Crusader Kings III

Crusader Kings III

Princes of Darkness
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Update: Jun 3 @ 7:51pm

Update: May 26 @ 7:48am

# Princes of Darkness, "Wind from the East", Version 1.16.2.2, 5/26/2025
- Compatibility with Crusader Kings III 1.16.2.2 "Chamfron" hotfix

## Debug
- Added a character interaction in Debug Mode that opens the Vicissitude portrait editor, letting you change certain characteristics like height or muscularity

Update: May 22 @ 12:28pm

hotfix on game_start on_action

Update: May 22 @ 9:04am

# Princes of Darkness, "Wind from the East", Version 1.16.2.1, 5/22/2025
- Compatibility with Crusader Kings III 1.16.2.1 "Chamfron" hotfix

- Compatibility with 1.16.2.1

## Gameplay changes
- Barons now have reduced income #To avoid them being free gold pinatas
- Churloviosis frequency has been toned down #Doing our part on the fight against eldritch horrors
- Only mortals characters can be invited to witch coven stuff anymore
- Players will now bypass the opinion prerequisite for ashen ambassador patron if the prospective patron is another player #for multiplayer purpose

## Graphics
- Added new icons for these traits: Ghoul, Revenant, Szlachta, Zadruga

## Translation
- Fixed the faulty character stats in the Chinese translation

## Bugfixes
- Hunters can't convert to Shih religion anymore #Shih needs a trait to work
- Removed the non working rustle animals landless contracts
- Removed the option to train in visit settlement event since it did nothing (except taking your gold, scammers)
- Removed references of gaining skill points for the monument expedition since it doesn't do that in PoD
- Fixed a bug that would destroy your adventurer title if you inherit someone else's hideout as an adventurer
- The house balor objective should now properly check for the artifact it describes

Update: May 13 @ 9:46pm

# Princes of Darkness, "Wind from the East", Version 1.16.2, 5/13/2025
- Compatibility with Crusader Kings III 1.16.2 "Chamfron"
- Mongol and Khazar cultures no longer have the "First City" tradition #Karakorum being Enoch theory in shambles
- Vicissitude no longer gives infinite piety and choleric xp #Tzimisce in fleshy shambles
- Tweaked a court event that could convert anyone to anything
- Fixed a modifier issue in Lucita's content
- Decreased overall enhancing potential by 1

Update: May 7 @ 11:38am

# Princes of Darkness, "Wind from the East", Version 1.16.1, 5/7/2025
- Compatibility with Crusader Kings III 1.16.1 "Chamfron" hotfix

# Princes of Darkness, "Wind from the East", Version 1.16.0.2, 5/6/2025
- Compatibility with Crusader Kings III 1.16.02 "Chamfron" hotfix

## Gameplay changes
- Tweaks to the Conqueror AI game rule:
- Independent AI rulers now receive all the maintenance scripts that conquerors usually get. This further helps them budget their gold, and causes them to start murder schemes on their neighbors
- On the Bloodthirsty AI setting, they also automatically start wars intelligently. This replaces the earlier implementation of the game rule, which simply cranked up the ai_war_chance value for everyone
- Re added 'Power behind the Throne' to demons
- Some tweaks to "Transylvania" setup. #Etrius starts with truce with Black Cross and Eastern Lords. Yorak and Rustovitch start more friendlier (they were collaborating in that timeframe). Rustovitch and Noriz start in a truce. Hedeon lost some of his starting troops. Dracon gets improved stats once shedding his Nikita's disguise
- The AI is a little less trigger happy when it comes to tributary wars
- Kinfolk healers building now gives epidemic resistance
- Kinain + vampire (SH mode) can now convert to vampire faiths

# Graphics
- Some vampires such as the Anda Gangrel following via Yasaq will now have Yurts as their domiciles even if landed.
- The Qorjin Baghatur now will have Yurts as their domiciles even if landed.
- The Yurt Royal Court now has a night time appearance.
- Khans of the Steppe DLC hair, beard, clothing and headgear options may now appear on some characters if you have the DLC.
- Removed some broken animations from clogging the error log.

