Crusader Kings III

Crusader Kings III

Princes of Darkness
6,547 Comments
Charlie.O 6 minutes ago 
I just picked up this mod for the first time in nearly a year, has there been some big changes to it? Because I seem to remember before there being an option for the world to only have a few vampires in it but now it's everyone.
Shark Titties 41 minutes ago 
And the base game and other mods work fine so this seems to purely be a problem with POD on my end
Shark Titties 44 minutes ago 
Ever since the latest update I cannot get the mod to run past the first few days without crashing. It loads from the launcher fine, I can choose and load up my character fine, and I can start to do things like choose my focus, assign my council, station my troops, ect... but then itll suddenly just crash. I have tried not only uninstalling POD but also all of CK3 and reinstalling it all with not luck. A glance in the error logs shows a whole host of things that im not tech savey enough to understand.
random encounter 8 hours ago 
b) There could be more to this. Let´s investigate. (knowledge challenge)
failure: Well, the jester is quite famous even after his death. His escapades are mildy amusing (10 stress loss)
success: In death, the life-long rebel and wanderer serves as a political prob for local merchants to gain recognition for their town. Even those personally ridiculed by him now gladly sell his memorabilia. Ah, humans. (+100 diplomacy xp)
c) A nearly life-sized statue of solid bronze, huh? Let´s steal it. (+50 Gold, +1 Gallows bait thief)
d) How quaint. Let´s move on. (nothing happens)
random encounter 8 hours ago 
Event for Garou
Title: Legendary jester
Location: Germany, somewhere in the Duchy of Holstein

While moving through the small town of Moelln you notice a bronze statue of a jester with a polished thumb and toe. According to a local legend the spirit of the deceased comedian Till Eulenspiegel bestows great fortune on anyone, who rubs the right thumb and tow of his statue at night. How do you react?

a) Nice try, suckers! This is clearly a feeding ground for vampires. Why else would it only work at night? My pack sets up an ambush. (Intrigue challenge)
failure: You waste your time watching drunkards rubbing the statue. Them and you both got pranked by a dead jester. (-50 prestige)
success: You had the right hunch and catch a truly desperate vamp. (vamp prisoner)
random encounter 8 hours ago 
Wow, that escalated quickly.
A sweet sting of jealousy. I never managed to get so many posts out of Sparc.
Anyway, let´s assume that there is a very large group of PoD-German players out there who are very upset about the lack of coverage of Till Eulenspiegel. Never heared of him? Well, Disney failed us as well in not making a movie about our national treasure. In our righteous fury we will continue to sabotagte Sparc´s Volkdswagen, until the following event is implemented:
Sparc  [author] 21 hours ago 
Thanks Klutch! Have fun! rogue-like can be difficult, so if you are struggling, there is no shame in playing it in other ways!
Sparc  [author] 21 hours ago 
Йёяѳѵїд., it sounds like either an incomplete version of the mod or a lack of resources. Since you mention other total conversion mods are still working, it might be your download is incomplete.

- Check your error log, look towards the bottom. If it mentions a bunch of missing assets, your installation of CK3 or your installation of POD is incomplete. For CK3, verify the integrity of your files. For POD, try unsubscribe, and then subscribe. You can also try downloading it from another source and doing a manual install. https://www.princesofdarknessmod.com/wiki/index.php/Manual_Install

- Be sure that your version of CK3 is 1.16.0.1 and your version of the mod is 1.16.0.1.
TheHunter0720 May 1 @ 5:12pm 
Bug where creating a custom charterer causes one to not spawn in with the estate. I have only played as a vampire so i only know the bug is there for them.
Klutch May 1 @ 3:33pm 
Just got this mod last night and HOLY COW, this is awesome. I am doing the rogue-like option that uses default ruler and it feels challenging but good. K.U.T.G.W. (keeep up the good work)
Йёяѳѵїд. May 1 @ 1:54pm 
Ever since the new update came out, the mod seems to have become botched on my end. Artworks are missing completely when the game is loading, instead resorting to a widened version of the intro screen, and every time I try to load the map, it crashes right before it does.

I didn't have this issue before and other total conversion mods are working perfectly fine, so that's why I'm assuming that something might not be okay with this update. I hope that I'm not the only one here with this problem.
Sparc  [author] Apr 30 @ 6:30am 
Landel,

Individuals are responsible for their individual statements. If you have a problem with something someone has said, it is best to address them personally. Just as I am only engaging you, personally--albeit you have chosen to air your grievances in a public forum.

