga, Seok Kwan Sook

## Interface
- Reenabled the "Landless Rulers" mapmode since it no longer lags (thanks Paradox)
- Made the default tooltip backgrounds dark again, like their pre-DLC graphics

## Bugfixes
- Artifacts now get placeholder icons based on their type. This is not a comprehensive solution, and a proper fix for the missing icons is up to Paradox. This also doesn't fix the missing 3D models in the throne room, but there are now some added textboxes explaining that this is a known engine bug
- Fixed various bugs related to government types (Characters stuck with wrong holding types and lacking domiciles after the Ruler Designer, Fera inheriting castles, non-Fera inheriting tribes, AI characters switching to the Households government after gaining land)
- Fixed a bug where creating a cadet branch in the in-game character creator would overwrite an existing house with yours
- Fixed the glitchy text on certain GUI tabs (Pre-game lobby and Situations window)
- Removed the tooltips for relationship reasons for now, since those don't work at all due to an engine issue
- Brought the stat bonuses from the spouse councillor back to the default POD values
- Religious exile events will now only trigger for faiths that are valid for your character
- Removed a couple of vanilla buildings from the China history files
- Fixed the missing government icons
- Fixed a missing icon during heists
- Fixed the duplicated realm capital icons on the on-map title banners
- Added better fallback resolution to the court scene triggers to prevent black empty throne rooms when you're missing DLC
- Legends have been disabled (currently cause a crash on starting one)
- YEC/Quincunx can now ask for vassalization as usual (which makes the reward for unifying China actually useful)
- KJ now have a bigger priority for their unique MaA instead of cultura ones
- A courtier between friends event has been disabled (because it can pull courtiers literally worldwide)
- The (kind of outdated) umbra expeditions for the KJ arhat have been made much rarer
- Fixed offering to become a tributary to an hegemony not doing anything (conquerors still won't accept it btw, can't escape Piyau that easily)
- Replaced non working Banpaia loyalist reward with an artifact
- Fixed an exploit that would let one get Dharma XP repeatedly when taking the meditation decision and declining to meditate
- Fixed mummies having access to vanilla camp buildings in their domicile

# Princes of Darkness, "Blood & Silk", Version 1.18.0.1 10/31/2025

## Compatibility
- Compatibility with Crusader Kings III 1.18.0.1 Hotfix Crane and All Under Heaven DLC

Update: Oct 31 @ 7:57pm

1.18.0.1 hotfix update

Update: Oct 28 @ 10:41pm

Coat of Arms fixes

Update: Oct 28 @ 1:49pm

Thumbnail shennanigans

Update: Oct 28 @ 1:42pm

Update: Oct 28 @ 1:25pm