# Bugfixes
- Creating a Vampire or Revenant via the In-Game Character Creator trait no longer leaves you without a Domicile
- Fixed a bug that would let a ruler designed character with Necromancy Advanced end up with no paths
- The prisoner sacrifice option unlocked at 35 Thrall xp (Demonologist trait) now gives Investiture experience instead of Arcana (it was useless since Thralls don't get Arcana anymore)
- Fixed a vanilla bug that would let you get a claim on a vassal's haven title
- Disabled the Hashishiyah trait for splats that can't eat human food since CK3 flavors it as eating edibles
- Removed useless button in cultists tab

Update: Apr 29 @ 10:07pm

# Princes of Darkness, "Wind from the East", Version 1.16.0.1, 4/30/2025

- Compatibility with Crusader Kings III 1.16.0.1 "Chamfron" hotfix

## Bugfixes
- Hideout domiciles no longer get cleared by the game periodically (whoops)
- AI Vampires now respect the Ghoul cap instead of gaining more and more of them forever and ever
- Various tributary related fixes
- Fixed Grand City special building not switching
- The "Steal the Power of Vitae" objective now properly gives you a Blood Potency modifier

Update: Apr 28 @ 8:00pm

# Princes of Darkness, "Wind from the East", Version 1.16.0, 4/28/2025

- Compatibility with Crusader Kings III 1.16.0 "Chamfron" update

## Khans of the Steppe
- Compatibility with the DLC and patch
- The horde DLC system, while possibly worth investigating for PoD hordes, would have taken too much time to integrate with our current schedule (and is completely DLC locked) so is simply disabled
- Raid intents have been adapted for PoD
- Tributaries have been added to PoD with some setup changes to use them
- Our steppe setup has seen some changes to adapt to the new map. It also introduces our PoD lore characters (non canon characters with a lore button to add depth to places with little to no official sources)

## Kuei Jin Rework
- Rework of Dharma mechanic to be more interesting.
- Rework of Kuei Jin lifestyles to be more in-line with modern PoD.
- Rework of Yama Gifts (investiture tree).
- Addition of a new objective to become a Yama King (similar to Decani).
- Removal of Yin/Yang balance trait to reduce complexity.
- Removal of Chi as a resource
- Tweaking of Hun and P'o in line with new mechanics.
- Adaptation of various miscellaneous mechanics of Kuei Jin, like dhampyr breeding etc to new system.
- Dah modifier now gives +50% Dharma xp gain.
- Umbral modifiers 'Knowledge of Thousand Cranes Mother' and 'Wisdom of Black Pearl Mistress' now instead of lifestyle gain mult gives bi-yearly dharma.
- KJ now have their own domicile buildings
- KJ ducal buildings have been tweaked and no longer require gauntlet manipulation
- Removed the barely used heretical gov form

## Demon Rework
- Removed the Fallen and Earthbound traits and removed the possession mechanic. Demons instead stay on Earth via the Ritual of the Sundered Soul. This modifier is very negative initially but can be improved via decision
- Full rework of the Arcana lifestyle. Most perks cost multiple perk points now
- Full rework of the Lore lifestyle. Its many branches were consolidated into a smaller number of thematically coherent ones
- Resolve now goes from 0-10 (instead of 0-5) and most methods for gaining it were reworked. Revelation is now performed by right-clicking yourself
- Turned the Tempt/Corrupt schemes into a Journey
- Turned the Learn True Name scheme into a Journey (for all splats, not just Demons)
- House Lores are now assigned via dynasty modifier. This means custom characters no longer need to join an existing Demon's dynasty, which fixes some bugs with house head assignment
- Small tweaks to objectives
- Infernalists no longer get a Resolve bar or access to the Arcana lifestyle
- Demons can no longer learn Demonology or gain investments
- Some arcana perks now give access to vanilla schemes
- Tweak to binding/making pact with Demons

## Shih Rework
- Removal of Chi for Shih
- Rework of Qiao
- Rework of Shih Objective(s)
- Added a training journey/mechanic for Shih

## Wheel of Ages Rework
- Change from static dates to dynamic yearly change with thresholds
- Implemented ages 2,3,4,5 and 6 each with corresponding buffs for specific splats/sub-splats.
- Implemented various ways to push Wheel of Ages in both directions.
- Adapted Age objectives for the new system.
- Added game-rule to configure the speed of the Wheel of Ages.