The suggestions we received were not sufficiently detailed. There was a complaint about nerfs to the Holy Grail, soultaker, and bone boiling, and an objection to the removing of possession from Demons. There was a complaint that the Unnamed character took too long to improve (it is a character that is intentionally hard with a slow development). Otherwise, nothing. Beyond a vague not like these things, no constructive suggestions were offered.
Sparc  [author] Apr 30 @ 6:30am 
Landel,

If it is a question that some players prefer the old mechanics, they are welcome to create a submod that restores those mechanics. Those mechanics our accessible in back versions of the mod available on moddb, nexusmods and mods at paradox plaza, as well as our github. If such submods were extremely popular, we might reconsider our changes... but I suspect that is unlikely. The future is unwritten. Anything might change about POD in the future. Maybe not as much as Stellaris changes... but we will always be experimenting with changes with goals of improving the story, being more immersive, being consistent with the lore of the WOD universe, being fun, being challenging, being easy to understand for new players and being interesting. Its a tough list of requirements to meet that we will never completely fulfill.
Sparc  [author] Apr 30 @ 6:29am 
Landel,

Some players would like Fera and Mages to be done. So would we. Doing such will take a lot of time. Our original plan for 2026 was to work on Fera and Mages, but Paradox announcing the east Asia expansion changed our plans. We can't ignore the east as Paradox expands the map.

I have created dedicated discord topics for discussing 1.6.0 changes to Demons, Kuei-Jin and Shih respectively.

Demons:
https://discord.com/channels/338022497817460739/1366906259630198876

Kuei-Jin:
https://discord.com/channels/338022497817460739/1366905605867962439/

Shih:
https://discord.com/channels/338022497817460739/1366907301746966559/1366907301746966559

"be treated with respect"

A desire of all human beings, including POD developers.

" I’m done wasting my breath."

O.K. Have a nice life!
Landel Apr 30 @ 6:01am 
Yes, we did propose detailed suggestions, but some of you ridiculed us instead—that’s how it all began, and you’ve never apologized for it. We aren’t the type to demand the world revolves around us; we simply want to provide feedback normally and be treated with respect. Sort this out yourselves. I’m done wasting my breath.
Sparc  [author] Apr 30 @ 5:37am 
# Princes of Darkness, "Wind from the East", Version 1.16.0.1, 4/30/2025

- Compatibility with Crusader Kings III 1.16.0.1 "Chamfron" hotfix

## Bugfixes
- Hideout domiciles no longer get cleared by the game periodically (whoops)
- AI Vampires now respect the Ghoul cap instead of gaining more and more of them forever and ever
- Various tributary related fixes
- Fixed Grand City special building not switching
- The "Steal the Power of Vitae" objective now properly gives you a Blood Potency modifier
Sparc  [author] Apr 30 @ 5:31am 
Landel, I agree, there are probably hundreds of thousands of Chinese players of Crusader Kings III, and hopefully the players of POD for CK3 number in the thousands. No one person can represent the entire group.

I agree that not all or even most "Chinese players only care about stats". It is such a large and diverse group that is impossible to guess what even the majority of play style would be.
Sparc  [author] Apr 30 @ 5:31am 
Landel,

Obsession with high attribute numbers does exist in the POD community, and that is a fine way to play for some players. I don't believe that play style is a priority of any particular linguistic, ethnic or national group.

We do believe that the majority of POD's 200,000 subscribers are the silent majority. We do believe that silent majority is largely satisfied with what the POD dev team has so far delivered and happy to play what is currently available, but perhaps expectantly wait for what we will deliver in the future. A smaller group are players that will engage with the POD dev team on forums such as this, reddit, Paradox Plaza, X and Discord. A smaller group will then engage with the dev team by being patron. And the smallest groups volunteer to help develop the mod itself.
Sparc  [author] Apr 30 @ 5:31am 
Landel,

If what we have done is unacceptable to some players, then it is unacceptable to them and they won't play. Thats fine. POD doesn't have the same subscriber count as CFP or AGOT. And even the most popular mods are only a fraction of CK3's 4 million players. We make what we enjoy and what we think other fans of the World of Darkness and POD will enjoy.

We can not, however, read minds. If players do not like something we have done, and do not provide a detail criticism or suggestion; there is no way we will know about it and act on it. You , for instance, have spent more time discussing arrogance and silent majorities rather than detailing something actionable what you believe is the cause of POD's "actual playability remains terrible". If you think it is so terrible, but won't even express WHY it is so terrible, perhaps we aren't the mod you should be playing.
Sparc  [author] Apr 30 @ 5:31am 
Landel,

Chinese players are not ignored. We don't have the resources (of frankly interest) in engaging player communities on a linguistic, national or ethnic basis. We aren't trying to break into a particular market, but deliver a mod we both enjoy and as may of our players can enjoy. We have had and continue to have fluent Chinese developers on our dev team. We continue to have Chinese translation of the mod (the only language group beyond English that is included with the mod), we have a rarely used Chinese channel on our discord. For the last several months, much of our development has been focused on preparing for Crusader Kings III expansion to Asia and their All Under Heaven DLC. Much of that content, including Story Content and Narrative-Focused play mechanics will be related to China.
Sparc  [author] Apr 30 @ 5:31am 
Landel,

