Crusader Kings III

Crusader Kings III

Princes of Darkness
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Update: Nov 30, 2023 @ 10:30pm

Princes of Darkness, "Coteries & Journeys" Hotfix 5, Version 1.11.2, Change Log, 11/30/2023
- Update for Crusader Kings 3 Version 1.11.2 "Peacock" Hotfix
- Tweak to Crown Authority 1 & 2 for Vassal Tax Contribution Multiplier

Update: Nov 25, 2023 @ 8:09pm

# Princes of Darkness, "Coteries & Journeys" Hotfix 4, Version 1.11.1, Change Log, 11/25/2023
- Fixed issue with LOP DLC Persian hairstyles and beards being ubiquitous
- Simplified Armor and Clothing modifiers to allow for easier maintenance
- Adjusted some Antediluvian looks
- Western armor will now occur much less frequently non-western vampires
- Fixed long standing issue with Wizard Beard ( male_beard_rtt_01 ) on certain Canon and Patron characters
- Gilgamesh has a proper "Babylonian" Beard
- Vanilla/DLC clothing and headgear modifiers simplified. This should make for easier maintenance going forward.

Update: Nov 23, 2023 @ 8:05am

"Coteries & Journeys" Update, Version 1.11.1 Hotfix, November 23rd, 2023
Compatible with CK3 1.11.1 "Peacock" and "Legacy of Persia" DLC

Princes of Darkness, "Coteries & Journeys" Hotfix 3, Version 1.11.1, Change Log, 11/23/2023

- Compatibility with Crusader Kings III 1.11.1 "Peacock" Hotfix

## Known issues
- Journeys can sometimes get stuck in the travel phase even after completion. To get them unstuck, run this console command: effect POD_journey_cleanup_effect

## Kuei-Jin overhaul
- Dharma traits now have an experience track. The way you gain trait experience is based on your faith
- You gain experience by:
- Devil Tiger: Committing murder
- Face of the Gods: Converting the faith of a county with your Court Chaplain or via True Faith mass conversion
- Inward Way: Meditating, or when gaining perks in one of the Kuei-Jin lifestyle trees
- Resplendent Crane: Gaining titles, or converting the culture of a county with your Steward
- Rising Phoenix: Constructing a Kuei-Jin building
- Song of the Shadow: Binding wraiths, or passively while having bound wraiths and/or staying in the Yin world (Shadowlands)
- Ten Thousand Screams: Constructing a corrupted Dragon Nest, torturing prisoners, sacrificing prisoners/holdings/regions to demonic patrons, or passively while being a thrall or diabolist
- Thousand Whispers: Gaining or losing relationships (lover, soulmate, friend, best friend, rival, nemesis)
- Thrashing Dragon: Completing Sway/Seduce/Romance schemes, having sex, or passively while staying in the Yang world (Astral Reaches, Spirit Wilds, Dreaming)
- Kuei-Jin buildings were rebalanced and now have 5 tiers
- Kuei-Jin now have access to the Blood Tax building
- Dharma 10 lets one enjoy sunlight again

## Umbra changes
- Added the realms of the Dreaming
- Added the hells of the Yomi Wan, letting an infernalist gain access to demonic men-at-arms
- Added the sun. Yes, the sun. Try touching it
- Liderci men-at-arms now require full exploration of the Malfeas, instead of just being stationed there