## Grand City of Paris
- Added Paris as a Grand City
- Chivalric Paris: Available to Ventrue, Toreador, and vampires following Via Equitum. Rebuild Alexander's Grand Court with a slew of unique buildings GC buildings and additional unique buildings available to each of Toreador/Via Equitum, Ventrue, and Alexander himself.
- Umbral Paris: Available to other vampires and dark supernaturals. Spread your influence over Paris and its people then reap the rewards that follow.
- Free Paris: Available to everyone else. A Paris freed from the parisitic forces that dwelled in it. The Shadow Inquisition gets unique buildings here.

## Grand City of Cairo
- Added Cairo as a Grand City
- Ancient Cairo: Available to all members of the Osirian League and Ishmaelite Mummies. Gain unique powers as you gather the Osirians in holy Cairo. You will require all the members as skilled Councillors to unlock the full potential of the city. (This means that both Silent Striders and Bubasti can use this city)
- Vampiric Cairo: Available to vampires. Build and expand the Khittas to grow Cairo and improve the effectiveness of your councillors and court positions. Faiths with the Ashirra Pillars doctrine gain extra bonuses for building the Ashirra aligned Khittas. Setites can rebuild their founding temples to create their own Road of Set faith.
- Islamic Cairo: Available to everyone else. But only the Ikhwan al-Safa hunters can unlock the true potential of this city.

## Discipline additions and reworks
- Daimonion rework
- Includes a new way to unlock the investiture tree in vampire-only bookmarks, and the often requested re embrace ritual
- Flight discipline for Gargoyles

## Gameplay Additions
- Added 6 new Great Persons
- Added an option for Rock Lord to go landless
- Added an experimental game rule that makes AI characters behave more like conquerors
- Added a game rule that lets you hide the likelihood of random outcomes
- For those who missed the April Fools joke from the Patron build, there is now a sneaky game rule to reenable it (only visible if Custom Mode is selected, at the very bottom of the list of game rules)

## Gameplay Changes
- Removed the Gallowsbait trait since it doesn't make sense for this setting. Effects that otherwise would've added Thief or Marauder XP still count as theft for the purposes of Golconda
- Extensive rebalance of shapeshift related modifiers to make them more varied and (hopefully) interesting
- The Animal lifestyle xp from the Stable and Kennels (Vampire domicile building) is now gained passively, regardless of your lifestyle focus. However, this also means it won't benefit from multiplicative xp buffs anymore
- Added a limit to Enhancing based on the artifact's rarity
- You can now become an Ashen Ambassador for unlanded patrons
- Ashen Grandmasters now get 5 trait xp for winning wars (up from 2 xp). This also now applies to contract wars, meaning you can double-dip them for 10 xp
- Tripled the xp rewards and prestige cost of the Ambassadorial Visit interaction
- Giving land to your Ambassadorial Patron via the landless CB now gives trait xp, based on the title tier
- Removed the Hive Mind, Renegades, and Celestial Army government types
- Infernalists now keep a splat-appropriate government type if possible, instead of switching to the Infernal Court government every time. This also fixes a bug where Vampire infernalists would lose their domicile
- Diablerie via draining a herd member or using the cannibalism execution option now fires the same suspicion event as the diablerie execution option
- Adventurers (like Dracula) or the Grandmasters from the Age of the Inquisition now get all the necessary scripts for Conqueror behavior, not just the trait. This means they're somewhat more difficult, but also that they can lose the trait (e.g. if they repeatedly lose wars or go into big debt)
- Reactivated the adventurer interaction from vanilla that lets you switch sides during a war. Backstab away (within reason, you can't circumvent splat hostility this way)
- Genetic intellect traits now count as Fame traits for the purposes of trait-editing abilities, meaning that abilities that only change physical traits (e.g. Will over Form) can no longer turn anyone into a genius
- Removed a number of nonsensical fame traits from Reweaving (e.g. Sayyid or Saoshyant Descendant)
- Increased the prestige cost of Prison of Water. Also, Conquerors are now immune
- If you were to defeat a certain [FLUFFY ANIMAL] at the end of the [PETTING ZOO] and it were, for some reason, able to resurrect, it would now do so. It won't, of course, because it can't. That would be silly. Wouldn't it
- The healing sorcery tree now gives some epidemic resistanc

Update: Apr 3 @ 6:39pm

# Princes of Darkness, "Via Regalia", Version 1.15.0.2 Hotfix
- Compatibility with Crusader Kings III 1.15.0.2 "Crown" Hotfix

Update: Mar 13 @ 8:14am