For the last several months, much of our development has been focused on preparing for Crusader Kings III expansion to Asia and their All Under Heaven DLC. Much of that content, including Story Content and Narrative-Focused play mechanics will be related to China. For the last several months the majority of Story Content and Narrative-Focused play mechanics have been for East Asia... most of which we are not ready to share publicly yet. The start of reworks for Kuei-Jin and Shih are part of that work.
Sparc  [author] Apr 30 @ 5:30am 
Landel,

We are regularly adding more story content and mechanics for narrative-focused play to the mod. I might argue that POD is one of the most narrative focused and story content rich mods for Crusader Kings 3. Not every update will have the same amount of story content or narrative-focused mechanics. Narrative-focused play game mechanics and story content require both interest and some skill in writing; an interest and skill that is not equally distributed among the general population or among our developers. POD developers work on both what interests them on their own individual schedules. Even when we have a big collective project that multiple developers are working on, we can not compel a particular POD developer to work or finish a project by a certain date.
Sparc  [author] Apr 30 @ 5:30am 
Landel,

We don't control Paradox Release schedule, but we try to release as much content we can in accordance with Paradox's update to CK3 as that is the window in which most players saves will break.

There will always be tweaks going on from some devs for keeping the mod both possible for new players to succeed, a challenge for experienced players, and an interesting multiplayer game for those who are interested. Sometimes those goals get more interest and developer times than others.
Landel Apr 30 @ 4:51am 
I'm a Chinese player, and a story-driven one at that. When you mock "Chinese players only care about stats", I don't see you updating more story content or mechanics to serve narrative-focused players. So drop the arrogance - there are reasons behind everyone's criticism. You've spent too much energy on balance tweaks while the game's actual playability remains terrible.
Landel Apr 30 @ 4:50am 
Listen, no one person can represent an entire group. Normal feedback and criticism should be allowed - you can't start labeling all Chinese players as "number-focused players" just because the feedback comes from a Chinese gamer. Moreover, you can't ignore the existence of Chinese players simply because they rarely visit foreign websites, and then make sweeping judgments about them while knowing nothing. Remember, the silent majority of players exist - no feedback doesn't mean players think you're doing great, it just means most don't think your actions have crossed the threshold of being truly unacceptable.
Sparc  [author] Apr 29 @ 10:45pm 
孙文,

You can provide feedback on the Demon rework here:
https://discord.com/channels/338022497817460739/1366906259630198876

You can provide feedback on the Kuei-Jin rework here:
https://discord.com/channels/338022497817460739/1366905605867962439/
Sparc  [author] Apr 29 @ 9:39pm 
Mark ♥♥♥♥♥♥♥♥♥♥ , she is on our list of canon Mages to add for a 1230 bookmark that includes mages.
Awesome mod! Could you add my girl Tosia 'The Holy Mother'? She's a former Tremere mage who joined the inquisition in 1225, she would be 663 in 1230. Wiki link: https://whitewolf.fandom.com/wiki/Tosia
Sparc  [author] Apr 29 @ 7:51pm 
孙文, you will need to make a more detailed suggestion of what you don't like about the changes and what changes you would like to see instead. Please make a suggestion in the bugs-and-suggestions channel in our discord, as a new post in Discussions here on Steam Community Workshop, or a post on our reddit.


A comment like this: " kuijin and demon is a disaster, the playability is far worse than before" is an opinion that gives us no actionable information. Why do you think Kuei-Jin and Demons are now a disaster? Without explaining, we don't have any hope of making a change to it that will satisfy your displeasure.
Sparc  [author] Apr 29 @ 7:47pm 
rolandocp96, most translations of POD are submods done by dedicated translators. As they aren't part of the main mod, we can offer you no time line for when those submods will be updated. I suggest you inquire with the developer of the translation submod you are using.

But I will make a guess!

Actualizar cuando?

Mañana!
TheHunter0720 Apr 29 @ 7:45pm 
Just wanted to report a bug that occurs with the estate building, every once in a while especially when declaring wars the estate disappears and resets itself. I was playing as a vampire for reference.
Sparc  [author] Apr 29 @ 7:45pm 
Lil Guy, thats unfortunate to hear. We have not heard similar reports. An old save game will be incompatible with the new build of the mod. Make sure you are using any other mods. Khans of the Steppe did add more load to the system, so if your computer was already on the edge of being able to run POD, it might be that Chamfron update put you over the line and your crashes are coming from computer resource depletion. A slow load time after a major CK3 update/mod update is to be expect. It should get faster after that initial load as CK3 will cache some assets. if it continues to be slow or fail to load, you might look at increasing your virtual RAM... or even increasing your physical RAM or CPU.