## Gameplay
- Added two mentoring events for the Visceratika Journey, courtesy of karde
- Halved the Planning Speed of Hunt Journeys
- Added a game rule for adjusting the Planning Speed of Hunt Journeys (5 months / 10 months / 20 months)
- Greatly nerfed skill training in the Umbra: it now happens once a year instead of once a month
- Lifestyle xp given by travel points of interest has been reduced
- Added House Unity to Kuei-Jin
- Demons can now toggle whether to automatically enthrall new vassals, barons, or children, by right-clicking your own character. Auto-thralling costs 75 prestige each
- Faiths of the Road of Metamorphosis can't raid anymore. They instead get access to the Raid for Captives casus belli
- Certain decisions that required you to be friends with canon characters can now also be completed by making them Coterie members
- Jocastians have access to a new decision that lets them commit suicide by asking their heir to diablerize them
- Third-generation vampires can now bypass strong mental defenses
- A successful Antediluvian Hunt now makes you fall out of Golconda, as intended
- If you somehow reach 100 Golconda Seeker trait experience without having unlocked the Suspire before, you are guaranteed to unlock it
- Teaching Bardo to a Wight now cures them
- Becoming a Wight now removes Bardo traits and gets rid of positive relationships
- Finishing the Antediluvian Hunt increases Blood Potency to 10 now
- You can now invite clones (like Obtenebration Shadow Twins) to your Coterie. Enjoy
- The interaction to kick Coterie members now can be used regardless of diplomacy range
- Kicking a Coterie member outside of diplomacy range doesn't make them a rival
- Demons can now command their thralls to transfer vassals
- Energy vessels (Sekhem/Glamour/Pathos/...) are now usable by every splat that spends resources (except rage)
- Energy vessels now get automatically refilled if one regenerates energy while already being full
- Added The Odious Chalice fleshcraft option
- Ghouls and revenants can now choose to recruit torpored characters during the awaken from torpor Journey
- Perks that unlock animal men-at-arms (like Animal Psi) now properly unlock all the mundane animals
- Vampires in Golconda don't get a lowered Masquerade Exposure cap from their predator type anymore
- The Eye of Hazimel now gives different, more appropriate, disciplines as rewards
- The foul blood perk now gives +1 max herd size
- AI Camilla now has a decision to create Romagna #To bypass vanilla prerequisites of Catholic only for AI creating Romagna
- Some tweaks and fixes to reduce the number of torpored AI happening recently
- Philosopher's stone bonus have been reduced
- Delayed the clans/splat systems intro to make sure that chargen created characters have the proper one
- Draining your pet slakes somewhat less hunger now (you monster)
- A safeguard has been added to replenish the Tremere/Ventrue councils if something unexpected happen #Might cause some small issue in the Ventrue one, but better than nothing
- A clan only modifier changed in the unity mechanic
- Panegyra now wait much longer before starting, giving more time for more guests to arrive
- Chi Mastery can no longer be used to Bleed the Chi of characters who have no chi (or energy) left
- Spiritus aid from spirits is now costlier
- Wraith strengthen artifact now require more arcanoi
- Buffed the reward for the Furores objective
- More prep work for vassal contracts rework
- Improvements for the cult of zilah/alamut struggle #Thanks Tryz for the suggestion and most of the scripts
- Dehydrate now has a cost
- Heart of Darkness is now less easy to pull off
- Dagon's call cooldown increased
- Ventrue "Martial" prey preference now also includes martial prowess education as a possibility
- Removed Gruesome festivals tenet for Einherjar and Tantabus #Vampires can't hold gruesome festivals. Replaced by communion for Einherjar (who are boisterous, honest and have many rituals) and esotericism for tantabus (BY is the witch)
- Buffed the Wandering Good Man modifier (Cabiri/Ishmaelite objective)

## History
- Added 23 lore buttons, scripted the stats of those characters
- Added 5 portraits by Tyronis #the way the DNA were added make it difficult to parse what hairstyles were intended so those might be off
- Added 2 portraits by Sithia
- Added a living Jocastian faith character #meaning the faith is not considered dead in 1230
- Added a 5th member to some canon coteries
- Added CK3 vanilla universities to the cities where they existed before 1230 #Thanks Ian for the research
- Moved the Erciyes Holy Site to correspond to the Erciyes wonder location
- Various characters tweaks on Jackm's suggestions

## Localization & UI
- The Skinlands Umbra window now shows which area the player character is in and how many Explorers they're currently employing
- Diablerie now displays the chance of an Unconquered Soul event happening
- Added fancypants event earmarks because all the hip TCs are doing it
- Traits that confer immortality now say so in their tooltip
- You now get an interface toast when feeding on an animal results in XP gain
- The Nocturne game concept now mentions that the power drains the blood of enemy knights
- Interactions that target titles (like Clio's Kiss) now properly show when and why they get invalidated
- Complete refactor of event illustrations. Daytime and nighttime illustrations now get applied consistently depending on the splat
- Nightified some more Legacy of Persia DLC illustrations
- Added some more loading screen quotes
- Added a trait icon for Asekh-sen
- Gave Jürgen his Ü back
- Minor changes to the HUD sidebar
- Reordered the game rules a bit

Rest of changelog at https://www.princesofdarknessmod.com/wiki/index.php/Change_Log