If you are having a similar problem with other CK3 mods that are the same size as POD or larger, it is probably an issue of insufficient computer system resouces.
Sparc  [author] Apr 29 @ 7:41pm 
Mraximus Darkness, You can do this by using the 'Beta' functionality in Steam. Simply roll back your game version to 1.15.0 (or whatever). PoD version numbers match CK3 version numbers. You can also download old versions of the mod at Mods at Paradox Plaza, NexusMods or ModDB and do a Manual Install:

https://www.princesofdarknessmod.com/wiki/index.php/Manual_Install
Lil Guy Apr 29 @ 7:23pm 
the game has unstable lag problems in current update form, not whining or anything just reporting that it either doesn't load, or the time rate is unfathomably slow.
Mraximus Darkness Apr 29 @ 12:50pm 
How to roll back the mod version to the previous one? My game is broken.
rolandocp96 Apr 29 @ 12:05pm 
My interface problem was solved with the new update, Thanks! Now another problem has been generated hahaha because the Spanish translation is outdated. Are there any plans to put this mod in Spanish or other languages
孙文 Apr 29 @ 9:01am 
The new update about kuijin and demon is a disaster, the playability is far worse than before
AmbientOyster Apr 29 @ 8:49am 
Awesome! I was having so much fun exploring the fae and rebuilding a new spring court.
Sparc  [author] Apr 29 @ 3:52am 
codillerson, so far, we have been able to update a public release version of the mod every day that Paradox released an update for Crusader Kings III, including on CK3 release day--September 1, 2020

Welcome to the Vamily!
codillerson Apr 29 @ 3:27am 
My God, I have never seen a mod author update so quickly. You've gotta respect it, absolute best mod on this game.
Sparc  [author] Apr 29 @ 3:06am 
rolandocp96,

That was the nicest "update when?" comment we have ever received. :)

Update for 1.16.0 is available now.

Princes of Darkness "Wind from the East" Update, Version 1.6.0, April 28, 2025
Compatible with CK3 1.16.0 "Chamfron" Update and "Khans of the Steppe" DLC

Change Log: https://www.princesofdarknessmod.com/wiki/index.php/Change_Log#Princes_of_Darkness,_%22Wind_from_the_East%22,_Version_1.16.0,_4/28/2025
rolandocp96 Apr 28 @ 2:20pm 
The lore is so deep, and the replayability is so exciting (sometimes I die from silly but fun decisions). I'm happy with this mod, waiting for a new update for 16. There is a visual problem with council interface. Thanks a lot.
Panacea Apr 28 @ 1:43am 
@Sparc Oh okay, I misunderstood. Thank you.
Sparc  [author] Apr 27 @ 11:28pm 
Panacea, as mentioned in the description currently not compatible. I'll look to doing a patch after we update for Khans of the Steppe. Advice is for right now, don't use it.
Panacea Apr 27 @ 10:54pm 
P.O.D. + Better Barbershop seems to be missing. Is it still necessary?
random encounter Apr 24 @ 9:54pm 
Okay, thanks. Then I´ll try to join the cool kids table.
You like it complicated and want to go for spheres? Those can be combined for max effect (fireball for aggravated damage, correspondence so it cannot be dodged etc.):
Maybe use the current crafting system with spheres known to the player char as crafting nodes. Then offer different nodes for common purposes, like buff spell, attack spell, affect province etc.
Sparc  [author] Apr 24 @ 8:10pm 
random_encounter: We are familiar with the mechanical differences between DAM and MTA/Sorcerer's Crusade. Most players of Mage would be unfamiliar with DAM mechanics. So we want to use Spheres. Not Pillars.

The challenge is we want it to be a flexible system, maybe let players create their own spells, and for it to be cool and fun. Its a tall order, and we don't want to rush it.

The recent changes to Blood Sorcery, Sorcery and Necromancy show we are improving things in terms of magic and its GUI.
Sparc  [author] Apr 24 @ 8:07pm 
random_encounter, we have a channel on our discord called #event_ideas
That would be the best place to post them.
Even better if you want to write out the event's full text including options.
random encounter Apr 24 @ 1:53pm 
@Sparc: Would it be helpful for me to hand in some ideas for Garou landless events?

As for mages: the applications of true magic are only limited by the player´s imagination. However, in Dark Ages they heavily rely on rotes of their respective schools (prefab spells). Also, you might go by function rather than form: "make be better at prowess" rather than "I want claws and extra speed". Or "Raise the fortress level of my capital" rather than "I want immolation runes and a confusing maze around my chantry".
Sparc  [author] Apr 22 @ 12:44pm 
Hann30, it has not yet been updated. Suggestion is not to use BB with POD until it is.