Update: Nov 10, 2023 @ 11:52am

# Princes of Darkness, "Coteries & Journeys" Hotfix2 , Version 1.11.0.1.1, Change Log, 11/10/2023

- Compatibility with Crusader Kings 3 "Peacock" Hotfix 1.11.0.1
- Nightification of Legacy of Persia DLC illustrations
- Version Control

## Bugfixes
- Fixed triggers that require Court Position Aptitude (Grand City of Rome, Learn New Abilities Journey, Golconda Journey)
- Small history fix
- Gave a custom localization for the Anda with the Gangrel trait
- Draught of elegance now has a different modifier than draught of might
- Song of Jupiter now properly protects against Dominate attempts in the diablerie scheme
- Replaced set_employer with add_courtier for Hunt in Capital, Herding, Gargoyle Creation and Resurrection
- Fix player can't be commander in some playthroughs

## Miscellaneous
- Coat of Arms for Mummy Dynasties and Houses, Nepal and Ghadames
- Chinese Translation

Update: Nov 9, 2023 @ 7:20pm

Princes of Darkness, "Coteries & Journeys" Hotfix , Version 1.11.0.1, Change Log, 11/9/2023

## Gameplay
- Characters with the Cthonic Womb perk (Lamia Necromancy) now automatically bind the Wraiths they create with this perk
- Sabbat Cardinal can free claim title on their region now
- Sabbat Regent benefit is global now

## Bugfixes
- Made the "Current Journey" button in the HUD visible again
- Made hair of random characters culturally appropriate again.

Update: Nov 9, 2023 @ 10:54am

# Princes of Darkness, "Coteries & Journeys" , Version 1.11.0, Change Log, 11/9/2023

# "Peacock" and Legacy of Persia
- CK3 compatibility 1.11.0 "Peacock" and Legacy of Persia DLC
- House Unity is added to vampires as a concept. It uses many of the same mechanics as the new vanilla clan government but with some tweaks
- Added an house decision to challenge for leadership of vampiric houses #Allows to avoid having to murder your way to the top or having to create a cadet branch
- Many houses have been scripted a specific starting unity when there is a lore appropriate reason to do so #Example : De Ruiz and Narses houses start as completely antagonistic while many Nosferatu houses start as more united
- Some dynasty legacies now give bonus to specific house unity decisions

# DLC only stuff included :
- Court scholar position and events.
- DLC Locked cultural innovations.
- DLC Locked dynasty legacy.
- Some of the Persia only events.
- Master Assassin court position and Fedayeen tenet for road of blood.
- Some of the DLC locked house unity decisions.

# DLC only stuff excluded :
- Persian struggle (we already have our own)
- Vizier stuff (we already have our own with power sharing)
- Islam and Zoroastrian decisions (might be enabled for the relevant PoD religions later but need review)

## Journeys
- Journeys let your character go on adventures around the world.
- They can be started via character interaction, or from the new Journeys & Coteries window in the sidebar.
- You can only be on one Journey at a time, but they can be paused and resumed at a later date.
- New Journeys in this update:
- Hunt in your Capital: Like the “Find Mortals” interaction and the “Hunt” scheme merged into one, with less clicking necessary
- Learn new Abilities: Look for a mentor who can teach you new Disciplines, Arts, or Numina. If your Coterie members accompany you, they will also learn the ability
- Learn to Master your Beast: Learn that Golconda exists
- Make Peace with your Beast: Walk the path of Golconda... very slowly
- The Suspire: The final test to achieve Golconda
- Reveal yourself to the Vatican: Trigger the Inquisition and all its followup events early. THIS IS A BAD BAD BAD IDEA. (...Unless?)
- The following schemes have been turned into Journeys:
- Hunt (Vampires/Kuei-Jin/Bane Mummies)
- Find Hiding Place, aka Wake from Torpor (also lifted the diplomatic range requirement)
- Find Lair, aka Inquisitor Hunt
- The following decision has been turned into a Journey:
- Pack Training (Werewolves)
- Disabled the following interactions and decisions since the new Journeys made them obsolete:
- Find Mortals
- Ask for Mentoring
- Learn Demonology

## Coteries
- A Coterie is an adventuring party which can accompany you on your Journeys.
- Skill checks during Journeys are done by the Coterie member most proficient in that skill.
- You can invite characters in the same realm who have at least 50 opinion of you.
- A Coterie member who leaves (either by dropping below -25 opinion or getting kicked out) will become your rival.
- Adapted the following event chains to take Coterie stats into account:
- Find Hiding Place
- Find Lair
- Pack Training
- Added 21 different names for adventuring parties, based on your splat, religion, and other factors
- Added 28 canon Coteries

## Sect Mechanics
- Camarilla mechanics:
- Added a GUI window in the sidebar for Camarilla members
- Founders of the Camarilla now vote on the tenets and doctrines during the Council of Thorns
- Justicars and Inner Circle members can tyrannically seize money, courtiers, or prisoners from other Camarilla members, or depose them
- Justicars and Inner Circle members can declare other characters Anathema, which lets them be hunted or targeted by the Blood Hunt CB. Other Camarilla members can petition the leaders for Anathema status
- Anathema can be put on the Red List, with trophy bounties associated with the clan that put them there
- Added new Court Positions for Camarilla members
- Camarilla setup for 1510 (Inner Circle, Justicars, Red List)
- Sabbat mechanics:
- Added a GUI window in the sidebar for Sabbat members
- Cardinals can tyrannically seize money, courtiers, or prisoners from other Sabbat members, or depose them
- Cardinals can excommunicate other Sabbat members. Other Sabbat members can petition Cardinals for excommunication
- Added decisions for Sabbat members to establish new Cardinal positions when conquering a new region
- Added a decision for Sabbat members to join the Black Hand
- The Code of Tremere can now be reformed by Inner Circle members

## Umbra rework
- Added a new window for interacting with the local Gauntlet and Shroud of a province
- Entering the Umbra now requires a ruler to discern the local Gauntlet/Shroud in this window
- Rulers can gain province-wide buffs by interacting with the local Umbra
- Added an Umbra map

## Necromancy rework
- Necromancers can now command their wraiths to use any Arcanoi they know on others
- Necromancers can now make their wraiths teach each other Arcanoi

## New Disciplines
- Added 2 new disciplines: Bardo and Visceratika
- Added Quietus Elder Perks
- Added a decision to unlock the Visceratika discipline for Gargoyles
- Added Bardo and Quietus Elder Perks to a few characters

## Events
- Added 6 new mentoring event chains for Bardo, Numina, and Demonology, courtesy of karde

## Gameplay
- Crown Authority rework
- Crown authority isn't tied to innovations anymore. Passing higher levels require more prestige and passing some stat checks instead.
- The AI will try to stay at a Crown Authority level that makes sense rp wise. For example, Werewolves will stay at Low, while Road of Kings characters aim for Absolute.
- Crown Authority 0 : Malus to vassal tax/levies, bonus to vassal opinion and limit.
- Crown Authority 1 : Lesser versions of the above
- Crown Authority 2 : Mostly a neutral medium.
- Crown Authority 3 : Ducal and Kings Vassals bordering (land only) an attacker will join their liege in defense. Malus to vassal opinion and limit.
- Some realms start with an higher Crown Authority level at the start, representing a greater than usual cohesion
- Crown Authority 3 doesn't forbid vassals from waging any wars at all anymore. CA2 still disallows vassals wars if you don't have a hook though.
- You can now get rid of appearance-based clan curses (Nosferatu, Cappadocian, Banu Haqim), either through the "Uncanny Beauty" Infernal Investment or by reaching Golconda
- Many changes to buildings for consistency
- Edited many "totally not murder I swear officer" type interactions so they count as murder now
- Added a new option to reduce Masquerade exposure
- Eased the aptitudes prerequisites for some primogens
- Removed the v5/v20 game rule
- Added 5 new decisions for getting rid of excess resonance perk points
- Landed characters can now become acclaimed knights
- Changed requirements for learning Numina:
- Lament can now be learned by Ghouls and any splat that isn't immortal
- Theurgy can now be learned by anyone who doesn't consider Magick a crime. The crime restriction is ignored by faiths with Abrahamic roots (Road of Heaven, Ashirra, Blood Gnosticism, Hunters, Constantinians)
- Psychic powers can now only be learned by Mortals or Hunters
- Game rules:
- Added a game rule for adjusting Journey costs (multipliers: 0x, 0.5x, 1x, 2x)
- Added a game rule for lifting the restrictions on the "Reveal yourself to the Vatican" Journey
- Forgiving characters can't "forgive" the hooks on their herd, ghouls, thralls, and dreamers anymore
- Being astray faith doesn't matter to factions modifiers anymore. Being hostile matters less. #Only affects characters, not counties factions. Evil faith still matters as much.
- Being of a different culture almost doesn't matter to characters for factions anymore
- Fabricate hook is now quite a bit harder to pull off

Update: Nov 9, 2023 @ 9:58am

Update 1.11.0 "Coteries & Journeys" , Version 1.11.0, Change Log, November 9th, 2023
Compatible with CK3 1.11.0 "Peacock" and "Legacy of Persia" DLC

Update: Sep 13, 2023 @ 8:18am

Update 1.10.2 "Roma Aeterna, Brujah Panegyra", September 13, 2023
Compatible with CK3 1.10.2 "Quill", "Wards & Wardens" Event Pack DLC

Update: Aug 31, 2023 @ 2:07pm

Princes of Darkness, "Roma Aeterna, Brujah Panegyra" , Version 1.10.1, Change Log, 8/31/2023
CK3 compatibility 1.10.1 "Quill"

  • Version Number Increment
Vampires
  • Recommend embrace interaction : Can be used on childe or grand childe in your own realm. Cost prestige. Makes the childe embrace a mortal of your choice (that is in your court or theirs) if they accept (must like you).
  • Touchstones added as court position for humane faiths that care about them.
  • Added a link to their new encyclopedia entries to each Primogen's description
  • The Quincunx Vanguard invasion also gets the capital buff and will insta declare war on spawn. They will stop warring once all their Anda religion neighbors are destroyed.
  • Cobbled together a custom portrait for Mnemach. I was tired of seeing her look like a horror movie monster instead of the weirdly attractive Nosferatu she is supposed to be
  • Removed not working and weird lore wise clan virtues from the vengeance of Lilith doctrine
  • Spiritus' aid from spirits now has a cost and a cooldown
  • Fix to vassal contracts with blood oaths vassal desire
Panegyra
  • Who will contest (or obtain if no player) Great Persons is now much more random
  • Fixed a panegyra scaling rewards issue
  • Fixed an issue that could prevent the alert about joining an open Panegyra to show up
Inquisition
  • Spawned Inquisitors now get a buff to their capital to make it hard to siege and insta win the war
  • Spawned Inquisitors get a war fervor modifier to make them more aggressive
  • In "apocalyptic" game rule, spawned inquisitors will instantly declare wars when appearing and will continue doing so after each victory
  • Added a modifier to spawned end game inquisitors to make them more aggressive
  • Changed the the descriptions for some Inquisitor buildings that showed the wrong requirements
Miscellaneous
  • Added 24 lore buttons, scripted the stats of those characters
  • Taking education 5 in consideration (no for spamming characters)
  • Fixed an issue in the "hook, line" event
  • Degulo now a much higher piety cost
  • Nerfed the den of screams
  • Added more information in the masquerade modifiers
  • Unlock all the options in the "Survey your Capital" decision if your capital is a Grand City
  • Disabled the "Animal Sighting" events for splats that can't hunt
  • In the Umbra interactions that spawn special troops, show a preview of the type of troops you'll get in the tooltip
  • Additional nightified character view illustrations
  • Who will contest (or obtain if no player) Great Persons is now much more random
  • Fixed some inheritance issues
  • Additional icons for POD specific war types
  • Time Out nerfed
  • Proofreading and added formatting for all building descriptions
  • Added "Splat" as an encyclopedia entry, with an explanation for which splats are available in which bookmark
  • Localization fixes

Update: Aug 24, 2023 @ 7:08am

Update 1.10.0.1 "Roma Aeterna, Brujah Panegyra" Hotfix, August 23, 2023
Compatible with CK3 1.10.0.1 "Quill" Hotfix, "Wards & Wardens" Event Pack DLC

Hotfix compatibility

  • Version Number Increment
  • minor change to 00_education_interactions.txt
Changed bonuses for Roma Aeterna districts:
  • Ventrue: Stewardship -> 4%/8%/12%/20% monthly Renown
  • Brujah: Martial -> 2%/4%/6%/10% Knight effectiveness
  • Nosferatu: Intrigue -> 20%/40%/60%/100% scheme discovery chance
  • Toreador: Diplomacy -> 4%/8%/12%/20% monthly Prestige
  • Malkavian: Learning -> 6%/12%/18%/30% stress loss
Miscellaneous
  • Fix for Choose Sire
  • Taking new eccentric trait into consideration when copying traits
  • Taking new perpetual hooks into consideration
  • Typo fixes for the Umbra
  • Nerf for Time Out of Time perk